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  • Written In The Cards - Card Design Competition Discussion Thread

    Quote From Demonxz95
    In the case of both of your cards, they shouldn't use the Classic watermark since they both use Lifesteal, which is a post-launch mechanic.

    Frost Wolf Cub seems alright compared to Twilight Summoner, and Pit Trap is okay although is has grammar errors and there are visible words at the bottom of the art, detracting from the quality slightly.

    Ah yes, good call. Thanks! Will adjust the water mark.

    Pit trap grammar errors are 'enemies' (should be 'enemy's', right?), but you said errors (plural). I can't find any other?

    If i had to submit one, which one do you prefer?

  • This Week's Tavern Brawl is "The Outlandish Burndown" Which Lets Us Play With Adventure Passives & Hero Powers

    Oooh, really interesting! It's great to be able to play with those highly unusual Hero Powers!

  • Name That Card! - Card Design Competition Discussion Thread

    Load of feedback coming up! EDIT: All feedback is ready!

    Show Spoiler

    linkblade91: I like Primal Fury using underused basic/classic cards, but it isn't a very interesting effect overall.  Not a fan of Aldor, I feel like it just does too much and has a decent statline to boot.  I really like Volcanic Guardian since it supports chaining elementals, something I wish we got more of. I think it would be better if it were a statted a bit more aggressively or given taunt since it si currently 7 mana for a big dude that doesn't affect the board state. 

    Demonxz95: A nice simple and flavorful effect, I really like it.  It can't do any degenerate pop-off shenanigans since you typically only get 1-2 combos off in a turn and it's pretty easy to remove.  Not sure there's much I would change about this card.

    KANSAS: I like the effect, but the flavor still doesn't mesh quite well with me.  A Counterfeit Coin doesn't make a lot of sense since you're paying him to do something.  Keeping the name as "Back-alley Dentist" would make the Counterfeit Coin make a bit more sense and further fit the flavor into Gadgetzan.  

    Xarkkal: I agree that the only real change this needs is the removal of Rush.  I was initially worried that it would be too strong even without Rush, but then I remembered how weak RR was as a set and that Hunter got a '4 mana 7/7' secret card in Uldum.  Remove Rush and I think this is good to go!

    Pokeniner: I always liked Felcannon and was sad that Mech Warlock never got more support, so I'm a big fan of this design.  That said, I do think Boomsday is not the right set for her.  Since Mech warlock was not been supported in any existing set, I think you should use a unique/custom set emblem.  I also think "Nether-borg Nezzie" over "Nether-cyborg Nezzie" rolls off the tongue a bit easier.  Balance-wise, I think she could be 7 mana with the other Mech requirement, or remove the Mech requirement and make her a 5/3 as an inversion of the Felcannons and as a weaker statline.

    Nirast: Not sure how I feel about this card.  I like other methods of summoning Ragnaros, but this opens the door for some potential abuse cases (you list Priest and Mage as options) and doesn't feel in-flavor.  Ragnaros isn't comprised of his servants, he is his own entity.  I think it could be reworked to a battlecry with an elemental on the board or elemental played last turn requirement, a bit like how Shaman got that card to summon Al'Akir.  Something like "If you played 4 Elementals last turn, summon Ragnaros" as a starter idea.

    anchorm4n: Really like Beast Tamer's effect.  Wording I think would be 'if youre opponent control 3 or more minions' rather than 'has'.  I think a name like 'Menagerie Tamer' or 'Menagerie Beast Master' would work since it is in line with other beast cards from ONiK.

    grayghost39: Seems too strong right now, an alternative reading could be 4 mana 3/3 Battlecry: Give a minion +2/+2 and Taunt, which is similar to a down-costed Bonemare.  I think keeping the current effect but increasing the cost to 5 would work, or making both options add to your hand to slow it down.  With the ladder, you could also lower the cost to 3 or increase its stats.  You could also play around with it adding two Marks for extra flexibility.

