Dissapointed of the lack of change to unyielding spirit, the card is inherently toxic.
The rest seem about right, so I approve of those changes, not enough buffs to really test new stuff but maybe the monkey idol is worth experimenting with now.
Slotbot now gone to elementary school as base, but you still need to get him through college (this is a meme from swim's attempt to make him work)
Battlecrier Jin'zo gives battlecry triggers without having to play the battlecry minions afterwards.
Alda Petrik can draw a bunch of beasts if the deck is built right, but there needs to be a variety of beasts along the mana curve in order to take full advantage of its effect. It can still be included in order to tutor a few select beasts.
Hestutu Stonewind gives all your characters windfury, including your hero. Your's hero attack must still be raised above 0 in order to make any attacks, such as equipping a weapon. Because of the potential burst damage, there is the drawback of having the second attack only working on minions.
Illidara Sundawn is a member of the Reliquary, a group with competes with the League of Explorers in finding magical artifacts and studying the past. I'm a little worried about the potential with Lackeys, so I keep swinging between a 6 mana 5/5 or a 7 mana 6/6.
So I was looking at all the bosses in Solo Adventure and wanted to ask if Harth Stonebrew counts as a boss? He technically is the Practice Mode solo adventure boss, but plays different decks. If Harth is an option, here's the idea I had for him. Sort of reminds me of Prince Malchezaar and Elise the Trailblazer mixed together, but I think the flavor of it only makes sense this way. When you open the pack, you will hear the rarity of each card he shuffles in.
I don't have an opinion on [Hearthstone Card (Pilfered Goods) Not Found] per se, but I am surprised that a card-stealing mechanic might be considered OP. Its analogue in Hearthstone has been so lackluster that I simply assumed that the mechanic is inherently sub-optimal. I hope Blizzard will one day rework those cards so that Thief Priests aren't just fodder for Trolden videos.
Also, it would make Ephemeral units synergize with Yasuo, which would be a fun little synergy that could make a Shadow Isles Ionia Stun deck hypothetically possible.
In Legends of Runeterra, Ephemeral units have the problem of being great on offense, but only playable on defense to prevent an Attack. In order to make them better on Defense and more interesting to play with and against, the Keyword Ephemeral could be changed to:
"This unit dies when it strikes. When the round ends, recall it"
This would open up a lot of new lines of play, since you could play something like the 5/5 Lifesteal Ephemeral on defense and then your opponent is forced to choose between giving you card advantage by not attacking or board advantage by attacking and having one of their units trade with an Ephemeral. Also, as the player playing Ephemeral units you would also have to think more about whether or not to block or attack with them. This change would be mostly a buff, but it would also make it so that on-death triggers wouldn't happen with ephemeral units unless you attack or block with them, which makes combos with cards like Phantom Prankster or Neverglade Collector require attacks.
I think there are a few problems with the klepto cards. People have already talked about card advantage and Freljord buffs.
But I think one major advantage that frustrates me, is asymmetric information advantage. If my opponent draws my Ruination, not only does he know he needs to play around it less, but I DON'T know what part of my own deck to play around. And it's just frustrating to play around my opponent deck as well as my own deck.
Another example is I once played 2 pilfered goods, and snagged 3 will of ionias. I now know that I don't need to play around it at all, but my opponent has no idea what I'm capable of doing to his units.
I think it would help if they made the stolen cards visible to the player they were stolen from, so at least the victim knows what the opponent knows. If I know to play around a Ruination / Deny etc specifically, it won't be so frustrating when it does come out.
Unyielding Spirit has been among the more contentious cards in Rising Tides due to its powerful Burst speed effect and ability to circumvent opponents’ interaction. This card offers some unique challenges in adjusting, as a quick numbers change is more likely to just push the card out of playability rather than addressing any core issues, so for now we’re watchlisting it while considering adjustments.
Despite all the hate towards Unyielding Spirit, i am relieved Riot understands the card NEEDS to be at Burst Speed to be playable without an effect change.
Nefarian, Reanimated has a much stronger effect than the original Nefarian, so he has a Deathrattle instead. You can play into this with a Deathrattle + Burgle combination deck.
