I kinda think the card is slightly broken as there isn't many things in the game yet that can out right remove someone who is already enchanted with it. There are options like Recall, Deny, Riptide, and or out right Obliterate them, but only two factions do that stuff well. Bilgewater and Ionia.
Bilgewater has two options, Riptide and Devourer of the Depths. But Devourer of the Depths can be countered himself by simply damaging him so he doesn't have enough health to obliterate his target.
Ionia on the other hand is great at it. As Ionia has a butt ton of ways to recall them, stun lock them, or out right "Deny" the ability from being used.
On a lesser note. A heavy frost centered Freljord deck can also shut it down but I don't know of any meta worthy frost decks that exist.
First off the DENY is a completely wrong option since the ability is Burst.
This effect is astonishingly bad, in some matchups you cant do shit about it. So its either you have demacia and silence, or like recall and ionia which is like 2 actual decks that have it.
Riptide is also quite questional tech to remove it since you have to have nautilus on board. The same is with the fish and Devourer.
So yeah if you play recall Yasuo deck or Nautilus Depth deck you can deal with it. Otherwise good luck son. If the guy manages to stuck this on some annoying minion you basically dead with no counterplay.
UPD: Also to anyone saying burst effect for 8 mana is for the late game, I disagree. It cant be a late game effect, if you play it on turn 5, on the minion you stuck on the board previous turn. You usually play some power heros on turn 5 or later even and BOOM. Deal with it the turn before it. So yeah, nice effect.
Thanks for the correction. I forgot it was burst speed. It should really be fast speed not burst since its so stupid powerful. But not slow speed. That would be an over nerf. I feel like slow speed makes most spells unusable at times.
Don't see there being any more overtly 'pure' cards released, as all of the current ones are from year of the dragon. A shame, as it's a really cool concept
Im trying to buy the 6 golden packs. I don’t remember my bnet pw. I’ve been trying to contact support but their live chat isn’t available right now. I’ve sent them messages with no replies, I cannot reset my password without knowing my old one.
I like them but I feel like they could be a lot better if the game would allow for over healing. But since they don't have a lot of alternative game winning cards yet to balance out over healing I can see why they don't allow for it yet. But in the future I'd still like to see it added once there are a lot more alternative ways to win or maybe even healing denial type cards put into the game. Like for example a card like Warding Stones that make it so as long as its on the board neither side can heal. Something like that.
Pure Paladin feels more like a meme. Unless the next few sets can give Paladin some solid minion that beat out the neutral options, I don't see it going anywhere
I kinda think the card is slightly broken as there isn't many things in the game yet that can out right remove someone who is already enchanted with it. There are options like Recall, Deny, Riptide, and or out right Obliterate them, but only two factions do that stuff well. Bilgewater and Ionia.
Bilgewater has two options, Riptide and Devourer of the Depths. But Devourer of the Depths can be countered himself by simply damaging him so he doesn't have enough health to obliterate his target.
Ionia on the other hand is great at it. As Ionia has a butt ton of ways to recall them, stun lock them, or out right "Deny" the ability from being used.
On a lesser note. A heavy frost centered Freljord deck can also shut it down but I don't know of any meta worthy frost decks that exist.
First off the DENY is a completely wrong option since the ability is Burst.
This effect is astonishingly bad, in some matchups you cant do shit about it. So its either you have demacia and silence, or like recall and ionia which is like 2 actual decks that have it.
Riptide is also quite questional tech to remove it since you have to have nautilus on board. The same is with the fish and Devourer.
So yeah if you play recall Yasuo deck or Nautilus Depth deck you can deal with it. Otherwise good luck son. If the guy manages to stuck this on some annoying minion you basically dead with no counterplay.
UPD: Also to anyone saying burst effect for 8 mana is for the late game, I disagree. It cant be a late game effect, if you play it on turn 5, on the minion you stuck on the board previous turn. You usually play some power heros on turn 5 or later even and BOOM. Deal with it the turn before it. So yeah, nice effect.
Thanks for the correction. I forgot it was burst speed. It should really be fast speed not burst since its so stupid powerful. But not slow speed. That would be an over nerf. I feel like slow speed makes most spells unusable at times.
Also does Obliterate even work? Isn't that the same as dying?
Obliterate removes targets from the battlefield without them dying; they are just simply gone forever, like being exiled in Magic the Gathering (or "poofed" in Hearthstone from The Amazing Reno). It should work against Unyielding Spirit.
