Ever since the patch there's been plenty of lags, daily quest taking up to half a day to reroll, hearthstone loading forever, etc.
Tin foil hats aside, I think its time for blizz to consider spinning battlegrounds off from hearthstone's servers or from hearthstone itself. Seems like every time there's some change in battlegrounds the whole yarn gets unspun.
Do you want to erase Odd DH? Changing Warglaives would be the nail in the coffin. These soft hits to Priestess and Crimson Runner will do fine, you'll see (as Battlefiend, AND Altruis, and...). Odd DH is a fair deck, not busted at all. Like old Odd Rogue.
I redesigned this so that it was more consistent yet still interactive. Basically, you would play minions with high health (or heal/buff minions) so that on your opponent's turn they have to kill it or damage it enough so that it won't hit them for huge amounts of damage. Because this Hero Power could be very bad in certain game states, the Alchemist also adds an 'Experiment complete!" spell to your hand, so that you can switch back if necessary.
I think you should remove the ability to turn it off. It's a very powerful effect, andif you somehow get trapped in a bad situation because of your choices you shouldn't be able to bail out of it for free: you should be punished appropriately.
At least, that's my two cents. I made this card for my Lich class, and the common thread of feedback was that it was too strong if it had an Attack stat, in-part because you can then get out of the effect when things stop going your way:
I'm learning from that and trying to pass it along, I guess lol.
Thanks for the advice! I think I will remove the way to switch back, I already felt the card might be too good so that’s a nice change I can make. Also, this way the opponent can counter the alchemist by removing your board and then leaving you without a Hero Power.
I had the same problem the other day as well - I find the game doesn't run quite as smoothly as I'd like sometimes, more disconnections than other games, and occasionally I get some hesitancy when I play spells, where it waits a moment, then does what it's supposed to do.
Warglaives have get only one second attack per turn ("windfury") after attacking a minion, so you could hit up to 2 minions a turn, 1 minion two times or 1 minion + 1x face. The card whould still be good but way less strong compared to now.
I redesigned this so that it was more consistent yet still interactive. Basically, you would play minions with high health (or heal/buff minions) so that on your opponent's turn they have to kill it or damage it enough so that it won't hit them for huge amounts of damage. Because this Hero Power could be very bad in certain game states, the Alchemist also adds an 'Experiment complete!" spell to your hand, so that you can switch back if necessary.
I think you should remove the ability to turn it off. It's a very powerful effect, andif you somehow get trapped in a bad situation because of your choices you shouldn't be able to bail out of it for free: you should be punished appropriately.
At least, that's my two cents. I made this card for my Lich class, and the common thread of feedback was that it was too strong if it had an Attack stat, in-part because you can then get out of the effect when things stop going your way:
I'm learning from that and trying to pass it along, I guess lol.
I fell in love with the idea of Baku in shaman that I have to spend dust on this! Many thanks for sharing, really cool looking deck! And Azure Beauty is so perfect here :)
Sits on the loader for about 5 minutes for me. Also about every week or two it 'patches' but it re-downloads the entire game for the patch. I don't know if it's the most inefficient patches ever if it's a bug.
Been seeing less dhunters and rogue, but more hunters, mage and paladin. That will obviously change as people adjust and the brief few moments of dhunter not being top of hsreplay will be corrected, so stay tuned.
Just wanted to share some thoughts post nerf;
- Paladin still sucks; the change to Aldor Attendant was welcome, but the lack of card draw and absolutely little to no tempo swing cards are hindering the class. The closest thing we have to a tempo swing is either with Imprisoned Vilefiend + buff, or Lightforged Zealot. So we're trapped in a familiar scenario where they cant out tempo aggro decks like dragon hunter and can't put pressure on value decks like reno mage and priest.
- Shaman still sucks, but I think you hit the nail on the coffin when you mentioned the lack of a powerful payoff card like shudderwock. I'll add one more to the list; shaman's early game sucks, and their early board clears suck even more. Okay so that's two things. We are strangely in a world where Stormforged Axe is one of shaman's best tempo tool early game. Yeah, that's not a good sign.
- I haven't played against a dhunter since the nerfs, but I remain confident that players will simply switch away from the midrange priestess build back into the hyper aggro [Hearthstone Card (frienzied felwing) Not Found] build. Honestly, priestess at 5 is still pretty nice, but since it almost certainly going to die, its an all or nothing move that I think is just not worth it.
