I think it's funny that Rexus is "Lord of Un'Goro" when Tyrantus is just that much more powerful lol. Kind of disappointing that Tyrantus is already taken, actually, given that Tyrantus adapts when threatened in WoW. Really all of the good ones have become cards already :/
If the card is missing something I don't know what it is either, because every thing looks ready to go.
Why people are so stuck on that libram paladin needs to be pure paladin? I think the crusader sucks every time I saw that card being played the deck lost.. yes the 4/2 is good but it's not reno good, it's just ok.. why not just run truesilver and run some good neutral cards like pyromancer, or knife juggler that fit the deck as well as oppening it to neutral dragon synergies..
sadly I don't have liadrin or the libram of hopes to try this myself :/
Just wanted to say good luck to everyone this week. I decided I needed a break this week to clear my head, so I won't be giving any feedback or submitting a card. Depending how I'm feeling, I'll see everyone again for next week.
Hunter's win rate is within 2 percentage points of other classes. That in no way makes this "hunterstone". Plus the meta is still adjusting to the changes.
Not to mention the fact that Hunter is non-existent in wild. If you don't like playing against hunter, just go play wild. You won't run into any there.
I've done some thinking about my concept and the feedback you all gave and I'm back with a new iteration.
I decided to keep it neutral and targeting any minion, as I agree with those of you that said this is a more exciting and flexible idea. I have however made it a beast itself so that beast specialists like Hunter and Druid can tutor it. I decided to make it higher cost and legendary, to remove some temptation of aggro decks to make oppressive use of it. Consequently, I changed up the art and name to suit its more grandiose nature. Making it a one-off honestly makes more sense, as a second copy would rarely be useful anyway, and again this promotes building a deck around pulling it.
What do y'all think? I feel like it is still missing something, but I am not sure what.
EDIT: After posting this, I immediately had another idea - for the Hero power to become one of the Adapt options. This is a less flexible ability, but I believe it is more powerful due to the consistency. As such, I have added a deck restriction, but I am not sure how to word the actual effect. I think the last one is my favourite, but which option do you all prefer?
I decided to scrap my original card idea due to the difficulty with the wording. I think I'll go with this idea instead. Do you think 3 mana is good for this weapon or should it be upped to 4 mana even with the Overload? Comparing it to Charged Hammer that never saw any play.
3-mana for a 3/2 weapon is standard (or at least it is now-a-days, sorry Fiery War Axe), and new Hero Powers generally cost 2-mana if given on a stand-alone spell (Dinomancy). With that in mind, I think 4-mana/Overload: 1 is a good idea to make it balanced, but if you want to really push the card's strength then I guess you can leave it at 3. It is a Legendary, after all, so maybe it's fine.
Sorry I wasn't as active here lately, been super busy with work.
No worries: we're here when you're available :)
I like the first one the most, putting your Hero Power in time-out because it's too strong to use on the regular. Reminds me of Pokemon's Hyper Beam attack lol. I think flavored well it could be really good. I'm thinking Shaman, in-part because Charged Hammer never saw any play so why not rectify it with something better?
The other two are fine, as well; I just find the top option to be more appealing to me.
Sorry I wasn't as active here lately, been super busy with work. Here's a few ideas I have, I'll polish the one that's the most positively received later:
Fairly simple concept: Super powerful HP that you can only use once every 3 turns. Not sure about the class yet, thinking Mage, Shaman or Warlock.
Those two are fairly simmilar: AoE that expires after they did enough damage (ignore the cost on the Warlock one, it should also be 4).
Feedback:
Show Spoiler
Sinth: Charged Hammer Probably never saw play because you had to wait quite a while to get the power, unless you destroyed the weapon. Yours I think is pretty good as is, seems pretty balanced.
thenjax: Hello, Inspire support! 5 stars! Nothing more to say, except put it in The Grand Tournament (you can find another art and call it 'Lazy Jouster' if you don't want to use AFK in that situation). I'm talking about the original, not the inexplicable repost down the page.
KANSAS: Rogue has to work pretty hard for the same HP as the Blacksmith. Yeah, that has inspire, but having a 3/2 weapon always at the ready is pretty strong. That said, it's a passive on a minion… A very hard to kill minion in the early game. Chalice of Rebirth is a very powerful control tool. I'd make the first one cost 3, and the second cost 4 or 5.