Lightforged Zealot is really good, and is one card in paladin that swings tempo. Since Libram of Justice is already pretty good with consecrate most people might think the Wild Pyromancer is just not good enough compared to what zealot is doing.
Also, Lightforged Crusader is actually pretty nuts. Unfortunately, its bad not because of what it does but because paladin rarely gets to the point where the card can actually be played without dying. And paladin's card draw is so atrocious that drawing crusader somewhere around mid game when you really just need something to stabilize board can be just game ending.
Pure Paladin is fun but isn't competitive. However, adding in the dragon package with neutral dragons to Libram Paladin so far seems to work pretty well. Hoping next expansion sees at least one Libram and hopefully another 'Pure' card to help both decks.
I like the idea of creating custom champions for those not yet in the game - I even started a thread about it, if you're willing to necro - but I'm concerned about Time Warp. It sounds like you can keep producing Time Warps if you play 2+ spells a round, and being able to turn off your opponent's Attack turn more than once is just nuts.
Zilean: 3 Mana ,1 Strength, 3 Health, 'create a Time Bomb when I survive damage',
Level up: 'I get summoned a second time' -> 1 Strength 5 Health, 'create a time bomb when I survive damage', 'create a Time Warp after casting 2 spells this round'
Time Bomb: 3 Mana, Fast, 'Deal 5 damage to an enemy at the start of next round' (This shouldnt be a card that you can put in your deck)
Time Warp: 5 Mana, Slow, 'End the round immediately, End of Round effects dont trigger'
You like these? You have some adjustments in your mind?
I am glad you like that version! Did you see my edit with the alternate idea though? Now I am torn!
I like the new versions having a deck requirement, because those are always fun to toy around with. That being said, Beasts-only is gonna be hard to do for any non-Hunter class, and making it a Hunter Legendary would defeat the point. Plus, the Adapts are kind of all over the place in terms of power-level, assuming you can acquire one on a consistent basis (like a Hero Power). Guaranteed Poisonous on a Hero Power is way more powerful than +1/+1.
I like them, I just wonder whether the added complexity and variability is helping or hurting you...
I think it's funny that Rexus is "Lord of Un'Goro" when Tyrantus is just that much more powerful lol. Kind of disappointing that Tyrantus is already taken, actually, given that Tyrantus adapts when threatened in WoW. Really all of the good ones have become cards already :/
If the card is missing something I don't know what it is either, because every thing looks ready to go.
Yeah, all of the named Devilsaurs are already taken, sadly :( I debated making it a new form of Krush, but I wanted to use that art and it doesn't look much like him.
I am glad you like that version! Did you see my edit with the alternate idea though? Now I am torn!
The Design of Hearthstone's September Card Back Continues Today!
Well, you are not the average player. Just having this site and working close to the HS team get's you some renown.
Felt the same about seeing Celestalon and other team members active in the chat, it's just cool to interact in this things!
Turning the Opponent into Jaraxxus!
Watch the video for some good lol's
VengaDragon Live
Live Thursday. Here we go!
Turning the Opponent into Jaraxxus!
That is one hell of a set up for a meme deck... Have you been able to make it work?
"Give an ally 'Cannot be damaged or killed'" - What card is this?
I think it should cost 5 and be one round only.
Help with shop
Try "forgot password" on login (try for another device to not lose your account data if not stored)
Or open a ticket for blizzard..
5 Great Decks Hearthstone's Pros Have Been Playing Since This Week's Patch
Don't see there being any more overtly 'pure' cards released, as all of the current ones are from year of the dragon. A shame, as it's a really cool concept
Help with shop
Im trying to buy the 6 golden packs. I don’t remember my bnet pw. I’ve been trying to contact support but their live chat isn’t available right now. I’ve sent them messages with no replies, I cannot reset my password without knowing my old one.
any tips?
Feelings on Shadow Isles?
I like them but I feel like they could be a lot better if the game would allow for over healing. But since they don't have a lot of alternative game winning cards yet to balance out over healing I can see why they don't allow for it yet. But in the future I'd still like to see it added once there are a lot more alternative ways to win or maybe even healing denial type cards put into the game. Like for example a card like Warding Stones that make it so as long as its on the board neither side can heal. Something like that.
