I reduced the cost of Primal Fury to 3 as has been suggested, plus I came up with a different card altogether; I wasn't feeling the others:
I assume if there's only one enemy minion, they would get double-Swiped. And before you ask, I just made Kranak up.
I'm going to start on feedback now. Sorry I didn't get to it yesterday.
Stuff's looking good honestly.
Although, according to Stargazer Luna and Altruis the Outcast, leftmost and rightmost should be written as "left-most" or "right-most". Druid is also not supposed to have good AoE, so I'm not sure if Kranak is too much of a bend or a break in Druid's class parameters.
So this is just expedition but you bring your own deck instead of making one as you go.
Looks like. My question is: can you attempt multiple runs, or is it one-and-done? And if multiple runs: will each be free or will there be a cost circa expeditions and HS Brawlnasiums.
Will complete them tomorrow. I really hope those will prove to be challenging (as their name suggests). I really missed the hardcore linear adventures.
I have exactly the same problem as you. I didn't need that many cards from Outland for my Wild decks, so my Standard collection and decks are quite suboptimal. The fights are much less fun/possible this way. If the boss can use Wild cards, why can't we? I really hope this is just a bug or else it's a(nother) dick move by Blizzard.
People talk about synergies, yet they dont understand nab is the synergy.
If deny said "Deny any spell or ally from entering play, put that card into hand, you may cast it for 1 less. Plunder, draw a card from your opponents deck and you may also play that" people would freak out and want it banned.
Yet for 2 you can do pretty much that. Deck disruption and card advantage is the synergy. Its a broken mechanic and it needs to go away. Changing it to the bottom is mostly meaningless.
Its crazy that a card game with so few cards, and so few mechanics would actually foster this type of play style. Its beyond me, and has completely turned me off from the game.
Locking out wild decks from this mode is pretty ridiculous. As a Wild player I am just disappointed. Overall it feels like the disappointing add-on mode to an already disappointing solo content. If this had cost any money I would be pretty pissed.
Side note: Built myself a standard Reno Highlander Mage, so far pretty ok
I'm through the first three bosses with Pure Paladin. I used ALL the heals on Magtheridon as I stabilized the board. Having good curve outs on all three has really helped, I am sure.
Cheesed my way through the first three with standard Quest Warlock in four tries. Alexstrasza's still the key card against these high health bosses. Also looks like wild decks cannot be used- no Mecha'thun shenanigans. Good challenge so far, though.
I used Spell Mage for the first and Bomb Warrior for the second boss and won at first try. Magtheridon is tough, though. Don't know what to do about him yet.
I think it would be cool since they have had a lot of these "burndown" brawls if they would retire the leading one every 24 hours and randomly give everyone a new starting deck. would make for a much more varied experience.
Yeah I thought my upgraded twice-a-turn-for-free Demon Hunter Hero Power was super OP. Then I fought against a Hunter who buffed all of his Boombots every turn and thought that was incredibly OP, then I fought against a Druid who got to cast Fireball on my face every turn for free and decided to take my free pack and leave.
Dunno how Vincent3383 managed to make a thread with just a title and no post before this one... but to answer the question
Quotes from previous patch notes:
Starting with Patch 1.2, we’re adjusting how we patch LoR to make sure players get to play on new versions as simultaneously as possible, regardless of platform or location. The short version is we’ll continue to patch on Tuesday ~10 AM PT, but you won’t actually see changes until 24 hours later.
Starting with 1.2, here’s what it’ll look like when we update LoR every other week:
Monday, ~10 AM PT
Patch notes article goes live.
Tuesday, ~9:30-10:30 AM PT
We’ll deploy the new client to PC and the app stores. Players will be able to immediately update on PC, while mobile may take several hours based on your location.
This deployment will now be client-only, with no visible changes—think of it as the foundation for the new patch. You’ll be able to play afterwards as normal (though matchmaking will be separated by version), but functionally it’ll feel like you’re playing on the previous patch (in almost all cases).
