First idea for this week. A control tool for mage and I really like the character. How do you like it? Is turn 6 too early for this?
Edit: Someone on imgur told me it's way too strong, something I feared right from the start. Do you think it would be still OP behind a highlander restriction?
Edit 2: Forget it, you could combo this with Frost Nova into a 5 mana perma freeze. No way to balance this. Back to the drawing board...
Current non-golden rewards are much better in practice, since they give you more cards, enlarging your collection faster and improving the overall quality of your playtime - which is way better for beginners, F2P or small P2W.
I actually never understood why they should give golden cards for monthly rewards.
I find myself unmotivated to climb the ladder now that they have done away with earning a golden epic card for making rank 5 or higher. It really was one of the highlights of playing this game...
No more waiting until the end of the month to see which one I get, scrolling through the options and crossing my fingers. It really made my day to obtain a card that was special because very few people would have one.
just wanted to throw this out there and see if anyone else is forlorn over the loss of these. Surprisingly I’ve never seen any reaction on any forum. Is there any chance they could come back?
Alright, I've got a free moment so let's give out some FEEDBACK!
As always, this will most likely be pretty shit, but if it helps you, that's all I care about.
Show Spoiler
Demonxz95 - I really like this, but it's obviously a little shaky. Some combos are useless/detrimental and some are ludicrously strong. Also, why not make this Legendary? You'd never run more than one of this in a deck anyway, right?
Linkblade91 - My favourite is probably To The Arena. The effect is really cool, especially because it mirrors to your opponent. Blackhand is perhaps a little bit strong and the Hunter one just doesn't excite me at all, sorry.
Inconspicuosaurus - It's pretty good on paper, but how much does the HP cost? Cause 2 might be a little too cheap, I think making it 3 would be optimal.
MenacingBagel - It's so overpowered and stupid. I secretly love it. But yeah, maybe come up with something a little more… low-key. (Any Hero Power that costs 8 freaking mana might be a tad too much).
Dermostatic - I actually like it tbh. It's pretty simple but works well for Treant Druid which is still in a rough place.
KANSAS - As an aura, it's quite well balanced! It's kinda like a 3-mana War Axe that counts as a minion but has the potential to be much more deadly than that.
Tox - I see no problem with the wording of this. As for the balance… maybe make it cost a little more and tweak the stats accordingly. I think 3-mana is a little too low to come up with that sort of swing in later turns.
Pokeniner - Pre AOO, I would've called this way too strong. But now that Metamorphasis exists, I'd say it's fine. Maybe knock it down to 2 uses if you feel the need, but I think 3 would be OK.
Shaveyou - I love this card! No complaints here!
Meisterz39 - I reckon you should change the Windfury to 'this turn only'. Cause yeah, this could be really swingy otherwise. Also Whirlwind Tempest says hi!
MurlocAggroB - This is just a very solid card. Nothing incredible, but nothing terrible. It's fairly solid.
DescentOfDragonsOP - I like the idea of Overload on a Hero Power, giving more support to a somewhat useless archetype. But 4 damage is too much. I think 3 is much better.
TheHoax91 - Prophet Zul is really damn cool. I don't think you can circumvent the wordiness, but the effect is so damn cool. A'dal is pretty good, though it has huge swing potential. Rune of Destruction is way too gimmicky to ever be useable.
Overall, very well done so far! This one is shaping out to be very, very interesting…
The effect actually does stack if you play more than 1 (you'd combine your already combined Hero Power with your opponent's Hero Power, adding its effect), so there is purpose to playing a second one.
Alright, I've got a free moment so let's give out some FEEDBACK!
As always, this will most likely be pretty shit, but if it helps you, that's all I care about.
Show Spoiler
Demonxz95 - I really like this, but it's obviously a little shaky. Some combos are useless/detrimental and some are ludicrously strong. Also, why not make this Legendary? You'd never run more than one of this in a deck anyway, right?
Linkblade91 - My favourite is probably To The Arena. The effect is really cool, especially because it mirrors to your opponent. Blackhand is perhaps a little bit strong and the Hunter one just doesn't excite me at all, sorry.
Inconspicuosaurus - It's pretty good on paper, but how much does the HP cost? Cause 2 might be a little too cheap, I think making it 3 would be optimal.
