Drill Sargent can be used in mainly in midrange and control warrior decks to provide tools needed to control the board, by dealing with either multiple small minions, a medium-sized minion, or a large minion with an enabler.
Brigitte Abbendis is a payoff for self-damage warlock decks. Since you're most likely be dealing enough damage to yourself that you're low on health, Mal'Ganis can protect yourself and buff your other demons.
Mistress of Fate is interesting and I like the idea. 1 needs to be in parentheses, because it's referring to a cost. I think that with 2 of these in your deck, you can have 8 Plot Twists, which might be too many and make the quest too easy to complete. At the same time, the Plot Twist takes up one of your draws and the deck needs tools to be able to survive to complete the quest. I think I like it with 2 copies shuffled in and some sort of casts when drawn effect instead of the cost reduction.
I don't think that Cause of the Light provides enough of a reward unless your deck has mainly neutral cards, which makes the quest hard to complete and provides less of a reward since your deck will not have many cards left by the time it is completed. I think it I prefer having it shuffle 10 or 15 copies into your deck instead with a higher requirement (maybe 5 or 6 paladin cards). It would help Pure Paladin the most but still supports decks that want to run neutrals.
I like the card, but does the healing need to be restricted to spells only? I think it could open up more possibilities if it could work with all of your healing, even if means increasing the requirement. Also, try to arrange the text so that Lightlord is not the only word in the fourth line in the card. The text looks a little crammed in to me.
The text seems really crammed in to me, so it doesn't look great from an aesthetic perspective, but there's really no way to fix it othet than changing the effect. Other then that, I like how the abilities work with one another. It provides a way for Demon Hunter to deal with bigger minions that doesn't undermine its weaknesses.
I think that the Beast Training Manual might be underpowered because both Play Dead and Tracking are 1 mana spells and Play Dead would be unless if you're not running any deathrattle minions.
I like Surprise Element the most in terms of gameplay, but I like the Weather Forecast the most in terms of flavor and creativity. I think they are both very nice cards. For Weather Forecast, Casts when Drawn doesn't need quotes. I don't mind Blizzard as one of the spells because it's an effect that could fit in Shaman, even if its a mage spell, but I think that Rain of Toads could also work since Lightning Storm is already a board clear.
I like the card and the flavor. I'm not sure what makes it worth epic rarity, or more importantly why is WANTED! an epic?
Looking at the comments, let's just say the dentist is working on your behalf, but it wants to keep the coin for itself so it's going to give you a counterfeit coin.
The second option seems really slow. Maybe have it add 3 or 4 Mark of the Wild spells to your hand instead, so it works like Gift of the Wild but with the option to play it in chunks?
I think of the first version of Illidari Blacksmith, but with higher stats and taunt instead of the battlecry, would be best. I feel like the battlecry doesn't relate to the outcast ability and makes the card feel like its trying to do too much at once. The second might be okay balance-wise but it might scare some people.
The legendary card being able to add multiple copies of Twin Slice into your hand starts heading towards multiple card generation, which is supposed to be one of Demon Hunter's weaknesses.
High Priestess Ishanah is way too powerful. There's room to make Boommaster Flark better, but not by THAT much. That being said, I like this one the most out of the three.
Something Fishy functions more like a tech card. I could see it used in some murloc decks to chain Hungry Crabs. It should say battlefield instead of field.
Set the Table! I like because it can potentially give each discard a free 3/3, as well as potential discard targets later on.
All three cards seem pretty good to me. There's not one in particular that I like the most. Volcanic Guardian would be better off as a neutral imo. I don't know what makes it a shaman card.
Mistress of Fate would be intended to be used in a Plot Twist deck to provide more consistency and to fulfill the Supreme Archeology quest faster.
My other potential card would be "Cause of the Light" which would support Pure Paladin. I think it is balanced, because it requires you to give up a card in your opening hand to make your deck better one turn 4 at the earliest (without Paladin card draw). It also naturally balances itself, since the more Neutral cards you include in your deck the more turns it will take on average for the card to go off. This would also allow for experimentation on a Pure Paladin deck with 10+ Neutral cards that just uses this quest to activate the Pure cards in the late-game.
