I'm going with the Black King here. Very like Moat Lurker, but not as bad. I'm not really seeing the flavour though.
Yeah it's weird... In chess you can only move the king to take out another chess-piece, if your opponent can't beat the King next turn. The way you want to play this card is kind of the same.
As for myself, i don't think Unyielding Spirit trully needs to be changed.
Score!
I think you're misreading the patch notes - they didn't say it doesn't need to be changed, they said changing it is hard and they're still testing:
"This card offers some unique challenges in adjusting, as a quick numbers change is more likely to just push the card out of playability rather than addressing any core issues, so for now we’re watchlisting it while considering adjustments."
The craziest thing to me regarding the Kindly Tavernkeeper buff was the description - "Healing is part of Freljord’s regional identity, but hasn’t been as available to non-ramp decks as we’d like." Freljord has two healing cards, and until now they've both been trash. If they want to make it a meaningful part of the identity of the Freljord, they need a much bigger change.
I'm glad to see that the Klepto cards and Unyielding Spirit are all on the watchlist, and I appreciate that their explanations of the cards clearly highlight the very real problems they have - if they're not going to fix it right now, at least I can feel a bit vindicated that they understand what's wrong. But then again, Elise was on the watchlist and nothing happened to change her - she just fell off the list with no particular explanation as to why.
Honestly, I think the balance team is making it up as they go. At this point, they've nerfed and buffed the same cards over a period of several patches (thinking of Hecarim and Brood Awakening as two good "flip flopping" examples). It feels less like they're trying to balance the game and more like they're just trying to shuffle the meta game.
(Side note, you could argue that "Regeneration" is a form of healing, and that Freljord is the only region a) with two Regen units and b) with a non-champion that has Regen. That's a fine interpretation of the region's healing identity, but it's not expressed enough in the cards to make it a meaningful identity.)
Wondering whether to sit this one out. Nothings really jumping out at me, but I'll drop these and see what people think...
As for feedback:
Show Spoiler
Linkblade91 - I've got to agree that Sapphiron feels really weird as a Shaman card. The card itself I really like, but the flavour just feels off.
KANSAS - I'm going to throw my backing behind Tad the Fisher. It's an effect we've only seen a couple of times (Roll the Bones and Wrathion), but in a deck that could really capitalise on it.
anch4rman - I'll just throw this in first. I anticipate any of the either League not to do too well, just because of how over exposed they've been in the past year. Dr. Boom has had 3 cards, repeated appearances in expansions, and a whole set dedicated to him, so this already feels like "yet another Boom". As for the card itself… it's probably a little underpowered. The whole Mech tribe has basically taken Magnetic and run with it, to the point that this feels needless. You need to get, at minimum, a 6/6 out of this to make it really worth playing, and unless it follows a Sn1P-Sn4P trade, I can't see it happening.
Wailor - I really like Julianne and Romulo, but it may be a little overpowered. Getting a 3 mana 7/7 is incredible, even if it dies to 3 damage. Maybe consider dropping Julianne to a 1/4? I know it ruins the synergy, but 5/7 is a lot less scary than a 7/7 if you can't answer it.
Demonxz95 - Frostfur. I love it.
The Hoax91 - I assume by unidentified you mean the series from K+C? Regardless, I'm going with the Black King here. Very like Moat Lurker, but not as bad. I'm not really seeing the flavour though.
Here are my first ideas...it's late at night, so I'll probably have some better ideas tomorrow, but if you like something (or not) feel free to comment on it!
Heigan art kind of sucks imo...but if you like the effect I'll find something better =)
Feedback (Sorry if I didn't get to you):
Show Spoiler
linkblade91 - Maybe Neutral is the way to go? It won't be too strong in Mage, primarily because you can only Freeze a character once per turn and aoe Freeze effects are too expansive to combine with this.
KANSAS - I like the Mirror the most. How does it work if there is no minion EXACTLY opposite of it, but two? I'm pretty sure Mute is not a functional card, because it implies minions are UN-silenced when it is destroyed. For the wording on Tad you might want to look at Wrathion.
anchorm4n - Apart from the obvious things (spelling, text clipping Attack, missing art and token) this looks like a really nice card. My concern is similar to Juliette right after you: I feel like your card actually makes it easier to deal with your minions…but I'm also not sure how to fix that.
Wailor - Flavorwise, Juliette is on point, but it's underpowered. One of the two is always going to be the weak link so to say. It actually makes them easier to remove then a vanilla 3 mana 3/4. Not a big fan of Xol… The Mute is nice, but I'm sure we'll see a lot more than just 2 versions of it this week^^
Demonxz95 - I prefer Xatma. It does what the name suggests without completely runining your opponents life. I just wish there was a way to prevent the resummoning xD Frostfur has really nice flavor, but I still prefer Xatma.
