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  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    Crimson Sigil Runner finally getting nerfed. I've kept two golden copies of this card since the release because I felt this nerf coming. 

  • VengaDragon Live

    Good ebening, it's Friday Night and I'm Live. Come by and hang out. Let me know you came from Out of Cards!

     

     

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    I don't really suppose malice from the devs, just an incredibly obvious maximum outcome with least effort, that the playerbase perceives as a positive revolution made for them.

    But it's far from optimal from the customer point of view. They probably changed very little on their side: they just refine less before releasing, and they let us test it.

    As I said in another comment, it's just a huge PTR.

    And no, the obviously broken cards were truly obvious. No need for testing. Some are still out there btw. Let's be honest.

    People like it, and I accept it.

    I'm pointing out the appeasement of the perception (because this does not push for improvement), not malice.

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    Every Patch that nerfs Priestess of Fury is a good Patch.

    Didn't expect any of these Changes, but they seem pretty interesting! Was already trying to make a Standard Control-Shaman work and these Buffs definitely help with that. Also the Buff to Libram Paladin seems nice. I don't play that Class, but I hope for Pally-Mains that they'll get an Archetype that'll stick around.

    Shadowjeweler Hanar is my favorite Card of this Expansion, but I can see why they nerfed him. The Change to Blackjack Stunner is a more significant Nerf to Secret Rogue though. Still a good Card for Tempo, but it's now way harder to leave your Opponent with unplayable Cards behind in slower Matches (which is probably healthier fir the Game).

    Sad to see Scavenger's Ingenuity getting hit. It's really good in Midrange and Combo. I'd assume the main Reason they nerfed it is Stonetusk Boar.

    The Rest of the Changes are alright.

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    "Release new cards more often" is so incredibly far from the simple task you make it out to be. Not only do all those new cards have to be designed, balanced and integrated into the game by the developers, we as players also have to have a way of collecting them, meaning more money required just to keep up.

    I also think it's weird that you assume malice on the part of the developers in releasing 'broken' cards. It's not like there's some magical formula that they can perfectly balance cards with and they just choose not to use it so they can change up the meta with nerfs after a month; they just fuck up sometimes and correct their mistakes when the data rolls in.

    Was Demon Hunter more pushed than new cards normally are? Yeah! I totally understand wanting people to play your new class and getting really excited by all the cool new cards you're making and just overshooting the balance. Thankfully, they've made frequent and quick adjustments, and Demon Hunter is now in a much better place.

    Cards are only 'obviously broken' to us because we all collectively play millions of games and quickly sort out the good from the bad, and then just play the good. The Devs need to balance every card, and have far less people available for the testing. Now, there have been two big recent misses - super early Gala Shaman and super early Demon Hunter - but both were course corrected very quickly, and received further balancing after more data came in.

    I just don't see this 'trend' of not testing cards or deliberately releasing broken cards or whatever. Whenever something has been broken, they've just decided they're now actually going to balance it quickly, instead of waiting around because they don't want to admit the mistake like they used to do.

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    Not sure what's going on in standard, but none of these cards were problems in wild.

    It will be a shame to see scavenger's ingenuity get nerfed, it was a good enabler for slower hunter strategies.

    The buffs will also have nearly no effect. I maintain my theory that libram paladin was the best deck in standard in playtesting and they are confused by its failure.

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    Quote From lMarcusl

    Not in the mood to go deep on all of these but from a Wild perspective, the DH nerfs are huge and absolutely warranted (especially the Priestess, that card was nowhere near reasonable). The Aldor Attendant buff turns the Buff Paladin deck from an archetype that has potential to I'd say an actual competitor in the meta. I've already had some very surprising success with the deck as is and this just kicks its competitiveness up a notch. The Lurker Below buff is just...wow. The card is already surprisingly good in Quest Shaman and Evolve Shaman (not that those are the top of the meta by any means) and now it's essentially a strictly better Fire Elemental. That's kinda crazy. You'd have to have serious reasons NOT to run the card which...I mean that's kinda overdoing it IMO. If Even Shamans were annoying with their "oops Wrath of Air + Maelstrom Portal", they'll now be packing this. We really don't need autoincludes in the game, and we just got one. Hopefully this won't lead to Shamans of Shamanstone. The rest is not a big deal for Wild but I am kinda bummed by the nerf to Scavenger's Ingenuity. Not sure why that was needed. I've had some decent fun with Dire Frenzy + Master's Call Spell Hunter and now it's weaker.