    CovenantKevlar: Like the flavor and the effect.  Also like how it is a much slower Lackey card, meaning it is much harder to abuse.  I think the wording needs to be changed a bit though.  Reworded to "Add three 'EVIL Cable Rats' to your hand" frees up more card space is more consistent with existing wording.

    Cg8889: I like Illidari Strategist, but agree that the card does feel a bit cluttered.  That said, I can;t think of a way to get the same effect while cutting down on card text. If it were consistent with other cards, it would have even more text and say "Add a 'Coordinated Strike' spell to your hand".  You could alter the effect by upping the cost and making it cast Coordinated Strike instead of adding it to your hand.  Although it is the same as saying "Summon three 1/1 Illidari with Rush", it does cut down on card space significantly.

    MrRhapsody: I like the flavor of Beast Training Manual, but it's a bit of a boring effect.  I like Surprise Element for the play on words, but think it is not interesting enough.  Weather Forecast is fantastic and super flavorful.  I agree with some other comments that Blizzard is a bit weird since it is a Mage spell and think that Rain of Toads could be a decent substitute.

    bigcums: I really like this effect and how it encourages control Paladin.  I think restricting it to spells might be too difficult since many Paladin healing effects are not spells.  I think you could raise the required healing but remove the spell requisite and it would be good to go.  That said, I also understand wanting to keep the healing at 8 cuz Rag, so maybe a different restriction like 8 health to your hero?

    CursedParrot: I like Mistress of Fate the most out of the two, but the wording should be a bit different.  It should be "Shuffle three 'Plot Twist' spells into your deck".  This is more consistent with other cards and takes up less space.  Not a fan of the quest since it seems a bit janky to use.  You'll likely complete it by the time you need your Pure Paladin cards to come online, but including neutral cards just to turn them into really strong buff cards seems jank. It also might reach a critical mass of Hand of Adals that is too strong.

    grumpymonk: I like Drill Sergeant the most of the three.  It is nice to have a predictable discover-esque effect that your opponent can more reasonably interact with.  I am a tad scared of Heroic Strike generation to mid-range/aggro warrior, so I might consider increasing the cost and stats to push it further from aggro's grubby hands.  Clever Marksman is interesting for his synergy, but makes me go 'meh' when I look at him.  Briggite is interesting and a close second for me, but it doesn't hit quite right for me compared to Drill Sergeant.

    bananenparty: An interesting effect, but I dont think it will work.  You could just shove this into Zoo and not care about your opponent getting Fireballs because you dont cast any spells.

  • This Week's Tavern Brawl is "The Outlandish Burndown" Which Lets Us Play With Adventure Passives & Hero Powers

    I wish it wasn't a burndown. It progressively gets less fun as the week goes on until it's hell.
    It would be enjoyable longer if it was a different deck each time or there was a spread limit.

    Edit: Looks like the winning decks was already found within 1 hour:
    "Deal 3 twice every turn for free."
    "Give all your minions +2+2 every turn, wherever they are for free."
    "Pyroblast your opponent x4 on turn 2 / 1 with coin"

  • Written In The Cards - Card Design Competition Discussion Thread

    Staff
    Quote From Ekkeh

    Show Spoiler

    Forgot to submit last week. So here's my second attempt at participating in the competition:

    4 mana 7/7! Great value!

    Not sure about the lifesteal, but it otherwise seemed to weak without. At 3 mana it would be too strong. Supposed to make beast/deathrattle hunter more viable for control games.

    Also:

    Anti aggro tool for hunters. Trap does not trigger when your opponent doesn't summon any minions.

    Any feedback is welcome!

    In the case of both of your cards, they shouldn't use the Classic watermark since they both use Lifesteal, which is a post-launch mechanic.

    Frost Wolf Cub seems alright compared to Twilight Summoner, and Pit Trap is okay although is has grammar errors and there are visible words at the bottom of the art, detracting from the quality slightly.

