All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Patch was great but there's still work to do

    There are still other BS cards that need adressing, mainly:

    - Unyielding spirit -> it shouldn't be able to target champions
    - Atrocity -> it shouldn't be able to target nexus, you might reduce cost to compensate

    I think it's bad design in any card game, when you can make a deck where the whole winning condition depends on 1 card, and 1 card alone and a strategy which is virtually uncounterable. No card should be THAT powerful. 

  • Stuck at Diamond 5. Like, really stuck.

    So I finally decided to try to reach Legend for the first time, which seemed doable with the new ladder system. So I crafted Dragon Hunter, which was cheap and, according to Vicious Syndicate, looked quite strong and with fast games, and climbed to Diamond 10 pretty easily. Then I switched to Galakrond Secret Rogue, because I don't like Hunter a lot, and I slowly climbed up to Diamond 6. I progressed quite slowly, so I switched to Dragon Hunter again. But after reaching Diamond 4, my winrate has dropped dramatically, and I've been floating between Diamond 5 and 4 for many days. I even crafted Dragonbane to try to improve my winrate, but to no avail. I thought it was just bad luck (it sometimes happens), but after 3 days of bad luck I think it has to be something else. I don't think the nerf to Scavenger's Ingenuity has been that bad for the deck, maybe it's just that I'm not good enough. Whatever. 

    I'll probably try again with Galakrond Secret Rogue, but I'm a bit discouraged, I don't have a lot of experience with that deck and I missplay too often; and with only 5 days to go, I don't think it's a good idea to switch to a completely different deck. Any advice? 

  • From Foe To Friend - Card Design Competition Discussion Thread

    Lots of ideias for this one. Here's the ones i thought were more interesting. What do y'all think?

    Bonus:

    Show Spoiler

    More of a joke card than an actual option, but who nows, maybe some people will show interest.

    TOKI WO TOMARE!

  • From Foe To Friend - Card Design Competition Discussion Thread

    Quote From anchorm4n

    Feedback time!

    Beatdoof:

    Show Spoiler
    There's still a typo, it has to be "into" your deck. It's an interesting card but I don't think it would work out. Norroa is cool but maybe the Discover is too much. Casting a random Mage secret would be fine for me.

     

    I fixed it already in the original post btw, might wanna check out the new version >:3

  • Yet another first time F2P legend

    Congrats! I have been stuck at Diamond 5 for more than 1 week, I'm tilted :(

  • Yet another first time F2P legend

    F2P here, since TGT.

    I never, NEVER wanted to grind for Legend, because I always found it extremely stressful: I always limited myself to r5 and then play my own homebrews.

    But with the new system, I must say I felt more lured to it, because there were less stars between D5 and L.

    And I actually succeded today without even too much of a grind! Legend for the first time!

    I used a Wild Discolock with Freeze package (which worked wonders against DH, PW and mirror). Rank 29xx (can't remember).

    I am quite happy with the achievement. Although now I'm not sure it was so much of an achievement tbh, it didn't feel that hard. And I'm not even sure I want to play meta decks for grinds to Diamond ever again?

    But well, cheers to me for today!

  • From Foe To Friend - Card Design Competition Discussion Thread

    Pro

    Feedback time!

    Beatdoof:

    Show Spoiler
    There's still a typo, it has to be "into" your deck. It's an interesting card but I don't think it would work out. Norroa is cool but maybe the Discover is too much. Casting a random Mage secret would be fine for me.

    Nirast:
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    Saurfang is a cleve idea, I like it. Marrowgar makes my mouth water, I'd really like to play this and exploit the hell out of it (which is usually a strong sign for an OP card). I'm sure your're aware of the missing gem and the legendary dragon as well as the watermark.

    DestroyerR:
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    Rasil is too radical for my taste, Vustrasz doesn't look very exciting too me. The Queen is okay because of her milling potential.

    BasilAnguis:
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    This looks very scary.

    grumpymonk:
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    Alda would be veeeeeery powerful in Hunter who's supposed to have draw as a class weakness. I guess you could basically make her a 1/1 and she would still see play. Hesutu is too complicated for my taste. Jin'zo looks innovative but a little too counter-intuitive, so I'd go with Alda.

    Pokeniner:
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    Nice flavor, but not exciting enough for me.

    Xarkkal:
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    Happy to see you back :-) Whirt's text looks a little messy, maybe you can improve this. I'm not sure if the card isn't too powerful since the Secrets alone are worth 15 mana. Ar'ha has lots of potential, but the Beast restriction keeps in check. I like this.

    linkblade91:
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    I don't like Sirinell but Nefarian 2.0 looks really cool. I'd love to see Freeze Shaman work out, too, so it's a close call between the two of them.

    MenacingBagel:
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    Vesh's wording doesn't work out yet: what are the murlocs supposed to survive? K'zrath looks a little strange… C'Thun support in the year of the dragon? And what happens if you run both? Icarax feels too strong at first glance. Xatma is okay but not very creative… Sorry!

    shaveyou:
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    I like Applebough, it's very versatile since you can influence your opponent's minions' health. Cool idea!

