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  • Hearthstone Grandmasters 2020 Season 1 Continues With Week 6

    Staff

    I've been so close of forgetting to change the dates for the last two weeks so it was bound to happen at some point :D. I really should've gone with "Friday, Saturday, Sunday" instead of the dates.

    Will be fixed shortly.

  • Hearthstone Grandmasters 2020 Season 1 Continues With Week 6

    Thanks for the arcticle

  • Idea to Encourage Wild Participation

    I just started playing wild and getting cards or packs from rotated expansions at the end of the season would help a lot since i missed at least 6 expansions and all adventures up to Karazhan. I'm having a good time so far but that's because i'm in the lower ranks (currently Gold 5). I'm sure i'll start to see those big meta decks soon and then i'll be able to tell if wild is better than standard or if the meta is just as stale and boring.

  • Spider Decks

    Not sure there is much to say.

    Its a balanced deck/concept. 
    Easy to swarm, but weak versus AOE effects.

    Elise is arguably the best champion in LOR. Her Level up is easy to pull off but not broken when she does.
    Trivia: When Elise levels up, she gets a +2/+0 bonus instead of the regular +1/+1. This is an interesting design, as she can put more damage in but its just as weak to removals, which gives the opponent more options and stays true to the deck weakness (AOE damage).

    Spiders are not a top tier deck but are viable up to master rank.
    I run a spider token deck myself and given the right strategy/meta, its even possible to achive Master rank 1 with it. 

  • 5 Great Decks Hearthstone's Pros Have Been Playing Since This Week's Patch

    i thought the only reason to play a game was fun? unfortunately heathstone basically has stopped being fun.

  • Idea to Encourage Wild Participation

    Quote From KANSAS

    You could simply add a choice between earning standard packs/cards and wild packs/cards.

    This was what I was going to say.

    And for packs surely there's a way to have a wildcard pack token type - that is, you get 5 pack tokens or so and you choose what pack types you want to spend them on.

    And for rares definitely wild rares if you already have all the standard ones.

  • Spider Decks

    So I was playing earlier today, and I thought it would be interesting to make a deck that uses all the Spider cards. So I did that, and I have to say it’s a super fun deck to play. 

    What do you guys think about Spider Decks?

  • By Your Powers Combined - Card Design Competition Discussion Thread

     That worked. 

  • By Your Powers Combined - Card Design Competition Discussion Thread

    Quote From Swizard

    edit: I tried to add a watermark but it does not get added, I am using hearthcards.net

    To apply a watermark without a rarity gem, after selecting your watermark, you have to choose "Custom" watermark and bring up that menu. One of the things you can then pick is "Force apply emblem"; that's what you need. You can also click on "Force apply Dragon" for Legendary tokens.

    Hearthcards doesn't tell you that, unfortunately; you have to find it on your own.

    Edit: ninja'd.

  • Freljord Buff Ideas

    Quote From Vincent3383

    I have one. Make it so Avalanche also gives everyone frostbite, your guys too, so you can combine it with Winters Breath for 11 mana and get a full board clear but not be able to fully capitalize on it till the next turn. So it will be a situational combo.

    I considered that, but the big problem is that its still slow speed.  Decent players will almost always open-attack if they have an undisputed board advantage so the frost bite is a non-factor.  Meanwhile, it still affects your board, so putting down chump blockers to try to coax your opponent into developing their attack instead of open attacking is counter-productive.

  • By Your Powers Combined - Card Design Competition Discussion Thread

    Staff
    Quote From Swizard

    Show Spoiler

    Thanks so much for the feedback!  Here is the new version, I think the art was definitely an issue.  After further thinking about balance, I think reducing the number will make it too easy to have a one card win condition vs slow decks as you don't have to devote your whole deck to it unlike Mechathun which requires a combo.  With having to only have few cards that are not Essence of Doom the turns before you win, you have to balance when you are ready to add Essences of Doom to your hand and maybe even slow decks can win before then.  On the other hand, this makes it easier for fast decks to win as you have less hand slots for cards but you can run them out of value with control tools and set up a taunt wall before going for the win condition.  I think this will be more fair and interesting than Mechathun as Mechathun goes off before turn 10 consistently in warlock.  You usually try to draw through your deck as soon as possible and then just win.  With this, the fact that it clogs up your hand and spends mana makes it so that it is not always the best choice to play every turn.

    edit: I tried to add a watermark but it does not get added, I am using hearthcards.net

    To add a watermark onto a card without a rarity, click the "Custom" watermark option, and then there will be a box that says "Force Apply Emblem (for Basic Cards)". Tick that box, and your most recently applied watermark will be applied to the card.