  • This Week's Tavern Brawl is "The Outlandish Burndown" Which Lets Us Play With Adventure Passives & Hero Powers

    sounds really exciting

  • Written In The Cards - Card Design Competition Discussion Thread

    Forgot to submit last week. So here's my second attempt at participating in the competition:

    4 mana 7/7! Great value!

    About the art, i really couldn't find any howling white wolf. Balance: Not sure about the lifesteal, but it otherwise seemed to weak without. At 3 mana it would be too strong. Supposed to make beast/deathrattle hunter more viable for control games.

    Also:

    Anti aggro tool for hunters. Trap does not trigger when your opponent doesn't summon any minions.

    Any feedback is welcome!

  • Runeterra Patch 1.4 Arrives with Balance Changes, New Ranked Season, and New Mode: Gauntlet

    Wow! Great patch, I'm most excited for Jae Medarda, Braum and Captain Farron changes.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    I really like Battlegrounds but dying because of <5% lethals right when your build is coming together is so fucking frustrating.

  • New Braum

    Yep the buff to braum is pretty good, makes Vlad seem very well positioned.

    Deck ID Not Found

  • Name That Card! - Card Design Competition Discussion Thread

    Pro

    Here we go. Medivh came up with some more entertainment for his guests! The Beast Tamer and her pet are a proud bunch, so they won't show up until their audience has gathered. What do you think? Any suggestions for a better name?

  • Written In The Cards - Card Design Competition Discussion Thread

    Staff
    Quote From anchorm4n
    Quote From Demonxz95

    Everyone skipping me apparently.

    :(

    Oh my, I'm sorry! You shouldn't hide your cards behind spoilers, even if it was with good intentions ;-)

    I don't like Temporal Loop as an idea, sorry. Slaith looks very interesting, but it scares me. Rogue has lots of possibilities to trigger deathrattles plus Anka the buried... This could get out of hand even though the condition looks reasonable. I'm in a hurry and can't look up similar cards right now, but both cards having the same name feels strange. Aria is my favorite of the bunch, even though it looks pretty OP, too. With one Incanter's Flow hitting a Fireball, you could play both on turn 10 for 13 damage... I'd like to suggest "When revived, transfrom." for the first card. Maybe you could find a pile of ashes for the second one?

    Both Slaith cards have the same name because they're in essence, the "same" card, basically trying to communicate that the first card is his humanoid form, and then the second card is him transforming into his dragon form.

    Think of it like Pyros, or the worgen cards from The Witchwood which swap their stats while in your hand.

  • Card Design Conversation - Card Creation Celebration

    I really like the synergy of discard working with other classes.   Who knows, maybe Blizzard will start crossing some class specific things to other classes in an expansion.... like combos going to Paladin or copious healing going to Warrior.

     

  • Lady Liadrin

    it's not so bad after all...

  • Hearthstone Server Hotfix 17.4.2 - Battlegrounds Fixes, Hero Unlocks, and Felfire Festival Quest Fix

    at least they are working on things?

  • Written In The Cards - Card Design Competition Discussion Thread

    Pro
    Quote From Demonxz95

    Everyone skipping me apparently.

    :(

    Oh my, I'm sorry! You shouldn't hide your cards behind spoilers, even if it was with good intentions ;-)

    I don't like Temporal Loop as an idea, sorry. Slaith looks very interesting, but it scares me. Rogue has lots of possibilities to trigger deathrattles plus [Hearthstone Card (Anka the buried) Not Found]... This could get out of hand even though the condition looks reasonable. I'm in a hurry and can't look up similar cards right now, but both cards having the same name feels strange. Aria is my favorite of the bunch, even though it looks pretty OP, too. With one Incanter's Flow hitting a Fireball, you could play both on turn 10 for 13 damage... I'd like to suggest "When revived, transfrom." for the first card. Maybe you could find a pile of ashes for the second one?