MenacingBagel - It's so overpowered and stupid. I secretly love it. But yeah, maybe come up with something a little more… low-key. (Any Hero Power that costs 8 freaking mana might be a tad too much).
Dermostatic - I actually like it tbh. It's pretty simple but works well for Treant Druid which is still in a rough place.
KANSAS - As an aura, it's quite well balanced! It's kinda like a 3-mana War Axe that counts as a minion but has the potential to be much more deadly than that.
Tox - I see no problem with the wording of this. As for the balance… maybe make it cost a little more and tweak the stats accordingly. I think 3-mana is a little too low to come up with that sort of swing in later turns.
Pokeniner - Pre AOO, I would've called this way too strong. But now that Metamorphasis exists, I'd say it's fine. Maybe knock it down to 2 uses if you feel the need, but I think 3 would be OK.
Shaveyou - I love this card! No complaints here!
Meisterz39 - I reckon you should change the Windfury to 'this turn only'. Cause yeah, this could be really swingy otherwise. Also Whirlwind Tempest says hi!
MurlocAggroB - This is just a very solid card. Nothing incredible, but nothing terrible. It's fairly solid.
DescentOfDragonsOP - I like the idea of Overload on a Hero Power, giving more support to a somewhat useless archetype. But 4 damage is too much. I think 3 is much better.
TheHoax91 - Prophet Zul is really damn cool. I don't think you can circumvent the wordiness, but the effect is so damn cool. A'dal is pretty good, though it has huge swing potential. Rune of Destruction is way too gimmicky to ever be useable.
Overall, very well done so far! This one is shaping out to be very, very interesting...
Im about 90% certain that it still counts as a Spider, given that Purify specifies “Text and Keywords” and does NOT include faction. I’m also pretty sure that if you silence a Spider while Elise on the the board the spider should also keep its Fearsome and challenger, so if “Everywhere” is intended to work like an aura from a spell, purify really shouldn’t remove the buff.
I've been at Runeterra for a while now and I was wondering if my feelings about Shadow Isles cards were similar to anybody else. I never see anybody talking about them so I was wondering if I was an isolated incident. So, without divulging what I think, what do you guys think about the spells, units, and champions of the Shadow Isles?
Yeah, this is going to be a very tough go for Valve. I just can't see how people are going to jump into the space when Runeterra exists. When it was just Hearthstone and MTG, there was room for improvement. Riot has hit the nail on the head and sealed everyone's coffins as far as I'm concerned.
Always will keep an open mind because if a better game comes along, the older titans can find new inspiration to improve, but yeah... very tough.
With runeterra not slowing down and hearthstone generally been doing some good stuff lately, can't see artifact 2.0 taking down the competition anytime soon.
Its not just the game purchase price (not even sure if its still pay to play or going FTP now). The game's quite complex in itself, and yet not completely free from randomness. If anything, runeterra took the same model and made it simpler, so artifact's gotta do something to make it more than just a more complex clone of runeterra.
Whats worse is that the game already has a bad rep, so with there being no way to actually test the game out other than watching game play so people are bound to run into old reviews and content that will influence their purchasing decision.
@MurlocAggroB, Very cool card, but I would tone down the Hero Power a little bit to be less powerful. Maybe get rid of the 4 health, or make it summon a 2/2 taunt and 3 health?
The hero power needs to be strong, since you're only using it 4 or less times, similar to how Demon Hunters are allowed to have 1 mana deal 5 twice. If it becomes meta, weapon removal is always a strong counter.
EDIT: Man, I wish this forum would just let me edit the HTML directly. The thing I'm trying to quote is hidden by a spoiler tag in the OP, so it's rendered invisible despite no text in my post denoting it.
Galakrond Handbuff
Super refreshing. Thanks! I swapped 1x Doppelgangster for 1x Faceless Corruptor though.
By Your Powers Combined - Card Design Competition Discussion Thread
here’s my initial idea, maybe i’ll think about other ideas later. maybe an hp with a Summon mechanic... anyway, thoughts?
Do the odds increase the closer you are to the pity timer?
The second one is true. Although I can't provide a source ( yet) I remember reading that the probability increases for the 35th to 39th Pack.