  • By Your Powers Combined - Card Design Competition Discussion Thread

    Thanks so much for the feedback!  Here is the new version, I think the art was definitely an issue.  After further thinking about balance, I think reducing the number will make it too easy to have a one card win condition vs slow decks as you don't have to devote your whole deck to it unlike Mechathun which requires a combo.  With having to only have few cards that are not Essence of Doom the turns before you win, you have to balance when you are ready to add Essences of Doom to your hand and maybe even slow decks can win before then.  On the other hand, this makes it easier for fast decks to win as you have less hand slots for cards but you can run them out of value with control tools and set up a taunt wall before going for the win condition.  I think this will be more fair and interesting than Mechathun as Mechathun goes off before turn 10 consistently in warlock.  You usually try to draw through your deck as soon as possible and then just win.  With this, the fact that it clogs up your hand and spends mana makes it so that it is not always the best choice to play every turn.

    edit: I tried to add a watermark but it does not get added, I am using hearthcards.net

  • By Your Powers Combined - Card Design Competition Discussion Thread

    Staff
    Quote From Swizard

    Show Spoiler

    Any thoughts on how to improve this?  The effect is very powerful but it takes a minimum of 10 turns to achieve and it can be tough to manage your hand without burning cards at the end as you need to fill your hand with Essences of Doom.  Maybe it is actually too weak?

     

    A few things to note:

    • Legendary minions all have proper names, so you should have one on this card too.
    • It's a little too obvious in my opinion that Essence of Doom uses the same art as the base card, so you might want to change it. It's also missing the watermark.
    • Call Doom uses the art for Mirror of Doom, so you should find new art. It also needs "Hero Power" in bold at the top.

    The effect is interesting to say the least. Effects that destroy the enemy hero are impossible to judge since they're usually either way OP or unplayably difficult. I'm tempted to say that yours falls closer to the latter simply due to the number of turns you need and you effectively lose your Hero Power in the process.

  • Recipes of Runeterra - Riot's Ionian Recipes From Their Internal Faction Wars Tournament

    Ah. Food and cards. My favorite things.

     

  • Recipes of Runeterra - Riot's Ionian Recipes From Their Internal Faction Wars Tournament

    Lol that's definitely a unique way to promote the game.  I'm not sure if I'd actually attempt to recreate of any of them besides maybe the ceviche, however...

  • By Your Powers Combined - Card Design Competition Discussion Thread

    Any thoughts on how to improve this?  The effect is very powerful but it takes a minimum of 10 turns to achieve and it can be tough to manage your hand without burning cards at the end as you need to fill your hand with Essences of Doom.  Maybe it is actually too weak?

     

  • Idea to Encourage Wild Participation

    You could simply add a choice between earning standard packs/cards and wild packs/cards.

  • Idea to Encourage Wild Participation

    I personally think they should split up the rewards and give 2 chests at the end of season. Wild chest would reward random packs from the wild expansions to help fill in people's collections. If they are going to be releasing a new game mode this year that will depend on our old collection, adding wild rewards seems necessary to help people who dusted their wild collections. 

    Only problem is that might make people feel like they are "required" to play wild to get the most value out of the game. 

  • VengaDragon Live

    Live on Friday 5/22

  • Freljord Buff Ideas

    Quote From Vincent3383

    I have one. Make it so Avalanche also gives everyone frostbite, your guys too, so you can combine it with Winters Breath for 11 mana and get a full board clear but not be able to fully capitalize on it till the next turn. So it will be a situational combo.

    I don't think this is a change that would improve the play rate of the card. It needs to be playable as a standalone card, and not just a Round 8+ AOE combo piece. At the point that you're running a two-card board clear, you may as well run SI and The Ruination. Then you could play your AOE as early as Round 6, and it only costs you one card slot.

  • By Your Powers Combined - Card Design Competition Discussion Thread

    Less than 24 hours to go; get those submissions in! Good luck to everyone with the voting :D

  • Hearthstone needs a Dual-Class Gamemode

    So many cards would have to be banned or restricted in some way that it would probably not be worth it. Does anyone really want to play against a Raza Priest with Coldarra Drake

  • Hearthstone needs a Dual-Class Gamemode

    Dual class would be aggro heaven

  • Idea to Encourage Wild Participation

    That's a great Idea! But Ethardoth has a point. BUT, what if they added separate rewards for wild ladder? This Idea could work for both sides, AND encourage players to play Wild! (At the very least to get more dust)

    Maybe they can add a random HOFd legendary as a first time legend reward? Might be a bit too much though. 

  • Hearthstone needs a Dual-Class Gamemode

    The advantage of making a new game mode is the team could make special rules for that mode.  Whether that means banning certain class cards, or at least banning certain class cards from being used in certain class combinations.  That would be the only way to deal with some potentially broken combos (like Despicable Dreadlord + Plaguebringer)

    We are getting a new game mode that the team said uses our collection and has rewards in the same scope as Arena.  And we’ve also had dual class Arena, which each time has been a very popular mode.  So they very well could be using data from those events to learn and make certain restrictions in a permanent Dual Class Brawliseum type of game mode.  Another option is they are just making Brawliseum a mode that’s available all the time, using limited card sets like the Brawl Block.  We’ll have to wait and see.