Really? That isnt described ingame, they need someone with double digit iq to write these descriptions. The description should say currently targetting me. Thanks, this is good to know.
No, it doesn't need to say that at all. You can keep making snide remarks for no reason but Fizz's description perfectly fits the way spells work in the game. Being that the most recent one in a chain activates first. Therefore if it activates before Fizz's effect (so it has been played after Fizz's ability would activate) it will hit Fizz. This is general game mechanics and therefore doesn't need to be specified on every single card, as that would make their descriptions needlessly long.
I think it’s inevitable that one day they’ll add an epic Neutral card that reads, “if this is in your deck you may add one card from another class.” The downside is you’ll have to play with a “Baku” or two but just two cards from another class would be able to do disgusting things
That seems like a cool idea, but also like it could be a little too good and consistent. What if Avalanche became 4 Mana Slow "Deal 2 to all units. For each unit that dies, Frostbite the Strongest ally and enemy"? This way, the combo would be a lot less consistent but still fairly powerful, especially if you set it up correctly. Also, it fits the flavor of an Avalanche, because the Avalanche destroys the weak units and then snowballs further to bury the strong ones.
Don't forget my favorite Freljord champion, the third queen: Lissandra!
Freljord is also my favorite region. Gameplay-wise I like the focus on strong units and Frostbite: my favorite (really only) deck is my Ashe-focused Freljord + Noxus midrange deck. I want to win through unit combat, showing you that my board is superior to yours. No comboes, nothing underhanded; just a straight-up fight between warriors...with a little board control thrown in :D
I have to wait a little bit longer for Mt. Targon to appear in-game: that's where Leona is, my favorite champion ever. I really hope Mt. Targon + Freljord will be a good combo, but she'll probably be focused on Stuns so I'm guessing Targon + Ionia to mix with Yasuo.
Hype, this game is better than LoL and WoW cardgame, especially LoL... Legend of Runeterra. I tried to like the game, but what an ugly card GUI and art. But the cosmetic, economy of LoL cardgame is just superior, the game itself is not.
On the topic of broken cards, I would argue that many of them are just inherently problematic cards that should be nerfed anyway, for the sake of Wild balance. For the examples brought up, one of them (Bloodbloom) has already been nerfed for being too broken, and the other (Animated Armor) is also a card that has no competitive viability outside of some broken combo, and so should also probably be reworked.
@Angry Shuckie
Your point on Dual-class taking away from the point of playing a class, I do feel that it is valid for some players, but other players care more about playing specific cards rather than a specific class. For example, I enjoy playing Thief rogue cards, and I don't particularly care about having Dagger Mastery as my Hero Power or playing the other Rogue cards. Also, some archetypes (like Gonk Druid or Heal Druid) have cards dedicated to those specific archetypes that will never see play because the archetype was never supported again. The only way for me to play a card like Crystal Stag or Lucentbark would be by either combining it with a class like Priest that has the necessary heal cards to make the archetype work, or by combining the heal cards with a class like Warlock that can guarantee that I'll take damage.
I definitely agree that it should be a Tavern Brawl first before it could become a game mode, but I don't think that it would be an inherently degenerate game mode. Sure, there would be a lot more annoying combos, but wild also has a lot of powerful combos and it still manages to be a somewhat balanced format. Even though there might be some amazing combos, aggro players would also have access to more powerful aggro tools, so the meta would stabilize at a higher power level (similar to wild).
On the point of it not feeling like you're really playing a "Control Hunter" deck if you're using mostly cards from another class, that is a valid point, but given that dual-class would be an additional game mode on top of normal Hearthstone, you could just play normal Standard and make a Control Hunter deck with just Hunter cards. Adding this mode would just be giving players additional options, so I think it could only be counted as a mistake if it were to be an unfun game mode that only splits the player base. To combat this, I think maybe only Standard dual-class Hearthstone could be introduced, to keep the player base large and prevent some of the more insanely broken combo decks (like secret mage with Hanar).
I have one. Make it so Avalanche also gives everyone frostbite, your guys too, so you can combine it with Winters Breath for 11 mana and get a full board clear but not be able to fully capitalize on it till the next turn. So it will be a situational combo.
Freljord is my fav. Not because I win with it most of the time. I actually don't. I just like the cards interactions and their lore. I like the whole bit with one person (Ashe) trying to bring about peace and another (Sejoani) who is hard headed and stuck in the old ways who thinks peace breeds weakness and war makes them strong. Which to be fair, she's not wrong, but war does more harm than good in the long run and Ashe sees this where she doesn't.
It would be of good value for Wild players. But I think it would feel strange to open a bunch of cards from random old expansions from a new pack. Even if they implemented the idea, after a while you would fill all those common and rare holes in wild, and then you're back at the beginning (considering you miss a bunch of epics from new exp, like most do). Thus, I feel there would be no significant difference in getting cards the current way and your way in the long run, while the proposed system would feel unnatural, at least to me.
I think it's a better idea to just buy those wild packs and fill what you missed. After all, we fought a hard battle until we got to buy them with gold. I bought some packs this way, and it was fun, brought back some nostalgia. For new players, I imagine it would feel like exploring a whole new expansion, also hitting those guaranteed-in-10s for some value.
The only real feasible place to do this would be a Tavern Brawl, and also limiting what sets of cards you can use. Or Arena, like they did for the Halloween event.
Otherwise, you gain access to a whole bunch of absolutely crazy card combos. During the Halloween Arena event, Bloodbloom + Ultimate Infestation was a popular, devastating 2 mana combo.
Click this link to read my interview about this class with Demon for further info about how this class came to be, design ideas, origins, etc.
Hero Power & Upgraded Hero Power:
The Unfettered, Dragon and the Dragoon regiment commander hailing from the land of Nagrand, Ezra Vermillion is a man of power and command itself, with dragons and armies riding dragons at his command. Besides his dragon mastery, he is also a warrior capable of utilizing draconic powers to further his armies, and even lead them to victory. Dragons are the ultimate sign of power for Ezra, and that's not a bluff, for he commands a sizeable, large amount of them!
Strengths
Limitations
Weaknesses
Dragons: The best dragons all are in Dragoon. Whether synergizing with their tribes, spells, and weapons synergizing with the tribe itself, or even solid non-tribe-centric Dragons, Dragoon has all the powerful dragons.
Minion swarms: A good Dragoon can always turn the tides with plenty of minions coming down before their enemies can respond.
Buffs: Dragoons can always strengthen the battlefield with their powerful enhancements, draconic in nature, or what have you.
Stalling: Encompasses both healing and Taunt. Dragoons do have these, but they tend to come rarely, require setups, or it only works with minions.
Card generation: While there's a decent amount of generation in Dragoon, they tend to be very limited in scope or rare in numbers. (Mostly) Rely on your deck!
Board clear: If a Dragoon needs a board clear to swing back to their favor, they deserve their loss.
Hard removal: They don't need to hard remove, they have their minions to do their job.
Class Keyword: Supremacy
The Supremacy keyword is a simple one to grasp, akin to that of Combo. Minions, spells, and weapons with Supremacy will grant beneficial effects to you if triggered, whether it be stat buffs, card draw, or any of the sort. Always make use of your Supremacy cards as best as possible so you can always reap the benefits, for a Dragoon is supreme on the battlefield, and always have the upper hand.
Hero Skins
The Unfettered, Lord of The Dragons and Commander of The Dragoon Regiment from Nagrand. Binge-watches one too many fantasy puppet plays.
She can gently, calmly, and peacefully tear you apart with her whelps. And itty-bitty nails. But mostly whelps.
Default hero skin.
Ezra's Voiceline
Opening remark
Kneel before your superior!
Mirror start
I bow to no one!
Greetings
Charmed.
Mirror greetings
Your pleasantries are unneeded.
Wow
Unbelievable!
Thanks
Most appreciated.
Well played
Hmph, well played.
Oops
*sigh* What a slip-up.
Threaten
I will tear you asunder!
Sorry
How unfortunate.
Attack
By dragon's fury!
Concede
You're better than me. I'll concede.
Thinking (1)
Hrrrmmmm…
Thinking (2)
I must've left something out…
Thinking (3)
Quite a conundrum…
Running out of time
I can't wait anymore!
Almost out of cards
I'm almost out of cards!
Out of cards
I'm out of cards!
Error: Too many minions
There are too many minions!
Error: Generic
I am naught but unable.
Error: Hand too full
My hand's overflowed.
Error: Hero already attacked
I just attacked!
Error: Minion not ready
Let's not get hasty, now.
Error: Minion exhausted
They already did enough.
Error: Not enough mana
I need more mana.
Error: Need a weapon
A weapon is needed first.
Error: Can't play card
I can't play that.
Error: Can't target Stealthed minions
I'm not seeing anything.
Error: Invalid target
I…can't target them.
Error: Must attack a Taunted minion
A roadblock prevents me from glory!
Selection in Arena
Let the might of the dragons bring you glory!
Lunar New Year
Happy new year.
Winter Veil Greetings
Happy feast.
Midsummer Fire Festival Greetings
These flames invigorate my dragon's spirits!
Pirate's Day Greetings
Where's my Dragon's Day?
Hallow's End Greetings
Happy Hallow's End! Enjoy this night.
Noblegarden Greetings
Eggs….. there are worse things to celebrate.
Obtainable from leveling up your character to 20 in Diablo 3, available since Mean Streets of Gadgetzan.
Rena's Voiceline
Opening remark
Try not to bore me, will you?
Opening vs Dame Hazelbark
The old one herself. How quaint.
Mirror start
Oooh, it'll be anything but boring.
Greetings
Hi.
Mirror greetings
Pleasure.
Wow
How did that happen?!
Thanks
Thank…..you.
Well played
Quite an amazing work.
Oops
I…..meant to do that.
Threaten
Surrender now…..or die.
Sorry
I feel deep sorrow for you.
Attack
Fall before me.
Concede
I submit, do with me as you must.
Thinking (1)
Mmm…one-two…
Thinking (2)
Maybe if I ask…nevermind…
Thinking (3)
Thinking…thinking…
Running out of time
Ugh, this hurts my head.
Almost out of cards
Am I….running out of cards?
Out of cards
There are no more cards!
Error: Too many minions
Not enough space for my darlings.
Error: Generic
That is futile.
Error: Hand too full
I'm burning my cards!
Error: Hero already attacked
Don't rush me.
Error: Minion not ready
Don't get impatient.
Error: Minion exhausted
I don't want to overwork them.
Error: Not enough mana
My mana is lacking.
Error: Need a weapon
I'm not holding anything.
Error: Can't play card
That won't do.
Error: Can't target Stealthed minions
You want me to target a mist?
Error: Invalid target
I can't do anything to them. Somehow.
Error: Must attack a Taunted minion
A nuisance. Must get rid of it.
Selection in Arena
They're all nothing but easy prey.
Lunar New Year
That's one year down.
Winter Veil Greetings
Happy feast of Winter Veil.
Midsummer Fire Festival Greetings
Happy Fire Festival….my it's too hot here.
Pirate's Day Greetings
I just need to drink a bottle of rum for this, right?
Hallow's End Greetings
Happy Hallow's End! My dragons look good in their costumes.
Noblegarden Greetings
Happy Noblegarden!
When playing Aspect Awakening
Ooooh! I wonder which darling I should use.
When playing Big Bad Assault
Yes, my darlings, beat them up!
After communing with the Dragonflights, the hardy dragon rider apparently relates most with magical arcane dragons. Somehow.
Life is a lot simpler when she's just wanderlusting instead of getting sucked into zany weird adventures with those four other explorers...
Obtainable from winning 1.000 Ranked games with Dragoon.
Ezra's Voiceline
The same one as the original one, duh :p
Obtainable from winning 10 Standard Ranked or Casual games during Year of the Dragon.
Vera's Voiceline
Opening remark
I wander in search of adventure!
Opening vs Deathwing
Ooooh, Deathwing! The bad Cataclysm dragon. Or something.
[Deathwing vs Vera Wakefield]
Hmph, insolent little one.
Opening vs Elise Starseeker
Ah, Miss Elise! Is this another training?
[Elise Starseeker vs Vera Wakefield]
Take it easy, Vera. We're just going for a little fun here.
[Aranna Starseeker vs Vera Wakefield]
I'll show my sister how weak her little brat really is!
Mirror start
Oh my, I love that too!
Greetings
Hello, fellow adventurer!
Mirror greetings
Same to you, too~
Wow
That's really awesome!
Thanks
Wow, how can I thank you?
Well played
Sheesh, I'm nowhere close to your level!
Oops
I…screwed up. Big.
Threaten
Please don't make me or my friends angry…
Sorry
Oh, um…sorry.
Attack
Aaaaaand slash!
Concede
I feel pooped. I'm outta here!
Death
But I have much to…
Thinking (1)
This is really hard…
Thinking (2)
My head feels ouchie…
Thinking (3)
Should I just do-wait no…
Running out of time
Wait, there's a time limit?!
Almost out of cards
Huh? I only have one card left?
Out of cards
Oh no, I'm running on fumes!
Error: Too many minions
I don't need that much minion, you know.
Error: Generic
Yeah, as if.
Error: Hand too full
Why can't I hold more cards?
Error: Hero already attacked
Can I attack again later?
Error: Minion not ready
Let's let them calm down.
Error: Minion exhausted
Can they attack again later?
Error: Not enough mana
Don't have enough mana.
Error: Need a weapon
Gonna need to hold something.
Error: Can't play card
Can't play that one yet.
Error: Can't target Stealthed minions
Something's real sneaky there.
Error: Invalid target
Nope, can't get that one.
