When I saw the Hero Power I knew I had to take the board early
Show Spoiler
and I was right, Demon Hunter did it for me. You can really go off with Questing Adventurer as the boss doesn't do that much. Eye Beam and Aldrachi Warblades kept me alive (Magtheridon got off one triple box and I had to face tank the boxes).
Aggression 61(Hunter) +1/+1 twice a turn for 0. I felt guilty even playing it. People are conceding before I get to to get their deck. It feels even worse than Mercenaries 262. I can’t tell you about the deck itself for haven’t gotten enough into a battle to check it out.
Feedback! Took longer than I planned 'cause I had to leave the house in the middle of typing this up:
Show Spoiler
Ekkeh - I think the Frost Wolves are too slow to see much play, unfortunately, although I do like it more than Pit Trap.
Cursed Parrot - I think the autocast of all other Scythes is very interesting, creating that fantasy of reaping your opponents like a true monster. I wonder if giving everyone access to destruction effects is a good idea, but as you noted the overall combo is quite expensive. All-in-all, I like it.
Cg8889 - Poisonous on an AoE is very dangerous, especially for a class that traditionally lacks board clears. Even with the condition that you have to play it then bounce it (thus wasting the effort/mana), I still think it's too good.
bigcums - As Demon noted you have the rarity gems backwards. And as he also said, this is tremendously difficult to pull off, to the point where I don't think anyone would bother. How would the Warlock copy it enough times? I like the underlying idea; I just think it needs some tuning.
BasilAnguis - Nice reference to Cloak & Dagger, if that was intentional :D Giving permanent Stealth is a scary idea, so I approve of the changes you made all-around. I think you're good-to-go!
KANSAS - I think the card is fine, if a little plain. One downside I see of including it in an Enrage/self-harm deck is that you can/would readily clear out your own Goblin Guards with Whirlwind, Awaken! and the like. Might not be a big issue, though.
DestroyerR - Your card has way too many tokens, unfortunately.
anchorm4n - I like it. The one thing I would consider is knocking the Queen down to 8-mana, so you can combo Feast of Souls with the Naga Warriors on turn-10. Would be a great late-game hand refill. Just a thought; I like it as-is already.
R - The card should say "Whenever this would receive…" which might in turn make the card too wordy - there's an unspoken rule that Hearthstone cards cannot exceed four lines of text. Disregarding that for the moment, I feel like the card might be too abusive with the right clearing cards; namely Defile.
Edit: Shit I forgot Demonxz95 >_> Sorry!
Show Spoiler
Crystal Phoenix - One concern I have is-that you can create a paradox wherein you play the Phoenix, use the Temporal Loop on the same turn, and now you've done/learned various things without having spent the Loop card (because the Phoenix is back in your hand). You could do this "for free" every time you wanted to check for Secrets or whatever.
Slaith - I like the transformation effect, but every Deathrattle seems like too much, if you get to benefit from opposing Deathrattles. The 4/7/7 meme is real, though.
Aria - Remove the final Deathrattle and I think you've got something. Yeah I know that removes the phoenix "rising from the ashes" bit, but the card is just too powerful otherwise. If you want to leave it as a 7/7/7, it's that or take a hammer to the Spell Damage.
I incorporated everyone's feedback into my Yrel, creating something almost completely different to remove the Immunity:
At the start of the game she shuffles 3 copies of Libram of Courage into your deck, giving you access to card draw the archetype desperately needs. In addition - because every Libram has two effects on it, more-or-less - Yrel's courage grows with each use, making her stronger. Build up a big threat and watch her drop the hammer!
Any Start of Game effect without a condition immediately has potential to be somewhat dangerous (unless it's Prince Malchezaar), so I'm not sure how this would play out.
EDIT: Actually this might not be so good since it essentially dilutes your deck with three overcosted Arcane Intellects which only get good once you reduce their Cost enough.
Took me 2 hours but I beat it, used highlander galakround priest for all challenges was quite fun but ended up too quickly :( maybe I should try with another deck..