I feel like Yriel's Token Spell leads to somewhat unfun games, since it essentially provides infinite damage for the rest of the game. I think if the token Spell were something more interesting that can close out games quickly it would be more interesting. Alternatively, you could do something like make Yriel something like "Start of Game: Shuffle 5 copies of 'Libram of XYZ' into your deck" and make "Libram of XYZ" a Libram that is on a powerlevel equal to most other Librams.
@R
I don't like White King. It will almost always be a 5 Mana 4/4 since the opponent will just trade with it, but when not dealt with it becomes a 5 Mana 4/4 with divine shield that deals 3 damage. A version of this design that I think would work would be to make him a 5 Mana 3/4 with Divine Shield and "When I lose Divine Shield, summon a 3/1 Pawn with Rush". That way he would always summon the Pawn.
@BasilAnguis
Nice card! The only problem I see is that the new "Dagger" isn't very impactful. It is essentially a worse "Give a minion Divine Shield and +1 Attack." I'd recommend maybe reverting Dagger to the old effect of "Give a minion +3 Attack and Immune this turn" to make it more impactful and unique.
@Bigcums
Dark Archivist seems really weak since there doesn't seem to be a way to really get his effect off. I'd recommend doing something to make him revive himself, such as "Deathrattle: Return this to your hand. If this has died 7 times, add 'Bhuzu the Blind God' to your hand instead." Aternatively, you could make him something like a 2 Mana 2/2 with Echo so that you don't have to copy him as many times.
@Cg8889
I think it may be a bit too good, since it's essentially a 4 Mana Assassinate with an upside. I think you could up her cost to 5 and maybe change her effect to "After this is returned to your hand, put 'Poisonous Cloud' on top of your deck".
I just feel that it's a little unfair to limit the game to the one or two of us that are Mensa members or esoteric puzzle fans. Just me that feels this way?
I decided to make "The Scarecrow" from the Monster Hunt solo content. The idea behind him would be to sacrifice some of your weaker minions to get rid of enemy minions, and then cast "Scythe" to destroy your opponent's remaining high health minions. You can also drop him on turn 6 and sacrifice your board for a board clear on the next round.
It works somewhat similarly to "Plague of Flames" but due to the whole combo being 9 Mana and not requiring you to destroy all of your minions, I think it has significant differences.
I think it'd be far more interesting if Spells were just added to your hand, and then you could decide when to cast them and they'd cast at the start of the next combat. Alternatively, you could do something like make cards generate a 1 Coin Spell that reads "Discover a Spell. Cast it at the start of the next combat." That way you could have "When you cast a Spell" cards and still have how spellls work make intuitive sense. That way players could control the randomness and even save up Spells for hard matchups. Right now, there are simply not enough cards that generate Spells and not enough cards that get a payoff from it. If you had cards like 'After you cast a Spell, deal 1 damage to all enemies" then I could see a reason to go for a Spell based strategy. Also, you printed far too many spell-hate cards. I think something simple like "After your opponent casts a Spell, give this +2/+2" could be a lot more balanced and not immediately shut down an already underpowered mechanic.
Thank you! It looks so awesome... Maybe i work on some cards for a new class now :D The only problem is, that it's only work on minions, like you said. :c
Favorite Faction Runeterra Haikus
Going Deep today
Nautilus shall bring the win
Oh crud, overdrawn
Name That Card! - Card Design Competition Discussion Thread
Three ideas so far:
Clever Marksman is a simple card to help with the hunter cards in Rise of Shadows. It can work with Arcane Fletcher and Thori'dal, the Stars' Fury.
Drill Sargent can be used in mainly in midrange and control warrior decks to provide tools needed to control the board, by dealing with either multiple small minions, a medium-sized minion, or a large minion with an enabler.