  • New Braum

    Latest Runeterra patch boosted Braum in a way that to me is devastating. I created this deck, it's not so bad even now, but I expect that from tomorrow its win rate will boost !

  • Name That Card! - Card Design Competition Discussion Thread

    Pro

    Thanks for the feedback! I decided to drop DH Tony because generating multiple cards is against Demon Hunter's class identity (thanks grumpymonk!) and the Illidari Blacksmith because the [Hearthstone Card (Warblaides of Azzinoth) Not Found] originate from Azzinoth and making him a card would be kinda boring.

    I just found cool art for an iconic card I'd like to build my entry around, just need to come up with an interesting effect and I'll show it to you :-)

    In the meantime, more feedback!

    bananenparty:

    Show Spoiler
    This is somewhat… crazy. Two major flaws for me: 1) The card is not strong enough to compensate for the negative effect of giving your opponent fireballs. The only option to exploit this I can make out would be clogging their hand and make them mill a card when their turn starts. 2) I don't like art that shows Hearthstone cards (that's a personal thing, though). So all in all, the idea is fun enough, but the card isn't very good.

    BloodMefist:

    Show Spoiler
    Set the Table! looks great now. I'd love to run this in Wild Disco Lock.

    grumpymonk:

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    Drill Sargent looks best out of the three. Maybe a little forced, but nice flavor and very versatile.

    CursedParrot:

    Show Spoiler
    I'd go with Mistress of fate, but instead of reducing the cost, giving it "Casts when drawn" would be way more interesting. This would also allow giving it strong stats because it could be considered a drawback (lol).

    bigcums:

    Show Spoiler
    Very close to my own train of thoughts. I like the art, but I feel like the condition is too easy to meet. Also: Why not use the original Majordomo's stats? Nice work!

    Pokeniner:

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    Nice work, although I'm still sad you don't want to make Mecha-Jaraxxus a card :/

    Cg8889:

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    Solid card, but I don't feel the flavor.

    MrRhapsody:

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    Beast training Manual and Weather Forecast both look great. I like Hunter as a class more and the card looks a little more serious, so I'd go with the Manual.

    KANSAS:

    Show Spoiler
    Nice work, the text looks way better now.

    CovenantKevlar:

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    Hilarious! You probably won't win with this, but it's great!

    grayghost39:

    Show Spoiler
    Really great card, one of my favorites this week! There shouldn't be a capital letter at the start of "add" (Ysera, The Lich King)

  • Written In The Cards - Card Design Competition Discussion Thread

    Staff

    Everyone skipping me apparently.

    :(

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro

    That's correct! You're next, DestroyerR.

  • Regarding late June ladder decks

    Quote From Shosupply

    @dapperdog do you mind to link your control bomb warrior please?

    Sure, knock yourself out.

    https://outof.cards/hearthstone/decks/16206-bomb-attrition-gameplay

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    eaglehorn bow!

  • Name That Card! - Card Design Competition Discussion Thread

    Quote From BloodMefist

      

    My favorite card after the changes is Set the Table! Unsuspecting Slacker is pretty bad. It isn't worth getting an extra +1 Health on your murloc at the cost of giving your opponent a Hungry Crab. And High Priestess Ishanah is now probably too slow to be good. But I do really like Set the Table! The cost is high enough for it to be hit by Expired Merchant or Nightshade Matron, and the effect isn't too powerful since it requires an extra step to get going. Though Discard Warlock is already a strong deck in wild, so you may need to tune it down a bit. Maybe change it to 3 mana, but remove the discard effect.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro

    I'll follow Dermostatic's example and try my hands at this kind of riddle. It's probably a little easier ;-)

    A winged predator

    A feral weapon

    A gesture of respect

  • Hearthstone Server Hotfix 17.4.2 - Battlegrounds Fixes, Hero Unlocks, and Felfire Festival Quest Fix

    Finally I got rid of the quest and am ready for new one today :D It only took them a week, nonetheless I´m grateful  :P