Error: Must attack a Taunted minion
Someone's taunting me here!
Selection in Arena
This is gonna be one great big adventure!
Lunar New Year
Happy New Year!
Winter Veil Greetings
I love snow. It's soft, comfy, and it gets everywhere!
Midsummer Fire Festival Greetings
Hot festival means cool drinks and great summer!
Pirate's Day Greetings
The name's Vera. VeRRRRRRRRa!…Wakefield.
Hallow's End Greetings
I've already gone as a dragonling…should I be a witch?
Noblegarden Greetings
When you steal eggs, do you then eat them after that? I don't get it.
The young squire never thought it fit him to command dragons! He knows he'll always be his dad's squire forever. Or so he thinks.
One day Ezra was ambushed by a bunch of malfunctioning mechs. Their body parts make for a surprisingly snug armor suit.
Obtained by purchasing the Squire Ezra Bundle.
Squire Ezra's Voiceline
Squire Ezra uses some of the same quotes as Ezra Vermillion. Only different emotes are listed. For a full list, see Ezra Vermillion's quotes.
Thanks
Thanks!
Well Played
You're really good!
Greetings
I'm itching to do things!
Mirror Greetings
So am I!
Wow
Awesome!
Oops
Whoa…okay…
Threaten
Nnggghhh, don't make me angry!
Attack
Hiyaaaaah!!!
Opening Remark
Time to get some experience!
Mirror start
I'm gonna get more than you, though!
Selection in Arena
I can do this…I can do this!
Obtained by completing the Reward Track.
Fullmetal Ezra's Voiceline
Fullmetal Ezra uses some of the same quotes as Ezra Vermillion. Only different emotes are listed. For a full list, see Ezra Vermillion's quotes.
Thanks
My thanks.
Well Played
You know your power!
Greetings
Hail. Do you look for a challenge?
Mirror Greetings
Indeed, and you're that challenge!
Wow
Most impressive!
Oops
That is…a calculated miss…
Threaten
Nothing will stand tall in my way!
Attack
Dragon's might, come to me!
Opening Remark
Prove your mettle to me. Now!
Mirror start
You're biting off more than you can chew.
Selection in Arena
Time to collect more war trophies!
Mastering the art of both domains of Magic and Creation, Ezra can now finally fulfill his dream of making strawberry ice-cream on the go.
Obtained by completing the Tavern Regular Achievement.
Chimera Ezra's Voiceline
TBA!
Card Sets
Basic
(Note: As of March 25th, both original Basic and Classic set are now rotated out to the Legacy set in Wild, replaced by Core. Scroll further below to find out Dragoon's current Core Set!)
In the Basic set, as with all other classes, the cards here serve mostly to solidify their core themes, what they can do, what they struggle to do, and what they can't do.
Basic Set
Tokens:
Extra Basic Cards
Do you know how other classes reward their level 50-60 progress with Golden versions of 5 different Basic cards? Dragoon is no exception of course, and these 5 Basic cards are added in addition to their Golden versions when player levels up their Dragoon class from 50 to 60.
(As of March 25th, all original Basic cards are now part of the Legacy set, so now you get these cards for free with no strings attached once you gain access to Wild format).
Classic
The Classic set continues the core theme of Dragoon from the Basic set and solidifies it further while adding in a few unique/unexpected cards here and there. Since it's Classic it can be guaranteed that these cards will always find a home on a deck, whether it be a huge staple of Dragoon decks or just a card you see here and there, floating in and out of metas.
Classic Set
Tokens:
- As with Sense Demons, if there are no Dragons left in the deck while you cast Dragonhorn, it will add two 1/1 Feeble Whelps instead.
Curse of Naxxramas presents Dragoon with a more...conventional card, so to speak. Or rather, a card that might, or might not help them: a Dragon with a Deathrattle that destroys a random enemy minion. Hard removal is scarce and very conditional with Dragoon, and this is a good example of that.
Due to being the first-ever expansion, this expac is mostly a collection of cards loosely tied with a Mech theme or randomness. While Dragoon will focus on Mech synergies here, there mostly won't be any randomness here, but not because of Dragoon being a low-RNG class or anything. Like Hunter and Warrior, Dragoon will eventually take their Mech theme further than GvG, probably more so than the two former classes.
Goblins vs Gnomes Set
While this is the set that will eventually introduce Dragon synergies that will remain relevant for many years to come, unlike most classes Dragoon won't immediately hop on to the Dragon mechanics introduced in this class, instead, they will mostly have synergies relating to controlling Dragons (psh, holding Dragons. Dragoons are all about putting those Dragons out immediately!), and this mechanic will be often seen here on out, 1 or 2 Dragon synergy cards each set. Sometimes.
Tokens:
In TGT, Dragoon furthers their Dragon synergies, much like Priest (kind of). More cards here that want the players to really get into Dragon-focused decks more. Also (intentional) Supremacy synergy comes up for the first time here.
The Grand Tournament Set
As is with the set introducing Discover, Dragoon will get its first Discover card which will continue the theme of Dragoon's Discover being narrow and specific, while a few other cards have unique elements to them introduced.
- Verdant Squireis Vera's first canonical appearance in the game, so stay tuned for her future incarnations in future sets~
In the same vein as Druid and Priest, Dragoon has 2 C'Thun support cards aimed to make C'Thungoon (that's what I call that deck) a thing. And in this set is also a few more unique cards, including a new debuff card...and a Big archetype card, and this won't be the only one any time soon.
Whispers of the Old Gods Set
Y'know how there are some classes in this adventure that supports a sorta-kinda Menagerie style, but not really? Well, Dragoon is going bold in that it will introduce three Menagerie support cards in this set!
...well, more accurately this set contains a Dragon, a Beast (a first for the class), and a Murloc! (probably will be the only one though).
- Supreme Finlorddoesn't annul a Supremacy effect to just draw a card, but it just adds a new Supremacy effect to Supremacy cards. For example, if you use a Crimson Blades to kill a minion, the weapon will gain +1 Attack but it will also draw you a card while Supreme Finlord is on the board.
Here's another bold development: there's a lot of custom classes out there going Kabal or Jade in this expansion...well, Dragoon is part of the Grimy Goons! Sure they're not as cool as Kabal with the whole spell-slinging and red mist thingies and Jade with their green men that grow larger after each green men, but...Dragoon has buffs. Tons of buffs, and hardy minions to work with. So Grimy Goons they are. Probably also helps that Don Han'Cho is one hell of a slick ogre, able to convince Ezra to get all dirty and grimy.
Call the deck in this expac Dragoon. Ha, get it?
Mean Streets of Gadgetzan Set
- For clarity's sake, if Smash-n-Run hits a minion and it dies from the 5 damage, it then transfers the destroyed minion's Attack because of the Supremacy effect to a random minion in your hand.
- With Dragoon added as a Grimy Goons class, Grimestreet Informant is now modified to be this:
Like a lot of the other classes in this expac Dragoon receives Beast, probably to the same amount that Druids or Hunters have, but this time around Dragoon is going to play and really stretch the power level of one of their limitations: Healing! Introduced in this expac is a set mostly focusing on healing...well, stalling for that matter. A new try in a Control shell for Dragoon.
Journey to Un'goro Set
Tokens:
- Regardless of when Lord Xah'dorah dies (unless Silenced of course), it will always only come back at the start of your next turn. If it dies on your turn, then during the end of your next turn it'll come back. If it dies on the opponent's turn, then during your turn after the opponent it'll come back at the end of your turn.
Do you remember that short comic of a bard detailing a (probably fake) story of how the 9 famed heroes of Hearthstone dies and became a Death Knight due to Lich King's machinations? Well, just imagine Ezra in the panels where DK Malfurion and Rexxar kinda hangs out and they made Ezra a Death Knight there and there as well >.>
Unlike the sets before where Dragoon settles on 1-2 mechanical themes of the cards they have, this one's mostly going to be a little broader in terms of what the cards are, although flavor-wise these are all ice/frost dragons or dragonspawn, seeing over Northrend with Sapphiron leading the dragons.
Knights of the Frozen Throne Set
Tokens:
Lich King Boss Fight
"Submit your fangs and claws, Dragoon. They are but a scratch before me."
Power Subjugation is the boss card The Lich King will play on his first turn. When he plays it, your minions can no longer gain Attack, whether it'd be from your Hero Power, or even stat buffs, although the Health buff would still apply. As Dragoon, you want to always maximize the use of your Hero Power by putting it on your minion, and you tend to want to buff your minions so they can survive against Lich King's onslaught too, but this card swiftly denies all of that, forcing you to use your Hero Power on your own hero and having to get creative in killing The Lich King.
As a side note, this also means the tried-and-true classic strategy of running a Murloc deck during this time won't work either, since Murloc Warleader can't buff your Murlocs' Attack at all, so you have to be more creative in defeating the Lich King as Dragoon.
The set that starts the powercreeps to end all powercreep, just like the other classes the cards in this set are exceptionally strong, and you can expect these cards to be staples in many decks for Dragoon to come. Two different themes are going on here: a team of dungeoneers and plunderers of the catacombs lead by a mysterious puppeteer (or is she a puppet?~) called Illia the Marionette, and the myriad of dragons and beasts protecting one of the catacombs' treasures: The Dreadtalon.
Mechanics wise, this set further exemplifies the power of Dragons in this class, while also taking a direction of supporting Supremacy in both counts, directly and indirectly, while Spiteful Summoner is going to love Aspect Awakening, but of course, the main event here is the unique, never before seen build around The Dreadtalon. Can you build a deck that goes against the entire philosophy of Dragoon as a Dragon class?~
Kobolds and Catacombs Set
Tokens:
- The choices for Aspect Awakening is Alniaxtrasza, Zavathion, and Rylvagos.
- Dreadtalon's effects is checked much in the same way as Rhok'delar, Lightforged Zealot and Lightforged Crusader. As long as there are no Dragons at all in the deck, the effect will always trigger.
- Dungeon Run guide coming soon!
Arena Exclusive
In the Arena Exclusive event happening during KnC, players are asked to vote for what cards they can give to a class exclusively for Arena, and Dragoon is no exception, with three choice cards. Is it going to be the early removal/semi-Freeze effect Chilling Breath? Is it the pseudo-hard removal Curbstomp? Or is it going to be the simple, yet powerful Spirited Ax? Your vote decides!
In this dark swamp ruled by Hagatha, darkness abounds as black dragons descend and malevolent creatures ride on the fields outside Gilneas itself, and especially the Twin Reapers, Nava & Thanatos under Hagatha's command, killing any poor adventurers and Gilneans that dared wander out the Gilneas' walls. But as with opposites, with darkness encroaching, so too the light enlightening and dissipating the suffocating void, as the dead Emerald dragon Thitazov helps those who would be close to death, lighting the path of the swamp.
Mechanic wise, the cards in this set are well rounded and can create a good foundation for Dragoon decks to come, with either cards caring about securing the early lead, like Darkmire Drake and Nightfall Dragoon, or more value/control-oriented, like Headhunter and Nava and Thanatos themselves.
Witchwood Set
- Well, with the rotation of Genn Greymane and Baku the Mooneater alongside their support cards, it seems Blade of Eventide had to be put out to the Hall of Fame pasture too.
- Since Headhunter adds an Echo copy of the minion he destroys, this of course means the copy is gone at the end of your turn.
Mysterious Missives - Dragoon
As you prepare to face the evil in The Witchwood, it would be wise to arm yourself with knowledge of the key players in this unfolding conflict. Fortunately for you, such knowledge has mysteriously materialized...
The source of the following dossiers is a mystery, and it is uncertain whether you can trust the information contained herein. After all, in these dark times, rumors fly like a murder of crows.
Still, even the slightest knowledge of who’s who could be just the edge you need to survive the curse.
Read on, brave monster hunter.
Mysterious Missives
Thitazov
Profession: Ghost dragon, wholesome spirit
Hobbies: Helping lost souls, healing the wounded Gilneans and travelers, leaving trails of breadcrumbs, building gingerbread houses, staying away from Emeriss.
After the curse, mysterious things awakened within the wood. Restless spirits of many forms arose to pursue their otherworldly agendas. One such spirit is Thitazov, reportedly a member of the Emerald Dragonflight in life before he succumbed to the horrors of the Emerald Nightmare.
Stories from travelers and Gilneans alike tell of a ghostly dragon that appeared to them when they were lost and protected them from the malevolent forces that haunt the deepest woods. Some spirits he merely drove away while others he purified, sending them to their rest. Those people who encountered him speak of him as a healer and guide, overwhelmed by the grace of his presence. More than one was heard to remark, "We owe him our lives."
Is he truly the ghost of an Emerald Dragon? Or is he merely a confused spirit, playing a role he does not understand? None can say for certain. But no matter his true nature, his service to lost and frightened people cannot be denied.
As the curse took its grim toll on Gilneas, another evil emerged: strife sown by hardship and turmoil began to claim just as many lives within the walls as the horrific monsters beyond. This fear and anguish served only to inspire Hagatha to greater depravity. She used this vengeful energy to call forth sibling spirits to express the anger and mistrust devouring the people in a somewhat more literal way…
Born of the paranoia of the Gilnean people, Nava and Thanatos are intimately familiar with their vulnerabilities. Rare is the traveler who lays eyes upon them and returns to tell the tale. Those who have spoken of them say that they change their forms to prey upon the guilt and fear of the soul they intend to reap. A butcher saw them as a wolf and lamb, their faces obscured by blank white masks. A priest saw them as a felhound and gargoyle. A soldier of fortune saw them as the animate corpses of the last two people he killed. No matter their form, some things remain consistent: one always bears a set of wicked fangs and claws; the other a bow and arrow.
