Ever since Maokai and Veteran Investigator were revealed, I've been planning to construct a deck including both (along with a ton of cheap minions/tokens coupled with some Toss cards). However, as more Bilgewater cards were revealed, it felt like combining Maokai with Bilgewater Toss was the way to go.
I think I'll still try a P&Z variant, but not one that's completely focused on an Exodia combo. I'll just try to hold onto any Investigators I draw until Maoki levels up, and then I may only need to survive 2 more rounds instead of 4.
Of course, as you said, if the opponent has any way to shuffle cards back into their deck, this whole concept falls apart. But I think I'll try anyway and see how it goes.
Am i the only one who plays Maokai for his "toss + summon a minion with challenger" rather than the "destroy your opponent's deck?
I mean, yes it's cool to destroy it and win that way; but when i do it i don't try to make him draw his last 4 cards as soon as possible, i just wait. I think you can even play an ephemeral deck with hecarim + maokai, where maokai support hecarim and provides also a 2nd win condition
This is only a problem for ppl who wanted to main Expeditions and progress their Champion collection in the same time, which i can understand and i was one of those ppl, but have since moved to the "dont have time to play these", so im glad i get the Champion from the Vault.
Same here. I used to play 3 expeditions per week in order to fill my champion collection, but over time, I realized that I enjoy the constructed format more, and going through 3 full expeditions every week barely left me with any time to play constructed. So at this point, I'm glad I only 'have to' play 1 expedition per week (in order not to waste the free entry token).
Seems like a very fun competition - here are some of my first ideas for it:
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Trying to go with a theme of Maiev's single-minded pursuit of Illidan, ignoring everything else. Also, trying to give Rogue a bit of a finisher as a weapon class.
Paladin is the only class that has really been pushed toward the Menagerie theme, and it's a theme that has never quite had enough support to work super well.
Technically renamed Sally Whitemane (usually renames get different honorifics, etc., like Reno the Relicologist vs Reno Jackson but I couldn't fit that much with the original name "High Inquisitor Whitemane"). I had a hard time deciding on the expansion icon for her too, and ultimately landed on KFT because Sally eventually becomes a death knight, and because her resurrection abilities feel in line with the undead themes of KFT.
No charge on this charger, but he gets to attack a lot if you can spam Pirates from your hand.
The only time mirror draws every saw the light of day in hearthstone were "mill" decks, and you saw how Blizzard handled that. (nerfed)
While its true it was mostly played in mill decks, Oracle also saw play at least in another 4 situations: 1- Tempo Rogue; (open beta) 2- OTK decks: Exodia Mage and Lerroy Rogue; 3- Fatigue decks: Warrior/Priest; 4- Included as a tech card to mill combo pieces of Exodia Mage, Aviana Druid, Handlock and Dead Man's Hand Warrior.
Oh man, as a Wild main, i loved this week's theme. Here's my first ideias, thoughts?
Wow, i thought people would like Loatheb the most, but apparently Medivh is by far the favorite, thanks for the feedback everyone. And for those who did'nt get why a mage is summoning demons, its for lore reasons. i don't know the story in detail but to summarize:He got possed by a demon and became demonic and evil.
On the subject of voting in the finals, I just kept voting using the same system as I used before the finals, so most cards get 4-5 stars. I was under the impression voting your card 5 stars and all others 1 star is considered competing in bad faith, but if it’s acceptable by the community I guess I’ll also do it...
It does feel like competing in bad faith, but at the same time, not doing it is just going against yourself. Thats why i hope we will soon implement a rule that finalists cant vote in finals. It will remove the dilemma and level the playing field. It is not fair that if you dont "abuse" the system that you should be punished for it and you wont have to feel bad for doing so, because the temptation would be taken away from you.
Btw, congratulations to winning, looking forward to your theme :)
Ok thank you for the info. I don't think it is worth it to purchase the expedition with shards anymore. I will make an analysis on this and post it.
It depends on what do you consider as "worth".
