I'm really not sure about this, but I have concerns about two points: 1) Is it okay to not fully spell out what the Hero Power does on the spell? 2) Restoring 2 Health for free looks OP.
i tend to go the swampqueen hagatha/chromatic egg/etc. rule, where programmer’s clarity < practical clarity/aesthetic. if blizz does it, i don’t see why we couldn’t. about the second point, do you think 1 health is better? also, remember that you lose your normal hp while healing. anyway, here’s another idea in a similar vein:
Thank's for the feedback so far! I'm glad people like Zul, but I decided I'll retire him for a future competition where its effect can be a Battlecry instead of a Hero Power. I scrapped Rune of Destruction completely and changed A'dal a bit. Its Hero Power is now Humility instead of Righteousness. I also came up with an idea for Druid:
Edit: Noticed a typo on Symbiosis, that obviously won't be submitted like this^^
More feedback:
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DestroyerR - The big issue I have with this is, that the card doesn't say what exactly the Power does… Edit: This can be fixed. For example:
bigcums - Iron Wrath seems like an unnecessary removal tool for control Warriors. It's a nice idea, but what Warrior will ever use this over the myriad of control tools they already have? I like the Master Summoner better effect-wise. It seems too expensive at 7 Mana. If you don't combo this with Frost Nova you're dead. Also the art seems un-warcraftish (what a word =S) to me…
anchorm4n - I think making it a Deathrattle is all the change it needs. Really nice card, very fitting of Mages!
It just feels really bad to see your opponent get your strong cards and know that you can't get them. [...] that spike in the klepto player's happiness is mirrored by a massive drop in the happiness of the player from whom they stole cards.
I regard this as a subjective judgment. I've never felt bad about an opponent copying cards from my hand or drawing/copying cards from my deck in any card game, specifically Hearthstone and Runeterra. In fact, I've always wondered why anyone would be inclined to run cards which allow them to do that (apart from deck synergies that capitalize on, say, using cards that didn't start in your deck). In fact, in many cases, I'm happy when my opponent takes stuff from my deck, knowing that they can't typically incorporate it very well into their own game plan.
Second try, this one shouldn't be OP and is closer to the lore. I'm still looking for Dragonwrath's art. Is it strong enough? Should I put a cost reduction on the Hero Power (not sure if that wouldn't be too much text)...
Edit: For lore-overkill it should be a Deathrattle effect of course. I like it, but I feel like it misses something like spell damage or cost reduction. Has anyone an idea that doesn't include too much text?
Edit 2: Whoops, missed the "Passive" for the Hero Power.
Having played a lot with Trade Prince Gallywix over the years I can assure you it doesn't need any extra bonuses. Gallywix has a better body but gives the opponent coins and can be removed. While some decks (e.g. zoo-lock) don't care about the effect, it feels really bad to play against with lots of decks when you know every spell will be handed to your opponent.
Given that, I would suggest making it a deathrattle effect so the opponent has some options to prevent it. The stats are large enough for it to need dealing with so it shouldn't be a major decrease in power compared to the battlecry, but the opponent won't feel like there was nothing they could have done about it.
Second try, this one shouldn't be OP and is closer to the lore. I'm still looking for Dragonwrath's art. Is it strong enough? Should I put a cost reduction on the Hero Power (not sure if that wouldn't be too much text)...
Edit: For lore-overkill it should be a Deathrattle effect of course. I like it, but I feel like it misses something like spell damage or cost reduction. Has anyone an idea that doesn't include too much text?
Edit 2: Whoops, missed the "Passive" for the Hero Power.
Feedback time! It's amazing how creative you guys are. I was worried when I read the theme because there are tons of Hero Powers between all the Dungeon Runs and stuff, but what you came up with in that short of a time is very impressive!
DestroyeR:
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I'm really not sure about this, but I have concerns about two points: 1) Is it okay to not fully spell out what the Hero Power does on the spell? 2) Restoring 2 Health for free looks OP.
TheHoax91:
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I don't like A'dal very much. Giving Divine Shield is an obvious idea (I've also had), but giving it to ALL of your minions is OP. I wouldn't suggest giving it to one friendly minion, since that's already in the game (some dungeon run or something). The Prophet is very creative but would be soooo annoying. Very good idea to make it an aura! Shaman is also a cool idea, but I generally don't like "destroy the enemy hero" cards, so the priest is my favorite.
DescentOfDragonsOP:
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It's too strong for my taste. Make it 3 damage, like KANSAS suggested. Overload is a great idea!
MurlocAggroB:
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You've already submitted, but still: I think it's too strong, even on a timer.
Conduit:
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Interesting idea. The main problem I see is that you'd have to build your deck around this to be viable, but then you'd need a reliable tutor… Maybe make it a minion?
meisterz39:
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Windfury always manages to scare me. It's okay as a one time threat, but being able to give it to a minion every turn is too much imho. Maybe you could make it an aura of a minion or tie it to the durability of the weapon?
shaveyou:
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Wow, that's a radical take! I think it has great potential, maybe you could even consider to destroy only enemy minions - it's a huge drawback after all.