Every boss I looked at I saw that the hero power was sort of attrition based board control so if I played a control deck I could beat them.. and I was right.
Luckly this time they restricted it to standard so I didn't use the usual renolock and I had to look for another control deck to use :D
Now that my mis-leading title has caught your attention. Let's play guess how many new accounts get created to this forum in the next month to specifically complain about:
1) Elusives 2) Aggro Burn Style Decks 3) Braum
I would offer a reward for a successful guess, but I don't want junk accounts created just for someone to get to their number. While I do think Elusives and Aggro Burn Style is about to rule the meta once more. I think Vlad/Braum might actually be scary now.
Call me a Negative Nancy, but I think we will see 5 new accounts create threads complaining about the above.
I incorporated everyone's feedback into my Yrel, creating something almost completely different to remove the Immunity:
At the start of the game she shuffles 3 copies of Libram of Courage into your deck, giving you access to card draw the archetype desperately needs. In addition - because every Libram has two effects on it, more-or-less - Yrel's courage grows with each use, making her stronger. Build up a big threat and watch her drop the hammer!
I reduced the cost of Primal Fury to 3 as has been suggested, plus I came up with a different card altogether; I wasn't feeling the others:
Stuff's looking good honestly.
Although, according to Stargazer Luna and Altruis the Outcast, leftmost and rightmost should be written as "left-most" or "right-most". Druid is also not supposed to have good AoE, so I'm not sure if Kranak is too much of a bend or a break in Druid's class parameters.
"Whoops." I'll fix the card before submitting, if I end up with that one. Good catch :)
anchorm4n - I think "Lion Tamer" is simple and effective. Beyond that, I like the card: a Savannah Highmane isn't going to light the world on fire, so who cares if he comes down a turn earlier with a 2/2 attached? Might make the card see some "use".
bananenparty - As anchorm4n noted, this card does not have enough power behind it to justify giving your opponent a handful of Fireballs. I can understand trying to mill your opponent's good cards by filling their hand, but Fireball is not the answer: they'll just kill you with them.
BloodMefist - I like Set the Table! the most, and this is coming from someone who hates Discardlock lol. I find the Priestess kind of boring, and the Slacker is not worth the +1 Health.
grumpymonk - I like Brigitte Abbendis: it's something different versus the various "Add (X) to your hand" effects floating around in this competition. And who wouldn't want to see a return of Mal'Ganis?
Cursed Parrot - I like the idea behind Cause of the Light, but a Legendary Quest all by itself in Ashes of Outland? One that flies in the face of all other Quests that come before? It's very weird. That being said, I like Mistress of Fate: I've been trying to play Plot Twist Warlock myself, and I could definitely use more Plot Twists lol.
bigcums - I like the idea, but it's not Ragnaros THE Lightlord, it's just Ragnaros, Lightlord. Also I wonder if 8 Health restored is too easy, considering Amber Watcher does that in a single card. 8-meme aside, I think if you increase the requirement and drop the "the" as appropriate, you've got a potential winner.
Pokeniner - I loved Fel Cannon back in the day for whatever reason, so any excuse to bring it back is a good one :) I think it's sort of weird for Nezzie to be a Mech - she looks mostly fleshy in the art - but I understand why you had to do that, gameplay-wise.
Cg8889 - I honestly feel like the Outcast is tacked on because you have to have it; it creates a feeling where there's too much going on with this 3/2/2 Rare. I'm not sure how to fix this feeling :(
KANSAS - I'm amused that the Dentist has made a comeback, although adding Counterfeit Coin to it does feel like you're cheating a little. Why would the text need to be anything beyond the Coin itself, except because you needed a collectible card?
CovenantKevlar - I like it: it's an amusing "egg" minion. I say go for it haha
grayghost39 - The first option would probably just say "Give a minion +2/+2 and Taunt"; or…." It would be faster and easier to say that, so in that sense you are kind of stretching it a little. You have Gift of the Wild in the second option, so you're ultimately fine if you remove the first card-reference.