Taverns of Time
Each class in the Taverns of Time Arena event gets two really strong cards (that are luckily Arena-exclusive) and Dragoon is certainly no less strong, with Constellar's Envoy and Rewinding Scales.
In the Boomsday Lab, Dragoons focuses on one of the more mundane things Dr. Boom doesn't really think much: manufacturing! Heavy industry is the theme for Dragoon here flavor-wise, where all of the cards are concerning industrial things like Mechs and flames, lead by the short-tempered dragonspawn Pyroblaster Zagrosz. Mechanics wise, this set continues the Mech synergy that was mostly on GvG and adds on more to it, like Warrior and Hunter, while also putting more emphasis on dealing damage being a core component in Dragoon.
The Boomsday Project Set
- Inciendary Break destroys minions around the chosen minion. Basically, it means the enemy minions opposite the chosen minion and the friendly minions adjacent to the chosen minion.
- With the Rise of The Mech event, some of the cards here are buffed (well, already, since you guys weren't here during this). The two buffed cards are Plucky Pyromancer and Manufacturing: – Manufacturing's text was changed from "Summon two copies of a friendly Mech." to "Summon a copy of a friendly minion. If it's a Mech, summon two copies of it." – Plucky Pyromancer's stats are changed from 3 mana 2/3 to 2 mana 2/2.
In Rastakhan's Rumble, Dragoon leads the team Tharon'ja's Serpents, championed by Aspect Champion Gar'hok. This team is especially known for wanting to win at any cost and getting out as much raw power as possible while never letting out too much of their power. Savage and brutal, a second is never wasted for them. They have all the upper hand, and they will crush you with as much power as possible.
This set introduces and expands on hand and draw synergy, not seen since Faceless Envoy. Oh, and some of these cards happen to be Big ones too~
Rastakhan Rumble Set
- Aspect Champion Gar'hok works much in the same way as Tess Greymane. It will repeat the last 5 cards played, but minions won't trigger their Battlecries, and if a Hero card is a part of this, you'll only get the 5 Armor.
Rumble Run
As Rikkar had to choose as the 9 other Loas tried to convince Rikkar to join their team, he unexpectedly chooses Tharon'ja's Serpents, who has stayed mostly quiet and enjoying the spectacle of the other Loas wanting Rikkar to join their team. Tharon'ja smiled smugly to the other Loas. Really, why wouldn't that troll join him, honestly? He is all about being victorious and wanting to really crush the opponent. Qualities he knows the troll likes. It's not like this troll would ever betray him or anything...
Click here to see the bundles, starting decks, and voicelines for the teammates and Dragoon champion if you didn't choose Dragoon, Aspect Champion Gar'hok.
When you think about it, the Good and Evil classes are kind of decided alphabetically. Good classes are the first four classes in the Collection menu, while the Evil classes are the last five classes in the Collection menu. So hypothetically, Dragoon comes first, then Druid in the Collection menu.
So, therefore, Dragoon's a Good class! This set aims to expand Dragoon's identity a bit further than just being a dragon class, with now a focus on buffs and its synergies, alongside Mechs and a few unique cards here and there.
Rise of Shadows Set
Tokens:
- Asha Ravensong's effect basically makes any buffed minions have a Shimmering Courser effect, and yes, if you damage an enemy minion with a spell and it doesn't die, it will also have a Shimmering Courser effect, meaning you can't target it with your spells anymore.
- Hydraquatom's Deathrattle targets separate enemies, so it won't hit the same enemy twice.
"Why is a gnome the one who's in charge of the dragons?"
Astarea represents Dragoon in Dalaran Heist, a rather maniacal dragontamer-to-be who's currently trying to collect as many dragons as she can, living or dead. Wouldn't that go against what the League of E.V.I.L is pla-ssssh, she doesn't know that yet. In addition to the normal Sharpen Claws hero power, she also has access to Power up! and Quick Hatch.
More info on Dalaran Heist coming soon!
Default Hero Power.
Play 10 Supremacy Cards
Attack with your hero 15 times.
Guess who's back? It's Vera, now all spiffed up and fully invigorated by desert magic!...well, a somewhat corrupted, dark desert magic. Foreshadowed by Vera Wakefield being a hero skin for Dragoon in Year of the Dragon, she returns in an all-new form, becoming the fifth Explorer! (for more lore details see the Tombs of Terrors tab)
Set-wise, this card marks more of Dragoon's focus to buffs, while also adding in a bit more of Mech synergy, but also...continuing more and adding even more support for the Big Dragoon playstyle. Oh, and of course, Highlander support since all the other Good classes gets Highlander support.
Saviors of Uldum Set
Tokens:
- Come Hither's Discover effect takes the minion from your deck, not summoning a copy of the minion from your deck.
- Desert Dreadnaught's Supremacy effect allows it to take any aura or Deathrattle effects of the minions it kills (the enemy minion's Deathrattle will always trigger first though) alongside their stats.
- Might of The Sands' requirement works with: – Hero Power's temporary Attack buff. – Equipping a weapon. – Buffing a friendly minion with buff spells. – Friendly minions gaining Attack through various effects. – Wide buffs also work, i.e. Eye of the Dragon or Rise from the Dunes.
Unlocked at the Final Chapter
In Tombs of Terror, you control Vera Wakefield, seen here looking absolutely different compared to her alternate hero skin and original Verdant Squire days, now allying herself with the League of Explorers. In her wanderlust journey around Azeroth, she came across Uldum to find that the place is either ransacked or infested by evil manifestations. Disbelieving of what she sees, she was almost nearly taken by Hagatha until Elise pulled a daring rescue, escaping with Vera from Hagatha's search. When the dust settles, Vera thanks them and was about to go her way again avoiding Uldum, but the other four Explorers start to think about their numbers disadvantage...and they happen to have this weird sandy black lotus headdress from one of the Uldum tombs, shining with dark energy...and this girl is wandering around Uldum...she can be a useful Explorer in saving the world!
So after a few convincing by Elise, Vera decides to follow and be inducted into the Explorers as she wears the magical sandy black lotus...and she feels the pulse and power of desert swirling inside her...and her appearance changed as she founds herself a new sand spear, a translucent dragon tail and the power to control sands!...and dark energies. It seems the black lotus the Explorers found was half-corrupted by Rafaam's influence, and luckily for Vera, she doesn't get the full brunt of corruption, mostly now she's able to control both demons and dragons on her command!
More info and cards on Tombs of Terror coming soon!
Default Hero Power.
Take 50 damage during your turns.
Summon 35 Demons and Dragons.
Tombs of Terror Treasures
Unlock
Vera Wakefield
Available
Sometimes magical black lotus just gives you a magical desert spear. Just ask Vera.
Defeat 5 bosses
Flowers can grow in the desert! All you need is just a little dark magic and fel magic.
Damage Plague Lords (50)
A rebellious teenage demon who decides to spend her life with archeology instead. Perhaps all teenage demons should try rebelling.
Defeat a Plague Lord
Finding your way through the desert requires on-field experience, and he'll prove that he's got it.
Defeat the first four Plague Lord
After leading the way against the Plague Lords, this explorer deserves his promotion.
Defeat 2 Plague Lords
Sometimes you just have to tap into your inner dragon self.
Defeat 3 Plague Lords
The death-iest, deadliest, whatever-other-verb-that-means-death lance that has ever graced Uldum.
In the Final Chapter of Tombs of Terror, the Explorers finally made it through the E.V.I.L bosses and reached Dark Pharaoh Tekahn, now the Plague Lord of Flames, as Tekahn laid out his plans in trying to destroy Uldum for his own gain, and for Rafaam's unexplained reasons. Vera, having enough of this world unsanctimoniously ravaged, recklessly advances towards Tekahn and tries to fight him head-on...only to get Tekahn to stab her with the sharp end of his staff, and dropped her atop the pyramid they were on top of, killing her instantly...
Enraged by this callous act, the four Explorers fights off Tekahn head-on, to avenge Vera and to save the world! They succeeded...for a little bit before Rafaam abandoned Tekahn and reveals his true final plan: unleashing the Ur-Dragon himself, Galakrond!
Meanwhile beneath the pyramid as a sandstorm erupts on the now silent and decrepit Uldum, Vera awoke from her near-death experience, her form returning to normal as she lost her power, her black lotus headdress wilting and decaying. As she grabbed the lotus in her hand, she feels a large amount of energy erupting from the black lotus, and the lotus explodes in flower pieces, revealing...the spirit of The Earthwarder himself, Neltharion, completely free and pure, uncorrupted, a sight that hasn't been seen since he was corrupted to be Deathwing! What can this possibly mean?
With Doom in the Tomb, Verdant Squire and Sinestra make a comeback (from LoE and WoToG respectively) after staying in the Wild pasture for awhile. Hmmm, these cards feel very Dragon-y as Dragoon shifts away a little from Dragon synergies...what's up with this?~
Five minions of this class join Battlegrounds: Bullfrog, Onyx Forgescale, Vermillion Glider, Steel Smold-a-Bot, and Rheastrasza.
Patch 21.2 Rework Update: Smold-a-Bot and Rheastrasza is getting removed (still existing here for posterity), but alongside Master Nguyen and Cariel Roame, another new hero is added: Vera Wakefield, from the League of Explorers!
As the conclusion of Year of the Dragon's storyline unfolds, and with The League of Explorers being one member short, they briefly pray to the gods and titans of Azeroth to aid them in this showdown, to stop The League of E.V.I.L. from wreaking havoc or resurrecting Galakrond. And as the battle rages and they accidentally fell and got picked up by 4 of the Dragonflight leaders...the 5th one showed up just as Reno is having difficulties! It's Vera Wakefield, returning from the dead (not that she's ever dead) riding the corporeal spirit of Neltharion, Incorruptible. Can the League of Explorer truly save the day now, with Vera returning with the good Black Dragonflight, led by the original Neltharion himself?
So. This is a Dragon-focused set. Dragoon is a Dragon-focused class. What do you think they will focus on? Beasts? Secrets? Of course Dragons! And for the first time, a sort of spell-focused set, with cards caring about spells. And in a departure much like Warrior, where they get the Legendary weapon Ancharrr, Dragoon receives their second-ever Hero card, Dragonmaiden Vera, the now-dragon knight who will do her best to defeat Galakrond.
Descent of Dragons Set
Tokens:
- If there are no dragons in your hand, then Dragonmaiden Vera will immediately summon Dragons from your deck until your board is full.
- Empowering Scales works the same way as Elemental Allies, if you fail to cast a spell for 3 turns in a row, the progress will be reset back to 0.
In this adventure, Vera once again aid the Explorers in defeating Galakrond, and this time for real! 3 new Dragoon cards can be unlocked here, all of them focus on the build-upon spell synergy.
Tokens:
After a set focused around Dragons, Dragoon once again takes a step back and focused on more new things, two different subthemes popping up in this set: Immune pops up a lot more here after Dragoon has a few cards about it, and a focus on weapon/hero attack. Flavor-wise, Dragoon also gets a little more specific than usual, this set being consisted of hardy ethereals led by Netherstalker Nauthis, formerly of the Burning Legion defender, now leading the Ethereum and follower of Mecha Jaraxxus' Rusted Legion. What plan are these Ethereals concocting?
Ashes of Outland Set
Tokens:
- Worth noting that an Immune minion can't be attacked, which means Taunt is useless on an Immune minion and the enemy can just attack something else, so a Taunted up Netherstalker Nauthis wouldn't work the way you think it would.
- The addendum in Nauthis Prime's effect means that he absolutely can't get Immune from his effect at all, whether you copy him through various effects or what not.
- Imprisoned Inquisitor's effect affects all your cards that can deal damage. Weapons you wield, damaging spells you cast and your minions basically have Lifesteal only for this turn.
With the excursion to Outland finished, we have now arrived at the whimsical, totally-not-scary-at-all Scholomance Academy! Here, besides the usual training Dragoons get of dragon mastery in any capacity and intermediate weapon mastery, they can also take a double-major honor rolls in two classes: Taking up arms as a Paladin and emphasizing more on self-strengthening or armoring up as a Warrior and...well, of course dragon taming. As always. Both Warriors and Paladins now can also have more taste of Dragon synergies due to the Dragoon pairing!
Scholomance Academy Set
Tokens:
- Drake Shift of course just means that your minion is now part of the Dragon tribe. If they were another tribe like Beast or Mech (or even All), their tribe automatically changes to Dragon.
- Stalwart Andormu's effect means that any spell you cast to your characters by targeting to them are cast twice. Basically any spell that is just blank "Do X" wouldn't work, but any spell like Libram of Hope, Saddle Up!, or even board buffs like Level Up! and hand buffs like Drake Shift are casted twice.
- Academy's Bladeworks means nothing can't ever destroy your weapon. So it will always stick until 1 Durability, and Ooze effects are basically nullified.
Before Ezra Vermillion became known as the Dragon Knight and Dragoon Commander of Nagrand, he wasn't really anyone special back then, not like most famed heroes of Hearthstone. No, he was actually just the son of a Sir Gale Vermillion, a well-known dragon knight of Stormwind. Though not just a son, he was Sir Gale's squire, noting his adventures and helping his father out in his adventures. But on one chance visit to Nagrand, Ezra found himself face-to-face against a huge clefthoof! Not for no reason, too, turns out Ezra was brought along here because his father wants to test his skills and warrior prowess against the clefthoof. And from this clefthoof fight, Ezra's life will be tumultuous and filled with many conflicts, all of which shaped him to become the illustrious dragoon he is today...