5 Great Decks Hearthstone's Pros Have Been Playing Since This Week's Patch
Pure Paladin feels more like a meme. Unless the next few sets can give Paladin some solid minion that beat out the neutral options, I don't see it going anywhere
"Give an ally 'Cannot be damaged or killed'" - What card is this?
Thanks for the correction. I forgot it was burst speed. It should really be fast speed not burst since its so stupid powerful. But not slow speed. That would be an over nerf. I feel like slow speed makes most spells unusable at times.
Masters Tour Montreal Moves Online Due to DreamHack Montreal Being Postponed
I"m kinda ignorant... how does one qualify for MAsters?
"Give an ally 'Cannot be damaged or killed'" - What card is this?
Obliterate removes targets from the battlefield without them dying; they are just simply gone forever, like being exiled in Magic the Gathering (or "poofed" in Hearthstone from The Amazing Reno). It should work against Unyielding Spirit.
"Give an ally 'Cannot be damaged or killed'" - What card is this?
Also does Obliterate even work? Isn't that the same as dying?
The Last Faerie Dragon Card Back Design Stream is Today
I'm so hyped for this card back, I love Faerie dragons :D
It's looking so good and I really appreciate seeing the creative process!
5 Great Decks Hearthstone's Pros Have Been Playing Since This Week's Patch
Lightforged Zealot is really good, and is one card in paladin that swings tempo. Since Libram of Justice is already pretty good with consecrate most people might think the Wild Pyromancer is just not good enough compared to what zealot is doing.
Also, Lightforged Crusader is actually pretty nuts. Unfortunately, its bad not because of what it does but because paladin rarely gets to the point where the card can actually be played without dying. And paladin's card draw is so atrocious that drawing crusader somewhere around mid game when you really just need something to stabilize board can be just game ending.
5 Great Decks Hearthstone's Pros Have Been Playing Since This Week's Patch
Agree 100%
Pure Paladin is fun but isn't competitive. However, adding in the dragon package with neutral dragons to Libram Paladin so far seems to work pretty well. Hoping next expansion sees at least one Libram and hopefully another 'Pure' card to help both decks.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Thanks for the clarification on hints!
Unfortunately it's not Ram Wrangler, nor is it Dinotamer Brann.
[Game] Card Treasure Hunt (The Resurrection Attempt)
there isn’t really an etiquette, people mostly do it when they see the thread is dead and want to keep it moving
ram wrangler, maybe? the brother being hemet nesingwary
card ideas
We have a Custom Runeterra section if you wish to share some fan-made cards.
card ideas
I like the idea of creating custom champions for those not yet in the game - I even started a thread about it, if you're willing to necro - but I'm concerned about Time Warp. It sounds like you can keep producing Time Warps if you play 2+ spells a round, and being able to turn off your opponent's Attack turn more than once is just nuts.
Hearthstone Patch 17.2.1 Now Live - 8 Cards Available For Full Dust Refund
Oh! Got ya!
card ideas
Zilean: 3 Mana ,1 Strength, 3 Health, 'create a Time Bomb when I survive damage',
Level up: 'I get summoned a second time' -> 1 Strength 5 Health, 'create a time bomb when I survive damage', 'create a Time Warp after casting 2 spells this round'
Time Bomb: 3 Mana, Fast, 'Deal 5 damage to an enemy at the start of next round' (This shouldnt be a card that you can put in your deck)
Time Warp: 5 Mana, Slow, 'End the round immediately, End of Round effects dont trigger'
You like these? You have some adjustments in your mind?
By Your Powers Combined - Card Design Competition Discussion Thread
I like the new versions having a deck requirement, because those are always fun to toy around with. That being said, Beasts-only is gonna be hard to do for any non-Hunter class, and making it a Hunter Legendary would defeat the point. Plus, the Adapts are kind of all over the place in terms of power-level, assuming you can acquire one on a consistent basis (like a Hero Power). Guaranteed Poisonous on a Hero Power is way more powerful than +1/+1.
I like them, I just wonder whether the added complexity and variability is helping or hurting you...
By Your Powers Combined - Card Design Competition Discussion Thread
Yeah, all of the named Devilsaurs are already taken, sadly :( I debated making it a new form of Krush, but I wanted to use that art and it doesn't look much like him.
I am glad you like that version! Did you see my edit with the alternate idea though? Now I am torn!