CursedParrot: Inner Fire on a whim. WHAT COULD GO WRONG?! Yes, your opponent has SOME control over it, but if you play this in a deck with a lot of high-health minion, your opponent's toast. Can you imagine resurrecting 6/6 Convincing Infiltrators all the time? No, just… no! Sorry.//
bigcums: Don't really like it. It puts both players on the clock, which isn't super fun, and the two effects don't really have much to do with each other. Also, Hunter isn't really a class known for healing, so more often than not, this will just kill you.
Beatdoof: None of them are strong enough to warrant an 'only once' clause, but without it, you'd just always pick Insight. I'd remove the 'only once', make them cycle (like how the Power of Dr. Boom, Mad Genius works) and stick them to a Legendary, maybe a conditional one (like the highlander cards, or [Hearthstone Card (Jan'alai the Dragonhawk) Not Found]).
Thonson: The problem here is that you can just keep the weapon and you'd always have a 3 damage AoE (up to 7 damage with Gorehowl, not counting any [Hearthstone Card (Upgrade) Not Found]s). I'd suggest also loosing durability when you are attacked, nut that might make the text too cluttered.
Nothing puts me above everyone else! I love how the chat is slow enough you can actually converse with people. Never the case when Esports are going on or huge reveal days.
Hold on am I actually allowed to post Kirin Tor Arcanist with Fireblast Rank 2 also? I know it says to not use the already used Hero Powers but like I also post two new ones also so like idk?
I didn't think of this when I first provided feedback; sorry about that :/ To be safe, you should probably change it into something new.
You probably want to cut Blade's Edge, Black Spear, and Fresh Offerings--they just aren't that strong. Other cards that look dubious are Culling Strike and Noxian Guillotine--I get why they'd be useful sometimes, but overall I think this archetype wants to focus on putting the most power on your board ASAP rather than trying to control the opponent's.
Definitely add 3x Salvage--that card is good enough to be run just for the card draw, much less when you also value the toss.
I'd also cut at least 1--arguably 2--Terror of the Tides. He's going to feel really bad to have multiple copies in your hand before you go deep--and unlike Eye, Devourer, and Hoarder which are sometimes valuable enough to play before going deep, he just feels awful playing as a 8 mana 6/5 Fearsome.
I kinda think the card is slightly broken as there isn't many things in the game yet that can out right remove someone who is already enchanted with it. There are options like Recall, Deny, Riptide, and or out right Obliterate them, but only two factions do that stuff well. Bilgewater and Ionia.
Bilgewater has two options, Riptide and Devourer of the Depths. But Devourer of the Depths can be countered himself by simply damaging him so he doesn't have enough health to obliterate his target.
Ionia on the other hand is great at it. As Ionia has a butt ton of ways to recall them, stun lock them, or out right "Deny" the ability from being used.
On a lesser note. A heavy frost centered Freljord deck can also shut it down but I don't know of any meta worthy frost decks that exist.
First off the DENY is a completely wrong option since the ability is Burst.
This effect is astonishingly bad, in some matchups you cant do shit about it. So its either you have demacia and silence, or like recall and ionia which is like 2 actual decks that have it.
Riptide is also quite questional tech to remove it since you have to have nautilus on board. The same is with the fish and Devourer.
So yeah if you play recall Yasuo deck or Nautilus Depth deck you can deal with it. Otherwise good luck son. If the guy manages to stuck this on some annoying minion you basically dead with no counterplay.
UPD: Also to anyone saying burst effect for 8 mana is for the late game, I disagree. It cant be a late game effect, if you play it on turn 5, on the minion you stuck on the board previous turn. You usually play some power heros on turn 5 or later even and BOOM. Deal with it the turn before it. So yeah, nice effect.
This card is broken, IMO. It's gotta have a nerf coming. I think Burst should be changed to Slow and targeting any ally should be changed to Followers only. At least that way you can respond to it and don't have to worry about an unkillable Champion on the board.
VS Meta Report - Welcome To Hunterstone
Posting the paid analysis here.
My lord is that...legal?
By Your Powers Combined - Card Design Competition Discussion Thread
I think it's funny that Rexus is "Lord of Un'Goro" when Tyrantus is just that much more powerful lol. Kind of disappointing that Tyrantus is already taken, actually, given that Tyrantus adapts when threatened in WoW. Really all of the good ones have become cards already :/
If the card is missing something I don't know what it is either, because every thing looks ready to go.