I didn't have the "cannot be Frozen" part, but I was designing basically the same thing when I saw your card. I must conclude then that I like it, and...back to the drawing board.
Admittedly, it's really just a flavor thing rather than anything else as the ability itself is worth almost nothing
I didn't have the "cannot be Frozen" part, but I was designing basically the same thing when I saw your card. I must conclude then that I like it, and...back to the drawing board.
I think my best one is The Mute, but someone else already did something similar...
I'll reciprocate all feedback received (and will give some extra)
I really like Julianne. It captures the essence of Romeo and Juliet perfectly. My only concern is that it if they aren't able to remove it, they will take 7 damage, which is a lot for 3 mana. Maybe make it 4 mana? Or would that be too much?
For some reason, a huge number of my submissions tend to have significantly more 1-star and 5-star votes than most of the other cards around it.
I think this is maybe the sixth or seventh time this has happened.
I think I may have mentioned this once before, but you generally tend to design more out-of-the-box cards. Some people will really like i, and some people will really hate it, but not a lot of people would feel "meh" about your cards.
CG, LutriSpellcaster! I loved the card, but yes, I forgot about Siege Engine at first as well :) A small oversight, but ppl did like the effect/design it would seem :)
From Foe To Friend - Card Design Competition Discussion Thread
Yeah it's weird... In chess you can only move the king to take out another chess-piece, if your opponent can't beat the King next turn. The way you want to play this card is kind of the same.
From Foe To Friend - Card Design Competition Discussion Thread
All the boys! Personally I have no clue which one I actually like. Might make someone else idk.
Unyielding Spirit not touched...
I think you're misreading the patch notes - they didn't say it doesn't need to be changed, they said changing it is hard and they're still testing:
"This card offers some unique challenges in adjusting, as a quick numbers change is more likely to just push the card out of playability rather than addressing any core issues, so for now we’re watchlisting it while considering adjustments."
Unyielding Spirit not touched...
The craziest thing to me regarding the Kindly Tavernkeeper buff was the description - "Healing is part of Freljord’s regional identity, but hasn’t been as available to non-ramp decks as we’d like." Freljord has two healing cards, and until now they've both been trash. If they want to make it a meaningful part of the identity of the Freljord, they need a much bigger change.
I'm glad to see that the Klepto cards and Unyielding Spirit are all on the watchlist, and I appreciate that their explanations of the cards clearly highlight the very real problems they have - if they're not going to fix it right now, at least I can feel a bit vindicated that they understand what's wrong. But then again, Elise was on the watchlist and nothing happened to change her - she just fell off the list with no particular explanation as to why.
Honestly, I think the balance team is making it up as they go. At this point, they've nerfed and buffed the same cards over a period of several patches (thinking of Hecarim and Brood Awakening as two good "flip flopping" examples). It feels less like they're trying to balance the game and more like they're just trying to shuffle the meta game.
(Side note, you could argue that "Regeneration" is a form of healing, and that Freljord is the only region a) with two Regen units and b) with a non-champion that has Regen. That's a fine interpretation of the region's healing identity, but it's not expressed enough in the cards to make it a meaningful identity.)
From Foe To Friend - Card Design Competition Discussion Thread
Wondering whether to sit this one out. Nothings really jumping out at me, but I'll drop these and see what people think...
As for feedback:
KANSAS - I'm going to throw my backing behind Tad the Fisher. It's an effect we've only seen a couple of times (Roll the Bones and Wrathion), but in a deck that could really capitalise on it.
anch4rman - I'll just throw this in first. I anticipate any of the either League not to do too well, just because of how over exposed they've been in the past year. Dr. Boom has had 3 cards, repeated appearances in expansions, and a whole set dedicated to him, so this already feels like "yet another Boom". As for the card itself… it's probably a little underpowered. The whole Mech tribe has basically taken Magnetic and run with it, to the point that this feels needless. You need to get, at minimum, a 6/6 out of this to make it really worth playing, and unless it follows a Sn1P-Sn4P trade, I can't see it happening.
Wailor - I really like Julianne and Romulo, but it may be a little overpowered. Getting a 3 mana 7/7 is incredible, even if it dies to 3 damage. Maybe consider dropping Julianne to a 1/4? I know it ruins the synergy, but 5/7 is a lot less scary than a 7/7 if you can't answer it.
Demonxz95 - Frostfur. I love it.