Nirast - I like the card as-is, being a Neutral. It's like Blood of The Ancient One, but for a much-more-popular character. One of the "Pros" you left off is the potential to work on the Ragnaros over multiple turns; putting down one on turn-4 and another on turn-5, for example. All-in-all, I think it's fine.
Xarkkal - I would drop the Rush off Trapper Keeper. I think there's too much going on with the card, and I'd rather keep the card as a 3/3/2.
Demonxz95 - I'm not sure what the intended archetype Toxin Alchemist is supposed to be used in; she feels like a card without a home. Something with a lot of Combo effects, obviously, but do you plan to use those Deadly Poisons on anything other than your basic 1/2 knife? I don't know, but then again I don't play the Rogue so maybe I just don't see the whole picture.
First two were a breeze with Dragon DH and Face Hunter respectively. Two tries using regular old Tempo DH on third boss, was 2 damage short of a win on one try. Enough to clear the quest, will try more later.
I'm not sure if there's a cost associated with it. They've haven't mentioned it anywhere if there is. They also didn't say anything about multiple runs.
Blizz* Do you know what would be fun for the players in the new adventure? A completely wank rouge/hunter hybrid with anti synergy vs the most perfect drawing set of DH's we ever made
*RnG* my fucking arse this shit is rigged against me in every possible way and I am supposed to find that fun and enjoyable content am I.
Go fuck yourselves you cunts you clearly have no idea and now the old team has left you are all sitting around scratching your nuts wondering why this game is getting worse.
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
When I saw the Hero Power I knew I had to take the board early
This Week's Tavern Brawl is "The Outlandish Burndown" Which Lets Us Play With Adventure Passives & Hero Powers
Aggression 61(Hunter) +1/+1 twice a turn for 0. I felt guilty even playing it. People are conceding before I get to to get their deck. It feels even worse than Mercenaries 262. I can’t tell you about the deck itself for haven’t gotten enough into a battle to check it out.
Written In The Cards - Card Design Competition Discussion Thread
Feedback! Took longer than I planned 'cause I had to leave the house in the middle of typing this up:
Ekkeh - I think the Frost Wolves are too slow to see much play, unfortunately, although I do like it more than Pit Trap.
Cursed Parrot - I think the autocast of all other Scythes is very interesting, creating that fantasy of reaping your opponents like a true monster. I wonder if giving everyone access to destruction effects is a good idea, but as you noted the overall combo is quite expensive. All-in-all, I like it.
Cg8889 - Poisonous on an AoE is very dangerous, especially for a class that traditionally lacks board clears. Even with the condition that you have to play it then bounce it (thus wasting the effort/mana), I still think it's too good.
bigcums - As Demon noted you have the rarity gems backwards. And as he also said, this is tremendously difficult to pull off, to the point where I don't think anyone would bother. How would the Warlock copy it enough times? I like the underlying idea; I just think it needs some tuning.
BasilAnguis - Nice reference to Cloak & Dagger, if that was intentional :D Giving permanent Stealth is a scary idea, so I approve of the changes you made all-around. I think you're good-to-go!
KANSAS - I think the card is fine, if a little plain. One downside I see of including it in an Enrage/self-harm deck is that you can/would readily clear out your own Goblin Guards with Whirlwind, Awaken! and the like. Might not be a big issue, though.
DestroyerR - Your card has way too many tokens, unfortunately.
anchorm4n - I like it. The one thing I would consider is knocking the Queen down to 8-mana, so you can combo Feast of Souls with the Naga Warriors on turn-10. Would be a great late-game hand refill. Just a thought; I like it as-is already.
R - The card should say "Whenever this would receive…" which might in turn make the card too wordy - there's an unspoken rule that Hearthstone cards cannot exceed four lines of text. Disregarding that for the moment, I feel like the card might be too abusive with the right clearing cards; namely Defile.
Edit: Shit I forgot Demonxz95 >_> Sorry!
