I had written a big long response yesterday but that seems to have vanished, so I'll give the concise version:
Sorry, it was marked as spam, probably due to its length or possibly numerous edits in a quick succession, if that was the case. I restored the post, you may leave it or delete it at your pleasure :)
Paladin (from what I heard - I don't play standard) needs 1 drops and draw. Paladin might see an increase in viability, but I don't know if it will be high tier until it gains some card draw.
Either way, I love how Blizzard is buffing and nerfing cards more often, especially the buffing part.
I have to agree. In the past, it seemed to take forever to get some balance changes. At least now the changes are quicker and to me it shows that while the nerfs may not fix everything, at least Blizzard is trying.
As almost everyone has already said numerous times, DH was just silly in the beginning. Anyway, I'm happy I held on to my Golden copies of Priestess of Fury.
That Aldor Attendant is a whole different card now! This also buffs that hand card, since before there weren't very many good one drops to play this on curve with.
I have nothing against DH but those nerfs felt good. Step by step it's becoming less a meme about overpowered cards and more a fair class with few RNG stuff and straightforward gameplay.
Well Best version of Demon Hunter already cut the princess and nerf to Sigil Runner will matter sometimes but not often. But damn priestess was an unfun card and hard to deal with. I can't even count how many times I could deal 5 but not 7 to her...
Crazy fun deck and nice to finally get some mileage out of Hack the System! I run the bomb package of 2x Wrenchcalibur and Blastmaster Boom for some additional pressure and Highlander counter instead of Imprisoned Gan'arg. Just curious if you'd ever tested that variant?
Okay, I´ll make my confession too. My most favourite bad card was Malorne. I loved my meme Jungle Giants deck back then so much, I even crafted Malorne in gold... I know, I´m ashamed :D
I must be a noob but I don't understand why 7 mana 9/7 with no downside is a bad card.
I don't think Malorne would be bad nowadays, but it was basically useless back in GVG. Druids could not play Control decks or play for the long game, so Malorne was a dead draw that put endless dead draws into your deck. His shuffle was an actual downside. All Druid wanted to do was get minions on the board and deal incremental face damage, then set up for a Force of Nature (the Treats had Charge originally) + Savage Roar lethal. Naturalize and Poison Seeds were bad cards back then, just to give you an idea of the landscape.
Also, the card is trash in Wild because there are so many better options. There are faster ways to have infinite value if you want, and 2 attack over a War Golem is nothing.
I'd like to give a shoutout to - not a good bad card, but a card that's so bad I kind of love it. You may not even remember or have heard of it. It's a Deadly Shot for 8 mana. It's a 6-mana minion with the statline and effect of a bad 4-drop. It's a TGT special. Yep, it's Void Crusher, a card that lets you pay 8 mana for a "repeatable" Unwilling Sacrifice (which isn't even good)... and the effect can literally kill itself, meaning you paid 8 mana to destroy 1 random minion. I genuinely believe Void Crusher is the worst card in Hearthstone, and that's endearing to me.
Nothing is more triggering than playing a match against a Standard T1 deck, while on Wild Ladder. I came to Wild because I'm tired of playing against the same decks all the time. Take your fucking Standard T1 deck back to Standard so I can play against something interesting.
I think Vi is bad, but not in the way OP said it. Vi is among the champs who their level up is secondary to their baseline versions. This is bad in my eyes, you should try to level up your champs all the time, that's one of the selling points of the game. Braum and Sejuani suffer from this as well. Their leveled up forms simply aren't worth the time and effort they require to achieve. Sure, no one will complain if Vi levels up and slowly punches the enemy nexus to death, but she's used as just a good challenger unit, not a real build around. Her whole package of drawing cards, spamming 2 cost stuff fell flat. They work better in Jinx decks! And that's the opposite of how it should be thematic wise.
Nice work man. I've yet to make it there myself. That is a pretty solid achievement
Thanks my friend!