    TheHoax91:
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    I don't like Heigan and Thaddock is not intuitive enough for me. The King is interesting, but maybe you should put into another expansion or make it a neutral card since there were no Class legendarys in Karazhan.

    Demonxz95:
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    Both of your ideas are cool. What would you think about Frostfur in Shaman to help their freeze archetype?

    Wailor:
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    I prefer Xol, even though it looks very strong. Julianne is not strong enough for me, even though the flavor is great. The Mute is okay.

    KANSAS:
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    I prefer Grimstone with the Mirror and the Murloc in a close second place. Both of the Hunter cards don't look strong enough to me.

    bigcum:
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    There's a space missing between "duplicates," and "Silence". I'm not sure about the wording of the effect because if it triggers in the order it is written in, there won't be any enchantments left to gain. The card looks a bit strange at first glance, but the more I think of possible board states, the better it looks. Cool idea!

  • Zephrys: the great fails

    About whiffs, I think Zephrys the Great is still quite clumsy about evaluating when to give you a tech against Secrets and Deathrattles.

    On (0) left he offered me no Silence against the only Expired Merchant on board (nothing else).  In 3 options. wth...

  • From Foe To Friend - Card Design Competition Discussion Thread

    What do you guys think of this? Will update with more later. 

  • From Foe To Friend - Card Design Competition Discussion Thread

    Kind of sad that for my prompt I am incredibly busy for Day 1. I'll get something happening tomorrow, along with some feedback.

  • Unyielding Spirit not touched...

    Personally, I agree that it needs a change for Ranked play. However, no one has really been talking about the card's impact on limited play.

    I was thrilled to see it removed from the Crimson Guard bucket for Expeditions in Patch 1.2. A card like Unyielding Spirit can ruin a draft, with little, to absolutely no way to deal with it. I know, because I got hammered with a buffed Deadbloom Wanderer the other day. My opponent was over there gaining 6 Health each round and I was unable to do a single thing about it.

    Getting it out of Expeditions is a pretty big deal, IMO.

  • Ephemeral Keyword Rework Idea

    Quote From CursedParrot

    Also, it would make Ephemeral units synergize with Yasuo, which would be a fun little synergy that could make a Shadow Isles Ionia Stun deck hypothetically possible. 

    What you see as a "fun little synergy," I expect would actually be a huge problem. It's not hard to generate lots of little Ephemeral units, so leveling up Yasuo would be super easy. He's one of the most frustrating L2's to play against, and the combo of Shadow Isles and Ionia would mean access to all of the most powerful control tools in the game. That deck would be miserable in the meta game.

  • From Foe To Friend - Card Design Competition Discussion Thread

    Pro

    Thanks for the feedback, I agree Boom was a bad idea. I will stop trying to stay awake until the new competition starts and being creative when I should be asleep. 

    Here's another idea. I'm happy with the art and the effect, since it mirrors what he does in WoW. I took it out of Karazhan because they got no class legendarys and didn't have Lifesteal back then. The wording seems a bit strange at first glance, but Wild Bloodstinger says it's okay. I could use some help with the stats and would be grateful for general feedback. I will add my two cents later.

  • List of Runeterra Daily Quests

    Great job putting this together, meisterz39! At some point we'll probably convert this to a guide.

  • Balance Patch Predictions?

    You all do a great job predicting which cards are gonna be hit. Sometimes eerily on point!

  • From Foe To Friend - Card Design Competition Discussion Thread

    beatdoof - togwaggle seems kind of weak, there’s no real dragon archetype in rogue. also, it says only “shuffle (card)” when it should be “shuffle (card) into your deck”. norroa seems solid, but i’m afraid it won’t be interesting enough to win

    Well then that's why I make Toggwaggle? To make Dragon Rogue a thing? Lmao

    I'm gonna go with two of these cards in the meantime and I'm gonna try tweaking 'em

    And yeah here's a fixed version for Waxrider:

  • Unyielding Spirit not touched...

    Quote From Hellcopter

     

    Quote From Hellcopter
    As for myself, i don't think Unyielding Spirit trully needs to be changed. 

     

    Score!

    They said it needs to be changed, they are just not sure how, yet. 

  • Current Patch Notes

    Current Patch

    PATCH 1.10


    Patch Schedule

    Starting with Patch 1.2, Legends of Runeterra will follow the schedule below to ensure that PC and mobile users are seeing changes at roughly the same time.

    • Tuesday (previously Mondays), ~10 AM PT
      • Patch notes article goes live (unchanged). 
    • Tuesday, ~9:30-10:30 AM PT
      • We’ll deploy the new client to PC and the app stores. Players will be able to immediately update on PC, while mobile may take several hours based on your location.
      • This deployment will now be client-only, with no visible changes—think of it as the foundation for the new patch. You’ll be able to play afterwards as normal (though matchmaking will be separated by version), but functionally it’ll feel like you’re playing on the previous patch (in almost all cases).
    • Wednesday, ~9:30-10:30 AM PT
      • We’ll push a data-only update that enables the new changes. You’ll briefly bounce to the Ashe loading screen if you’re in-client but won’t have to re-log (and games won’t be interrupted). We'll also force-update everyone to the new version—if you haven’t updated, you won’t be able to queue until you download the new version from your app store or re-log on PC.