Wednesday, ~9:30-10:30 AM PT
We’ll push a data-only update that enables the new changes. You’ll briefly bounce to the Ashe loading screen if you’re in-client but won’t have to re-log (and games won’t be interrupted). We'll also force-update everyone to the new version—if you haven’t updated, you won’t be able to queue until you download the new version from your app store or re-log on PC.
Starting with Patch 1.4, we’re updating when we post patch notes—rather than posting the article at 10 AM PT on Mondays, we’ll start doing so at 10 AM PT on Tuesdays (24 hours later than we currently do). The 1.4 notes will land at 10 AM PT on June 23.
Starting with Patch 1.5, we’re updating Vault unlock timing to put it more safely after our patch timing. Vault unlock will move back from Tuesday to Thursday at 8 AM (local time based on shard). The week we move the Vault, we’ll have an extended, nine-day Vault to make the transition.
In the case of both of your cards, they shouldn't use the Classic watermark since they both use Lifesteal, which is a post-launch mechanic.
Frost Wolf Cub seems alright compared to Twilight Summoner, and Pit Trap is okay although is has grammar errors and there are visible words at the bottom of the art, detracting from the quality slightly.
Ah yes, good call. Thanks! Will adjust the water mark.
Pit trap grammar errors are 'enemies' (should be 'enemy's', right?), but you said errors (plural). I can't find any other?
If i had to submit one, which one do you prefer?
Actually, it should be "opponent's". The other grammatical error is that "trap" in the card name is supposed to start with a capital T as it's part of a proper name.
I like Frost Wolf Cub the best. On the base card, the Deathrattle should also have quotation marks around it, so it reads like this:
Deathrattle: Summon a 2/2 Wolf with "Deathrattle: Summon a 4/4 Wolf with Lifesteal".
Name That Card! - Card Design Competition Discussion Thread
Stuff's looking good honestly.
Although, according to Stargazer Luna and Altruis the Outcast, leftmost and rightmost should be written as "left-most" or "right-most". Druid is also not supposed to have good AoE, so I'm not sure if Kranak is too much of a bend or a break in Druid's class parameters.
Runeterra Gauntlet Game Mode Starts This Friday
Looks like. My question is: can you attempt multiple runs, or is it one-and-done? And if multiple runs: will each be free or will there be a cost circa expeditions and HS Brawlnasiums.
2 mana steal 2 cards?
Its a broken mechanic 100%, its a poor choice they decided to mold an entire regions mechanic around stealing cards from your opponents deck.
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
To anyone who needs help with Mother Sherazin, two words: Highlander Mage.
Basically instead of weapon removal, use hero power to proc the counter attack and then freeze her face over and over again.
Name That Card! - Card Design Competition Discussion Thread
I reduced the cost of Primal Fury to 3 as has been suggested, plus I came up with a different card altogether; I wasn't feeling the others:
I assume if there's only one enemy minion, they would get double-Swiped. And before you ask, I just made Kranak up.
I'm going to start on feedback now. Sorry I didn't get to it yesterday.
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
Will complete them tomorrow. I really hope those will prove to be challenging (as their name suggests). I really missed the hardcore linear adventures.
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
I have exactly the same problem as you. I didn't need that many cards from Outland for my Wild decks, so my Standard collection and decks are quite suboptimal. The fights are much less fun/possible this way. If the boss can use Wild cards, why can't we? I really hope this is just a bug or else it's a(nother) dick move by Blizzard.
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
Big Druid with the ramp package has worked really well for all the later bosses.
Has Yoink Gone Too Far?
People talk about synergies, yet they dont understand nab is the synergy.
If deny said "Deny any spell or ally from entering play, put that card into hand, you may cast it for 1 less. Plunder, draw a card from your opponents deck and you may also play that" people would freak out and want it banned.
Yet for 2 you can do pretty much that. Deck disruption and card advantage is the synergy. Its a broken mechanic and it needs to go away. Changing it to the bottom is mostly meaningless.
Its crazy that a card game with so few cards, and so few mechanics would actually foster this type of play style. Its beyond me, and has completely turned me off from the game.
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
Locking out wild decks from this mode is pretty ridiculous. As a Wild player I am just disappointed. Overall it feels like the disappointing add-on mode to an already disappointing solo content. If this had cost any money I would be pretty pissed.