Brigitte Abbendis is a payoff for self-damage warlock decks. Since you're most likely be dealing enough damage to yourself that you're low on health, Mal'Ganis can protect yourself and buff your other demons.
Feedback (in progress)
CursedParrot
Mistress of Fate is interesting and I like the idea. 1 needs to be in parentheses, because it's referring to a cost. I think that with 2 of these in your deck, you can have 8 Plot Twists, which might be too many and make the quest too easy to complete. At the same time, the Plot Twist takes up one of your draws and the deck needs tools to be able to survive to complete the quest. I think I like it with 2 copies shuffled in and some sort of casts when drawn effect instead of the cost reduction.
I don't think that Cause of the Light provides enough of a reward unless your deck has mainly neutral cards, which makes the quest hard to complete and provides less of a reward since your deck will not have many cards left by the time it is completed. I think it I prefer having it shuffle 10 or 15 copies into your deck instead with a higher requirement (maybe 5 or 6 paladin cards). It would help Pure Paladin the most but still supports decks that want to run neutrals.
bigcums
I like the card, but does the healing need to be restricted to spells only? I think it could open up more possibilities if it could work with all of your healing, even if means increasing the requirement. Also, try to arrange the text so that Lightlord is not the only word in the fourth line in the card. The text looks a little crammed in to me.
Pokeniner
Seems really solid. I like seeing classes get support for archetypes that haven't been seen yet.
Cg8889
The text seems really crammed in to me, so it doesn't look great from an aesthetic perspective, but there's really no way to fix it othet than changing the effect. Other then that, I like how the abilities work with one another. It provides a way for Demon Hunter to deal with bigger minions that doesn't undermine its weaknesses.
MrRhapsody
I think that the Beast Training Manual might be underpowered because both Play Dead and Tracking are 1 mana spells and Play Dead would be unless if you're not running any deathrattle minions.
I like Surprise Element the most in terms of gameplay, but I like the Weather Forecast the most in terms of flavor and creativity. I think they are both very nice cards. For Weather Forecast, Casts when Drawn doesn't need quotes. I don't mind Blizzard as one of the spells because it's an effect that could fit in Shaman, even if its a mage spell, but I think that Rain of Toads could also work since Lightning Storm is already a board clear.
KANSAS
I like the card and the flavor. I'm not sure what makes it worth epic rarity, or more importantly why is WANTED! an epic?
Looking at the comments, let's just say the dentist is working on your behalf, but it wants to keep the coin for itself so it's going to give you a counterfeit coin.
CovenantKevlar
I like cheese, so I'll be likely to eat this before the rats come XD
3 might be a little too many, I think it would be better with 2 rats at 2 mana.
grayghost39
The second option seems really slow. Maybe have it add 3 or 4 Mark of the Wild spells to your hand instead, so it works like Gift of the Wild but with the option to play it in chunks?
anchorm4n
I think of the first version of Illidari Blacksmith, but with higher stats and taunt instead of the battlecry, would be best. I feel like the battlecry doesn't relate to the outcast ability and makes the card feel like its trying to do too much at once. The second might be okay balance-wise but it might scare some people.
The legendary card being able to add multiple copies of Twin Slice into your hand starts heading towards multiple card generation, which is supposed to be one of Demon Hunter's weaknesses.
Nirast
I don't like that you have to wait one turn to get Ragnaros to deal damage. I think this would be better as a battlecry. Other than that, nice card.
Xarkkal
I really like the 3 mana version without Rush. It makes a good parallel with Lightforged Zealot.
BloodMefist
High Priestess Ishanah is way too powerful. There's room to make Boommaster Flark better, but not by THAT much. That being said, I like this one the most out of the three.
Something Fishy functions more like a tech card. I could see it used in some murloc decks to chain Hungry Crabs. It should say battlefield instead of field.
Set the Table! I like because it can potentially give each discard a free 3/3, as well as potential discard targets later on.