Edit: found a link, the probability increases after Pack 35.
ttps://www.reddit.com/r/hearthstone/comments/3zaeou/pity_timer_on_packs_opening_analysiskinda_proofed/
Mind you, it's just a reddit post, nothing official.
By Your Powers Combined - Card Design Competition Discussion Thread
First idea for this week. A control tool for mage and I really like the character. How do you like it? Is turn 6 too early for this?
Edit: Someone on imgur told me it's way too strong, something I feared right from the start. Do you think it would be still OP behind a highlander restriction?
Edit 2: Forget it, you could combo this with Frost Nova into a 5 mana perma freeze. No way to balance this. Back to the drawing board...
Anyone else ticked about losing golden epic rewards?
If you want golden cards you can craft them.
Or if you want them randomly, you can buy packs.
Current non-golden rewards are much better in practice, since they give you more cards, enlarging your collection faster and improving the overall quality of your playtime - which is way better for beginners, F2P or small P2W.
I actually never understood why they should give golden cards for monthly rewards.
Anyone else ticked about losing golden epic rewards?
I find myself unmotivated to climb the ladder now that they have done away with earning a golden epic card for making rank 5 or higher. It really was one of the highlights of playing this game...
No more waiting until the end of the month to see which one I get, scrolling through the options and crossing my fingers. It really made my day to obtain a card that was special because very few people would have one.
just wanted to throw this out there and see if anyone else is forlorn over the loss of these. Surprisingly I’ve never seen any reaction on any forum. Is there any chance they could come back?
By Your Powers Combined - Card Design Competition Discussion Thread
Oh. That's quite terrifying actually. I honestly like that better tbh, thanks for the call
By Your Powers Combined - Card Design Competition Discussion Thread
The effect actually does stack if you play more than 1 (you'd combine your already combined Hero Power with your opponent's Hero Power, adding its effect), so there is purpose to playing a second one.
By Your Powers Combined - Card Design Competition Discussion Thread
Alright, I've got a free moment so let's give out some FEEDBACK!
As always, this will most likely be pretty shit, but if it helps you, that's all I care about.
Demonxz95 - I really like this, but it's obviously a little shaky. Some combos are useless/detrimental and some are ludicrously strong. Also, why not make this Legendary? You'd never run more than one of this in a deck anyway, right?
Linkblade91 - My favourite is probably To The Arena. The effect is really cool, especially because it mirrors to your opponent. Blackhand is perhaps a little bit strong and the Hunter one just doesn't excite me at all, sorry.
Inconspicuosaurus - It's pretty good on paper, but how much does the HP cost? Cause 2 might be a little too cheap, I think making it 3 would be optimal.
MenacingBagel - It's so overpowered and stupid. I secretly love it. But yeah, maybe come up with something a little more… low-key. (Any Hero Power that costs 8 freaking mana might be a tad too much).
Dermostatic - I actually like it tbh. It's pretty simple but works well for Treant Druid which is still in a rough place.
KANSAS - As an aura, it's quite well balanced! It's kinda like a 3-mana War Axe that counts as a minion but has the potential to be much more deadly than that.
Tox - I see no problem with the wording of this. As for the balance… maybe make it cost a little more and tweak the stats accordingly. I think 3-mana is a little too low to come up with that sort of swing in later turns.
Pokeniner - Pre AOO, I would've called this way too strong. But now that Metamorphasis exists, I'd say it's fine. Maybe knock it down to 2 uses if you feel the need, but I think 3 would be OK.
Shaveyou - I love this card! No complaints here!
Meisterz39 - I reckon you should change the Windfury to 'this turn only'. Cause yeah, this could be really swingy otherwise. Also Whirlwind Tempest says hi!
MurlocAggroB - This is just a very solid card. Nothing incredible, but nothing terrible. It's fairly solid.
DescentOfDragonsOP - I like the idea of Overload on a Hero Power, giving more support to a somewhat useless archetype. But 4 damage is too much. I think 3 is much better.
TheHoax91 - Prophet Zul is really damn cool. I don't think you can circumvent the wordiness, but the effect is so damn cool. A'dal is pretty good, though it has huge swing potential. Rune of Destruction is way too gimmicky to ever be useable.
Overall, very well done so far! This one is shaping out to be very, very interesting...
