I must concur, i dont like many of those custom cards, Bleeding Blade is probably even worse than Assassin's Blade for example, that is saying something. Hail of Blades is a relatively big AOE, not something Rogue should have in their core kit. Pick Lock does not correspond with how Rogue burgle cards work, that looks more like a Priest card if anything. Sonic Speed, probably little too easy to make gigantic Edwin, and restricts design space in general, bad card to put in Classic.
I like Shadow Poison and Ruthless Tracker tho, those are great.
Thanks. I thought Shadow Poison would be also limiting design, but maybe it's not. May change Pick Lock in near future. Hail of Blades is honestly an RNG fiesta, because you can always have a chance to kill a minion that would die from 3 damage anyway.
I don't like Pick Lock because stealing cards from your opponent's hand/deck is a Priest thing. Rogue just takes random cards from another class. I also don't like Mimic Pod because it feels weird and memey. I would get rid of those and keep SI:7 Agent and Cold Blood in the classic set.
Well... no. I don't plan on returning those two cards back to the Classic Set, because Rogue has been historically a bit difficult to balance when they got big minions in early stages. Some are Neutral, and that will never change, but some other minions with incredibly good stats in early game did make it albeit a bit too easy for Rogue to transition into other parts of the game.
You removed 7 minions and only added 3
It's part of my plan of shifting Rogue identity a bit. As I mentioned earlier, Rogue has been historically dominant when they had early game minions.
Okay, I´ll make my confession too. My most favourite bad card was Malorne. I loved my meme Jungle Giants deck back then so much, I even crafted Malorne in gold... I know, I´m ashamed :D
I must be a noob but I don't understand why 7 mana 9/7 with no downside is a bad card.
If I understand correctly, you want to have f.e. portrait of Liadrin on your Mech Paladin deck and Arthas on your Pure Libram deck? If so, yes it is doable, just edit your existing deck and in your top right corner you can choose cardback and portrait for the deck, just choose one and press Done (if you don´t change it manualy for every deck, you get your "favourite hero" of the class as portrait by default.) You can do it with every deck you make. Hope it helps :)
Wanted to know if there is any way to have different portraits for different decks of the same class. I don’t see any way to do it and if it’s that’s the case I’m against it.
I come and go with MTG. I like that there's this digital free format because it scratches the itch. The game is ultimately too reliant on expensive land cards to make a good deck. Also the lack of randomness in the game (which some people prefer) leads to many games being decided on the draw. It's annoying to know on turn 2 or 3 from the board state and what's in my hand if I will win already. Still, fun enough game for free. I bought the starter deal to support them for the effort.
Would ultimately like if it was somehow reworked to make better use of the digital format.
LEGEND ACHIEVED. I started from Platinum 5 - 2 stars because I came in off a win-streak. I just completed my 80th game to hit Legend, going 47-33 for a final win-rate of 58.75%. This took me about 6 days, so I was playing about 13-14 per day. Obviously getting to Legend is easier than ever (this is my first time in the new system, second time ever), but I hope sharing these stats helps players understand what it takes.
My greatest losing streak was going from rank 1-2 to rank 2-0, a net loss of 5 stars in a play session. That can be enough to make you quit climbing or question your deck choice or start a new thread about nerfs to whichever card just cost you the last game (but seriously, please nerf Twin Slice).
This deck is extremely hard to pilot, and I made misplays even today. The easiest mistake is forgetting to hero power before attacking, especially when your quest is 4/5 complete for that 2-extra game-making/breaking armor. I'll save the rest for the guide I plan to add to my deck.
Yeah its a problem attached to the physical cards. I dont think agent is a the really issue however, the issue is how ez its to cheat him out.
I think they need to ban:
Fires of invention
Winota is just a gimmick so i dont really care about it. They either win or loose depending on their draws which is just a meme at the point.
I think the game that can balance things right now the best is Runeterra. However they are not free from unbalanced, take a look at their Burn deck which is optimal with out champions. That goes against the nature of the game.
This isn't really a salt post since I'm spamming Demon Hunter (halfway to 500 wins now!), but is Blizzard ever gonna nerf Priestess of Fury? Playing Raging Felscreamer then Priestess on turn 5 is often a game-ending play. Only a few decks can handle a turn 5 Priestess, then there's the scary possibility that you'll drop another one on turn 7, which is downright devastating for your opponent.
For the record I'm still expecting it to be nerfed (either this or Raging Felscreamer), and a small part of me is hoping that it does happen because I've saved up 10 copies of it just in case :P
Not only this is a great article, but a much needed one!
I'm not used to get legend so early and I'm already bored. New system is so damn fast. I would like the season to reset right now to have something to do on the ladder again.