- Warrior still very much broken, but nerfing its best matchup means there's a little less of it now. I haven't seen much of warrior, but at some point not being able to farm dhunters off the meta means warrior might need to adjust itself to a ladder filled with value decks. Maybe go bomb? or perhaps even the famed quest warrior that Kibler is apparently swearing on his life is good.
- Priest is very annoying. Its literally live and die by rng as cards like Thoughtsteal and Galakrond's Wit outcomes literally decide games. I think team5 really needs to relook at priest's new design a little deeper.
Yeah I am not as optimistic anymore... with this 6 I opened 9 total... still 0 legendaries
Late reply.. Thanks for sharing. Someone shared Blizz post that we weren't guaranteed legendary in 10, so at least it's not total shit luck for you. :)
I redesigned this so that it was more consistent yet still interactive. Basically, you would play minions with high health (or heal/buff minions) so that on your opponent's turn they have to kill it or damage it enough so that it won't hit them for huge amounts of damage. Because this Hero Power could be very bad in certain game states, the Alchemist also adds an 'Experiment complete!" spell to your hand, so that you can switch back if necessary.
Using SI, play Neverglade Collector, and in following rounds play combinations like Kalista followed by Haunted Relic; and Overgrown Snapvine followed by Brood Awakening and Haunted Relic. You do so much chip damag
The Design of Hearthstone's September Card Back Continues Today!
I love the Faerie Dragon color and aesthetic, so this is shaping up to be one of my favorite card backs from the progress we've seen.
It will also be nice to have another dragon-oriented card back.
Feelings on Shadow Isles?
"Burn Aggro" is the name given to the current Noxus/P&Z aggro deck that uses a lot of direct Nexus damage to burn the enemy down quickly.
Nemsy Necrofizzle's Redemption Period Extended Until May 26 - A Fix for the Shop Bug Coming Later This Week
Ever since the patch there's been plenty of lags, daily quest taking up to half a day to reroll, hearthstone loading forever, etc.
Tin foil hats aside, I think its time for blizz to consider spinning battlegrounds off from hearthstone's servers or from hearthstone itself. Seems like every time there's some change in battlegrounds the whole yarn gets unspun.
Hope this all gets resolved soon
(Updated, Budget) Tier 1 Burn Zaun/Pilt + Noxus
Nice deck
Feelings on Shadow Isles?
Can someone define Burn Deck for me?
The Latest Hearthstone Nerfs and Buffs Are Here! Our Thoughts on the Card Changes
Do you want to erase Odd DH? Changing Warglaives would be the nail in the coffin. These soft hits to Priestess and Crimson Runner will do fine, you'll see (as Battlefiend, AND Altruis, and...). Odd DH is a fair deck, not busted at all. Like old Odd Rogue.
By Your Powers Combined - Card Design Competition Discussion Thread
Thanks for the advice! I think I will remove the way to switch back, I already felt the card might be too good so that’s a nice change I can make. Also, this way the opponent can counter the alchemist by removing your board and then leaving you without a Hero Power.
MtGA Bugged?
I had the same problem the other day as well - I find the game doesn't run quite as smoothly as I'd like sometimes, more disconnections than other games, and occasionally I get some hesitancy when I play spells, where it waits a moment, then does what it's supposed to do.
The Latest Hearthstone Nerfs and Buffs Are Here! Our Thoughts on the Card Changes
Priest mirror right now made me want to fall asleep while playing in a way that I haven't felt since rogue mirror during Doom in the Tomb.
VengaDragon Live
Live now, come by and hang out. Tell me you;re from OoC!
The Latest Hearthstone Nerfs and Buffs Are Here! Our Thoughts on the Card Changes
Warglaives have get only one second attack per turn ("windfury") after attacking a minion, so you could hit up to 2 minions a turn, 1 minion two times or 1 minion + 1x face. The card whould still be good but way less strong compared to now.
The Design of Hearthstone's September Card Back Continues Today!
Updated with images from today
By Your Powers Combined - Card Design Competition Discussion Thread
Since my last 2 cards were pretty bad I came up with this new idea that I actually kinda like :
What do you guys think?