    Upcoming Patches

    • Patch 1.11 - September 29 (balance update focused on Targon)
  • From Foe To Friend - Card Design Competition Discussion Thread

    Staff

     

    My ideeas, showing some love to the KotFT bosses. If anyone has a better wording for Saurfang, I'm all ears:

    Feedback:

    Show Spoiler

    Pokeniner: Hope they let you use Hearth, because I really like the idea. You could probably get away with making it cost 4, since the card won't be OP at all.


    grumpymonk: Jin'zo is an interesting effect, especially if you have a bunch of small minions that can be killed easily. Combos great with Shutter, Yogg and Tess if they survive a turn after play.

    Alda seems expensive, but it could really bring combo Hunter into viability, so I really like it. Sish something like this actually existed.

    Stonewind is cool, but the wording is a little clunky. As is now, you can't go face if your first attack is used for trading. I suggest "they can only attack the enemy hero once each turn."


    Beatdoof: Uhm… Waxrider has a token. That's two cards you have to post. The card itself is pretty cool, and synergises well Dragonqeen Alextrasza if you decide not to play the 0 cost dragons.

    Norra is also cool, if a little annoying to play against because Secret Mage. Funny, I just saw the card on Hearthcards while making mine.


    BasilAnguis: Simple concept that can prove devastating for your opponent. If this hits a big minion, because of the pseudo-charge this gives, you could easily end the game with it. I like it!


    DestroyerR: Is Vustrasz's chest the same one from Marin? I don't see why this is a Start of Game effect, it would make more sense as a battlecry. Otherwise, great card!

    The Queen is pretty cool, has mill potential in a miracle deck.

    Rasil is… weird. I get what it does, but it raises too many questions when it comes to interactions. Don't like it.

  • Is Nexus Damage Too High? Are You Sick of Card Stealing? Riot's Updated Watch List for Rising Tides

    I think that drawing from opponent's deck is not that good too, actually i believe most people don't think is overpowered.

    From what i've seen people are just annoyed by the mechanic which is considered not fun, personally i'm not but i can see their point of view. I'm slightly annoyed by the RNG of the mechanic tho. 

    What i'd really like is the possibility to see which cards your opponent has stolen, i'd be perfectly ok with the mechanic in that case (i think this should be expanded to random generated cards too, even in hearthstone i'd love a change like that) 

  • Unyielding Spirit not touched...

    I guess they made decision based on statistics - no immediate change probably means that [Hearthstone Card (Unyielding Spirit) Not Found], despite annoying mechanics, doesn't have so huge win ratio. Althought it may be frustrating to play against it, probably it's comboes are not so consistent. If that's true, a simple nerf would kill a card, thus Riot decided to analyze it deeper.

  • High Winrate Hearthstone Decks for the Last Week of the Ladder

    I wouldn't say HSReplay is terrible, but you have to be a bit cautious with the data. I see that deck has a small sample size (790 games today, I bet it had below 600 the day they wrote this article), and yesterday it had a losing streak with a 20% winrate (maybe because of people reading this article?). Maybe a bit too risky for the last days of the climb...

    By the way, I was wrong with stealthed minions, it has 4, 2 copies of Spymistress and 2 of [Hearthstone Card (Skywateer) Not Found].

  • By Your Powers Combined - Card Design Competition Discussion Thread

    Pro

    Congrats to LutriSpellcaster!

    @Nirast: I have no idea what happened here, but when I checked right after the phase had ended, you were shown as the winner.

  • From Foe To Friend - Card Design Competition Discussion Thread

    first 3 ideas:

    rasil can be used to deny heals from damaged minions, set minions’ reduced costs to their starter costs etc.

    feedback:

    Show Spoiler
    pokeniner - i don’t think that counts, since the innkeeper is not an actual boss with a portrait and custom hero power

    grumpymonk - jin’zo’s flavor seems weird, why when the minions die? interesting idea though. alda seems op at first glance, it’s a mass card draw for hunter that more or less promises a good curve for only 5 mana + a 2/2 body. hesutu seems kind of bland, but it’s alright.

    beatdoof - togwaggle seems kind of weak, there’s no real dragon archetype in rogue. also, it says only “shuffle (card)” when it should be “shuffle (card) into your deck”. norroa seems solid, but i’m afraid it won’t be interesting enough to win

    basilanguis - i don’t know… the burst potential seems insane, not being limited by attack is scary

  • How to approach the wildcard/shards hoarding in the long term

    Hi.

    I believe that I am not the only one that has tons of Common and Rare wildcards but just a few Epic and Champion wildcards. I guess that it will always be like this, that the two most rare types of cards will be bottleneck for deck building. Considering that I can craft Epics and Champions also for shards, does it make sense to use all my Rare and Common wildcards for something that I do not have? After that, when I will open the Common/Rare that I already have, I will get a shard refund, right? I do not want to end up with hundreds of useless wildcards while still missing Epics and Champions.

    Or is there any better way how to approach this in the long term?

    Thanks.