It is a different game mode that can simply be more enjoyable for ppl, for those the recent changes are good, because it requires less shards each week to get to the infinite stage of the Expeditions (after you play 3, entry is free, but no shard rewards). It is also a lot better for ppl who dont want to spend time playing out expeditions or simply dont have time, so they wont lose out on the Champion, since it was moved to the very low Vault level reward. I guess the latter supports "not worth it" argument tho :) But it is still a good way to gain XP, if you can perform well.
The change is bad for ppl who liked to farm expeditions for additional shards, but the time requirement wasnt really worth the reward anyway, meaning the difference between the entry fee and the max reward. And the fact that you no longer can get 3 Champions per week from Expeditions rewards isnt that big of a deal, you can use the shards to just buy Champions you want. This is only a problem for ppl who wanted to main Expeditions and progress their Champion collection in the same time, which i can understand and i was one of those ppl, but have since moved to the "dont have time to play these", so im glad i get the Champion from the Vault.
So to sum it up, yes, if you look at it purely from the mathematical perspective of entry fee vs rewards, it might not be worth it. But there are other factors to consider for everyone individually imho.
I'm still on my version of Kibler's Hack Warrior too. It's a tricky deck, and if your weapons are all in the botton half of your deck you're in trouble, but it's fun and has at least solid match ups against most decks. Out-Tempoing DH decks is hilarious.
Edit: I updated my card... and don't like it at all, so I'll post later!
More Feedback:
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MrRhapsody - Medivh is very flavorful! I also like Loatheb a lot, except the art…
KANSAS - Nice idea! I agree with everyone who suggested this should keep the original 5/5 statline.
Demonxz95 - The new Neferaian looks really nice! Al'ar is too strong. Maybe 'Freeze a hero to awaken this minion.' is more balanced? Then you can't just Blizzard on turn 6 and have a threat ready, but you have to go out of your way to Freeze the enemy hero.
grumpymonk - Maiev seems weird. It does nothing against aoe's that deal 3+ damage. And it makes any aoe that deals less completely meaningless. So screw Paladins I guess… Keal'thas is nice and all, but I feel like any card that needs a seperate explanation won't make it in a competition like this.
SDhn2a - Moroes basically has 'Battlecry: Fill the board. If your opponent can't clear it, win the game.' C'thun seems balanced and flavorful, but why is this a Rogue card? It fits better into Priest or Warlock imo… Y'Shaarj seems boring to me. He doesn't really look redeemed either xD
Feuerrabe - The 4 Mana 4/4 Rush was fine without a condition. I'm not a huge fan of the token art though…
Xarkkal - I don't think Subject is terribly OP. Certainly VERY strong, but it has a heavy restriction not only in deck building, but also in hand-size. You probably want to run a secret package with this, which is usually not run in Highlander, etc… I like it!
RenoLord - I like Leeroy's Hero Power. The Hero card seems a bit empty xD Maybe you can spice up the Battlecry a bit? Kel'thuzad is a very expensive worse Ice Block…
HyperOrange - You can basically delete half of Kel'thuzads card text, because it will only trigger IF he survives AND your opponent attacks into a minion that Freezes the attacker BUT doesn't kill it. This will never happen. Leeroy seems like you could pull off some deranged combos with it in wild…
I don't think it would be OP since most champs needs decks built around them so having to many in a deck would lead to none of them really performing to the best of their abilities.
All of them have the statline of their Classic counterparts, except Xavius, who has +2/+2 both in the main body and tokens.
Feedback time:
@linkblade91
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Not much to add here. The flavor is superb here, even if the "Destroy all minions" doesn't feel very Paladin.
@Demonxz95
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Both cards are solid.
Lord Victor Nefarious is a very recognisable character whose effect ties very well to the original Nefarian. That said, an ice phoenix is always cool (no pun intended).
If you go with Victor, I'd change his statline, since 4/12 screams dragonform to me and this card should say human form.
@anchorm4n
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I don't think Battlecry and Deathrattle is too much. That said, the card is a bit bland.
@Conduit
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My favorite of them is the 4-cost Manastorm the Mighty. The 2 mana version is too easy to circunvent by not casting spells.
That said, I'd change the statline of the 4-cost version to 4/4, just to relate it better with the original Millhouse Manastorm.