Crystal Phoenix - One concern I have is-that you can create a paradox wherein you play the Phoenix, use the Temporal Loop on the same turn, and now you've done/learned various things without having spent the Loop card (because the Phoenix is back in your hand). You could do this "for free" every time you wanted to check for Secrets or whatever.
Slaith - I like the transformation effect, but every Deathrattle seems like too much, if you get to benefit from opposing Deathrattles. The 4/7/7 meme is real, though.
Aria - Remove the final Deathrattle and I think you've got something. Yeah I know that removes the phoenix "rising from the ashes" bit, but the card is just too powerful otherwise. If you want to leave it as a 7/7/7, it's that or take a hammer to the Spell Damage.
All-in-all, I think I like Slaith the most.
Magtheridon
used a demon hunter with :
- Coordinated Strike
- Command the Illidari
- Wrathscale Naga
Gruul the Dragonkiller
used dragon hunter
Supremus
used spell druid ( 3 tries : first one I overdraw Ysera, second one Ysera was the penultimate card...)
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
You are correct. It complete the first bugged Quest and added the second one. Thanks!
Written In The Cards - Card Design Competition Discussion Thread
Any Start of Game effect without a condition immediately has potential to be somewhat dangerous (unless it's Prince Malchezaar), so I'm not sure how this would play out.
EDIT: Actually this might not be so good since it essentially dilutes your deck with three overcosted Arcane Intellects which only get good once you reduce their Cost enough.
Hearthstone Server Hotfix 17.4.2 - Battlegrounds Fixes, Hero Unlocks, and Felfire Festival Quest Fix
Which is weird since Trolden works for Blizzard so if he highlighted it they should know it's happening.
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
Took me 2 hours but I beat it, used highlander galakround priest for all challenges was quite fun but ended up too quickly :( maybe I should try with another deck..
Every boss I looked at I saw that the hero power was sort of attrition based board control so if I played a control deck I could beat them.. and I was right.
Luckly this time they restricted it to standard so I didn't use the usual renolock and I had to look for another control deck to use :D
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
it's possible, but you can complete the last week quest by beating the last boss of the first chapter again.
Salt Thread
We need a salt thread for runeterra just like with HS
This Week's Tavern Brawl is "The Outlandish Burndown" Which Lets Us Play With Adventure Passives & Hero Powers
Nvm, it's 0 mana Dragonflame or Gruul's or bust
Salt Thread
Now that my mis-leading title has caught your attention. Let's play guess how many new accounts get created to this forum in the next month to specifically complain about:
1) Elusives
2) Aggro Burn Style Decks
3) Braum
I would offer a reward for a successful guess, but I don't want junk accounts created just for someone to get to their number. While I do think Elusives and Aggro Burn Style is about to rule the meta once more. I think Vlad/Braum might actually be scary now.
Call me a Negative Nancy, but I think we will see 5 new accounts create threads complaining about the above.
Written In The Cards - Card Design Competition Discussion Thread
I incorporated everyone's feedback into my Yrel, creating something almost completely different to remove the Immunity:
At the start of the game she shuffles 3 copies of Libram of Courage into your deck, giving you access to card draw the archetype desperately needs. In addition - because every Libram has two effects on it, more-or-less - Yrel's courage grows with each use, making her stronger. Build up a big threat and watch her drop the hammer!
Doom Lord Kazzak
I beat him with a quest paladin
Supremus
Waiting for a strategy here, don't mind me😗
Supremus
oh damn, i'm really early i see😅
Name That Card! - Card Design Competition Discussion Thread
"Whoops." I'll fix the card before submitting, if I end up with that one. Good catch :)
Name That Card! - Card Design Competition Discussion Thread
anchorm4n - I think "Lion Tamer" is simple and effective. Beyond that, I like the card: a Savannah Highmane isn't going to light the world on fire, so who cares if he comes down a turn earlier with a 2/2 attached? Might make the card see some "use".
bananenparty - As anchorm4n noted, this card does not have enough power behind it to justify giving your opponent a handful of Fireballs. I can understand trying to mill your opponent's good cards by filling their hand, but Fireball is not the answer: they'll just kill you with them.