Thx for giving new things to test and keep me occupied until June.
Hey, I accidentally uploaded my card portrait instead of my card. Is it somehow possible to change the image?
This was the card I wanted to post:
Thanks in advance for the help
Sadly, there is currently no way to edit or revoke a submission and you will most likely be disqualified this round. Sorry man, I can't do much for you..
Rogue is by far my favourite class and I have mused on it's design many times over the years. Hopefully my thoughts below help.
Thoughts on weapon related cards
Show Spoiler
I absolutely would have kept Assassin's Blade. Sure it's not competitive good, but it is much better at communicating to new players that rogues want to buff weapons than a 2-durability weapon ever is.
While here, rogue has never had weapon durability buffs. Thematically that is warrior's thing (they temper the metal to make it stronger) while rogues apply poisons, which have no business increasing durability. As a result I think Shadow Poison wants a tweak.
I would also keep Perdition's Blade. It is actually a solid card and, most importantly, it fits the rogue identity perfectly. Getting two small, precise hits in quick succession is exactly what rogue tempo tools are all about.
Single target removal
Show Spoiler
You rightly made a point of it being a strength, then proceeded to remove the poisonous cards without any sort of replacement. Even if you had added some single target removal, I would still object to taking out Plaguebringer and Patient Assassin. The latter captures the rogue fantasy so perfectly that it is worth keeping just for that. Perhaps you could give it 2 health though.
Meanwhile I truly believe Plaguebringer was something Blizzard thought a lot about when they added it 1 year ago. It even lines up perfectly with what you stated for the class identity, by providing single target removal and making use out of low-stat minions. It is also an effect that can have fancy interactions with set cards (e.g. something like Sergeant Sally), meaning it can in principle go in out of the meta with set rotations. Which is exactly what you want from evergreen cards.
Thoughts on the 'Burst and face damage' strength
Show Spoiler
I disagree that this a a rogue strength to begin with: the class has received almost none of it since classic. To me this is one of those quirks of the core sets like damage dealing spells in paladin or the now HoF'd burst damage cards in priest. That is not to say they should be stripped of all of it, but it I think it should be kept to a minimum and certainly shouldn't have a card like Bleeding Blade suggesting to new players that it is what the class is about.
I personally would HoF Sinister Strike and make it obvious that rogue 'burst' comes from (buffed) weapons and stealth minions. That would be a unique route to it, helping distinguish classes mechanically while utilising the rogue fantasy.
Misc thoughts
Show Spoiler
I would avoid adding AoE in Hail of Blades, especially something so volatile against boards with more than 3 minions and where you need the random destroy effect to hit a specific target. There's just too much RNG on something that will often make one player feel bad. A few classes should lack strong AoE, and it is fine for rogue to be one of them.
Once upon a time Headcrack cost 2-mana, and it got nerfed for a reason. Now, HS has come a long way since those days of beta so it is possible it would be fine now, but the hunter hero power is still pretty good so I doubt it. I don't think the game actually wants 2 classes to have persistent 2 damage every turn in the late game, especially now demon hunter is already forcing an aggressive meta. Probably better just to send Headcrack to the HoF.
Preparation: I understand wanting to HoF it, but now it is a 2 mana discount I personally think it is worth keeping it since it helps establish that rogues do lots of things at once. That said, I do remember calling for it to move to HoF while it was a 3 mana discount so perhaps it should just go to be safe.
Positive thoughts
Show Spoiler
I couldn't agree more on replacing Edwin with Xaril, Poisoned Mind. In 1 card he embodies so much of the class while being a reasonable power level that it really was a beautifully designed card.
Swashburglar might actually be a bit much for the Classic set, but adding a pirate is definitely right. Rogue has quietly been given a pirate in most sets (way way more than warrior), so it probably should have something to permanently secure the tribe's place in the class.
I like the extra push for using combo cards. With the smaller pool in Standard it would definitely be interesting to see in which rotations Whirlkick Master pulls her weight.
Cold Blood: yep. Get rid of it. Rogue has so few minion buffs it has always felt out of place to me.
Really? Granted, I've been playing mostly unranked games, but I'm seeing almost constant Noxus+P&Z burn and Demacia Bannerman--very few control decks in sight.
Neoguli's Custom Rogue Core Set Changes
Thanks. I thought Shadow Poison would be also limiting design, but maybe it's not. May change Pick Lock in near future. Hail of Blades is honestly an RNG fiesta, because you can always have a chance to kill a minion that would die from 3 damage anyway.