@CursedParrot
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I like the card, but I find a couple issues with it:
It uses the same artwork as [Hearthstone Card (Prince Machezaar[Hearthstone Card (.
The effect feels more Priest than Warlock. Maybe you could get away with making it a Priest card if you change the expansion to Outland.
) Not Found]) Not Found]
@MenacingBagel
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I don't know if the effect has something to do with Brightwing as a character. Plus, if you keep the tokens as 1/5, you should use a different animal, since Sheep are 1/1 in Hearthstone.
@Inconspicousaurus
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Flavor is fine, but it doesn't really feel like a Class Legendary.
@shaveyou
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I like the flavor of [Hearthstone Card (Agent Sally) Not Found] now turned into a James Bond type, but her effect/statline ties very loosely to her original incarnation and it's not too interesting either. If you find a cool effect that is related to her original one in some way, she should do pretty well.
Saraad, Nexus-King is alright, but his random nature might not be well received.
@Pokeniner
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As other people said, the watermark is slightly offputting, since KFT came before the original Kael. I'd put a custom watermark (the snowflake, maybe?)
@TheHoax91
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The whole hero card with a Deathrattle is very novel… Maybe too much for the new star rating system, which tends to favor conservative designs.
Other than that, you are missing the Hero Power keyword.
@MrRhapsody
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I like Medivh the Cursed a lot, since it ties very well with the expansion. I'd make Medivh Prime a 7 mana 7/7, so that it has the same statline as Medivh, the Guardian.
@grumpymonk
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I like Kael'thas, Blood Mage more, but the fact his effect is kinda confusing and needs an explanation might hinder it.
@Xarkkal
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Blackhand the Destroyer has the same problem as the original one: it can either be very good or terribly bad depending on your opponent's deck. This might not be terrible per se, but the fact it leans on something as arbitrariry as rarity, makes the card not very attractive to me.
Subject 9, Unleashed is nice, but not mind-blowing. If you come up with a name that makes it clear this is Subject 9 before being transformed into an abhorrent experiment, it would improve the flavor by a lot.
@Feurrabe
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Rescuing a fan favorite like Leeroy Jenkins is a good move, but it has room to improve.
As other people noted, the current effect doesn't feel very Paladin-y right now. I would change the Deathrattle to "Give Divine Shield to your other minions", while upping his cost to 4. This way, you would still feature team play in the effect while being more related to the Paladin class.
The other thing that can be improved is the artwork. You could use the trailer of League of Explorers, which has Leeroy in it.
@RenoLord
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I like Kel'thuzad the Lich, but I'd remove the Lich part entirely. Something like: "The first time your hero dies this game, return to life with 5 Health". This reduces the complexity of the card, which is usually not very well received.
Another thing that would help the card in my opinion is using his Necromancer form, since it would be a solid nostalgia bait, plus the effects fits a Necromancer very well.
@HyperOrange
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Kel'thuzad, Frost Catalyst is very solid, but the "Catalyst" part sounds pretty lame to me. Something like "Frost Bringer" would sound better IMO.
Thanks for the feedback for Sylvanas! I will keep an eye out if we're headed towards a Rogue Secret situation and correct the wording (woopsie).
Feedback!
HyperOrange:
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I don't like Kel's effect, but the art is great! I really laughed about Leeroy, though. Nice idea, great flavor! Right now there are 2 chickens in the game as far as I know, so for the price of putting 4 trash minions in your deck, you get a 5 mana 10/10 with charge. I'm really not sure if anybody would go to such lengths but I would award you 4 stars anyways because of the great flavor. *keeps on giggling
RenoLord:
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Sorry, but I don't get how casting spells is in any way related to Leeroy, Warrior or chickens. The idea for Kel is nice, but the name and the hero power don't fit well yet. I'd like you to work some more on this, it looks like a Lord J for mage.
Xarkkal:
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Sorry for posting Sylvanas first. I think your effect was more creative, so I will not submit mine if you want. There are enough interesting characters to come up with something new. [Edit: Ah well, I submitted it. I hope that's okay with you :-)] I like your new card, though. Highlander Hunter might get out of hands with another value machine, but that's certainly not the fault of your card. Well done! Please let me know if you want to jump back to Sylvanas if you so choose.