Demonxz95
Toxin Alchemist might be a little hard to use, but I enjoy the design. I don't much to say other than its a solid card.
linkblade91
All three cards seem pretty good to me. There's not one in particular that I like the most. Volcanic Guardian would be better off as a neutral imo. I don't know what makes it a shaman card.
Runeterra Patch 1.4 Arrives with Balance Changes, New Ranked Season, and New Mode: Gauntlet
Whoa, that Miss Fortune card back is awesome.
I think I'm in love...
Favorite Faction Runeterra Haikus
Haikus are easy,
But sometimes they don't make sense.
Refrigerator.
(Not mine, but I always loved it.)
Card Design Conversation - Card Creation Celebration
-"you're picking the final theme for the first season"
No pressure, right? Hopefully my theme will be a fun way to end the season!
Runeterra Patch 1.4 Arrives with Balance Changes, New Ranked Season, and New Mode: Gauntlet
I'm surprised that in their "spruce up a few Epic cards that aren't seeing a ton of play" patch, they decided to buff The Harrowing, Captain Farron, Aurora Porealis, and Genevieve Elmheart--all of which were under-represented yet still saw some play--yet didn't touch Silent Shadowseer, Spectral Matron, Chief Mechanist Zevi, or Overgrown Snapvine, all of which are effectively unplayable.
Battlegrounds Brawl: Pirates & Mayhem is Today! Get Free Ashes of Outland Packs for Watching Hearthstone on Twitch
Lol I was wondering the same thing why chat was spamming that Amaz banned thing.
If your tweet link is true, then emphasis on the 'any issue' is really real here. Wonder how many sad nights he'll be having because of this tweet.
Battlegrounds Brawl: Pirates & Mayhem is Today! Get Free Ashes of Outland Packs for Watching Hearthstone on Twitch
Yes, as long as they have their category set to Hearthstone you should get drops. Drop notification seems to be broken, but packs do arrive in-game.
Name That Card! - Card Design Competition Discussion Thread
Mistress of Fate would be intended to be used in a Plot Twist deck to provide more consistency and to fulfill the Supreme Archeology quest faster.
My other potential card would be "Cause of the Light" which would support Pure Paladin. I think it is balanced, because it requires you to give up a card in your opening hand to make your deck better one turn 4 at the earliest (without Paladin card draw). It also naturally balances itself, since the more Neutral cards you include in your deck the more turns it will take on average for the card to go off. This would also allow for experimentation on a Pure Paladin deck with 10+ Neutral cards that just uses this quest to activate the Pure cards in the late-game.
Card Design Conversation - Card Creation Celebration
I love that Mana Droplet, beside being a cute card, something like that would actually make Elemental Mage work.
Written In The Cards - Card Design Competition Discussion Thread
Feedback for 1st page:
@Linkblade91
I feel like Yriel's Token Spell leads to somewhat unfun games, since it essentially provides infinite damage for the rest of the game. I think if the token Spell were something more interesting that can close out games quickly it would be more interesting. Alternatively, you could do something like make Yriel something like "Start of Game: Shuffle 5 copies of 'Libram of XYZ' into your deck" and make "Libram of XYZ" a Libram that is on a powerlevel equal to most other Librams.
@R
I don't like White King. It will almost always be a 5 Mana 4/4 since the opponent will just trade with it, but when not dealt with it becomes a 5 Mana 4/4 with divine shield that deals 3 damage. A version of this design that I think would work would be to make him a 5 Mana 3/4 with Divine Shield and "When I lose Divine Shield, summon a 3/1 Pawn with Rush". That way he would always summon the Pawn.
@BasilAnguis
Nice card! The only problem I see is that the new "Dagger" isn't very impactful. It is essentially a worse "Give a minion Divine Shield and +1 Attack." I'd recommend maybe reverting Dagger to the old effect of "Give a minion +3 Attack and Immune this turn" to make it more impactful and unique.
@Bigcums
Dark Archivist seems really weak since there doesn't seem to be a way to really get his effect off. I'd recommend doing something to make him revive himself, such as "Deathrattle: Return this to your hand. If this has died 7 times, add 'Bhuzu the Blind God' to your hand instead." Aternatively, you could make him something like a 2 Mana 2/2 with Echo so that you don't have to copy him as many times.