Sword Dancer Sirinell repeats every swing of a weapon you've made that game: for example, if you've struck twice with Dagger Mastery and three times with Ancient Blades, Sirinell will inflict 1 damage twice and 3 damage three times split among random enemies. It's kind of what Priestess of Fury is trying to do, flavor-wise. Could be quite powerful when combined with weapon buffs, and/or Kingsbane in Wild.
If you can think of a better way to phrase the effect, I would appreciate the input :)
The effect should probably be minion-only because Kingsbane ruins things for everyone, but then it's just a complicated Blade Dance...
Edit: This is ShadowOfSense's wording-suggestion for Sirinell, inside the spoiler; maybe that's better?
It's weird to see that such a massive event like this patch has just 5 comments. I get it, the game is new and has not the numbers of HS, but I would expect more people following it.
I started it less than a month ago and I like it every day more and more. Plus you can get a full collection for free, how can something like that don't appeal people?
HS on the other hand, maybe it's because I played every day in the last 4 years, but I grew sick of it and its meta and random bullshit.
From Foe To Friend - Card Design Competition Discussion Thread
First idea so far. Yes, the effect is very strong, but i wouldn't say OP.
By Your Powers Combined - Card Design Competition Discussion Thread
First off, congratulations to LutriSpellcaster.
Now, can someone explain why I have this in my notifications?
The link goes to Lutri's page. I was so excited to see it, then so deflated when I realised it's not for me.
Edit: You wanna know the REALLY sad part? I tend not to vote at all for my own card. Had I given myself a 5-star review, I WOULD'VE WON! ARGH!
From Foe To Friend - Card Design Competition Discussion Thread
Finally a comp I can't screw up because I only have to post 1 card!
Waxrider's example token:
2 card ideas. What y'all think? :3
Multiple Secret Lair Drop Series Announced Today
No. You need to recognize the cards just by looking at the
Runeterra's Patch 1.2 Offers Balance Updates, Expeditions Archetype Changes, and New Personalization Options
Dissapointed of the lack of change to unyielding spirit, the card is inherently toxic.
The rest seem about right, so I approve of those changes, not enough buffs to really test new stuff but maybe the monkey idol is worth experimenting with now.
Slotbot now gone to elementary school as base, but you still need to get him through college (this is a meme from swim's attempt to make him work)
Runeterra's Patch 1.2 Offers Balance Updates, Expeditions Archetype Changes, and New Personalization Options
People on this site are not really following it as much as I hoped they would, but you can join a big community on reddit.
From Foe To Friend - Card Design Competition Discussion Thread
Edit: Made a few minor readjustments.
Here's what I've come up with so far.
Battlecrier Jin'zo gives battlecry triggers without having to play the battlecry minions afterwards.
Alda Petrik can draw a bunch of beasts if the deck is built right, but there needs to be a variety of beasts along the mana curve in order to take full advantage of its effect. It can still be included in order to tutor a few select beasts.
Hestutu Stonewind gives all your characters windfury, including your hero. Your's hero attack must still be raised above 0 in order to make any attacks, such as equipping a weapon. Because of the potential burst damage, there is the drawback of having the second attack only working on minions.
Illidara Sundawn is a member of the Reliquary, a group with competes with the League of Explorers in finding magical artifacts and studying the past. I'm a little worried about the potential with Lackeys, so I keep swinging between a 6 mana 5/5 or a 7 mana 6/6.
From Foe To Friend - Card Design Competition Discussion Thread
So I was looking at all the bosses in Solo Adventure and wanted to ask if Harth Stonebrew counts as a boss? He technically is the Practice Mode solo adventure boss, but plays different decks. If Harth is an option, here's the idea I had for him.

Sort of reminds me of Prince Malchezaar and Elise the Trailblazer mixed together, but I think the flavor of it only makes sense this way. When you open the pack, you will hear the rarity of each card he shuffles in.
Is Nexus Damage Too High? Are You Sick of Card Stealing? Riot's Updated Watch List for Rising Tides
I don't have an opinion on [Hearthstone Card (Pilfered Goods) Not Found] per se, but I am surprised that a card-stealing mechanic might be considered OP. Its analogue in Hearthstone has been so lackluster that I simply assumed that the mechanic is inherently sub-optimal. I hope Blizzard will one day rework those cards so that Thief Priests aren't just fodder for Trolden videos.