Feuerrabe:
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I like how the token is stronger than the main card, great flavor! Did you make the token a neutral card on purpose? Balance looks fine, well done!
SDhn2a:
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As the others already said, Y'Shaarj is the coolest of your ideas. Looks balanced but very interesting. I like it!
grumpymonk:
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Maiev looks OP. Without AOE you could simply never touch her and would gain perma-resurrect for stealth minions. That scares me. Kael'thas looks better, but I don't know how people will react to Verdant Sphere. Giving Spell Damage to your hero is a great idea!
Demonxz95:
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I'm a bit nervous about Nefarious and what might be thrown at me on turn 9, so I'm thankful you haven't made his effect a Battlecry. Nice balancing there! Al'ar looks more intriguing to me, though, because you managed to make something useful, even strong out of a trash legendary. Great card!
KANSAS:
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I think it's fair, but quite a highroll card. If you don't happen to get a Tundra Rhino, it might very well end up being a 10 mana do nothing card, which is… risky. If you pull it, it's almost certainly insta win. Hm. Not sure how to rate this.
MrRhapsody:
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I like the flavor of Patches, but it should really be a 1/3 like the others said. Medivh looks the most interesting of your ideas. Have you considered using Elementals rather than Demons? That would fit the mage identity better. And don't forget to add the point at the end of the first line of Medivh the Cursed's card ;-)
The Hoax91:
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I don't understand what happens with the nice art of your card when the original hero gets resurrected. It would be a shame if Edys image wouldn't be seen after she was played. Also, the hero power is way OP. The discover effect alone would be okay, but not summoning.
Conduit:
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The 2/4/4 looks reeeeeally nice. A little bit insane, but nice. Well done!
Pokeniner:
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Great card, nothing to criticize but the "orphan" in the last line.
shaveyou:
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I like that you chose the weaker legendaries. Flavor-wise, Saraad makes more sense… but Sally has the benefit of being raised from meme-status. I'm torn.
Inconspicuosaurus:
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Really cool idea to rework Gruul and make him a Demon Hunter legendary! The balance looks fine to me. Nice work!
MenacingBagel:
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Interesting idea, I'm curious for your final design. As it is, there's a typo ("enemies minions") and I have absolutely no idea if this is balanced. Probably it is, since it is worse than a Twisting Nether after all.
CursedParrot:
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I would strongly advice to look for different art than the original one. The effect looks interesting, though.
DescentOfDragonsOP:
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As the others already pointed out, this could backfire really hard. But since you decide when to play this, it might actually work. Exciting idea, I'm looking forward to see the art for this!
My first idea, with Rivendare. His runeblade gave Unholy Aura, which increases movement speed (Rush) and gave life regen (Lifesteal). Deathrattle minions having Rush works well with the theme of the Scourge.
Any thoughts?
Feedback:
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Hyperorange: Kel'thuzad seems good, though I'd consider renaming him Frost Lich instead of Frost Catalyst, as that's what he was. Leeroy seems a bit too niche, you'd have to actally put chickens in your deck. You'd rather take the regular Leeroy.
Renolord: Not really feeling the Leeroy here. If you're making him a Hero card, he should have some synergy with Rush or Charge. Gaining Armor through Spell kills on minions seems odd for Leeroy as well as Warrior. Lich is better, though I'd like it better as a Deathrattle than a Battlecry. I'd also consider just using Frost Lich Jaina as the Hero to resurrect into, fits the theme better.
Xarkkal: Subject 9 seems good, though I'd consider making him a little more expensive and buffing his stats accordingly. Being able to play 10 mana worth of Secrets and dropping a 4/4 Beast on turn 5 seems a bit much that early.
Feuerrabe: I'm not really feeling the theme here. If you want to give Leeroy a Deathrattle, for the theme it should involve things like Whelps, Dragon/Whelp Eggs, Chickens or even a card that plays around coming back (as you would rez in World of Warcraft and Leeroy is foolhardy!). Not really getting the Party card.