Well... no. I don't plan on returning those two cards back to the Classic Set, because Rogue has been historically a bit difficult to balance when they got big minions in early stages. Some are Neutral, and that will never change, but some other minions with incredibly good stats in early game did make it albeit a bit too easy for Rogue to transition into other parts of the game.
It's part of my plan of shifting Rogue identity a bit. As I mentioned earlier, Rogue has been historically dominant when they had early game minions.
Odes to our Favorite Bad Cards of All Time
I must be a noob but I don't understand why 7 mana 9/7 with no downside is a bad card.
Neoguli's Custom Rogue Core Set Changes
You removed 7 minions and only added 3
Way to use different portraits
Way to use different portraits
If I understand correctly, you want to have f.e. portrait of Liadrin on your Mech Paladin deck and Arthas on your Pure Libram deck? If so, yes it is doable, just edit your existing deck and in your top right corner you can choose cardback and portrait for the deck, just choose one and press Done (if you don´t change it manualy for every deck, you get your "favourite hero" of the class as portrait by default.) You can do it with every deck you make. Hope it helps :)
Way to use different portraits
Just change the hero of that class, for that particular deck. It will change the portrait
[Game] Card Treasure Hunt (The Resurrection Attempt)
It’s been taking a PhD in astrophysics to solve these lately
Way to use different portraits
Wanted to know if there is any way to have different portraits for different decks of the same class. I don’t see any way to do it and if it’s that’s the case I’m against it.
MTG Arena Daily Deals for May 14, 2020 - 65% Off Agent of Treachery
I come and go with MTG. I like that there's this digital free format because it scratches the itch. The game is ultimately too reliant on expensive land cards to make a good deck. Also the lack of randomness in the game (which some people prefer) leads to many games being decided on the draw. It's annoying to know on turn 2 or 3 from the board state and what's in my hand if I will win already. Still, fun enough game for free. I bought the starter deal to support them for the effort.
Would ultimately like if it was somehow reworked to make better use of the digital format.
Off-Meta Hearthstone Decks Highlighting Some Underused Ashes Of Outland Legendaries
LEGEND ACHIEVED. I started from Platinum 5 - 2 stars because I came in off a win-streak. I just completed my 80th game to hit Legend, going 47-33 for a final win-rate of 58.75%. This took me about 6 days, so I was playing about 13-14 per day. Obviously getting to Legend is easier than ever (this is my first time in the new system, second time ever), but I hope sharing these stats helps players understand what it takes.
My greatest losing streak was going from rank 1-2 to rank 2-0, a net loss of 5 stars in a play session. That can be enough to make you quit climbing or question your deck choice or start a new thread about nerfs to whichever card just cost you the last game (but seriously, please nerf Twin Slice).
This deck is extremely hard to pilot, and I made misplays even today. The easiest mistake is forgetting to hero power before attacking, especially when your quest is 4/5 complete for that 2-extra game-making/breaking armor. I'll save the rest for the guide I plan to add to my deck.
MTG Arena Daily Deals for May 14, 2020 - 65% Off Agent of Treachery
Yeah its a problem attached to the physical cards. I dont think agent is a the really issue however, the issue is how ez its to cheat him out.
I think they need to ban:
Fires of invention
Winota is just a gimmick so i dont really care about it. They either win or loose depending on their draws which is just a meme at the point.
I think the game that can balance things right now the best is Runeterra. However they are not free from unbalanced, take a look at their Burn deck which is optimal with out champions. That goes against the nature of the game.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
This isn't really a salt post since I'm spamming Demon Hunter (halfway to 500 wins now!), but is Blizzard ever gonna nerf Priestess of Fury? Playing Raging Felscreamer then Priestess on turn 5 is often a game-ending play. Only a few decks can handle a turn 5 Priestess, then there's the scary possibility that you'll drop another one on turn 7, which is downright devastating for your opponent.
For the record I'm still expecting it to be nerfed (either this or Raging Felscreamer), and a small part of me is hoping that it does happen because I've saved up 10 copies of it just in case :P
Yet another first time F2P legend
Ahhh, thank you.
Off-Meta Hearthstone Decks Highlighting Some Underused Ashes Of Outland Legendaries
Not only this is a great article, but a much needed one!
I'm not used to get legend so early and I'm already bored. New system is so damn fast. I would like the season to reset right now to have something to do on the ladder again.
Thx for giving new things to test and keep me occupied until June.
Reno Exodia Paladin - Now with Guide
It’s sometimes used in even hunter as well.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Ok, thanks for the info. The good thing is, I don't have to worry that this card is unbalanced (I am not entirely sure) :)
VengaDragon Live
Some Mage Decks Again! Tell me you came over from Out of Cards!