Pokeniner:
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You've already submitted, but still: Nice card, I really like it! It looks balanced and flavorful.
Tox:
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I would assume that you get more uses as you cast more spells, is that correct? It looks very complicated as you'd need a lot of cheap spells to make use of this. On the other hand it's versatile, since you don't always want to draw lots of cards.
KANSAS:
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Haha, nice idea! I like the flavor!
Dermostatic:
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As you've already pointed out, it's not very creative. I also think the art is too dark for Druid, it almost looks like a Shaman card. It doesn't work well with thery light theme of the Hero Power art.
MenacingBagel:
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There are quite a few spelling errors in your card and tokens, you should check that before submitting. I won't comment balance, as you just want to have fun with this. It certainly looks very cool!
Inconspicuosaurus:
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Cool idea. I'd at least try out the Hunter iteration if I were you and see which one feels better.
linkblade91:
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To The Arena and Blackhand both look very cool to me. I'd suggest submitting Blackhand and leaving To The Arena to Sinti ;-)
Demonxz95:
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Quite creative approach! I'm not sure if this doesn't end up OP, though. There seem quite a few ways to abuse this.
CapnMunch:
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Interesting idea. You should try to do something about the single word in the last line of G'huun and it looks like there are two spaces between "deck." and "Restore" in the Hero Power. I like it!
bigcums:
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Honestly, I don't like it. It looks too strong to me and the effect feels very counterintuitive. Sorry.
What about this? The power should say “remove” instead of “discard.” If you can stuff your deck, you can feast instead of fatiguing. Possibly run it with Hakkar and eat your own Corrupted Blood? I would definitely run it in Dead Man’s Hand Warrior- I always seem to end up with a stash of Big Bad Archmages in han.
I've been playing Hearthstone since Pre-Naxx and spent way more money on it than I'd like to admit. Then I played LoR for a week and it killed Hearthstone for me in an instant. And since the mobile launch LoR has really gained some attention where people love the simple but yet complex playstyle (and less RNG if they joined from Hearthstone).
I love HS and I have recently started playing Runeterra which so far (only a few days) is super fun!! I don't think I have room in my life for another card game.
I'll admit it could be bias talking, but I think so long as the game is good the price tag shouldn't be an issue. CSGO still had well over 300k concurrent players at a $20 price tag before going free to play. Even before that, PUBG had the single largest concurrent player base on Steam at over 1 million players for a few months in 2018, despite a $30 price point.
Granted, both of those games are shooters, which are generally more accessible, but both were also fairly complex ones compared to similar games of the time.
By Your Powers Combined - Card Design Competition Discussion Thread
Yep Mutanus. Winner of Season 6 back on hp

Artifact 2.0 Beta Invites Begin Next Week
Oh no, the dreaded Hearthstone Killer is back again, how will it survive this time?
By Your Powers Combined - Card Design Competition Discussion Thread
i tend to go the swampqueen hagatha/chromatic egg/etc. rule, where programmer’s clarity < practical clarity/aesthetic. if blizz does it, i don’t see why we couldn’t. about the second point, do you think 1 health is better? also, remember that you lose your normal hp while healing. anyway, here’s another idea in a similar vein:
feedback:
By Your Powers Combined - Card Design Competition Discussion Thread
Thank's for the feedback so far! I'm glad people like Zul, but I decided I'll retire him for a future competition where its effect can be a Battlecry instead of a Hero Power. I scrapped Rune of Destruction completely and changed A'dal a bit. Its Hero Power is now Humility instead of Righteousness. I also came up with an idea for Druid:
Edit: Noticed a typo on Symbiosis, that obviously won't be submitted like this^^
More feedback:
DestroyerR - The big issue I have with this is, that the card doesn't say what exactly the Power does… Edit: This can be fixed. For example:
CapnMunch - Good job on coming up with a Neutral card that has good use in more than one class. As you said this probably is Hakkar's best friend in Control decks, which even adds to the flavor! The card could use some better art though. Maybe something like this => https://media.discordapp.net/attachments/243076504915935232/478629736898363392/ghuun.png
bigcums - Iron Wrath seems like an unnecessary removal tool for control Warriors. It's a nice idea, but what Warrior will ever use this over the myriad of control tools they already have? I like the Master Summoner better effect-wise. It seems too expensive at 7 Mana. If you don't combo this with Frost Nova you're dead. Also the art seems un-warcraftish (what a word =S) to me…
anchorm4n - I think making it a Deathrattle is all the change it needs. Really nice card, very fitting of Mages!
We're Getting a Faerie Dragon Card Back in September - Concept Card Back Art Stream Recap
Just had to mention how happy I am about the correct gendering in the article <3
[Game] Card Treasure Hunt (The Resurrection Attempt)
moroes is a groom, so maybe that. maybe a minion with Deathrattle for the relapse part?