Some very good points there, meisterz. I can definitely see your argument regarding the Nautilus plus Maokai combination, and also that Investigator would be less valuable in expeditions. Regarding that card, however:
The other downside is that mirror card draw in "arena" type formats is bad because YOU are paying the up front mana cost for the card draw. Sure it could lead to finding a better card or better play, but chances are you're giving your opponent more options...and they don't even have to pay the 2 mana cost for it.
I still don't see it. Yes, your opponent gets a 'free' draw, but so do you: You paid 2 mana for a 3/2 body on the field, which is alright (Let's say slightly sub-par) mana-cost-wise. So the 'free' draw applies to both players.
Seems like a bad idea, specially since you can't really manipulate your hp.
Also it doesn't fit Annie, she is all about fire and burning stuff, why is your hp stat suddenly the source of her power.
A 20/20 for 1 mana doesn't feel fair, you also get punished for winning.
It doesn't represent her current state in league, tibbers keeps attacking for a few seconds when Annie dies..
Annie isn't useless without tibbers either, she has a shield (should translate to barrier in LoR) and a small aoe stun/burning could be translated to some kind of aoe stun on level up (her R)
Also I hate the idea of de leveling.
Can't find anything salvageable about you design, except her summoning tibbers on level up which is quite obvious.
Well to be honest I have never played LoL. I only know of her from the Origin story video. I don't care for Moba games. I only really played Smite for a bit some time ago and that was it. Plus I hear LoL community is super toxic. So yeah no thanks to that.
Yeah I've had the same bug a handful of times now. The trades offered to me haven't been that good in those so I think I may have skipped them all. But it's definitely annoying nevertheless.
EDIT: i clicked on the trade button, then click it again and now it shows me the correct placement: the real offer was MY 5 drop for the 8 spell.
Yeah, I've run into the same issue before. Actually failed to make a desirable trade once because of it. But your method seems to work: Switch the cards forth and back once, and the wrong positioning should fix itself.
This definitely can't be normal game behavior when your opponent disconnects out of spite. The game would simply let the opponent's timer run out and you could continue playing and beating them. If your game froze up / got stuck as a result of your opponent leaving, I imagine that'd be a rare bug. I find it more likely that it was your own connection screwing you over at that moment.
Arthas, Mad Price - Seems decent and could see blizzard printing this Lord Victor Nefarious - Once again seems decent and could definetely see blizzard printing if they want to push burgle rogue, Dark Huntress Sylvanas - All other friendly minions Goya, Mother Of Jade - Way to Weak and little boring Portalmasteer Malchezaar - Decent Legendary Trickster Brightwing - Seems to powerfull if you can kill them withing two turns which seems very easy you can remove your oppponents board. Gruul the Dragonkiller - I don't really like this design if your opponent has no dragons it becomes a 7 Mana 8/8 Special Agent Sally and Saraad, Nexus-King - I like both of them Gruul, Dragonkiller - Seems like quite a boring for a Legendary Frostlight Kael'thas - The Effect of Freezing everything and them reducing the cost of your spells equal to that seems to powerfull i think you should remove that reduce his cost by 1-2 Manastorm, the Mighty - Praise Yogg. I actually like this card a lot.(Both Versions) Eydis - Seems to powerfull for you get an average of 3/3 Each turn and 20 Health Patches - The Return of Pirate Warrior? Seems Decent. Medivh - Is just Yes Loatheb - Seems a really good counter and quite flexibe. Yogg-Saron - Seems way to uncrazy for Yogg. Mukla - I think this card would work way better if it summoned your minions like N'zoth. A'lar of Ice - Way to easy to activate, freezing a single minion is not that hard. Maiev - Is just no. Kaelthas, Blood Mage - Seems Decent Blackhand - Like Demonxz said it quite unfun Leeeeeeeeeeroy - I like it Frantic Moroes - Way to much damage to face after a turn C'thun - Really like the flavor and seems like a decent card Y'Shaarj - Another flavor win and a decent combo-stomper Subject 9 - You get 10 Mana worth of spells for free way to powerfull. Kel'thuzard, Frost Catalyst - I like it. Leeroy, Chicken Hunter - In an Expansion where chickens there are a lot of Chickens seems like a great Finisher. Bribe - The card is way to weak am not even sure it would be played at 1 Mana because if Coin Pouch was a real card almost everysingle deck that could would play it.