The Hoax91 - I assume by unidentified you mean the series from K+C? Regardless, I'm going with the Black King here. Very like Moat Lurker, but not as bad. I'm not really seeing the flavour though.
Multiple Secret Lair Drop Series Announced Today
Beautiful!!
From Foe To Friend - Card Design Competition Discussion Thread
Here are my first ideas...it's late at night, so I'll probably have some better ideas tomorrow, but if you like something (or not) feel free to comment on it!
Heigan art kind of sucks imo...but if you like the effect I'll find something better =)
Feedback (Sorry if I didn't get to you):
linkblade91 - Maybe Neutral is the way to go? It won't be too strong in Mage, primarily because you can only Freeze a character once per turn and aoe Freeze effects are too expansive to combine with this.
KANSAS - I like the Mirror the most. How does it work if there is no minion EXACTLY opposite of it, but two? I'm pretty sure Mute is not a functional card, because it implies minions are UN-silenced when it is destroyed. For the wording on Tad you might want to look at Wrathion.
anchorm4n - Apart from the obvious things (spelling, text clipping Attack, missing art and token) this looks like a really nice card. My concern is similar to Juliette right after you: I feel like your card actually makes it easier to deal with your minions…but I'm also not sure how to fix that.
Wailor - Flavorwise, Juliette is on point, but it's underpowered. One of the two is always going to be the weak link so to say. It actually makes them easier to remove then a vanilla 3 mana 3/4. Not a big fan of Xol… The Mute is nice, but I'm sure we'll see a lot more than just 2 versions of it this week^^
Demonxz95 - I prefer Xatma. It does what the name suggests without completely runining your opponents life. I just wish there was a way to prevent the resummoning xD Frostfur has really nice flavor, but I still prefer Xatma.
Dragoon Custom Class
Damn, you've done a lot of work to this. I love it.
From Foe To Friend - Card Design Competition Discussion Thread
Admittedly, it's really just a flavor thing rather than anything else as the ability itself is worth almost nothing
From Foe To Friend - Card Design Competition Discussion Thread
I didn't have the "cannot be Frozen" part, but I was designing basically the same thing when I saw your card. I must conclude then that I like it, and...back to the drawing board.
From Foe To Friend - Card Design Competition Discussion Thread
Got two up right here.
From Foe To Friend - Card Design Competition Discussion Thread
I really like Julianne. It captures the essence of Romeo and Juliet perfectly. My only concern is that it if they aren't able to remove it, they will take 7 damage, which is a lot for 3 mana. Maybe make it 4 mana? Or would that be too much?
From Foe To Friend - Card Design Competition Discussion Thread
I think my best one is The Mute, but someone else already did something similar...
I'll reciprocate all feedback received (and will give some extra)
From Foe To Friend - Card Design Competition Discussion Thread
First idea, what do you think (and how can I shift the text a bit upwards to get it away from the attack?)? I'll look up art tomorrow.
(Edit: mechs needs a capital M...)
By Your Powers Combined - Card Design Competition Discussion Thread
Whoa, people really didn't like the cards this time around.
Congratulations to LutriSpellcaster.
By Your Powers Combined - Card Design Competition Discussion Thread
I think I may have mentioned this once before, but you generally tend to design more out-of-the-box cards. Some people will really like i, and some people will really hate it, but not a lot of people would feel "meh" about your cards.
From Foe To Friend - Card Design Competition Discussion Thread
The Mute might need to specify other because it would Silence itself, and thus, negate the Mindbreaker ability.
By Your Powers Combined - Card Design Competition Discussion Thread
CG, LutriSpellcaster! I loved the card, but yes, I forgot about Siege Engine at first as well :) A small oversight, but ppl did like the effect/design it would seem :)
From Foe To Friend - Card Design Competition Discussion Thread
Really cool theme! I made a couple of cards, let me know what you think!
Right now, I am not too concerned on the exact balance of each card, I mainly want to know which idea you think is best.
Multiple Secret Lair Drop Series Announced Today
Yup, I'm getting sucked into Lightning Bolts.
From Foe To Friend - Card Design Competition Discussion Thread
I hope you guys enjoy this theme btw!
Unyielding Spirit not touched...
Score!
By Your Powers Combined - Card Design Competition Discussion Thread
Congratulations to LutriSpellcaster! One quick note: Siege Engine already exists as a card, so your card would have needed another name lol :P
New Bilgewater Card - Slotbot
It must be redistributing the stats, because otherwise a 0/X Slotbot would become an X/0 and kill itself.
From Foe To Friend - Card Design Competition Discussion Thread
Dungeon Run and the like also count: basically all Solo Content, as you put it.