To be honest, when I made this thread I was keen to join the trend of making first time legend posts (which I think are awesome) and also document it for me to look back on as it's been so long to get here and I was soooooo pleased!
But something that suprised me was how great some of these replies have been. Not only the generous congrats from people, but even more those who seem to use it for inspiration. I hope if this is a goal you want to achieve it gives you the motivation and belief to go and attempt it.
For some Legend is commonplace and they've been doing it every month for years. Others did it once and now are happy to relax. Some are happy just to get Plat, Gold or Silver rank, Arena, Battlegrounds or simply have fun and work on their collection. Whatever works for you is good!
I'm trying for legend on Asia now. Would be great if I can do it this season and achieve triple legend in a season (i.e. on all regions except China). But if not, it will be my target next month to at least get my free legendary over there.
Extremely necessary. It's the top draw engine for the deck. You'll still have fun if you replace it with Fiery War Axe, but I have to imagine your win-rate will take a big hit. I can't predict the future, but I think Risky Skipper is going to be a Warrior staple for another year until rotation, meaning that Ancharrr will be too. I know Ancharrr was only used for pirate aggro at first, but I think it's an extremely great tool for all archetypes moving forward. I don't think you'll regret crafting it if you like playing Warrior.
Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!
Fantastic set of changes. I really hope that this weakens DH while making paladin and shaman more viable.
Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!
Into the Shadows: Stay Classy!
Huh? Im kinda confused by your response :D I was just saying i liked the card, thats all :)
Neoguli's Custom Rogue Core Set Changes
Sorry, it was marked as spam, probably due to its length or possibly numerous edits in a quick succession, if that was the case. I restored the post, you may leave it or delete it at your pleasure :)
Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!
I love that they are doing more buffs! I think there are more cards I would like adjusted, but seems like a great set of changes to me.
Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!
Paladin (from what I heard - I don't play standard) needs 1 drops and draw. Paladin might see an increase in viability, but I don't know if it will be high tier until it gains some card draw.
Either way, I love how Blizzard is buffing and nerfing cards more often, especially the buffing part.
Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!
I have to agree. In the past, it seemed to take forever to get some balance changes. At least now the changes are quicker and to me it shows that while the nerfs may not fix everything, at least Blizzard is trying.
As almost everyone has already said numerous times, DH was just silly in the beginning. Anyway, I'm happy I held on to my Golden copies of Priestess of Fury.
Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!
the priestess nerf does nothing. aside from that good overall changes
Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!
That Aldor Attendant is a whole different card now! This also buffs that hand card, since before there weren't very many good one drops to play this on curve with.
Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!
in the end Aldor Attendant got some love
Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!
I am pleased with all of these changes. Especially the Shaman buffs.
Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!
I have nothing against DH but those nerfs felt good. Step by step it's becoming less a meme about overpowered cards and more a fair class with few RNG stuff and straightforward gameplay.
Nerfed DH cards: Altruis the Outcast (still powerful), Battlefiend, Glaivebound Adept, Eye Beam, Skull of Gul'dan (still powerful), Aldrachi Warblades, Crimson Sigil Runner, Imprisoned Antaen and Priestess of Fury.
Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!
So tempted to craft that sweet The Lurker Below for Even Shaman!
This set of buffs/nerfs looks MUCH better than the last one.
Sir Finley of the Sands needs an Aldor Attendant treatment!
Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!
Wow, they are really trying.
And the "shaman" buffs - was that even a class?
Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!
Looks decent, curious if the buffs will make Shaman and Paladin see some play.
Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!
Well Best version of Demon Hunter already cut the princess and nerf to Sigil Runner will matter sometimes but not often. But damn priestess was an unfun card and hard to deal with. I can't even count how many times I could deal 5 but not 7 to her...