Kel'thuzad: Thanks TheHoax91 for pointing this out. Because your opponent's minions will unfreeze at the end of your opponent's turn, they won't remain frozen when the start of turn effect triggers again.
Leeroy: I know that there are very few chickens in the game but there's quite a few hunter cards that copy beasts, so you could use that to buff him further.
Bribe: of course you give your opponent a great card, broken even, but if the game is going to end next turn no matter what you just denied a draw for 3 mana. I think that's fair.
Feedback:
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@linkblade91 I love this card, it's got both great design and flavor. In my opinion it's already good for submission.
@Demonxz95 I like the idea of making Nefarious a rogue card with the burgle theme, but I don't like this design that much. It's basically a "Dump your Hand" effect and as you pointed out, it allows for some broken interactions with card generation.
-Al'ar of the Ice on the other hand is a card that I like a lot more.
@DescentOfDragonsOp Too swingy. You win the game if you had board presence, but lose it immediately if you didn't. Not a good use of a "For the rest of the game" effect, as it ends games fast.
@anchorm4n I'd make it a 6 mana 5/5 to stay in line with the original Sylvanas. The design is fine, just not too special.
@CursedParrot I'd try to find different art for the card, to make it unike. Your score will probably suffer if it stays that way.
@MenacingBagel Great card, but I'd reduce the stats to 5/4 or 5/3, given that all other minions will be 1/5s.
@Inconspicuosaurus Too expensive for a Tech Card, especially for Demon Hunter.
@shaveyou Out of your 2 cards, I like saraad more, but I don't think its effect is very interesting.
@Pokeniner The idea is good, but I'd make it cheaper and remove the battlecry.
@Conduit I like the 2 mana version more, but I think the wording should be: "At the start of your opponent's turn, they cast a random spell for each spell you cast last turn."
@MrRhapsody Swamplord Loatheb is my favorite, the choose one really makes it versatile.
@KANSAS Cool card, but the stats should be 5/5.
@grumpymonk Maiev, the Warden can be too powerful with copy effects since she has stealth too. Kael'thas is cool but maybe he's too slow.
@Xarkkal I feel like Blackhand offers too much disruption against combo decks. Maybe change it so it only destroys one legendary and reduce the cost.
Also, my card from last week did pretty poorly so I'd like to receive some criticism on it.
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It's meant to be draw denial, since Coin Pouch does nothing the turn you play it.
Seems like a bad idea, specially since you can't really manipulate your hp.
Also it doesn't fit Annie, she is all about fire and burning stuff, why is your hp stat suddenly the source of her power.
A 20/20 for 1 mana doesn't feel fair, you also get punished for winning.
It doesn't represent her current state in league, tibbers keeps attacking for a few seconds when Annie dies..
Annie isn't useless without tibbers either, she has a shield (should translate to barrier in LoR) and a small aoe stun/burning could be translated to some kind of aoe stun on level up (her R)
Also I hate the idea of de leveling.
Can't find anything salvageable about you design, except her summoning tibbers on level up which is quite obvious.
Quest Trading - Play A Friend!
Battletag: any#2237
Region: EU
Trade Only?: Yes, you go first.
Exodia Maokai That's NOT Bilgewater!!
Ever since Maokai and Veteran Investigator were revealed, I've been planning to construct a deck including both (along with a ton of cheap minions/tokens coupled with some Toss cards). However, as more Bilgewater cards were revealed, it felt like combining Maokai with Bilgewater Toss was the way to go.
I think I'll still try a P&Z variant, but not one that's completely focused on an Exodia combo. I'll just try to hold onto any Investigators I draw until Maoki levels up, and then I may only need to survive 2 more rounds instead of 4.