In this Book of Heroes, you will fight through 8 bosses, all of them signifying an important event for Ezra, all divided to 3 phases of his life: Ezra as a squire of his father, Ezra as a wandering dragoon looking for purpose, and Ezra as the commander of dragons he become.
Squire Ezra
Boss 1: Banthar
More (Voicelines, Hero Powers, Bosses) will come soon! Stay tuned!
Who else could represent the ever-illustrious lineage of dragon tamers and powerful dragoons but...the grumpy Scholomance groundskeeper? Well, it's not like Grea or Andormu wants to join in for this weird event Kel'Thuzad has cooked up (they say they're too busy teaching, but he knows they're too afraid to lose!). And so, representing the Dragoon is Kirtonos the Herald!And he'll make those young Dragoons know to no longer mess and do pranks on him again!
Kirtonos' Hero Power
Available by default
Collect 5 Epic Darkmoon Faire cards
Collect 1 Scholomance Academy Legendary Dragoon card
Kirtonos' Starting Treasures
They didn't get their usual Corn Drac-Os, and they're all grumpy about it!
Hegemony shmegemony, you still kill them!
It's very persuasive as long as you let it do its thing.
Available by default
Collect 90 unique Darkmoon Faire cards
Collect 15 Epic Scholomance Academy cards
They hear one more "streak" joke…you don't wanna know what they're gonna do…
Cummerbund completely crowded with cinder. Cool.
After finally reading the racing manual for the 69th time, Dane found a loophole.
Collect 125 unique Madness at the Darkmoon Faire cards
Collect 12 Darkmoon Faire Legendarycards
Collect 150 unique Madness at the Darkmoon Faire cards
Kirtonos' Voiceline
Emotes
Thanks
Ahhhh. Thanks for that.
Well Played
Very good show, heheh.
Greetings
Good day to you…
Oops
That's gonna took a lot of cleaning.
Wow
Fantastic. I think.
Threaten
You don't want to get locked in the storage room, don't you?
Attack
Away with you.
Concede
Hmph, back to the hallways…
Opening remark
Alright, which student are you? You know I don't like impostors!
Mirror start
Bah! As if you're the actual Kirtonos!
Opening remark vs Star Student Stelina
Perhaps if you weren't so pompous about your "reputation".
Opening remark vs Forest Warden Omu
It's all good, Warden. There are worse places to clean.
Opening remark vs Professor Slate
Have you considered less…putrid funguses?
Opening remark vs Mozaki, Master Duelist
Ah. High self-confidence. I like that.
Opening remark vs Turalyon, the Tenured
I much prefer my rooms and pets, thank you.
Opening remark vs Mindrender Illucia
Trust me, Lady Barov. There's nothing inside of me worth exploring.
Opening remark vs Infiltrator Lilian
Are you sure this is the place you really want to infiltrate?
Opening remark vs Instructor Fireheart
I look forward to your 'teachings', Instructor.
Opening remark vs Archwitch Willow
You have no idea what I can be, do you?
Opening remark vs Rattlegore
Ahahahaha!…now time to be put down, aberration.
Running out of time
Oh, right, the duel!
Almost out of cards
One card left…
Out of cards
Well, no more cards.
Error: Too many minions
Too much things.
Error: Generic
I'm afraid I can't.
Selection in Duels
Oh? It's my turn now?
Unused/Opponent's Opening Remarks
Star Student Stelina vs Kirtonos the Herald
*gasp* Janitor! You're never gonna snitch on me again!
Forest Warden Omu vs Kirtonos the Herald
Ah, Kirtonos. I apologize in advance for what will follow.
Professor Slate vs Kirtonos the Herald
Now, now, janitor, you know my research needs VERY specific mushrooms!
Mozaki, Master Duelist vs Kirtonos the Herald
Ha, what is the janitor doing here? I'll sweep you out!
Turalyon, the Tenured vs Kirtonos the Herald
Are you sure you're okay continuing your menial job, Kirtonos?
Mindrender Illucia vs Kirtonos the Herald
I've always wondered who you really are…
Instructor Fireheart vs Kirtonos the Herald
Don't get weird about it! It's just cleaning tips!
Archwitch Willow vs Kirtonos the Herald
You're just a skulking janitor…know your place!
Opening remark vs Headmaster Kel'thuzad
Headmaster. Please allow me the honors, if I may be so bold.
Welcome
Enjoy yourself in Scholomance.
Come one, come all! To the grand and majestic Darkmoon Faire, where the dragons are all manic joybringers, where everyone flies most assuredly without wings, and where you can feel like you've changed...for the better! In this set, we've got two themes and mechanics coming in: circus-like and jester dragons coming in to clown on you led by the adorable black dragon magician Marhavian (who is totally under the risk of getting all giant from Old Gods' influence!) that are based around damaging you and overwhelming you, and rambunctious goblins flying away on the Faire with the help of one Ziggie Sparks. Because they can fly! Without the help of those stinky Dragons! And that's why they're part of the Dragonless package, harkening back to KnC during Dreadtalon days!
Madness at the Darkmoon Faire Set
Tokens:
When the race is on, everyone gets excited at the Darkmoon Faire to see...well, everything that can happen. Race mishaps, possible accidental death while racing, bunch of animals suddenly escaping the faire, racers eyeing each other trying to get the lead...lots of things to get excited about! And this set, too, exemplifies that flavor, with cards specifically relating to racing outside of the racers themselves, an imprisoned dragon from warriors...and even a reckless...paladin racer?
Core Set 2021: Gryphon
After 7 years of unchanged Classic cards, we finally enter our first ever rotating Core Set! Many cards of Basic and Classic, unfortunately, had to be put to the Legacy pasture (at least Blade of Eventide is now back to being part of the Witchwood set!). But, a lot of the staples and favorites (to me at least) stays, not to mention many of them reworked too, and some of them from past expansions, and three new cards for Core Set! Exciting stuff, isn't it?
Core Set 2021: Gryphon
- Original Core Set cards that are now mainstays are Eye of the Dragon, Molten Whelp, Katar, Fire Breath, Sweeping Swarm, Heavy Duty Dragoon, Crimson Blades, and Dragon's Strength! - Expansion cards that are now rotated in to Core Set 2021 is Flaxen Whelp, Big Bad Assault, Vehemence, Verdant Squire (what with Verdant Squire already coming in during Doom in The Tomb, too.), and Frost Flurry! - Many Core Set 2021: Gryphon of old are getting reworked, up to and including: – Molten Whelp gaining +1 Attack, from 2/2 to 3/2 – Fire Breath completely reworked, from "Deal 3 damage to an enemy minion and 2 damage to the enemy hero." to "Deal 3 damage to an enemy minion. Supremacy: Deal 3 damage to the enemy hero.". – Verdant Squire gaining +1 Attack, from 3/2 to 4/2 – Dragon's Strength's rarity now becoming Rare, and giving Rush as well, from "Give a minion +6/+6" to "Give a minion Rush and +6/+6.". – Frost Flurry's cost lowered from 7 to 6. - Ebony Destroyer, Blackscale Caretaker and Korialstrasz are the new cards of the Core Set 2021!
Ah, the Barrens. The land of the Horde, a sprawling landmass of unlimited potential where centaurs and quilboars ruled the wilderness...and also where Dragoon will strike their fortune and blow things up! Yup, Dragoon here is part of the Horde, led by the rocketeer goblin villain-for-hire Zeelo Greenblast, who according to him, has been outcasted (no pun intended) by both Gallywix and the goblins at large, and Dr. Boom! Must be a real piece of goblin if even Dr. Boom don't want anything to do with him. And he'll make sure those who tried to underestimate him will regret it! This set comprises of two themes based on Zeelo himself: Hero attacks (all about getting in and blasting the enemies' faces!) and Fire spells (after all, Zeelo himself is a rocketeer.)! With Kreenig Snarlsnout alongside him, none can oppose Zeelo's explosive march!
Forged in the Barrens Set
Tokens:
- Blast Away doesn't trigger a minion's effect that requires it to kill a minion, since it deals damage based on the Attack damage, not from the minion attacking itself. - Blazefist gives you the attack the next turn, yes, and it also will be gone at the end of the next turn.
A dangerous adventure to some weird low-light cavern with the other Horde 'friends'? Sure, why not! It took Rokara convincing him to do so, but maybe this is where the Naaru shard is located that he can gave out to Gallywix, right? Well, that's neither here nor there, perhaps. There's a big snake that works with hero attacks, bunch of other adventurers coming in every few times or so, but more importantly...weird cave like this is a fine target to blow up!
Would you look at that? We're at Stormwind, now! And it means the Alliance mercenaries get to show their stuff more...though don't think of that as Zeelo just laying dormant! While the other Horde 'friends' are just kind of busy with their own things (Tamsin trying to destroy Stormwind? Guff just being a dumb himbo and playing around in some park? Whatever), it's a good chance for Zeelo to do what he gotta do, as Kazakus gave instructions on: DEMOLISH STORMWIND! Or, distract the big guys up top while Tamsin is doing the most things...something like that? Eh, those details hardly matter to him right now! With a focus on Mech driving in once again for Dragoon, on top of a few fascinating cards, especially a certain big guy from back then, Zeelo is sure to make an impact with his demolition plan!
United in Stormwind Set
Tokens:
MERCENARIES! It sure is a mode. Here are a few Mercs for the mode based on this class right now.
Ezra Vermillion
Original Skin
Level 30 Stats: 13/71
Second Golden Skin
Level 30 Stats: 13/71
Third Golden Skin and Diamond Skin
Level 30 Stats: 13/71
Unlocked by default.
Level 2: Gain +2/+2. Level 3: Gain +3/+3. Level 4: Gain +3/+4. Level 5: Gain +3/+5.
Going into the Deadmines now, are we? Well! Aren't ya in luck! Not only are we getting right inside of Deadmines, we are even going to see a lot of Pirates on the way! Everybody loves that tribe, right? (beat) Anyway. Cards. Yes. Deadmines, with one Pirate card for Dragoon and some other assortments of such. This part of the story would also be where Zeelo still kinda dips off after he's involved with Tamsin, helping her out and getting rewarded with getting part of the shard, and goes home back to Gadgetzan...but is he really home? Will he return back to his old friends with a conscience, even if he gets what he needed?
Ah yes, the Alterac Valley. The final countdown as things get rocky, dicey, and any other such metaphors! So many things that can go wrong, will go wrong here at once! As it turns out, oops, Zeelo needs to go back because what he brought back ain't enough for the Gadgetzan peeps. And so, with a heavy heart, he unfortunately needed to catch up to the others he formally forsakes himself...whoops! Returning back to Alterac and fighting with the rest of the Horde, Zeelo figured one of the best ways to fight back is to just send in hordes (ha) and hordes of scrappy little things to overwhelm them stupid Alliance people! And so, Kraftwerks exists! A Libram-like archetype for Dragoon focusing on the scrappy little 3/3 Rush Mechs that you can upgrade as much as you can! And don't worry, Kraftwerks come with their own unique deckbuilding requirements! Oh, also some Control-ish cards. Which is pretty cool as well.
Fractured in Alterac Valley Set
Tokens:
The Onyxia's Lair! With everything in Alterac blowing off and everyone letting off steam and doing the classic faction rivalry, it's only inevitable that we found out who orchestrated everything, and more importantly for Zeelo, the person who got him in this hullabaloo in the first place! Who else but that stinky dragon-but-disguising-herself-as-a-human woman from the Alliance court? And that troll paying him a fat sum to stay close to Tamsin, too! Oh, those two are gonna pay big time! Also this is a Dragon set. Works great for me, hahah! Two new Dragons (and the big boy from Stormwind returns to lend her sister a claw!) and one more Kraftwerk support for this set. Good stuff~
Core Set 2022: Hydra
We now enter the land of a new Standard era. Well, 3 months ago, anyway. I think? With the release of Voyage to the Sunken City, a new Core Set has to emerge, of course. The set for Dragoon, much like the other classes, are mostly the same with a few changes (and a new addition!), though it's pretty, shall we say, buff-y~
Core Set 2022: Hydra Set
Tokens:
- Eeyup! Aspect Awakening is back! - Removed cards from the old Gryphon Core Set: Eye of the Dragon, Katar, Heavy Duty Dragoon, and Big Bad Assault. - New cards entering the Hydra Core Set from old expansions: Rise from the Dune, Sable Explorer, Breaker Javelin, Aspect Awakening, and Sinestra! - And changes to the cards in the old Gryphon Core Set that stays as well, such as: – Molten Whelp is now a 1 Mana 2/2 from 2 Mana 3/2 – Verdant Squire nerfed with -1 Attack, from 4/2 to 3/2, back to her original stats. – Following the buff to Fiendish Circle, Sweeping Swarm gets the same buff as well, costing 1 less Mana, from 4 to 3. – Rise from the Dune costs 1 less Mana now, from 5 to 4. – Ebony Destroyer gains +1/+1, from 7/7 to 8/8. – Sinestra costs 1 less Mana now, from 9 to 8.
Can I just say this expansion probably has the coolest theme song ever? It's not my favorite, but...underwater dubstep with Night Elf language? There's something so sick about that. If only Hearthstone still commands high attention and captures a lot of people still... *ahem* Anyway. As we venture into the Voyage of the Sunken City, we see Nagas coming to the game...which means, at last, new tribe for Dragoon to work with! Gosh, it's been so long since we have a synergizing tribe for this class, right? With Nagas becoming a focus for this expansion as a new synergizing tribe for Dragoon, in fact, so much of a focus many of the cards feel like it supports that theme, much in the same way as Mage and Hunter, not a lot of other themes shines through here. With two Dredge cards, and a theme of Naga recursion with its many cards, topped off by an undying big boy Dragon Colossal, this expansion is a surge of newness for all of y'all!