The Klepto cards are super frustrating
I regard this as a subjective judgment. I've never felt bad about an opponent copying cards from my hand or drawing/copying cards from my deck in any card game, specifically Hearthstone and Runeterra. In fact, I've always wondered why anyone would be inclined to run cards which allow them to do that (apart from deck synergies that capitalize on, say, using cards that didn't start in your deck). In fact, in many cases, I'm happy when my opponent takes stuff from my deck, knowing that they can't typically incorporate it very well into their own game plan.
[Game] Card Treasure Hunt (The Resurrection Attempt)
None of the above I'm afraid. To clarify: there is no lore involved in this card. They don't have an in-game brother in WoW.
Hearthstone Patch 17.2.1 Now Live - 8 Cards Available For Full Dust Refund
Its shame that missing duplicate rule seems to be disabled, if it would be still on it would guarantee at least 260 dust/pack.
By Your Powers Combined - Card Design Competition Discussion Thread
Having played a lot with Trade Prince Gallywix over the years I can assure you it doesn't need any extra bonuses. Gallywix has a better body but gives the opponent coins and can be removed. While some decks (e.g. zoo-lock) don't care about the effect, it feels really bad to play against with lots of decks when you know every spell will be handed to your opponent.
Given that, I would suggest making it a deathrattle effect so the opponent has some options to prevent it. The stats are large enough for it to need dealing with so it shouldn't be a major decrease in power compared to the battlecry, but the opponent won't feel like there was nothing they could have done about it.
Do the odds increase the closer you are to the pity timer?
As far as I remember, and understood back then, odds increase with packs, but following a slow curve that flats out at 40.
Artifact 2.0 Beta Invites Begin Next Week
I will keep an eye on it, but I am not spending a dime. Not again:)
[Game] Card Treasure Hunt (The Resurrection Attempt)
Zul'jin
By Your Powers Combined - Card Design Competition Discussion Thread
Second try, this one shouldn't be OP and is closer to the lore. I'm still looking for Dragonwrath's art. Is it strong enough? Should I put a cost reduction on the Hero Power (not sure if that wouldn't be too much text)...
Edit: For lore-overkill it should be a Deathrattle effect of course. I like it, but I feel like it misses something like spell damage or cost reduction. Has anyone an idea that doesn't include too much text?
Edit 2: Whoops, missed the "Passive" for the Hero Power.
Anyone else ticked about losing golden epic rewards?
I like the rewards now. More value. The 4 packs also gives you a chance to roll for epics.
In the last system for me, the gold epic just means 400 dust.
Artifact 2.0 Beta Invites Begin Next Week
Though not strictly a CCG his KeyForge card game has been pretty successful
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Well done Conduit, congrats! It was my favorite card flavor-wise.
By Your Powers Combined - Card Design Competition Discussion Thread
Feedback time! It's amazing how creative you guys are. I was worried when I read the theme because there are tons of Hero Powers between all the Dungeon Runs and stuff, but what you came up with in that short of a time is very impressive!
DestroyeR:
TheHoax91:
DescentOfDragonsOP:
MurlocAggroB:
Conduit:
meisterz39:
shaveyou:
Pokeniner:
Tox:
KANSAS:
Dermostatic:
MenacingBagel:
Inconspicuosaurus:
linkblade91:
Demonxz95:
CapnMunch:
bigcums:
By Your Powers Combined - Card Design Competition Discussion Thread
Two of my ideas. What do you guys think?
By Your Powers Combined - Card Design Competition Discussion Thread
What about this? The power should say “remove” instead of “discard.” If you can stuff your deck, you can feast instead of fatiguing. Possibly run it with Hakkar and eat your own Corrupted Blood? I would definitely run it in Dead Man’s Hand Warrior- I always seem to end up with a stash of Big Bad Archmages in han.
We're Getting a Faerie Dragon Card Back in September - Concept Card Back Art Stream Recap
Faerie Dragon is a theme that could end up being ridiculous or sick af.
I'm curious to see how this ends up.
Artifact 2.0 Beta Invites Begin Next Week
This.
I've been playing Hearthstone since Pre-Naxx and spent way more money on it than I'd like to admit. Then I played LoR for a week and it killed Hearthstone for me in an instant. And since the mobile launch LoR has really gained some attention where people love the simple but yet complex playstyle (and less RNG if they joined from Hearthstone).
It's gonna be tough for artifact 2.0
Anyone else ticked about losing golden epic rewards?
4 packs + 6 rares + 1 epic is better than previous rewards
Artifact 2.0 Beta Invites Begin Next Week
I love HS and I have recently started playing Runeterra which so far (only a few days) is super fun!! I don't think I have room in my life for another card game.
Artifact 2.0 Beta Invites Begin Next Week
I'll admit it could be bias talking, but I think so long as the game is good the price tag shouldn't be an issue. CSGO still had well over 300k concurrent players at a $20 price tag before going free to play. Even before that, PUBG had the single largest concurrent player base on Steam at over 1 million players for a few months in 2018, despite a $30 price point.
Granted, both of those games are shooters, which are generally more accessible, but both were also fairly complex ones compared to similar games of the time.