5 Great Decks Hearthstone's Pros Have Been Playing Since This Week's Patch
Why people are so stuck on that libram paladin needs to be pure paladin? I think the crusader sucks every time I saw that card being played the deck lost.. yes the 4/2 is good but it's not reno good, it's just ok.. why not just run truesilver and run some good neutral cards like pyromancer, or knife juggler that fit the deck as well as oppening it to neutral dragon synergies..
sadly I don't have liadrin or the libram of hopes to try this myself :/
By Your Powers Combined - Card Design Competition Discussion Thread
Just wanted to say good luck to everyone this week. I decided I needed a break this week to clear my head, so I won't be giving any feedback or submitting a card. Depending how I'm feeling, I'll see everyone again for next week.
VS Meta Report - Welcome To Hunterstone
Hunter's win rate is within 2 percentage points of other classes. That in no way makes this "hunterstone". Plus the meta is still adjusting to the changes.
Not to mention the fact that Hunter is non-existent in wild. If you don't like playing against hunter, just go play wild. You won't run into any there.
By Your Powers Combined - Card Design Competition Discussion Thread
I've done some thinking about my concept and the feedback you all gave and I'm back with a new iteration.
I decided to keep it neutral and targeting any minion, as I agree with those of you that said this is a more exciting and flexible idea. I have however made it a beast itself so that beast specialists like Hunter and Druid can tutor it. I decided to make it higher cost and legendary, to remove some temptation of aggro decks to make oppressive use of it. Consequently, I changed up the art and name to suit its more grandiose nature. Making it a one-off honestly makes more sense, as a second copy would rarely be useful anyway, and again this promotes building a deck around pulling it.
What do y'all think? I feel like it is still missing something, but I am not sure what.
EDIT: After posting this, I immediately had another idea - for the Hero power to become one of the Adapt options. This is a less flexible ability, but I believe it is more powerful due to the consistency. As such, I have added a deck restriction, but I am not sure how to word the actual effect. I think the last one is my favourite, but which option do you all prefer?
[Game] Card Treasure Hunt (The Resurrection Attempt)
doubt this one but Dinotamer Brann
By Your Powers Combined - Card Design Competition Discussion Thread
3-mana for a 3/2 weapon is standard (or at least it is now-a-days, sorry Fiery War Axe), and new Hero Powers generally cost 2-mana if given on a stand-alone spell (Dinomancy). With that in mind, I think 4-mana/Overload: 1 is a good idea to make it balanced, but if you want to really push the card's strength then I guess you can leave it at 3. It is a Legendary, after all, so maybe it's fine.
By Your Powers Combined - Card Design Competition Discussion Thread
No worries: we're here when you're available :)
I like the first one the most, putting your Hero Power in time-out because it's too strong to use on the regular. Reminds me of Pokemon's Hyper Beam attack lol. I think flavored well it could be really good. I'm thinking Shaman, in-part because Charged Hammer never saw any play so why not rectify it with something better?
The other two are fine, as well; I just find the top option to be more appealing to me.
[Game] Card Treasure Hunt (The Resurrection Attempt)
I'm not sure about the etiquette on hint-giving, but as it's been a while I'll leave you with some additional info:
1. A specific word in the riddle gives away the class this card belongs to.
2. This card's brother is their antonym.
[Game] Card Treasure Hunt (The Resurrection Attempt)
So are you going to give a hint or is it the end of the thread?
By Your Powers Combined - Card Design Competition Discussion Thread
Sorry I wasn't as active here lately, been super busy with work. Here's a few ideas I have, I'll polish the one that's the most positively received later:
Fairly simple concept: Super powerful HP that you can only use once every 3 turns. Not sure about the class yet, thinking Mage, Shaman or Warlock.
Those two are fairly simmilar: AoE that expires after they did enough damage (ignore the cost on the Warlock one, it should also be 4).
Feedback:
Sinth: Charged Hammer Probably never saw play because you had to wait quite a while to get the power, unless you destroyed the weapon. Yours I think is pretty good as is, seems pretty balanced.
thenjax: Hello, Inspire support! 5 stars! Nothing more to say, except put it in The Grand Tournament (you can find another art and call it 'Lazy Jouster' if you don't want to use AFK in that situation). I'm talking about the original, not the inexplicable repost down the page.
KANSAS: Rogue has to work pretty hard for the same HP as the Blacksmith. Yeah, that has inspire, but having a 3/2 weapon always at the ready is pretty strong. That said, it's a passive on a minion… A very hard to kill minion in the early game. Chalice of Rebirth is a very powerful control tool. I'd make the first one cost 3, and the second cost 4 or 5.