Voyage to the Sunken City Set
Tokens:
- How Rakusagos, Seaborne works simply is that it's an 8 mana 8/6 Dragon big boy with Rush that's Immune whenever it attacks. It's a Colossal +2, so it summons the Rakusagos Talons you see in the token section, which is the reason why its Immune if it attacks. If one of those tokens die, nothing else happens. But if both dies, whether together through an AoE that doesn't kill Rakusagos, Seaborne, or just opponents trading badly against those two, Rakusagos, Seaborne essentially becomes Dormant, waking up at the start of your next turn, resummoning those Rakusagos Talons again as well.
(Throne of the Tides Mini-Set)
Throne of the Tides. All about the petty fights between octopussy monster Ozumat and the Lord of Tides himself, Neptulon the Tidehunter who was done very dirty during GvG (which I personally don't mind I love Murlocs but hey). Dragoon's all about the Ozumat side, which is why they still didn't have an Elemental after so long. Heh. Contained here is a Fire synergy card, and Supremacy synergy...and also a heal card? What does these things mean?~
I think this should be a tavern brawl. It wouldn't be a lot of work to implement either because if you hosted your own pre-opening (?) event for AOO you could create a deck using any class and any card.
edit: Some people have mentioned strong combos like Despicable DreadLord and Plaguebringer, but even those wouldn't work because there are so many better card combos that can be done before turn four that would kill you. before turn 7.
As far as I know, you still buy the base game but you won't have to buy cards anymore. Who knows though, maybe they'll make it free to play and just make their money off of cosmetics like they do with Dota and Underlords.
I can considered the pros and cons of this in the past and always decided it is a worse idea than it sounds at first.
The main issue is that HS designers have the luxury of designing class cards knowing no other class can abuse them except on rare occasions with random card generation that cannot influence the meta. As a result there's plots of cards that would become extremely frustrating to play against if another class was given access to them. Take Animated Armor in rogue, who can give it stealth (which the devs told us is why it was put out of reach of rogue in the first place).
Sure you get to do lots of fun and fair things, but the meta won't look like that. Like it is in constructed already it will be filled with the most degenerate things that you'll hate even more than the current single-class degenerate things and there will be no hope of balancing it because it works against the fundamental design of the game.
You bring up allowing hunter to play control, but I would ask why you want to? If you make a control hunter deck now it is weak but at least it feels like a hunter deck which is presumably the most important part since you've chosen hunter to do a thing that other classes are way better for. If you make a hunter/priest control deck, it will be so priest-heavy that you lose the hunter spirit you are aiming for in the first place.
SMOrcoliao - Yes, please be sure to include your Hero Powers in your submission. I agree with you in-that being able to pick Shields Up! right away is a problem.
economicaooc - This is a weird card to place. The most obvious location would be the Rogue, but that would be insane value for their Comboes and whatnot. Anywhere else, however, doesn't make much sense from a flavor standpoint :(
Couldn't let those extra card slots go to waste, now, could I. Inspired by Shadowform (rest in peace, sweet prince), it starts of strong, with a long cool down, and if you manage to play a third copy (easiest with Krag'wa the Frog), it becomes a real powerhouse.
I like it, but I think you meant to say "Stormshape" not "Stromshape". You did it in the title of the card and within the text itself :P
Really? That isnt described ingame, they need someone with double digit iq to write these descriptions. The description should say currently targetting me. Thanks, this is good to know.
From reading Fizz’s text you can see that it triggers whenever you cast a spell and stops spells currently targeting him, and doesn’t grant Fizz spell-protection
What is your favorite region and why?
Shadow Island
I love the Elise concept.
- Stay away from my pets!
Fizz being targetted by spells?
No, it doesn't need to say that at all. You can keep making snide remarks for no reason but Fizz's description perfectly fits the way spells work in the game. Being that the most recent one in a chain activates first. Therefore if it activates before Fizz's effect (so it has been played after Fizz's ability would activate) it will hit Fizz. This is general game mechanics and therefore doesn't need to be specified on every single card, as that would make their descriptions needlessly long.
Hearthstone needs a Dual-Class Gamemode
I think it’s inevitable that one day they’ll add an epic Neutral card that reads, “if this is in your deck you may add one card from another class.” The downside is you’ll have to play with a “Baku” or two but just two cards from another class would be able to do disgusting things
Get an Ikoria Pack for 25% Off and 50% Off Showcase Tricolor Apexes
The image of Brokkos blown up like that is nightmare-inducing lol
List of Runeterra Daily Quests
We have the middle one, but this is the English translation. I really expected it to be Non-combat but unless my eyes lied, it was written like that.
Freljord Buff Ideas
That seems like a cool idea, but also like it could be a little too good and consistent. What if Avalanche became 4 Mana Slow "Deal 2 to all units. For each unit that dies, Frostbite the Strongest ally and enemy"? This way, the combo would be a lot less consistent but still fairly powerful, especially if you set it up correctly. Also, it fits the flavor of an Avalanche, because the Avalanche destroys the weak units and then snowballs further to bury the strong ones.
What is your favorite region and why?
Don't forget my favorite Freljord champion, the third queen: Lissandra!
Freljord is also my favorite region. Gameplay-wise I like the focus on strong units and Frostbite: my favorite (really only) deck is my Ashe-focused Freljord + Noxus midrange deck. I want to win through unit combat, showing you that my board is superior to yours. No comboes, nothing underhanded; just a straight-up fight between warriors...with a little board control thrown in :D
I have to wait a little bit longer for Mt. Targon to appear in-game: that's where Leona is, my favorite champion ever. I really hope Mt. Targon + Freljord will be a good combo, but she'll probably be focused on Stuns so I'm guessing Targon + Ionia to mix with Yasuo.
Artifact 2.0 Beta Signup Invites Are Going Out!
Hype, this game is better than LoL and WoW cardgame, especially LoL... Legend of Runeterra. I tried to like the game, but what an ugly card GUI and art. But the cosmetic, economy of LoL cardgame is just superior, the game itself is not.
Hearthstone needs a Dual-Class Gamemode
On the topic of broken cards, I would argue that many of them are just inherently problematic cards that should be nerfed anyway, for the sake of Wild balance. For the examples brought up, one of them (Bloodbloom) has already been nerfed for being too broken, and the other (Animated Armor) is also a card that has no competitive viability outside of some broken combo, and so should also probably be reworked.
@Angry Shuckie
Your point on Dual-class taking away from the point of playing a class, I do feel that it is valid for some players, but other players care more about playing specific cards rather than a specific class. For example, I enjoy playing Thief rogue cards, and I don't particularly care about having Dagger Mastery as my Hero Power or playing the other Rogue cards. Also, some archetypes (like Gonk Druid or Heal Druid) have cards dedicated to those specific archetypes that will never see play because the archetype was never supported again. The only way for me to play a card like Crystal Stag or Lucentbark would be by either combining it with a class like Priest that has the necessary heal cards to make the archetype work, or by combining the heal cards with a class like Warlock that can guarantee that I'll take damage.
Hearthstone needs a Dual-Class Gamemode
I definitely agree that it should be a Tavern Brawl first before it could become a game mode, but I don't think that it would be an inherently degenerate game mode. Sure, there would be a lot more annoying combos, but wild also has a lot of powerful combos and it still manages to be a somewhat balanced format. Even though there might be some amazing combos, aggro players would also have access to more powerful aggro tools, so the meta would stabilize at a higher power level (similar to wild).
On the point of it not feeling like you're really playing a "Control Hunter" deck if you're using mostly cards from another class, that is a valid point, but given that dual-class would be an additional game mode on top of normal Hearthstone, you could just play normal Standard and make a Control Hunter deck with just Hunter cards. Adding this mode would just be giving players additional options, so I think it could only be counted as a mistake if it were to be an unfun game mode that only splits the player base. To combat this, I think maybe only Standard dual-class Hearthstone could be introduced, to keep the player base large and prevent some of the more insanely broken combo decks (like secret mage with Hanar).
Freljord Buff Ideas
I have one. Make it so Avalanche also gives everyone frostbite, your guys too, so you can combine it with Winters Breath for 11 mana and get a full board clear but not be able to fully capitalize on it till the next turn. So it will be a situational combo.
What is your favorite region and why?
Freljord is my fav. Not because I win with it most of the time. I actually don't. I just like the cards interactions and their lore. I like the whole bit with one person (Ashe) trying to bring about peace and another (Sejoani) who is hard headed and stuck in the old ways who thinks peace breeds weakness and war makes them strong. Which to be fair, she's not wrong, but war does more harm than good in the long run and Ashe sees this where she doesn't.
Idea to Encourage Wild Participation
It would be of good value for Wild players. But I think it would feel strange to open a bunch of cards from random old expansions from a new pack. Even if they implemented the idea, after a while you would fill all those common and rare holes in wild, and then you're back at the beginning (considering you miss a bunch of epics from new exp, like most do). Thus, I feel there would be no significant difference in getting cards the current way and your way in the long run, while the proposed system would feel unnatural, at least to me.
I think it's a better idea to just buy those wild packs and fill what you missed. After all, we fought a hard battle until we got to buy them with gold. I bought some packs this way, and it was fun, brought back some nostalgia. For new players, I imagine it would feel like exploring a whole new expansion, also hitting those guaranteed-in-10s for some value.
Hearthstone needs a Dual-Class Gamemode
The only real feasible place to do this would be a Tavern Brawl, and also limiting what sets of cards you can use. Or Arena, like they did for the Halloween event.
Otherwise, you gain access to a whole bunch of absolutely crazy card combos. During the Halloween Arena event, Bloodbloom + Ultimate Infestation was a popular, devastating 2 mana combo.
Dragoon Custom Class
Click this link to read my interview about this class with Demon for further info about how this class came to be, design ideas, origins, etc.
Hero Power & Upgraded Hero Power:
The Unfettered, Dragon and the Dragoon regiment commander hailing from the land of Nagrand, Ezra Vermillion is a man of power and command itself, with dragons and armies riding dragons at his command. Besides his dragon mastery, he is also a warrior capable of utilizing draconic powers to further his armies, and even lead them to victory. Dragons are the ultimate sign of power for Ezra, and that's not a bluff, for he commands a sizeable, large amount of them!
Dragons: The best dragons all are in Dragoon. Whether synergizing with their tribes, spells, and weapons synergizing with the tribe itself, or even solid non-tribe-centric Dragons, Dragoon has all the powerful dragons.
Minion swarms: A good Dragoon can always turn the tides with plenty of minions coming down before their enemies can respond.
Buffs: Dragoons can always strengthen the battlefield with their powerful enhancements, draconic in nature, or what have you.
Stalling: Encompasses both healing and Taunt. Dragoons do have these, but they tend to come rarely, require setups, or it only works with minions.
Card generation: While there's a decent amount of generation in Dragoon, they tend to be very limited in scope or rare in numbers. (Mostly) Rely on your deck!
Board clear: If a Dragoon needs a board clear to swing back to their favor, they deserve their loss.
Hard removal: They don't need to hard remove, they have their minions to do their job.
Class Keyword: Supremacy
The Supremacy keyword is a simple one to grasp, akin to that of Combo. Minions, spells, and weapons with Supremacy will grant beneficial effects to you if triggered, whether it be stat buffs, card draw, or any of the sort. Always make use of your Supremacy cards as best as possible so you can always reap the benefits, for a Dragoon is supreme on the battlefield, and always have the upper hand.
Hero Skins
Default hero skin.
Obtainable from leveling up your character to 20 in Diablo 3, available since Mean Streets of Gadgetzan.
Obtainable from winning 1.000 Ranked games with Dragoon.
Obtainable from winning 10 Standard Ranked or Casual games during Year of the Dragon.
Obtained by purchasing the Squire Ezra Bundle.
Squire Ezra uses some of the same quotes as Ezra Vermillion. Only different emotes are listed. For a full list, see Ezra Vermillion's quotes.
Obtained by completing the Reward Track.
Fullmetal Ezra uses some of the same quotes as Ezra Vermillion. Only different emotes are listed. For a full list, see Ezra Vermillion's quotes.
Mastering the art of both domains of Magic and Creation, Ezra can now finally fulfill his dream of making strawberry ice-cream on the go.
Obtained by completing the Tavern Regular Achievement.
Card Sets
Basic
(Note: As of March 25th, both original Basic and Classic set are now rotated out to the Legacy set in Wild, replaced by Core. Scroll further below to find out Dragoon's current Core Set!)
In the Basic set, as with all other classes, the cards here serve mostly to solidify their core themes, what they can do, what they struggle to do, and what they can't do.
Tokens:
Extra Basic Cards
Do you know how other classes reward their level 50-60 progress with Golden versions of 5 different Basic cards? Dragoon is no exception of course, and these 5 Basic cards are added in addition to their Golden versions when player levels up their Dragoon class from 50 to 60.
(As of March 25th, all original Basic cards are now part of the Legacy set, so now you get these cards for free with no strings attached once you gain access to Wild format).
Classic
The Classic set continues the core theme of Dragoon from the Basic set and solidifies it further while adding in a few unique/unexpected cards here and there. Since it's Classic it can be guaranteed that these cards will always find a home on a deck, whether it be a huge staple of Dragoon decks or just a card you see here and there, floating in and out of metas.
Tokens:
- As with Sense Demons, if there are no Dragons left in the deck while you cast Dragonhorn, it will add two 1/1 Feeble Whelps instead.