Of course, as you said, if the opponent has any way to shuffle cards back into their deck, this whole concept falls apart. But I think I'll try anyway and see how it goes.
Exodia Maokai That's NOT Bilgewater!!
Am i the only one who plays Maokai for his "toss + summon a minion with challenger" rather than the "destroy your opponent's deck?
I mean, yes it's cool to destroy it and win that way; but when i do it i don't try to make him draw his last 4 cards as soon as possible, i just wait.
I think you can even play an ephemeral deck with hecarim + maokai, where maokai support hecarim and provides also a 2nd win condition
Were expedition drops nerfed?
Same here. I used to play 3 expeditions per week in order to fill my champion collection, but over time, I realized that I enjoy the constructed format more, and going through 3 full expeditions every week barely left me with any time to play constructed. So at this point, I'm glad I only 'have to' play 1 expedition per week (in order not to waste the free entry token).
Classically Trained - Card Design Competition Discussion Thread
Seems like a very fun competition - here are some of my first ideas for it:
Trying to go with a theme of Maiev's single-minded pursuit of Illidan, ignoring everything else. Also, trying to give Rogue a bit of a finisher as a weapon class.
Paladin is the only class that has really been pushed toward the Menagerie theme, and it's a theme that has never quite had enough support to work super well.
Technically renamed Sally Whitemane (usually renames get different honorifics, etc., like Reno the Relicologist vs Reno Jackson but I couldn't fit that much with the original name "High Inquisitor Whitemane"). I had a hard time deciding on the expansion icon for her too, and ultimately landed on KFT because Sally eventually becomes a death knight, and because her resurrection abilities feel in line with the undead themes of KFT.
No charge on this charger, but he gets to attack a lot if you can spam Pirates from your hand.
Anyone else think expeditions feel worse with Bilgewater?
While its true it was mostly played in mill decks, Oracle also saw play at least in another 4 situations:
1- Tempo Rogue; (open beta)
2- OTK decks: Exodia Mage and Lerroy Rogue;
3- Fatigue decks: Warrior/Priest;
4- Included as a tech card to mill combo pieces of Exodia Mage, Aviana Druid, Handlock and Dead Man's Hand Warrior.
Classically Trained - Card Design Competition Discussion Thread
Wow, i thought people would like Loatheb the most, but apparently Medivh is by far the favorite, thanks for the feedback everyone. And for those who did'nt get why a mage is summoning demons, its for lore reasons. i don't know the story in detail but to summarize:He got possed by a demon and became demonic and evil.
Archaeological Deck - Card Design Competition Discussion Thread
It does feel like competing in bad faith, but at the same time, not doing it is just going against yourself. Thats why i hope we will soon implement a rule that finalists cant vote in finals. It will remove the dilemma and level the playing field. It is not fair that if you dont "abuse" the system that you should be punished for it and you wont have to feel bad for doing so, because the temptation would be taken away from you.
Btw, congratulations to winning, looking forward to your theme :)
Were expedition drops nerfed?
It depends on what do you consider as "worth".
It is a different game mode that can simply be more enjoyable for ppl, for those the recent changes are good, because it requires less shards each week to get to the infinite stage of the Expeditions (after you play 3, entry is free, but no shard rewards). It is also a lot better for ppl who dont want to spend time playing out expeditions or simply dont have time, so they wont lose out on the Champion, since it was moved to the very low Vault level reward. I guess the latter supports "not worth it" argument tho :) But it is still a good way to gain XP, if you can perform well.
The change is bad for ppl who liked to farm expeditions for additional shards, but the time requirement wasnt really worth the reward anyway, meaning the difference between the entry fee and the max reward. And the fact that you no longer can get 3 Champions per week from Expeditions rewards isnt that big of a deal, you can use the shards to just buy Champions you want. This is only a problem for ppl who wanted to main Expeditions and progress their Champion collection in the same time, which i can understand and i was one of those ppl, but have since moved to the "dont have time to play these", so im glad i get the Champion from the Vault.
So to sum it up, yes, if you look at it purely from the mathematical perspective of entry fee vs rewards, it might not be worth it. But there are other factors to consider for everyone individually imho.