Execute The System - Rank 5 to Legend @ 58.75%
Crazy fun deck and nice to finally get some mileage out of Hack the System! I run the bomb package of 2x Wrenchcalibur and Blastmaster Boom for some additional pressure and Highlander counter instead of Imprisoned Gan'arg. Just curious if you'd ever tested that variant?
Odes to our Favorite Bad Cards of All Time
I don't think Malorne would be bad nowadays, but it was basically useless back in GVG. Druids could not play Control decks or play for the long game, so Malorne was a dead draw that put endless dead draws into your deck. His shuffle was an actual downside. All Druid wanted to do was get minions on the board and deal incremental face damage, then set up for a Force of Nature (the Treats had Charge originally) + Savage Roar lethal. Naturalize and Poison Seeds were bad cards back then, just to give you an idea of the landscape.
Also, the card is trash in Wild because there are so many better options. There are faster ways to have infinite value if you want, and 2 attack over a War Golem is nothing.
Odes to our Favorite Bad Cards of All Time
I'd like to give a shoutout to - not a good bad card, but a card that's so bad I kind of love it. You may not even remember or have heard of it. It's a Deadly Shot for 8 mana. It's a 6-mana minion with the statline and effect of a bad 4-drop. It's a TGT special. Yep, it's Void Crusher, a card that lets you pay 8 mana for a "repeatable" Unwilling Sacrifice (which isn't even good)... and the effect can literally kill itself, meaning you paid 8 mana to destroy 1 random minion. I genuinely believe Void Crusher is the worst card in Hearthstone, and that's endearing to me.
Execute The System - Rank 5 to Legend @ 58.75%
You will lose a lot more games due to not drawing Risky Skipper without it. It's a solid craft. Pretty much every Warrior deck runs it right now.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Nothing is more triggering than playing a match against a Standard T1 deck, while on Wild Ladder. I came to Wild because I'm tired of playing against the same decks all the time. Take your fucking Standard T1 deck back to Standard so I can play against something interesting.
Buff Vi.
I think Vi is bad, but not in the way OP said it. Vi is among the champs who their level up is secondary to their baseline versions. This is bad in my eyes, you should try to level up your champs all the time, that's one of the selling points of the game. Braum and Sejuani suffer from this as well. Their leveled up forms simply aren't worth the time and effort they require to achieve. Sure, no one will complain if Vi levels up and slowly punches the enemy nexus to death, but she's used as just a good challenger unit, not a real build around. Her whole package of drawing cards, spamming 2 cost stuff fell flat. They work better in Jinx decks! And that's the opposite of how it should be thematic wise.
Yet another first time F2P legend
Thanks my friend!
To be honest, when I made this thread I was keen to join the trend of making first time legend posts (which I think are awesome) and also document it for me to look back on as it's been so long to get here and I was soooooo pleased!
But something that suprised me was how great some of these replies have been. Not only the generous congrats from people, but even more those who seem to use it for inspiration. I hope if this is a goal you want to achieve it gives you the motivation and belief to go and attempt it.
For some Legend is commonplace and they've been doing it every month for years. Others did it once and now are happy to relax. Some are happy just to get Plat, Gold or Silver rank, Arena, Battlegrounds or simply have fun and work on their collection. Whatever works for you is good!
I'm trying for legend on Asia now. Would be great if I can do it this season and achieve triple legend in a season (i.e. on all regions except China). But if not, it will be my target next month to at least get my free legendary over there.
Good luck to all whatever your goals are!
Here's some art, make a card! [Legacy Game]
Next:
Execute The System - Rank 5 to Legend @ 58.75%
Extremely necessary. It's the top draw engine for the deck. You'll still have fun if you replace it with Fiery War Axe, but I have to imagine your win-rate will take a big hit. I can't predict the future, but I think Risky Skipper is going to be a Warrior staple for another year until rotation, meaning that Ancharrr will be too. I know Ancharrr was only used for pirate aggro at first, but I think it's an extremely great tool for all archetypes moving forward. I don't think you'll regret crafting it if you like playing Warrior.