@Cg8889
I think it may be a bit too good, since it's essentially a 4 Mana Assassinate with an upside. I think you could up her cost to 5 and maybe change her effect to "After this is returned to your hand, put 'Poisonous Cloud' on top of your deck".
Name That Card! - Card Design Competition Discussion Thread
My mind immediately jumped to Old Gods and the beautiful lore
[Game] Card Treasure Hunt (The Resurrection Attempt)
Happy to give a clue if it's needed. I just haven't given one since a guess / prompt hasn't been posted.
[Game] Card Treasure Hunt (The Resurrection Attempt)
I just feel that it's a little unfair to limit the game to the one or two of us that are Mensa members or esoteric puzzle fans. Just me that feels this way?
Battlegrounds Brawl: Pirates & Mayhem is Today! Get Free Ashes of Outland Packs for Watching Hearthstone on Twitch
Since the stream ended early, this counts on all Twitch streamers playing HS right?
Written In The Cards - Card Design Competition Discussion Thread
I decided to make "The Scarecrow" from the Monster Hunt solo content. The idea behind him would be to sacrifice some of your weaker minions to get rid of enemy minions, and then cast "Scythe" to destroy your opponent's remaining high health minions. You can also drop him on turn 6 and sacrifice your board for a board clear on the next round.
It works somewhat similarly to "Plague of Flames" but due to the whole combo being 9 Mana and not requiring you to destroy all of your minions, I think it has significant differences.
Custom Battlegrounds 'Spells' Mini-Set
I think it'd be far more interesting if Spells were just added to your hand, and then you could decide when to cast them and they'd cast at the start of the next combat. Alternatively, you could do something like make cards generate a 1 Coin Spell that reads "Discover a Spell. Cast it at the start of the next combat." That way you could have "When you cast a Spell" cards and still have how spellls work make intuitive sense. That way players could control the randomness and even save up Spells for hard matchups. Right now, there are simply not enough cards that generate Spells and not enough cards that get a payoff from it. If you had cards like 'After you cast a Spell, deal 1 damage to all enemies" then I could see a reason to go for a Spell based strategy. Also, you printed far too many spell-hate cards. I think something simple like "After your opponent casts a Spell, give this +2/+2" could be a lot more balanced and not immediately shut down an already underpowered mechanic.
Name That Card! - Card Design Competition Discussion Thread
Better idea?


Battlegrounds Brawl: Pirates & Mayhem is Today! Get Free Ashes of Outland Packs for Watching Hearthstone on Twitch
Well the fact that it is from the last expansion is by itself a good deal.
I remember that some years ago we got packs from previous expansions (like Witchwood even though Doomsday was out).
Battlegrounds Brawl: Pirates & Mayhem is Today! Get Free Ashes of Outland Packs for Watching Hearthstone on Twitch
Yeah, I just logged in and got 2 packs. Looks like Twitch has problems.
Favorite Faction Runeterra Haikus
This is a haiku
Haikus are pretty easy
Thanks for listening
Runeterra Patch 1.4 Arrives with Balance Changes, New Ranked Season, and New Mode: Gauntlet
Yeah they dont hesitate to alter cards that dont see play or need rework, great!
HearthCards Reaches 10 Million Hearthstone Cards Made!
Thank you! It looks so awesome... Maybe i work on some cards for a new class now :D The only problem is, that it's only work on minions, like you said. :c
I wonder if there are more hidden templates...
Edit: The colour actually works on weapons.
Battlegrounds Brawl: Pirates & Mayhem is Today! Get Free Ashes of Outland Packs for Watching Hearthstone on Twitch
I've gotten 2 packs. Note I don't get notifications in Twitch which is bugged for many (all?). I simply logged in to the game.
Regarding late June ladder decks
@dapperdog do you mind to link your control bomb warrior please?