CursedParrot: Inner Fire on a whim. WHAT COULD GO WRONG?! Yes, your opponent has SOME control over it, but if you play this in a deck with a lot of high-health minion, your opponent's toast. Can you imagine resurrecting 6/6 Convincing Infiltrators all the time? No, just… no! Sorry.//
bigcums: Don't really like it. It puts both players on the clock, which isn't super fun, and the two effects don't really have much to do with each other. Also, Hunter isn't really a class known for healing, so more often than not, this will just kill you.
Beatdoof: None of them are strong enough to warrant an 'only once' clause, but without it, you'd just always pick Insight. I'd remove the 'only once', make them cycle (like how the Power of Dr. Boom, Mad Genius works) and stick them to a Legendary, maybe a conditional one (like the highlander cards, or [Hearthstone Card (Jan'alai the Dragonhawk) Not Found]).
Thonson: The problem here is that you can just keep the weapon and you'd always have a 3 damage AoE (up to 7 damage with Gorehowl, not counting any [Hearthstone Card (Upgrade) Not Found]s). I'd suggest also loosing durability when you are attacked, nut that might make the text too cluttered.
The Golden Classic Bundle is Now Available - 6 Golden Classic Packs for $15
That's awesome! Congrats!
The Design of Hearthstone's September Card Back Continues Today!
Nothing puts me above everyone else! I love how the chat is slow enough you can actually converse with people. Never the case when Esports are going on or huge reveal days.
The dog barking got a great chat reaction though!
Zed buffs
I would replace the single copy of Take Heart with a single copy of Battle Fury.
I would probably also take out the single Navori Conspirator, single Brittle Steel, most if not all Windfarer Hatchling and possibly some combination of Kinkou Lifeblade and Greenglade Duo in exchange for 3x Eye of the Dragon, 3x Deep Meditation, 2-3x Retreat, and 1-2 Lee Sin in case the game goes late.
Good luck!
By Your Powers Combined - Card Design Competition Discussion Thread
I didn't think of this when I first provided feedback; sorry about that :/ To be safe, you should probably change it into something new.
Nautilius
Hey, thanks!
Elise Spider
You probably want to cut Blade's Edge, Black Spear, and Fresh Offerings--they just aren't that strong. Other cards that look dubious are Culling Strike and Noxian Guillotine--I get why they'd be useful sometimes, but overall I think this archetype wants to focus on putting the most power on your board ASAP rather than trying to control the opponent's.
Replacements to consider are Decisive Maneuver, Crawling Sensation, Crowd Favorite, and Arena Battlecaster.
Good luck!
List of Runeterra Daily Quests
Nemsy Necrofizzle's Redemption Period Extended Until May 26 - A Fix for the Shop Bug Coming Later This Week
I'd like to see more hero skins become available like this.
Nautilius
Definitely add 3x Salvage--that card is good enough to be run just for the card draw, much less when you also value the toss.
I'd also cut at least 1--arguably 2--Terror of the Tides. He's going to feel really bad to have multiple copies in your hand before you go deep--and unlike Eye, Devourer, and Hoarder which are sometimes valuable enough to play before going deep, he just feels awful playing as a 8 mana 6/5 Fearsome.
"Give an ally 'Cannot be damaged or killed'" - What card is this?
First off the DENY is a completely wrong option since the ability is Burst.
This effect is astonishingly bad, in some matchups you cant do shit about it. So its either you have demacia and silence, or like recall and ionia which is like 2 actual decks that have it.
Riptide is also quite questional tech to remove it since you have to have nautilus on board. The same is with the fish and Devourer.
So yeah if you play recall Yasuo deck or Nautilus Depth deck you can deal with it. Otherwise good luck son. If the guy manages to stuck this on some annoying minion you basically dead with no counterplay.
UPD: Also to anyone saying burst effect for 8 mana is for the late game, I disagree. It cant be a late game effect, if you play it on turn 5, on the minion you stuck on the board previous turn. You usually play some power heros on turn 5 or later even and BOOM. Deal with it the turn before it. So yeah, nice effect.
Unyielding Spirit
This card is broken, IMO. It's gotta have a nerf coming. I think Burst should be changed to Slow and targeting any ally should be changed to Followers only. At least that way you can respond to it and don't have to worry about an unkillable Champion on the board.
The Latest Hearthstone Nerfs and Buffs Are Here! Our Thoughts on the Card Changes
I"d have liked to see more nerfs to Face Hunter... but that's the class.
Hearthstone Patch 17.2.1 Now Live - 8 Cards Available For Full Dust Refund
I had a kill condition that I got from Zephyrs that got nuked from a Torrent for 1 mana.