This Week's Hearthstone Tavern Brawl Sees the Return of "Battle of the Bans"
I made a new deck and this one is actually pretty strong:
Tavern Brawl · Demonlock · by Zelgadis · 6 years, 4 months ago
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Sadly, there is currently no way to edit or revoke a submission and you will most likely be disqualified this round. Sorry man, I can't do much for you..
Yet another first time F2P legend
Disco is short for Discard.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Hey, I accidentally uploaded my card portrait instead of my card. Is it somehow possible to change the image?
This was the card I wanted to post:
Thanks in advance for the help
Neoguli's Custom Rogue Core Set Changes
Thoughts on weapon related cards
I absolutely would have kept Assassin's Blade. Sure it's not competitive good, but it is much better at communicating to new players that rogues want to buff weapons than a 2-durability weapon ever is.
While here, rogue has never had weapon durability buffs. Thematically that is warrior's thing (they temper the metal to make it stronger) while rogues apply poisons, which have no business increasing durability. As a result I think Shadow Poison wants a tweak.
I would also keep Perdition's Blade. It is actually a solid card and, most importantly, it fits the rogue identity perfectly. Getting two small, precise hits in quick succession is exactly what rogue tempo tools are all about.
Single target removal
You rightly made a point of it being a strength, then proceeded to remove the poisonous cards without any sort of replacement. Even if you had added some single target removal, I would still object to taking out Plaguebringer and Patient Assassin. The latter captures the rogue fantasy so perfectly that it is worth keeping just for that. Perhaps you could give it 2 health though.
Meanwhile I truly believe Plaguebringer was something Blizzard thought a lot about when they added it 1 year ago. It even lines up perfectly with what you stated for the class identity, by providing single target removal and making use out of low-stat minions. It is also an effect that can have fancy interactions with set cards (e.g. something like Sergeant Sally), meaning it can in principle go in out of the meta with set rotations. Which is exactly what you want from evergreen cards.
Thoughts on the 'Burst and face damage' strength
I disagree that this a a rogue strength to begin with: the class has received almost none of it since classic. To me this is one of those quirks of the core sets like damage dealing spells in paladin or the now HoF'd burst damage cards in priest. That is not to say they should be stripped of all of it, but it I think it should be kept to a minimum and certainly shouldn't have a card like Bleeding Blade suggesting to new players that it is what the class is about.
I personally would HoF Sinister Strike and make it obvious that rogue 'burst' comes from (buffed) weapons and stealth minions. That would be a unique route to it, helping distinguish classes mechanically while utilising the rogue fantasy.
Misc thoughts
I would avoid adding AoE in Hail of Blades, especially something so volatile against boards with more than 3 minions and where you need the random destroy effect to hit a specific target. There's just too much RNG on something that will often make one player feel bad. A few classes should lack strong AoE, and it is fine for rogue to be one of them.
Once upon a time Headcrack cost 2-mana, and it got nerfed for a reason. Now, HS has come a long way since those days of beta so it is possible it would be fine now, but the hunter hero power is still pretty good so I doubt it. I don't think the game actually wants 2 classes to have persistent 2 damage every turn in the late game, especially now demon hunter is already forcing an aggressive meta. Probably better just to send Headcrack to the HoF.
Preparation: I understand wanting to HoF it, but now it is a 2 mana discount I personally think it is worth keeping it since it helps establish that rogues do lots of things at once. That said, I do remember calling for it to move to HoF while it was a 3 mana discount so perhaps it should just go to be safe.
Positive thoughts
I couldn't agree more on replacing Edwin with Xaril, Poisoned Mind. In 1 card he embodies so much of the class while being a reasonable power level that it really was a beautifully designed card.
Swashburglar might actually be a bit much for the Classic set, but adding a pirate is definitely right. Rogue has quietly been given a pirate in most sets (way way more than warrior), so it probably should have something to permanently secure the tribe's place in the class.
I like the extra push for using combo cards. With the smaller pool in Standard it would definitely be interesting to see in which rotations Whirlkick Master pulls her weight.
Cold Blood: yep. Get rid of it. Rogue has so few minion buffs it has always felt out of place to me.
Yet another first time F2P legend
Thanks and you can do it mate :)
I just called it that because it's what it's called in my HS client deck list and I liked it better than Discard.
OR you could say because it has Malchezaar's Imp and Silverware Golem in which are One night in Karazhan cards which is kinda Disco themed :P
Just (Monika) Ionia
Really? Granted, I've been playing mostly unranked games, but I'm seeing almost constant Noxus+P&Z burn and Demacia Bannerman--very few control decks in sight.
Yet another first time F2P legend
Congrats on hitting legend! I hope to be there one day.
Can someone tell me why that deck is called Disco?