Side note: Built myself a standard Reno Highlander Mage, so far pretty ok
Looking for friends in EU
To do friendly challanges with for the extra XP.
Feel free to add :)
Tag: Katanaswing#3458
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
I'm through the first three bosses with Pure Paladin. I used ALL the heals on Magtheridon as I stabilized the board. Having good curve outs on all three has really helped, I am sure.
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
Cheesed my way through the first three with standard Quest Warlock in four tries. Alexstrasza's still the key card against these high health bosses. Also looks like wild decks cannot be used- no Mecha'thun shenanigans. Good challenge so far, though.
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
reno mage and galakrond warrior seemed to be fine vs the ai
Runeterra Gauntlet Game Mode Starts This Friday
So this is just expedition but you bring your own deck instead of making one as you go.
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
Is it possible, that since I still have that bugged Legendary Quest from week 1, that the new one doesn't show up yet?
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
I used Spell Mage for the first and Bomb Warrior for the second boss and won at first try. Magtheridon is tough, though. Don't know what to do about him yet.
This Week's Tavern Brawl is "The Outlandish Burndown" Which Lets Us Play With Adventure Passives & Hero Powers
I think it would be cool since they have had a lot of these "burndown" brawls if they would retire the leading one every 24 hours and randomly give everyone a new starting deck. would make for a much more varied experience.
This Week's Tavern Brawl is "The Outlandish Burndown" Which Lets Us Play With Adventure Passives & Hero Powers
Screw Swarm 7 all my homies hate Swarm 7
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
I look forward to the challenge, although I still haven't gotten around to beating the heroic adventures from the past either, lol.
This Week's Tavern Brawl is "The Outlandish Burndown" Which Lets Us Play With Adventure Passives & Hero Powers
Yeah I thought my upgraded twice-a-turn-for-free Demon Hunter Hero Power was super OP. Then I fought against a Hunter who buffed all of his Boombots every turn and thought that was incredibly OP, then I fought against a Druid who got to cast Fireball on my face every turn for free and decided to take my free pack and leave.
Trial by Felfire Challenges are Live! New Legendary Quest With Free Hearthstone Packs, 9 Bosses to Defeat
The deckcode I used was "AAAAABConcede4Timesblahblah==". Seemed very effective in obtaining packs!
This Week's Tavern Brawl is "The Outlandish Burndown" Which Lets Us Play With Adventure Passives & Hero Powers
Yep, burned my opponent down to 0 by turn 3. Wasn’t fun even on the winning side
When is the update?
Dunno how Vincent3383 managed to make a thread with just a title and no post before this one... but to answer the question
Quotes from previous patch notes:
Starting with Patch 1.2, we’re adjusting how we patch LoR to make sure players get to play on new versions as simultaneously as possible, regardless of platform or location. The short version is we’ll continue to patch on Tuesday ~10 AM PT, but you won’t actually see changes until 24 hours later.
Starting with 1.2, here’s what it’ll look like when we update LoR every other week:
( Source: https://playruneterra.com/en-us/news/patch-1-1-notes/#patch-timing )
Starting with Patch 1.4, we’re updating when we post patch notes—rather than posting the article at 10 AM PT on Mondays, we’ll start doing so at 10 AM PT on Tuesdays (24 hours later than we currently do). The 1.4 notes will land at 10 AM PT on June 23.
Starting with Patch 1.5, we’re updating Vault unlock timing to put it more safely after our patch timing. Vault unlock will move back from Tuesday to Thursday at 8 AM (local time based on shard). The week we move the Vault, we’ll have an extended, nine-day Vault to make the transition.
( Source: https://playruneterra.com/en-us/news/1-3-patch-notes/ )
Written In The Cards - Card Design Competition Discussion Thread
Actually, it should be "opponent's". The other grammatical error is that "trap" in the card name is supposed to start with a capital T as it's part of a proper name.
I like Frost Wolf Cub the best. On the base card, the Deathrattle should also have quotation marks around it, so it reads like this:
Deathrattle: Summon a 2/2 Wolf with "Deathrattle: Summon a 4/4 Wolf with Lifesteal".