    Well, the Lurker is NOT strictlt better than the Fire Elemental - it cannot hit face

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Staff
    Quote From Swizard

     How about this?


    Better

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

     How about this?


  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    Quote From lMarcusl

    No, you'll both be downvoted because the majority of people just straight up disagree with your opinion. "People like to be overwhelmed and get bitter at broken stuff"...have you even read your own sentence?

    People like a living metagame, where things don't just get released and left alone for the rest of eternity. If you play an eternal format in card games, like Legacy in MtG, or Wild in Hearthstone, it is expected that things will change slowly, with like one or two strong things coming in per expansion, if you're lucky. Ever since the release of AoO, the Wild meta has barely had time to become stable, stale and boring. Why? Because the devs keep on meddling in it, changing things up, buffing things that disappointed, nerfing things that got a little too out of hand. I was at a point where I felt I got Buff Paladin kinda figured out, knew where its place was, no point testing it anymore and bam, Libram buff, time to give it another whirl.

    It's good for competitive players to keep things fresh, and it's good for brewers like me who like to have things to discover and figure out constantly. It's just good for the health of the game to have an active development team rather than one that releases a 100 % guaranteed balanced and fine tuned set and the next time you hear of them is when the next one is coming up 4 months later. We've been there. We've seen it. We don't need to go back to it cause we know where it leads: the game gets boring and stale about a month into the new expansion.

    Do you want a fresh and dynamic meta? Release new cards more often.

    Simple as that.

    No need to release broken cards just to have something to nerf.

    The buffs is a different matter and I said it (maybe YOU should read better?): I'm fine with buffing cards that proved underwhelming (it's obviously better than powercreeping within the same expansion).

    Nerfing obviously broken cards is like throwing crap on your car to have a good reason to wash it and fool yourself in thinking it looks like a new one.

    Fine if you like it, fine if you disagree with me. Just be aware of it, instead of blaming me for pointing it out

     

     

     

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Staff
    Quote From Swizard

    Thoughts / balancing ?

     

    Compared to Fjola Lightbane, it might be too weak.

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Thoughts / balancing ?

     

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    24 hours left to go until submissions are closed. If you have not already submitted, you should consider doing so soon!

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    Yet again they've refused to act on my nerf Ramming Speed campaign.

    At this point I'm starting to think they won't ever nerf it.  They don't seem to care I have 5 copies of it.  I know I know I am just as disappointed about it as you are.

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    How is making Torrent cost 1 worse than making it cost 2?

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    How is a 1 mana deal 8 damage to a minion a bad card?

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    Okay, this just came out of left field. No doubt its main purpose is to make shaman and paladin more viable rather than completely destroy the current meta game.

    Just my opinion on the impact of the changes;

    - Changes to Crimson Sigil Runner is more impactful than Priestess of Fury. I think its fair to compare the nerf to sigil runner with Sludge Slurper, in that the -1 to attack is small but impactful. Sigil runner on 1 can easily frustrate other aggro classes, especially with dhunter's efficient 1 mana hp and curve Umberwing, basically shut off any 1 drop from other classes. Priestess of Fury might just be dropped now, but since there's already a strong list not playing that, players will just move on to a much more aggro tempo dhunter than the somewhat midrange option now. I'm more worried over the priestess nerf, since it effectively means anything other than tempo dhunters just got shot down hard. If it was ever viable before, its a lot less now.