BloodMefist - I like Set the Table! the most, and this is coming from someone who hates Discardlock lol. I find the Priestess kind of boring, and the Slacker is not worth the +1 Health.
grumpymonk - I like Brigitte Abbendis: it's something different versus the various "Add (X) to your hand" effects floating around in this competition. And who wouldn't want to see a return of Mal'Ganis?
Cursed Parrot - I like the idea behind Cause of the Light, but a Legendary Quest all by itself in Ashes of Outland? One that flies in the face of all other Quests that come before? It's very weird. That being said, I like Mistress of Fate: I've been trying to play Plot Twist Warlock myself, and I could definitely use more Plot Twists lol.
bigcums - I like the idea, but it's not Ragnaros THE Lightlord, it's just Ragnaros, Lightlord. Also I wonder if 8 Health restored is too easy, considering Amber Watcher does that in a single card. 8-meme aside, I think if you increase the requirement and drop the "the" as appropriate, you've got a potential winner.
Pokeniner - I loved Fel Cannon back in the day for whatever reason, so any excuse to bring it back is a good one :) I think it's sort of weird for Nezzie to be a Mech - she looks mostly fleshy in the art - but I understand why you had to do that, gameplay-wise.
Cg8889 - I honestly feel like the Outcast is tacked on because you have to have it; it creates a feeling where there's too much going on with this 3/2/2 Rare. I'm not sure how to fix this feeling :(
KANSAS - I'm amused that the Dentist has made a comeback, although adding Counterfeit Coin to it does feel like you're cheating a little. Why would the text need to be anything beyond the Coin itself, except because you needed a collectible card?
CovenantKevlar - I like it: it's an amusing "egg" minion. I say go for it haha
grayghost39 - The first option would probably just say "Give a minion +2/+2 and Taunt"; or…." It would be faster and easier to say that, so in that sense you are kind of stretching it a little. You have Gift of the Wild in the second option, so you're ultimately fine if you remove the first card-reference.
Nirast - I like the card as-is, being a Neutral. It's like Blood of The Ancient One, but for a much-more-popular character. One of the "Pros" you left off is the potential to work on the Ragnaros over multiple turns; putting down one on turn-4 and another on turn-5, for example. All-in-all, I think it's fine.
Xarkkal - I would drop the Rush off Trapper Keeper. I think there's too much going on with the card, and I'd rather keep the card as a 3/3/2.
Demonxz95 - I'm not sure what the intended archetype Toxin Alchemist is supposed to be used in; she feels like a card without a home. Something with a lot of Combo effects, obviously, but do you plan to use those Deadly Poisons on anything other than your basic 1/2 knife? I don't know, but then again I don't play the Rogue so maybe I just don't see the whole picture.
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
First two were a breeze with Dragon DH and Face Hunter respectively. Two tries using regular old Tempo DH on third boss, was 2 damage short of a win on one try. Enough to clear the quest, will try more later.
Runeterra Gauntlet Game Mode Starts This Friday
I'm not sure if there's a cost associated with it. They've haven't mentioned it anywhere if there is. They also didn't say anything about multiple runs.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Blizz* Do you know what would be fun for the players in the new adventure? A completely wank rouge/hunter hybrid with anti synergy vs the most perfect drawing set of DH's we ever made
*RnG* my fucking arse this shit is rigged against me in every possible way and I am supposed to find that fun and enjoyable content am I.
Go fuck yourselves you cunts you clearly have no idea and now the old team has left you are all sitting around scratching your nuts wondering why this game is getting worse.
This Week's Tavern Brawl is "The Outlandish Burndown" Which Lets Us Play With Adventure Passives & Hero Powers
Beasts & Buffs 182 (Druid) - Dragonflame with Battle Totem
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
No wild decks allowed? Damn, i really hope this is a bug.