Curse of Naxxramas presents Dragoon with a more...conventional card, so to speak. Or rather, a card that might, or might not help them: a Dragon with a Deathrattle that destroys a random enemy minion. Hard removal is scarce and very conditional with Dragoon, and this is a good example of that.
Due to being the first-ever expansion, this expac is mostly a collection of cards loosely tied with a Mech theme or randomness. While Dragoon will focus on Mech synergies here, there mostly won't be any randomness here, but not because of Dragoon being a low-RNG class or anything. Like Hunter and Warrior, Dragoon will eventually take their Mech theme further than GvG, probably more so than the two former classes.
While this is the set that will eventually introduce Dragon synergies that will remain relevant for many years to come, unlike most classes Dragoon won't immediately hop on to the Dragon mechanics introduced in this class, instead, they will mostly have synergies relating to controlling Dragons (psh, holding Dragons. Dragoons are all about putting those Dragons out immediately!), and this mechanic will be often seen here on out, 1 or 2 Dragon synergy cards each set. Sometimes.
Tokens:
In TGT, Dragoon furthers their Dragon synergies, much like Priest (kind of). More cards here that want the players to really get into Dragon-focused decks more. Also (intentional) Supremacy synergy comes up for the first time here.
As is with the set introducing Discover, Dragoon will get its first Discover card which will continue the theme of Dragoon's Discover being narrow and specific, while a few other cards have unique elements to them introduced.
- Verdant Squire is Vera's first canonical appearance in the game, so stay tuned for her future incarnations in future sets~
In the same vein as Druid and Priest, Dragoon has 2 C'Thun support cards aimed to make C'Thungoon (that's what I call that deck) a thing. And in this set is also a few more unique cards, including a new debuff card...and a Big archetype card, and this won't be the only one any time soon.
Y'know how there are some classes in this adventure that supports a sorta-kinda Menagerie style, but not really? Well, Dragoon is going bold in that it will introduce three Menagerie support cards in this set!
...well, more accurately this set contains a Dragon, a Beast (a first for the class), and a Murloc! (probably will be the only one though).
- Supreme Finlord doesn't annul a Supremacy effect to just draw a card, but it just adds a new Supremacy effect to Supremacy cards. For example, if you use a Crimson Blades to kill a minion, the weapon will gain +1 Attack but it will also draw you a card while Supreme Finlord is on the board.
Here's another bold development: there's a lot of custom classes out there going Kabal or Jade in this expansion...well, Dragoon is part of the Grimy Goons! Sure they're not as cool as Kabal with the whole spell-slinging and red mist thingies and Jade with their green men that grow larger after each green men, but...Dragoon has buffs. Tons of buffs, and hardy minions to work with. So Grimy Goons they are. Probably also helps that Don Han'Cho is one hell of a slick ogre, able to convince Ezra to get all dirty and grimy.
Call the deck in this expac Dragoon. Ha, get it?
- For clarity's sake, if Smash-n-Run hits a minion and it dies from the 5 damage, it then transfers the destroyed minion's Attack because of the Supremacy effect to a random minion in your hand.
- With Dragoon added as a Grimy Goons class, Grimestreet Informant is now modified to be this:
Like a lot of the other classes in this expac Dragoon receives Beast, probably to the same amount that Druids or Hunters have, but this time around Dragoon is going to play and really stretch the power level of one of their limitations: Healing! Introduced in this expac is a set mostly focusing on healing...well, stalling for that matter. A new try in a Control shell for Dragoon.
Tokens:
- Regardless of when Lord Xah'dorah dies (unless Silenced of course), it will always only come back at the start of your next turn. If it dies on your turn, then during the end of your next turn it'll come back. If it dies on the opponent's turn, then during your turn after the opponent it'll come back at the end of your turn.
Do you remember that short comic of a bard detailing a (probably fake) story of how the 9 famed heroes of Hearthstone dies and became a Death Knight due to Lich King's machinations? Well, just imagine Ezra in the panels where DK Malfurion and Rexxar kinda hangs out and they made Ezra a Death Knight there and there as well >.>
Unlike the sets before where Dragoon settles on 1-2 mechanical themes of the cards they have, this one's mostly going to be a little broader in terms of what the cards are, although flavor-wise these are all ice/frost dragons or dragonspawn, seeing over Northrend with Sapphiron leading the dragons.
Tokens:
Lich King Boss Fight
"Submit your fangs and claws, Dragoon. They are but a scratch before me."
Power Subjugation is the boss card The Lich King will play on his first turn. When he plays it, your minions can no longer gain Attack, whether it'd be from your Hero Power, or even stat buffs, although the Health buff would still apply. As Dragoon, you want to always maximize the use of your Hero Power by putting it on your minion, and you tend to want to buff your minions so they can survive against Lich King's onslaught too, but this card swiftly denies all of that, forcing you to use your Hero Power on your own hero and having to get creative in killing The Lich King.
As a side note, this also means the tried-and-true classic strategy of running a Murloc deck during this time won't work either, since Murloc Warleader can't buff your Murlocs' Attack at all, so you have to be more creative in defeating the Lich King as Dragoon.
The set that starts the powercreeps to end all powercreep, just like the other classes the cards in this set are exceptionally strong, and you can expect these cards to be staples in many decks for Dragoon to come. Two different themes are going on here: a team of dungeoneers and plunderers of the catacombs lead by a mysterious puppeteer (or is she a puppet?~) called Illia the Marionette, and the myriad of dragons and beasts protecting one of the catacombs' treasures: The Dreadtalon.
Mechanics wise, this set further exemplifies the power of Dragons in this class, while also taking a direction of supporting Supremacy in both counts, directly and indirectly, while Spiteful Summoner is going to love Aspect Awakening, but of course, the main event here is the unique, never before seen build around The Dreadtalon. Can you build a deck that goes against the entire philosophy of Dragoon as a Dragon class?~
Tokens:
- The choices for Aspect Awakening is Alniaxtrasza, Zavathion, and Rylvagos.
- Dreadtalon's effects is checked much in the same way as Rhok'delar, Lightforged Zealot and Lightforged Crusader. As long as there are no Dragons at all in the deck, the effect will always trigger.
- Dungeon Run guide coming soon!
Arena Exclusive
In the Arena Exclusive event happening during KnC, players are asked to vote for what cards they can give to a class exclusively for Arena, and Dragoon is no exception, with three choice cards. Is it going to be the early removal/semi-Freeze effect Chilling Breath? Is it the pseudo-hard removal Curbstomp? Or is it going to be the simple, yet powerful Spirited Ax? Your vote decides!
In this dark swamp ruled by Hagatha, darkness abounds as black dragons descend and malevolent creatures ride on the fields outside Gilneas itself, and especially the Twin Reapers, Nava & Thanatos under Hagatha's command, killing any poor adventurers and Gilneans that dared wander out the Gilneas' walls. But as with opposites, with darkness encroaching, so too the light enlightening and dissipating the suffocating void, as the dead Emerald dragon Thitazov helps those who would be close to death, lighting the path of the swamp.
Mechanic wise, the cards in this set are well rounded and can create a good foundation for Dragoon decks to come, with either cards caring about securing the early lead, like Darkmire Drake and Nightfall Dragoon, or more value/control-oriented, like Headhunter and Nava and Thanatos themselves.
- Well, with the rotation of Genn Greymane and Baku the Mooneater alongside their support cards, it seems Blade of Eventide had to be put out to the Hall of Fame pasture too.
- Since Headhunter adds an Echo copy of the minion he destroys, this of course means the copy is gone at the end of your turn.
Mysterious Missives - Dragoon
As you prepare to face the evil in The Witchwood, it would be wise to arm yourself with knowledge of the key players in this unfolding conflict. Fortunately for you, such knowledge has mysteriously materialized...
The source of the following dossiers is a mystery, and it is uncertain whether you can trust the information contained herein. After all, in these dark times, rumors fly like a murder of crows.
Still, even the slightest knowledge of who’s who could be just the edge you need to survive the curse.
Read on, brave monster hunter.
Thitazov
Profession: Ghost dragon, wholesome spirit
Hobbies: Helping lost souls, healing the wounded Gilneans and travelers, leaving trails of breadcrumbs, building gingerbread houses, staying away from Emeriss.
After the curse, mysterious things awakened within the wood. Restless spirits of many forms arose to pursue their otherworldly agendas. One such spirit is Thitazov, reportedly a member of the Emerald Dragonflight in life before he succumbed to the horrors of the Emerald Nightmare.
Stories from travelers and Gilneans alike tell of a ghostly dragon that appeared to them when they were lost and protected them from the malevolent forces that haunt the deepest woods. Some spirits he merely drove away while others he purified, sending them to their rest. Those people who encountered him speak of him as a healer and guide, overwhelmed by the grace of his presence. More than one was heard to remark, "We owe him our lives."
Is he truly the ghost of an Emerald Dragon? Or is he merely a confused spirit, playing a role he does not understand? None can say for certain. But no matter his true nature, his service to lost and frightened people cannot be denied.
Nava & Thanatos
Profession: Reapers of the woods
Hobbies: Killing, destroying, obliterating, annihilating, crushing, smashing, maiming, wounding, eviscerating, dismembering, disemboweling, devouring, striking, slashing, smacking, whooping, buffeting, breathing, sleeping.
As the curse took its grim toll on Gilneas, another evil emerged: strife sown by hardship and turmoil began to claim just as many lives within the walls as the horrific monsters beyond. This fear and anguish served only to inspire Hagatha to greater depravity. She used this vengeful energy to call forth sibling spirits to express the anger and mistrust devouring the people in a somewhat more literal way…
Born of the paranoia of the Gilnean people, Nava and Thanatos are intimately familiar with their vulnerabilities. Rare is the traveler who lays eyes upon them and returns to tell the tale. Those who have spoken of them say that they change their forms to prey upon the guilt and fear of the soul they intend to reap. A butcher saw them as a wolf and lamb, their faces obscured by blank white masks. A priest saw them as a felhound and gargoyle. A soldier of fortune saw them as the animate corpses of the last two people he killed. No matter their form, some things remain consistent: one always bears a set of wicked fangs and claws; the other a bow and arrow.
Taverns of Time
Each class in the Taverns of Time Arena event gets two really strong cards (that are luckily Arena-exclusive) and Dragoon is certainly no less strong, with Constellar's Envoy and Rewinding Scales.
In the Boomsday Lab, Dragoons focuses on one of the more mundane things Dr. Boom doesn't really think much: manufacturing! Heavy industry is the theme for Dragoon here flavor-wise, where all of the cards are concerning industrial things like Mechs and flames, lead by the short-tempered dragonspawn Pyroblaster Zagrosz. Mechanics wise, this set continues the Mech synergy that was mostly on GvG and adds on more to it, like Warrior and Hunter, while also putting more emphasis on dealing damage being a core component in Dragoon.
- Inciendary Break destroys minions around the chosen minion. Basically, it means the enemy minions opposite the chosen minion and the friendly minions adjacent to the chosen minion.
- With the Rise of The Mech event, some of the cards here are buffed (well, already, since you guys weren't here during this). The two buffed cards are Plucky Pyromancer and Manufacturing:
– Manufacturing's text was changed from "Summon two copies of a friendly Mech." to "Summon a copy of a friendly minion. If it's a Mech, summon two copies of it."
– Plucky Pyromancer's stats are changed from 3 mana 2/3 to 2 mana 2/2.
In Rastakhan's Rumble, Dragoon leads the team Tharon'ja's Serpents, championed by Aspect Champion Gar'hok. This team is especially known for wanting to win at any cost and getting out as much raw power as possible while never letting out too much of their power. Savage and brutal, a second is never wasted for them. They have all the upper hand, and they will crush you with as much power as possible.
This set introduces and expands on hand and draw synergy, not seen since Faceless Envoy. Oh, and some of these cards happen to be Big ones too~
- Aspect Champion Gar'hok works much in the same way as Tess Greymane. It will repeat the last 5 cards played, but minions won't trigger their Battlecries, and if a Hero card is a part of this, you'll only get the 5 Armor.
Rumble Run
As Rikkar had to choose as the 9 other Loas tried to convince Rikkar to join their team, he unexpectedly chooses Tharon'ja's Serpents, who has stayed mostly quiet and enjoying the spectacle of the other Loas wanting Rikkar to join their team. Tharon'ja smiled smugly to the other Loas. Really, why wouldn't that troll join him, honestly? He is all about being victorious and wanting to really crush the opponent. Qualities he knows the troll likes. It's not like this troll would ever betray him or anything...
Click here to see the bundles, starting decks, and voicelines for the teammates and Dragoon champion if you didn't choose Dragoon, Aspect Champion Gar'hok.
Starting Deck
When you think about it, the Good and Evil classes are kind of decided alphabetically. Good classes are the first four classes in the Collection menu, while the Evil classes are the last five classes in the Collection menu. So hypothetically, Dragoon comes first, then Druid in the Collection menu.
So, therefore, Dragoon's a Good class! This set aims to expand Dragoon's identity a bit further than just being a dragon class, with now a focus on buffs and its synergies, alongside Mechs and a few unique cards here and there.
Tokens:
- Asha Ravensong's effect basically makes any buffed minions have a Shimmering Courser effect, and yes, if you damage an enemy minion with a spell and it doesn't die, it will also have a Shimmering Courser effect, meaning you can't target it with your spells anymore.
- Hydraquatom's Deathrattle targets separate enemies, so it won't hit the same enemy twice.
"Why is a gnome the one who's in charge of the dragons?"