    Oh, and a little strange to me that they don't just hit Warglaives of Azzinoth rather than priestess, if the intention is just to weaken tempo dhunters.

    - Scavenger's Ingenuity nerf will only slow down the burst potential from the current boar dragon hunter list which is a big plus to other classes. Maybe now people will start moving from Kill Command to Scrap Shot, but more likely nothing will change. I personally think dragon hunters don't get their wins from a massive boar as much as they get from Stormhammer.

    - Shadowjeweler Hanar will still be viable, nothing will change here. Maybe that play on 2 option is no longer an option. Blackjack Stunner nerf is big. Its bad enough you got to have a secret before she gets out, now its just strictly a poorer removal option that kinda makes Sap a little more attractive since its not a conditional card.

    - Imprisoned Scrap Imp nerf a little too small to stop the current zoo list. In most cases, scrap imp on 2 with Hand of Gul'dan...in hand still bulldozes most classes. But after watching Wolfrider value trade with other minions, yes this means the nerfed zoo list is just a little less annoying to deal with.

    - Bloodboil Brute and Bloodsworn Mercenary will still see plenty of play since the nerf barely touch upon its power turns. Surprised that the hit wasn't to cards like Inner Rage, which would at least hit them where it hurts most. Bloodsworn was never played as a 3/3, and if it ever comes out at 3 its usually because there's already a big target to copy so I dont think making it 2/2 makes much difference. Would have been much more impactful if it gets a mana nerf, but that would make it fair and therefore unplayable.

    Buffs;

    - Changes to Aldor Attendant is good, but the hurdle to beat is still dhunters, and 1/3s are much less effective than 2/2s in that matchup. What it does do is that it now curves into Hand of A'dal neatly and that's scary for other classes. I dont think there's any effective answer against that by other classes, and it makes the aggro pure list a little more dangerous. This change is necessary anyway, paladin's the only class currently that has no effective 1 drop.

    - Change to Shattered Rumbler and Torrent is insubstantial but the change to The Lurker Below is big, especially since its now a viable minion on 6. Removal of board plus a 6/5, that's basically Rotnest Drake level of swing.

     

    My prediction is that paladin will no longer be a joke, shaman still sucks, tempo dhunters still very scary, and rogue will still be rogue. Paladin might move in on face hunter's place, dragon hunter overtake face hunter, warrior still does broken stuff, and if you think priest was annoying, the sample size will now increase much to my own personal annoyance.

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    Finally!!

    Some of these nerfs should have happened the last time, and it's nice to see some more buffs to try to help out Paladin and Shaman.

    Buffs:

    Aldor Attendant is a good buff. One of Paladin's biggest issues right now is having no good turn 1 play. Being able to start reducing the cost of your Libram's on turn 1 is a big deal.

    Torrent buff is pretty cool, and makes Flame Lance and Crushing Hand cry in the corner. 

    Shattered Rumbler buff... ok? Not sure adding 1 attack to this is what Shaman needed. But ok.

    The Lurker Below I always thought was stupid at 3 health. This is a good buff to help out a really cool legendary.

    Nerfs:

    Priestess of Fury is a good nerf. Should have happened sooner. Not as heavy of a hammer that I would have liked to see, but this helps A LOT! This makes it easier to answer a turn 5 Priestess from Raging Felscreamer. I would have liked to see a mana bump to 8 to prevent that on-curve play to begin with. But this opens up a lot of cards that can answer to a Priestess, making this a less game-ending play. 

    Crimson Sigil Runner also should have been sooner. Glad I've held on to all my golden copies! I would have preferred a nerf to 2 mana instead so it would be more on-par with Novice Engineer and Loot Hoarder, but this works. This might help make this not be such an auto-include. 

    Scavenger's Ingenuity - NOOOOOOOOOOOOO! I love this card!! But I get it... This was too powerful. Still powerful as a tutored card draw with the +2/+2. Still way better than Call to Adventure.