LoR Friend Request List
TheScot650 #2346
SEA region
Balance Patch Predictions?
When you fire so many bullets you are prone to hit a few XD I mentioned almost every over played/ underplayed card.
From Foe To Friend - Card Design Competition Discussion Thread
Methinks you have the wrong forum my guy
Multiple Secret Lair Drop Series Announced Today
Kyle's reveals are looking awesome! Especially that Darksteel Colossus!
Weekend Wild Hearthstone Decks - Exodia Paladin, Deathrattle Rogue, Mech Mage & More
I never would have thought of that idea, it's brilliant.
Runeterra's Patch 1.2 Offers Balance Updates, Expeditions Archetype Changes, and New Personalization Options
Polish language, finally!
From Foe To Friend - Card Design Competition Discussion Thread
Here's my first ideas. I'm going to have to look through bosses and see if I find any others that inspire me.
Balance Patch Predictions?
You did great OldmanSanns... but DoubleSummon must be a DoubleAgent ;)
Ephemeral Keyword Rework Idea
Also, it would make Ephemeral units synergize with Yasuo, which would be a fun little synergy that could make a Shadow Isles Ionia Stun deck hypothetically possible.
Ephemeral Keyword Rework Idea
In Legends of Runeterra, Ephemeral units have the problem of being great on offense, but only playable on defense to prevent an Attack. In order to make them better on Defense and more interesting to play with and against, the Keyword Ephemeral could be changed to:
"This unit dies when it strikes. When the round ends, recall it"
This would open up a lot of new lines of play, since you could play something like the 5/5 Lifesteal Ephemeral on defense and then your opponent is forced to choose between giving you card advantage by not attacking or board advantage by attacking and having one of their units trade with an Ephemeral. Also, as the player playing Ephemeral units you would also have to think more about whether or not to block or attack with them. This change would be mostly a buff, but it would also make it so that on-death triggers wouldn't happen with ephemeral units unless you attack or block with them, which makes combos with cards like Phantom Prankster or Neverglade Collector require attacks.
Multiple Secret Lair Drop Series Announced Today
Every art reveal for MTG just blows me away - alternate art or new reprints need to become a thing in Hearthstone at some point, right?
The Klepto cards are super frustrating
I think there are a few problems with the klepto cards. People have already talked about card advantage and Freljord buffs.
But I think one major advantage that frustrates me, is asymmetric information advantage. If my opponent draws my Ruination, not only does he know he needs to play around it less, but I DON'T know what part of my own deck to play around. And it's just frustrating to play around my opponent deck as well as my own deck.
Another example is I once played 2 pilfered goods, and snagged 3 will of ionias. I now know that I don't need to play around it at all, but my opponent has no idea what I'm capable of doing to his units.
I think it would help if they made the stolen cards visible to the player they were stolen from, so at least the victim knows what the opponent knows. If I know to play around a Ruination / Deny etc specifically, it won't be so frustrating when it does come out.
Quest Trading - Play A Friend!
BattleTag: TheHurricane#1890
Region: NA
Trade Only?: Yes, we complete your quest first
DONE
Unyielding Spirit not touched...
Despite all the hate towards Unyielding Spirit, i am relieved Riot understands the card NEEDS to be at Burst Speed to be playable without an effect change.
From Foe To Friend - Card Design Competition Discussion Thread
I've got two more ideas:
Edit: This is ShadowOfSense's wording-suggestion for Sirinell, inside the spoiler; maybe that's better?
Runeterra's Patch 1.2 Offers Balance Updates, Expeditions Archetype Changes, and New Personalization Options
It's weird to see that such a massive event like this patch has just 5 comments. I get it, the game is new and has not the numbers of HS, but I would expect more people following it.
I started it less than a month ago and I like it every day more and more. Plus you can get a full collection for free, how can something like that don't appeal people?
HS on the other hand, maybe it's because I played every day in the last 4 years, but I grew sick of it and its meta and random bullshit.