Astarea represents Dragoon in Dalaran Heist, a rather maniacal dragontamer-to-be who's currently trying to collect as many dragons as she can, living or dead. Wouldn't that go against what the League of E.V.I.L is pla-ssssh, she doesn't know that yet. In addition to the normal Sharpen Claws hero power, she also has access to Power up! and Quick Hatch.
More info on Dalaran Heist coming soon!
Guess who's back? It's Vera, now all spiffed up and fully invigorated by desert magic!...well, a somewhat corrupted, dark desert magic. Foreshadowed by Vera Wakefield being a hero skin for Dragoon in Year of the Dragon, she returns in an all-new form, becoming the fifth Explorer! (for more lore details see the Tombs of Terrors tab)
Set-wise, this card marks more of Dragoon's focus to buffs, while also adding in a bit more of Mech synergy, but also...continuing more and adding even more support for the Big Dragoon playstyle. Oh, and of course, Highlander support since all the other Good classes gets Highlander support.
Tokens:
- Come Hither's Discover effect takes the minion from your deck, not summoning a copy of the minion from your deck.
- Desert Dreadnaught's Supremacy effect allows it to take any aura or Deathrattle effects of the minions it kills (the enemy minion's Deathrattle will always trigger first though) alongside their stats.
- Might of The Sands' requirement works with:
– Hero Power's temporary Attack buff.
– Equipping a weapon.
– Buffing a friendly minion with buff spells.
– Friendly minions gaining Attack through various effects.
– Wide buffs also work, i.e. Eye of the Dragon or Rise from the Dunes.
Unlocked at the Final Chapter
In Tombs of Terror, you control Vera Wakefield, seen here looking absolutely different compared to her alternate hero skin and original Verdant Squire days, now allying herself with the League of Explorers. In her wanderlust journey around Azeroth, she came across Uldum to find that the place is either ransacked or infested by evil manifestations. Disbelieving of what she sees, she was almost nearly taken by Hagatha until Elise pulled a daring rescue, escaping with Vera from Hagatha's search. When the dust settles, Vera thanks them and was about to go her way again avoiding Uldum, but the other four Explorers start to think about their numbers disadvantage...and they happen to have this weird sandy black lotus headdress from one of the Uldum tombs, shining with dark energy...and this girl is wandering around Uldum...she can be a useful Explorer in saving the world!
So after a few convincing by Elise, Vera decides to follow and be inducted into the Explorers as she wears the magical sandy black lotus...and she feels the pulse and power of desert swirling inside her...and her appearance changed as she founds herself a new sand spear, a translucent dragon tail and the power to control sands!...and dark energies. It seems the black lotus the Explorers found was half-corrupted by Rafaam's influence, and luckily for Vera, she doesn't get the full brunt of corruption, mostly now she's able to control both demons and dragons on her command!
More info and cards on Tombs of Terror coming soon!
Unlock
Vera Wakefield
Available
Sometimes magical black lotus just gives you a magical desert spear. Just ask Vera.
Defeat 5 bosses
Flowers can grow in the desert! All you need is just a little dark magic and fel magic.
Damage Plague Lords (50)
A rebellious teenage demon who decides to spend her life with archeology instead. Perhaps all teenage demons should try rebelling.
Defeat a Plague Lord
Finding your way through the desert requires on-field experience, and he'll prove that he's got it.
Defeat the first four Plague Lord
After leading the way against the Plague Lords, this explorer deserves his promotion.
Defeat 2 Plague Lords
Sometimes you just have to tap into your inner dragon self.
Defeat 3 Plague Lords
The death-iest, deadliest, whatever-other-verb-that-means-death lance that has ever graced Uldum.
In the Final Chapter of Tombs of Terror, the Explorers finally made it through the E.V.I.L bosses and reached Dark Pharaoh Tekahn, now the Plague Lord of Flames, as Tekahn laid out his plans in trying to destroy Uldum for his own gain, and for Rafaam's unexplained reasons. Vera, having enough of this world unsanctimoniously ravaged, recklessly advances towards Tekahn and tries to fight him head-on...only to get Tekahn to stab her with the sharp end of his staff, and dropped her atop the pyramid they were on top of, killing her instantly...
Enraged by this callous act, the four Explorers fights off Tekahn head-on, to avenge Vera and to save the world! They succeeded...for a little bit before Rafaam abandoned Tekahn and reveals his true final plan: unleashing the Ur-Dragon himself, Galakrond!
Meanwhile beneath the pyramid as a sandstorm erupts on the now silent and decrepit Uldum, Vera awoke from her near-death experience, her form returning to normal as she lost her power, her black lotus headdress wilting and decaying. As she grabbed the lotus in her hand, she feels a large amount of energy erupting from the black lotus, and the lotus explodes in flower pieces, revealing...the spirit of The Earthwarder himself, Neltharion, completely free and pure, uncorrupted, a sight that hasn't been seen since he was corrupted to be Deathwing! What can this possibly mean?
With Doom in the Tomb, Verdant Squire and Sinestra make a comeback (from LoE and WoToG respectively) after staying in the Wild pasture for awhile. Hmmm, these cards feel very Dragon-y as Dragoon shifts away a little from Dragon synergies...what's up with this?~
Five minions of this class join Battlegrounds: Bullfrog, Onyx Forgescale, Vermillion Glider, Steel Smold-a-Bot, and Rheastrasza.
Patch 21.2 Rework Update: Smold-a-Bot and Rheastrasza is getting removed (still existing here for posterity), but alongside Master Nguyen and Cariel Roame, another new hero is added: Vera Wakefield, from the League of Explorers!
As the conclusion of Year of the Dragon's storyline unfolds, and with The League of Explorers being one member short, they briefly pray to the gods and titans of Azeroth to aid them in this showdown, to stop The League of E.V.I.L. from wreaking havoc or resurrecting Galakrond. And as the battle rages and they accidentally fell and got picked up by 4 of the Dragonflight leaders...the 5th one showed up just as Reno is having difficulties! It's Vera Wakefield, returning from the dead (not that she's ever dead) riding the corporeal spirit of Neltharion, Incorruptible. Can the League of Explorer truly save the day now, with Vera returning with the good Black Dragonflight, led by the original Neltharion himself?
So. This is a Dragon-focused set. Dragoon is a Dragon-focused class. What do you think they will focus on? Beasts? Secrets? Of course Dragons! And for the first time, a sort of spell-focused set, with cards caring about spells. And in a departure much like Warrior, where they get the Legendary weapon Ancharrr, Dragoon receives their second-ever Hero card, Dragonmaiden Vera, the now-dragon knight who will do her best to defeat Galakrond.
Tokens:
- If there are no dragons in your hand, then Dragonmaiden Vera will immediately summon Dragons from your deck until your board is full.
- Empowering Scales works the same way as Elemental Allies, if you fail to cast a spell for 3 turns in a row, the progress will be reset back to 0.
In this adventure, Vera once again aid the Explorers in defeating Galakrond, and this time for real! 3 new Dragoon cards can be unlocked here, all of them focus on the build-upon spell synergy.
Tokens:
After a set focused around Dragons, Dragoon once again takes a step back and focused on more new things, two different subthemes popping up in this set: Immune pops up a lot more here after Dragoon has a few cards about it, and a focus on weapon/hero attack. Flavor-wise, Dragoon also gets a little more specific than usual, this set being consisted of hardy ethereals led by Netherstalker Nauthis, formerly of the Burning Legion defender, now leading the Ethereum and follower of Mecha Jaraxxus' Rusted Legion. What plan are these Ethereals concocting?
Tokens:
- Worth noting that an Immune minion can't be attacked, which means Taunt is useless on an Immune minion and the enemy can just attack something else, so a Taunted up Netherstalker Nauthis wouldn't work the way you think it would.
- The addendum in Nauthis Prime's effect means that he absolutely can't get Immune from his effect at all, whether you copy him through various effects or what not.
- Imprisoned Inquisitor's effect affects all your cards that can deal damage. Weapons you wield, damaging spells you cast and your minions basically have Lifesteal only for this turn.
With the excursion to Outland finished, we have now arrived at the whimsical, totally-not-scary-at-all Scholomance Academy! Here, besides the usual training Dragoons get of dragon mastery in any capacity and intermediate weapon mastery, they can also take a double-major honor rolls in two classes: Taking up arms as a Paladin and emphasizing more on self-strengthening or armoring up as a Warrior and...well, of course dragon taming. As always. Both Warriors and Paladins now can also have more taste of Dragon synergies due to the Dragoon pairing!
Tokens:
- Drake Shift of course just means that your minion is now part of the Dragon tribe. If they were another tribe like Beast or Mech (or even All), their tribe automatically changes to Dragon.
- Stalwart Andormu's effect means that any spell you cast to your characters by targeting to them are cast twice. Basically any spell that is just blank "Do X" wouldn't work, but any spell like Libram of Hope, Saddle Up!, or even board buffs like Level Up! and hand buffs like Drake Shift are casted twice.
- Academy's Bladeworks means nothing can't ever destroy your weapon. So it will always stick until 1 Durability, and Ooze effects are basically nullified.
Before Ezra Vermillion became known as the Dragon Knight and Dragoon Commander of Nagrand, he wasn't really anyone special back then, not like most famed heroes of Hearthstone. No, he was actually just the son of a Sir Gale Vermillion, a well-known dragon knight of Stormwind. Though not just a son, he was Sir Gale's squire, noting his adventures and helping his father out in his adventures. But on one chance visit to Nagrand, Ezra found himself face-to-face against a huge clefthoof! Not for no reason, too, turns out Ezra was brought along here because his father wants to test his skills and warrior prowess against the clefthoof. And from this clefthoof fight, Ezra's life will be tumultuous and filled with many conflicts, all of which shaped him to become the illustrious dragoon he is today...
In this Book of Heroes, you will fight through 8 bosses, all of them signifying an important event for Ezra, all divided to 3 phases of his life: Ezra as a squire of his father, Ezra as a wandering dragoon looking for purpose, and Ezra as the commander of dragons he become.
More (Voicelines, Hero Powers, Bosses) will come soon! Stay tuned!
Who else could represent the ever-illustrious lineage of dragon tamers and powerful dragoons but...the grumpy Scholomance groundskeeper? Well, it's not like Grea or Andormu wants to join in for this weird event Kel'Thuzad has cooked up (they say they're too busy teaching, but he knows they're too afraid to lose!). And so, representing the Dragoon is Kirtonos the Herald! And he'll make those young Dragoons know to no longer mess and do pranks on him again!
Emotes
Unused/Opponent's Opening Remarks
Come one, come all! To the grand and majestic Darkmoon Faire, where the dragons are all manic joybringers, where everyone flies most assuredly without wings, and where you can feel like you've changed...for the better! In this set, we've got two themes and mechanics coming in: circus-like and jester dragons coming in to clown on you led by the adorable black dragon magician Marhavian (who is totally under the risk of getting all giant from Old Gods' influence!) that are based around damaging you and overwhelming you, and rambunctious goblins flying away on the Faire with the help of one Ziggie Sparks. Because they can fly! Without the help of those stinky Dragons! And that's why they're part of the Dragonless package, harkening back to KnC during Dreadtalon days!
Tokens:
When the race is on, everyone gets excited at the Darkmoon Faire to see...well, everything that can happen. Race mishaps, possible accidental death while racing, bunch of animals suddenly escaping the faire, racers eyeing each other trying to get the lead...lots of things to get excited about! And this set, too, exemplifies that flavor, with cards specifically relating to racing outside of the racers themselves, an imprisoned dragon from warriors...and even a reckless...paladin racer?
Core Set 2021: Gryphon
After 7 years of unchanged Classic cards, we finally enter our first ever rotating Core Set! Many cards of Basic and Classic, unfortunately, had to be put to the Legacy pasture (at least Blade of Eventide is now back to being part of the Witchwood set!). But, a lot of the staples and favorites (to me at least) stays, not to mention many of them reworked too, and some of them from past expansions, and three new cards for Core Set! Exciting stuff, isn't it?
- Original Core Set cards that are now mainstays are Eye of the Dragon, Molten Whelp, Katar, Fire Breath, Sweeping Swarm, Heavy Duty Dragoon, Crimson Blades, and Dragon's Strength!
- Expansion cards that are now rotated in to Core Set 2021 is Flaxen Whelp, Big Bad Assault, Vehemence, Verdant Squire (what with Verdant Squire already coming in during Doom in The Tomb, too.), and Frost Flurry!
- Many Core Set 2021: Gryphon of old are getting reworked, up to and including:
– Molten Whelp gaining +1 Attack, from 2/2 to 3/2
– Fire Breath completely reworked, from "Deal 3 damage to an enemy minion and 2 damage to the enemy hero." to "Deal 3 damage to an enemy minion. Supremacy: Deal 3 damage to the enemy hero.".
– Verdant Squire gaining +1 Attack, from 3/2 to 4/2
– Dragon's Strength's rarity now becoming Rare, and giving Rush as well, from "Give a minion +6/+6" to "Give a minion Rush and +6/+6.".
– Frost Flurry's cost lowered from 7 to 6.
- Ebony Destroyer, Blackscale Caretaker and Korialstrasz are the new cards of the Core Set 2021!
Ah, the Barrens. The land of the Horde, a sprawling landmass of unlimited potential where centaurs and quilboars ruled the wilderness...and also where Dragoon will strike their fortune and blow things up! Yup, Dragoon here is part of the Horde, led by the rocketeer goblin villain-for-hire Zeelo Greenblast, who according to him, has been outcasted (no pun intended) by both Gallywix and the goblins at large, and Dr. Boom! Must be a real piece of goblin if even Dr. Boom don't want anything to do with him. And he'll make sure those who tried to underestimate him will regret it! This set comprises of two themes based on Zeelo himself: Hero attacks (all about getting in and blasting the enemies' faces!) and Fire spells (after all, Zeelo himself is a rocketeer.)! With Kreenig Snarlsnout alongside him, none can oppose Zeelo's explosive march!