We're Getting a Faerie Dragon Card Back in September - Concept Card Back Art Stream Recap
my ears... are gone.
Do the odds increase the closer you are to the pity timer?
It's probably the first scenario, I could imagine scenario 2 being true but with much smaller increases each pack.
As in Pack 39 might have as high as a 5% if there are incremental increases and then the large jump to 100% chance at pack 40.
Odd behavior with "everywhere" buffs?
Im about 90% certain that it still counts as a Spider, given that Purify specifies “Text and Keywords” and does NOT include faction. I’m also pretty sure that if you silence a Spider while Elise on the the board the spider should also keep its Fearsome and challenger, so if “Everywhere” is intended to work like an aura from a spell, purify really shouldn’t remove the buff.
Feelings on Shadow Isles?
I've been at Runeterra for a while now and I was wondering if my feelings about Shadow Isles cards were similar to anybody else. I never see anybody talking about them so I was wondering if I was an isolated incident. So, without divulging what I think, what do you guys think about the spells, units, and champions of the Shadow Isles?
Do the odds increase the closer you are to the pity timer?
Id guess the first one
[Game] Card Treasure Hunt (The Resurrection Attempt)
Sigh. A lore one
[Game] Card Treasure Hunt (The Resurrection Attempt)
this is A blind guess, but kirin tor mage? kabal lackey could be the addicted “brother”, but i don’t know about the groom part
Artifact 2.0 Beta Invites Begin Next Week
Richard Garfield's influence hasn't helped a fledgling CCG in a decade. Here's hoping they swept his influence out properly.
Artifact 2.0 Beta Invites Begin Next Week
Disappointment 2.0
Artifact 2.0 Beta Invites Begin Next Week
Yeah, this is going to be a very tough go for Valve. I just can't see how people are going to jump into the space when Runeterra exists. When it was just Hearthstone and MTG, there was room for improvement. Riot has hit the nail on the head and sealed everyone's coffins as far as I'm concerned.
Always will keep an open mind because if a better game comes along, the older titans can find new inspiration to improve, but yeah... very tough.
Watch Hearthstone's September Ranked Card Back Get Designed Live! Day 1 - The Concept
Yeah but you got lots of other skills I do not. I know this because if it's not computer related then I'm likely bad at it :)
Do the odds increase the closer you are to the pity timer?
Hey guys, just wondering, do the odds increase the closer you are to the pity timer?
For example, I am at pack 25 without a legendary.
Are the odds to get the legendary like scenario 1 or scenario 2?
(NOTE: I am guessing the numbers here lol, I don't know the actual value)
Scenario 1 - Flat Percentage
Pack 26 - 1.50%
Pack 27 - 1.50%
Pack 28 - 1.50%
...
Pack 39 - 1.50%
Pack 40 - 100.00%
Scenario 2 - Increasing Percentage
Pack 26 - 1.50%
Pack 27 - 5.00%
Pack 28 - 10.00%
...
Pack 39 - 80.00%
Pack 40 - 100.00%
Artifact 2.0 Beta Invites Begin Next Week
With runeterra not slowing down and hearthstone generally been doing some good stuff lately, can't see artifact 2.0 taking down the competition anytime soon.
Its not just the game purchase price (not even sure if its still pay to play or going FTP now). The game's quite complex in itself, and yet not completely free from randomness. If anything, runeterra took the same model and made it simpler, so artifact's gotta do something to make it more than just a more complex clone of runeterra.
Artifact 2.0 Beta Invites Begin Next Week
Whats worse is that the game already has a bad rep, so with there being no way to actually test the game out other than watching game play so people are bound to run into old reviews and content that will influence their purchasing decision.
Watch Hearthstone's September Ranked Card Back Get Designed Live! Day 1 - The Concept
I am neither technically inclined nor artistically talented. Must be nice to be either one. Kappa
By Your Powers Combined - Card Design Competition Discussion Thread
The hero power needs to be strong, since you're only using it 4 or less times, similar to how Demon Hunters are allowed to have 1 mana deal 5 twice. If it becomes meta, weapon removal is always a strong counter.
EDIT: Man, I wish this forum would just let me edit the HTML directly. The thing I'm trying to quote is hidden by a spoiler tag in the OP, so it's rendered invisible despite no text in my post denoting it.