By Your Powers Combined - Card Design Competition Discussion Thread
I think you should remove the ability to turn it off. It's a very powerful effect, and if you somehow get trapped in a bad situation because of your choices you shouldn't be able to bail out of it for free: you should be punished appropriately.
At least, that's my two cents. I made this card for my Lich class, and the common thread of feedback was that it was too strong if it had an Attack stat, in-part because you can then get out of the effect when things stop going your way:
I'm learning from that and trying to pass it along, I guess lol.
Odd Spell Damage Dragon Shaman
I fell in love with the idea of Baku in shaman that I have to spend dust on this! Many thanks for sharing, really cool looking deck! And Azure Beauty is so perfect here :)
MtGA Bugged?
Sits on the loader for about 5 minutes for me. Also about every week or two it 'patches' but it re-downloads the entire game for the patch. I don't know if it's the most inefficient patches ever if it's a bug.
The Latest Hearthstone Nerfs and Buffs Are Here! Our Thoughts on the Card Changes
Been seeing less dhunters and rogue, but more hunters, mage and paladin. That will obviously change as people adjust and the brief few moments of dhunter not being top of hsreplay will be corrected, so stay tuned.
Just wanted to share some thoughts post nerf;
- Paladin still sucks; the change to Aldor Attendant was welcome, but the lack of card draw and absolutely little to no tempo swing cards are hindering the class. The closest thing we have to a tempo swing is either with Imprisoned Vilefiend + buff, or Lightforged Zealot. So we're trapped in a familiar scenario where they cant out tempo aggro decks like dragon hunter and can't put pressure on value decks like reno mage and priest.
- Shaman still sucks, but I think you hit the nail on the coffin when you mentioned the lack of a powerful payoff card like shudderwock. I'll add one more to the list; shaman's early game sucks, and their early board clears suck even more. Okay so that's two things. We are strangely in a world where Stormforged Axe is one of shaman's best tempo tool early game. Yeah, that's not a good sign.
- I haven't played against a dhunter since the nerfs, but I remain confident that players will simply switch away from the midrange priestess build back into the hyper aggro [Hearthstone Card (frienzied felwing) Not Found] build. Honestly, priestess at 5 is still pretty nice, but since it almost certainly going to die, its an all or nothing move that I think is just not worth it.
- Warrior still very much broken, but nerfing its best matchup means there's a little less of it now. I haven't seen much of warrior, but at some point not being able to farm dhunters off the meta means warrior might need to adjust itself to a ladder filled with value decks. Maybe go bomb? or perhaps even the famed quest warrior that Kibler is apparently swearing on his life is good.
- Priest is very annoying. Its literally live and die by rng as cards like Thoughtsteal and Galakrond's Wit outcomes literally decide games. I think team5 really needs to relook at priest's new design a little deeper.
The Golden Classic Bundle is Now Available - 6 Golden Classic Packs for $15
Late reply.. Thanks for sharing. Someone shared Blizz post that we weren't guaranteed legendary in 10, so at least it's not total shit luck for you. :)
Atrocity's not a bad idea, and I did actually make that swap on my own already. We're thinking along the same lines it seems!
Neoguli's Custom Rogue Core Set Changes
Finally added the promised changes.
By Your Powers Combined - Card Design Competition Discussion Thread
I redesigned this so that it was more consistent yet still interactive. Basically, you would play minions with high health (or heal/buff minions) so that on your opponent's turn they have to kill it or damage it enough so that it won't hit them for huge amounts of damage. Because this Hero Power could be very bad in certain game states, the Alchemist also adds an 'Experiment complete!" spell to your hand, so that you can switch back if necessary.
Favorite Interactions/Combo
Using SI, play Neverglade Collector, and in following rounds play combinations like Kalista followed by Haunted Relic; and Overgrown Snapvine followed by Brood Awakening and Haunted Relic. You do so much chip damag
Favorite Interactions/Combo
Teemo + Dawn and Dusk. And I'm not even sorry!
Favorite Interactions/Combo
Well, my favorite "interaction" is hands-down Draven's response to Teemo: https://twitter.com/disguisedtoast/status/1195773969279803393?lang=en
But as far as combos go, I've been playing a lot of Maokai level up -> nexus damage -> 2x Pilfered Goods = you're dead at the start of your next turn.
Friendly reminder for burn deck users
This thread can only lead to negative results so its being locked.