Tokens:
- Blast Away doesn't trigger a minion's effect that requires it to kill a minion, since it deals damage based on the Attack damage, not from the minion attacking itself.
- Blazefist gives you the attack the next turn, yes, and it also will be gone at the end of the next turn.
A dangerous adventure to some weird low-light cavern with the other Horde 'friends'? Sure, why not! It took Rokara convincing him to do so, but maybe this is where the Naaru shard is located that he can gave out to Gallywix, right? Well, that's neither here nor there, perhaps. There's a big snake that works with hero attacks, bunch of other adventurers coming in every few times or so, but more importantly...weird cave like this is a fine target to blow up!
Would you look at that? We're at Stormwind, now! And it means the Alliance mercenaries get to show their stuff more...though don't think of that as Zeelo just laying dormant! While the other Horde 'friends' are just kind of busy with their own things (Tamsin trying to destroy Stormwind? Guff just being a dumb himbo and playing around in some park? Whatever), it's a good chance for Zeelo to do what he gotta do, as Kazakus gave instructions on: DEMOLISH STORMWIND! Or, distract the big guys up top while Tamsin is doing the most things...something like that? Eh, those details hardly matter to him right now! With a focus on Mech driving in once again for Dragoon, on top of a few fascinating cards, especially a certain big guy from back then, Zeelo is sure to make an impact with his demolition plan!
Tokens:
MERCENARIES! It sure is a mode.
Here are a few Mercs for the mode based on this class right now.
Ezra Vermillion
Level 30 Stats: 13/71
Level 30 Stats: 13/71
Third Golden Skin and Diamond Skin
Level 30 Stats: 13/71
Unlocked by default.
Level 2: Gain +2/+2.
Level 3: Gain +3/+3.
Level 4: Gain +3/+4.
Level 5: Gain +3/+5.
Unlocked at Level 5.
Level 2: (3) Speed faster.
Level 3: 4 Speed.
Level 4: (4) Speed faster.
Level 5: 3 Speed.
Unlocked at Level 15.
Level 2: 6 Speed.
Level 3: 5 Speed.
Level 4: 4 Speed.
Level 5: 3 Speed.
Unlocked at Level 30.
Level 2: +3 Attack.
Level 3: +4 Attack.
Level 4: +5 Attack.
Unlocked after Task 7.
Max Level.
Unlocked after Task 2.
Level 3: Restore 30 Health.
Level 4: Restore 35 Health.
Drakonid Bruiser
Level 30 Stats: 13/71
Level 30 Stats: 13/71
Third Golden Skin
Level 30 Stats: 13/71
Unlocked by default.
Level 2: 6 Speed.
Level 3: (2) Speed faster.
Level 4: 5 Speed.
Level 5: 4 Speed.
Unlocked at Level 5.
Level 2: 5/5, 3 damage.
Level 3: 6/6 4 damage.
Level 4: 7/6, 5 damage.
Level 5: 8/6, 6 damage.
Unlocked at Level 15.
Level 2: Deal 13 damage.
Level 3: Deal 16 damage.
Level 4: Deal 18 damage.
Level 5: Deal 20 damage.
Unlocked after Task 7.
Max Level.
Unlocked at Level 30.
Level 2: Deals 3 more damage.
Level 3: Deals 4 more damage.
Level 4: Deals 5 more damage.
Unlocked after Task 2.
Level 2: +2 Health, +2 Fire Damage.
Level 3: +3 Health, +2 Fire Damage.
Level 4: +3 Health, +3 Fire Damage.
Cyanigosa
Level 30 Stats: 7/75
Level 30 Stats: 7/75
Third Golden Skin
Level 30 Stats: 7/75
Unlocked by default.
Level 2: 6 damage to both.
Level 3: 8 damage to both.
Level 4: 9 damage to first part.
Level 5: 9 damage to both.
Unlocked at Level 5.
Level 2: +4 Arcane Weakness.
Level 3: +5 Arcane Weakness,
(2) Speed slower.
Level 4: +6 Arcane Weakness.
Level 5: (3) Speed slower.
Unlocked at Level 15.
Level 2: Deal 4 damage.
Level 3: Deal 5 damage.
Level 4: Deal 6 damage.
Level 5: Deal 7 damage.
Unlocked after Task 7.
Max Level.
Unlocked at Level 30.
Level 2: Deals 2 more damage.
Level 3: Deals 3 more damage.
Level 4: Deals 4 more damage.
Unlocked after Task 2.
Level 2: +3 Health.
Level 3: +4 Health.
Level 4: +5 Health.
Zeelo Greenblast
Level 30 Stats: 6/70
Level 30 Stats: 6/70
Third Golden Skin
Level 30 Stats: 6/70
Unlocked by default.
Level 2: 8 damage, Fire Combo: 6 damage.
Level 3: 12 damage. Fire Combo: 8 damage.
Level 4: 14 damage. Fire Combo: 9 damage.
Level 5: 16 damage to both. Fire Combo: 10 damage.
Unlocked at Level 5.
Level 2: 10 Speed.
Level 3: 9 Speed.
Level 4: 8 Speed.
Level 5: 7 Speed.
Unlocked at Level 15.
Level 2: Deal 4 damage.
Level 3: Deal 5 damage.
Level 4: Deal 6 damage.
Level 5: Deal 7 damage.
Unlocked after Task 7.
Max Level.
Unlocked at Level 30.
Level 2: (2) Speed faster.
Level 3: (3) Speed faster.
Level 4: (4) Speed faster.
Unlocked after Task 2.
Level 2: +1/+4.
Level 3: +2/+6.
Level 4: +3/+8.
Going into the Deadmines now, are we? Well! Aren't ya in luck! Not only are we getting right inside of Deadmines, we are even going to see a lot of Pirates on the way! Everybody loves that tribe, right?
(beat)
Anyway. Cards. Yes. Deadmines, with one Pirate card for Dragoon and some other assortments of such. This part of the story would also be where Zeelo still kinda dips off after he's involved with Tamsin, helping her out and getting rewarded with getting part of the shard, and goes home back to Gadgetzan...but is he really home? Will he return back to his old friends with a conscience, even if he gets what he needed?
Ah yes, the Alterac Valley. The final countdown as things get rocky, dicey, and any other such metaphors! So many things that can go wrong, will go wrong here at once! As it turns out, oops, Zeelo needs to go back because what he brought back ain't enough for the Gadgetzan peeps. And so, with a heavy heart, he unfortunately needed to catch up to the others he formally forsakes himself...whoops! Returning back to Alterac and fighting with the rest of the Horde, Zeelo figured one of the best ways to fight back is to just send in hordes (ha) and hordes of scrappy little things to overwhelm them stupid Alliance people!
And so, Kraftwerks exists! A Libram-like archetype for Dragoon focusing on the scrappy little 3/3 Rush Mechs that you can upgrade as much as you can! And don't worry, Kraftwerks come with their own unique deckbuilding requirements! Oh, also some Control-ish cards. Which is pretty cool as well.
Tokens:
The Onyxia's Lair! With everything in Alterac blowing off and everyone letting off steam and doing the classic faction rivalry, it's only inevitable that we found out who orchestrated everything, and more importantly for Zeelo, the person who got him in this hullabaloo in the first place! Who else but that stinky dragon-but-disguising-herself-as-a-human woman from the Alliance court? And that troll paying him a fat sum to stay close to Tamsin, too! Oh, those two are gonna pay big time!
Also this is a Dragon set. Works great for me, hahah! Two new Dragons (and the big boy from Stormwind returns to lend her sister a claw!) and one more Kraftwerk support for this set. Good stuff~
Core Set 2022: Hydra
We now enter the land of a new Standard era. Well, 3 months ago, anyway. I think? With the release of Voyage to the Sunken City, a new Core Set has to emerge, of course. The set for Dragoon, much like the other classes, are mostly the same with a few changes (and a new addition!), though it's pretty, shall we say, buff-y~
Tokens:
- Eeyup! Aspect Awakening is back!
- Removed cards from the old Gryphon Core Set: Eye of the Dragon, Katar, Heavy Duty Dragoon, and Big Bad Assault.
- New cards entering the Hydra Core Set from old expansions: Rise from the Dune, Sable Explorer, Breaker Javelin, Aspect Awakening, and Sinestra!
- And changes to the cards in the old Gryphon Core Set that stays as well, such as:
– Molten Whelp is now a 1 Mana 2/2 from 2 Mana 3/2
– Verdant Squire nerfed with -1 Attack, from 4/2 to 3/2, back to her original stats.
– Following the buff to Fiendish Circle, Sweeping Swarm gets the same buff as well, costing 1 less Mana, from 4 to 3.
– Rise from the Dune costs 1 less Mana now, from 5 to 4.
– Ebony Destroyer gains +1/+1, from 7/7 to 8/8.
– Sinestra costs 1 less Mana now, from 9 to 8.
Can I just say this expansion probably has the coolest theme song ever? It's not my favorite, but...underwater dubstep with Night Elf language? There's something so sick about that. If only Hearthstone still commands high attention and captures a lot of people still...
*ahem* Anyway. As we venture into the Voyage of the Sunken City, we see Nagas coming to the game...which means, at last, new tribe for Dragoon to work with! Gosh, it's been so long since we have a synergizing tribe for this class, right? With Nagas becoming a focus for this expansion as a new synergizing tribe for Dragoon, in fact, so much of a focus many of the cards feel like it supports that theme, much in the same way as Mage and Hunter, not a lot of other themes shines through here. With two Dredge cards, and a theme of Naga recursion with its many cards, topped off by an undying big boy Dragon Colossal, this expansion is a surge of newness for all of y'all!
Tokens:
- How Rakusagos, Seaborne works simply is that it's an 8 mana 8/6 Dragon big boy with Rush that's Immune whenever it attacks. It's a Colossal +2, so it summons the Rakusagos Talons you see in the token section, which is the reason why its Immune if it attacks. If one of those tokens die, nothing else happens. But if both dies, whether together through an AoE that doesn't kill Rakusagos, Seaborne, or just opponents trading badly against those two, Rakusagos, Seaborne essentially becomes Dormant, waking up at the start of your next turn, resummoning those Rakusagos Talons again as well.
(Throne of the Tides Mini-Set)
Throne of the Tides. All about the petty fights between octopussy monster Ozumat and the Lord of Tides himself, Neptulon the Tidehunter who was done very dirty during GvG (which I personally don't mind I love Murlocs but hey). Dragoon's all about the Ozumat side, which is why they still didn't have an Elemental after so long. Heh. Contained here is a Fire synergy card, and Supremacy synergy...and also a heal card? What does these things mean?~
Hearthstone needs a Dual-Class Gamemode
I think this should be a tavern brawl. It wouldn't be a lot of work to implement either because if you hosted your own pre-opening (?) event for AOO you could create a deck using any class and any card.
edit: Some people have mentioned strong combos like Despicable DreadLord and Plaguebringer, but even those wouldn't work because there are so many better card combos that can be done before turn four that would kill you. before turn 7.
Artifact 2.0 Beta Signup Invites Are Going Out!
As far as I know, you still buy the base game but you won't have to buy cards anymore. Who knows though, maybe they'll make it free to play and just make their money off of cosmetics like they do with Dota and Underlords.
Hearthstone needs a Dual-Class Gamemode
I can considered the pros and cons of this in the past and always decided it is a worse idea than it sounds at first.
The main issue is that HS designers have the luxury of designing class cards knowing no other class can abuse them except on rare occasions with random card generation that cannot influence the meta. As a result there's plots of cards that would become extremely frustrating to play against if another class was given access to them. Take Animated Armor in rogue, who can give it stealth (which the devs told us is why it was put out of reach of rogue in the first place).
Sure you get to do lots of fun and fair things, but the meta won't look like that. Like it is in constructed already it will be filled with the most degenerate things that you'll hate even more than the current single-class degenerate things and there will be no hope of balancing it because it works against the fundamental design of the game.
You bring up allowing hunter to play control, but I would ask why you want to? If you make a control hunter deck now it is weak but at least it feels like a hunter deck which is presumably the most important part since you've chosen hunter to do a thing that other classes are way better for. If you make a hunter/priest control deck, it will be so priest-heavy that you lose the hunter spirit you are aiming for in the first place.
Artifact 2.0 Beta Signup Invites Are Going Out!
they literally just released a half-life game
By Your Powers Combined - Card Design Competition Discussion Thread
SMOrcoliao - Yes, please be sure to include your Hero Powers in your submission. I agree with you in-that being able to pick Shields Up! right away is a problem.
economicaooc - This is a weird card to place. The most obvious location would be the Rogue, but that would be insane value for their Comboes and whatnot. Anywhere else, however, doesn't make much sense from a flavor standpoint :(
By Your Powers Combined - Card Design Competition Discussion Thread
I like it, but I think you meant to say "Stormshape" not "Stromshape". You did it in the title of the card and within the text itself :P
Fizz being targetted by spells?
No, it should say currently targeting, the text has 2 meanings.
Fizz being targetted by spells?
Really? That isnt described ingame, they need someone with double digit iq to write these descriptions. The description should say currently targetting me. Thanks, this is good to know.
Fizz being targetted by spells?
From reading Fizz’s text you can see that it triggers whenever you cast a spell and stops spells currently targeting him, and doesn’t grant Fizz spell-protection
Fizz being targetted by spells?