    My golden copy of Shadowjeweler Hanar rejoices! This was a much needed nerf. Coining this out almost always wins the game. Still playable at 4 health, but more of a chance to get answered before it snowballs out of control. It's going to be hard to let go of the golden copy though... so many golden secrets. I love golden cards that give you extra golden value. But a free legendary is hard to pass. 

    Blackjack Stunner should have also been nerfed sooner. This card is just way too powerful for 1 mana. I would have preferred a bump to 2 mana instead, but this helps.

    Imprisoned Scrap Imp I guess makes sense. Probably a proactive nerf fearing Zoolock would overtake the meta after the nerfs. 

    Bloodboil Brute and Bloodsworn Mercenary I will talk about together. I have played A LOT of warrior this month, and neither of these changes are going to do anything. I was fully expecting Risky Skipper to get nerfed to 2 mana. That card combined with Armorsmith are in every single warrior deck. Slowing down the ability of that combo I feel should have been the more important Warrior nerf target. 

    Overall a lot of good nerfs, excited for these changes to hit to help freshen up Standard. It has gotten extremely stale. 

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    Quote From baboen
    Quote From Gwavana

    You're 1 patch late dude, DH is not dominant atm, Garrosh took over the leadership for a few weeks now...

    Well not really, Garrosh is mostly strong as a DH counter. This patch will bring shaman and paladin back, who knows how warriors will deal with them. Small changes can have great effects

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    Oh you won't be able to find it on any tier lists or anything, it's not really a deck you'd pick to climb with. But every time I take it for a whirl I end up beating some meta deck I never thought I could have a chance against. Quest Mage, Secret Mage, Odd DH, Reno Priest. It's not performing consistently enough and it still has its bad matchups like Cubelock and Combo Druids etc. so it doesn't enter the discussion of top meta decks, but it just keeps on surprising me. There's no point giving you a list now since with the change to Aldor Attendant that deck will need revision. But if you message me over the course of the next week, I can give you my up-to-date list. I expect I'll spend a few hours next week tuning it once the change goes live.

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    The thing is all the Pros all have access to the same cards so if they lose out on that kind of money usually it is decision based not because something is broken(they can play the broken thing too). And yeah sometimes they lose out on money because of RNG but that is card games and they are or at least should be well aware of that. But to the point of the way you suggested they do balance, that is one way to tackle it but from experience with smaller physical card games it does not even come close to finding the kind of data you get from live play. As it turns out unpaid play testers are still going to be a small group and not all that motivated because they are just testing with no real reward other than satisfaction that you are making the game slightly better which only goes so far. So stuff will still either slip through or just get scrapped because it is too much work. Like I said in the first comment there are Pros and Cons to both ways personally I believe the way they are doing it now is the better way to do it, there is no harm in disagreeing.

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    Wild-only player here. Where can I find that buff paladin?

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    That.

    Either I am right with the PTR assertion, or we should believe the devs genuinely thought the original Galakrond Shaman and DH could be fine as they were.

    Once can be a mistake, twice is not anymore: it's a policy.

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    I like this flexibility.  Take some chances, fix your mistakes.

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    Quote From DescentOfDragonsOp

    The Lurker Below might actually be viable now becuase it will no longer be insta ko'd by Eye Beam overall the balances seem really good Aldor Attendant might be good/strong because like Northshire Cleric is 1 cost and does a pretty good effect however i do belive the dh nerfs are a little bit weak the again i gont know how good a 7 mana 6/5 is in standard but i have a feeling dh will still be running Priestess of Fury after its nerf and 1 final note even with the buff Torrent will still be a bad card because now the mana reduction is less for torrent which gives shamans less reason to run the card 

     

    thats all i have thank you for coming to my ted talk

    I disagree... in Wild, Torrent will probably make it's way to Even Shaman now since can be cast for 1 and get rid of something in the way of their minions.