Standard Meta Report #32 - Top Hearthstone Decks April 26, 2020 - May 3, 2020
I'm still on my version of Kibler's Hack Warrior too. It's a tricky deck, and if your weapons are all in the botton half of your deck you're in trouble, but it's fun and has at least solid match ups against most decks. Out-Tempoing DH decks is hilarious.
Classically Trained - Card Design Competition Discussion Thread
Edit: I updated my card... and don't like it at all, so I'll post later!
More Feedback:
MrRhapsody - Medivh is very flavorful! I also like Loatheb a lot, except the art…
KANSAS - Nice idea! I agree with everyone who suggested this should keep the original 5/5 statline.
Demonxz95 - The new Neferaian looks really nice! Al'ar is too strong. Maybe 'Freeze a hero to awaken this minion.' is more balanced? Then you can't just Blizzard on turn 6 and have a threat ready, but you have to go out of your way to Freeze the enemy hero.
grumpymonk - Maiev seems weird. It does nothing against aoe's that deal 3+ damage. And it makes any aoe that deals less completely meaningless. So screw Paladins I guess… Keal'thas is nice and all, but I feel like any card that needs a seperate explanation won't make it in a competition like this.
SDhn2a - Moroes basically has 'Battlecry: Fill the board. If your opponent can't clear it, win the game.' C'thun seems balanced and flavorful, but why is this a Rogue card? It fits better into Priest or Warlock imo… Y'Shaarj seems boring to me. He doesn't really look redeemed either xD
Feuerrabe - The 4 Mana 4/4 Rush was fine without a condition. I'm not a huge fan of the token art though…
Xarkkal - I don't think Subject is terribly OP. Certainly VERY strong, but it has a heavy restriction not only in deck building, but also in hand-size. You probably want to run a secret package with this, which is usually not run in Highlander, etc… I like it!
RenoLord - I like Leeroy's Hero Power. The Hero card seems a bit empty xD Maybe you can spice up the Battlecry a bit? Kel'thuzad is a very expensive worse Ice Block…
HyperOrange - You can basically delete half of Kel'thuzads card text, because it will only trigger IF he survives AND your opponent attacks into a minion that Freezes the attacker BUT doesn't kill it. This will never happen. Leeroy seems like you could pull off some deranged combos with it in wild…
Pirates of Vash'jir[Custom Expansion]
Hello again Pirate this and prepare for a Voyage to Maelstorm
A special Dungeon style adventure that unlocks new cards
A currently haven't designed all of the heroes and their Powers/Decks/Treasures however i designed all the cards so without futher ado let us begin
1. Elementals
Of course there are Elementals in the Maelstorm led by the Stonemother herself
Stonebrutes and Elemental Powers
2. Deep Sea
You will go even futher beyond into your deck than i did into your mom or until there are just seven cards left in it.
Well that's all the all the info all give for now see the cards and wait until i finish the Adventure.
Neutral
Stonebrutes and Elemental Powers
Class
Demon Hunter
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Would taking the cap off champions in decks be op?
I don't think it would be OP since most champs needs decks built around them so having to many in a deck would lead to none of them really performing to the best of their abilities.
Classically Trained - Card Design Competition Discussion Thread
My goodness! Three pages already!
All of them have the statline of their Classic counterparts, except Xavius, who has +2/+2 both in the main body and tokens.
Feedback time:
@linkblade91
@Demonxz95
Lord Victor Nefarious is a very recognisable character whose effect ties very well to the original Nefarian. That said, an ice phoenix is always cool (no pun intended).
If you go with Victor, I'd change his statline, since 4/12 screams dragonform to me and this card should say human form.
@anchorm4n
@Conduit
That said, I'd change the statline of the 4-cost version to 4/4, just to relate it better with the original Millhouse Manastorm.
@CursedParrot
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@MenacingBagel
@Inconspicousaurus
@shaveyou
Saraad, Nexus-King is alright, but his random nature might not be well received.
@Pokeniner
@TheHoax91
Other than that, you are missing the Hero Power keyword.
@MrRhapsody
@grumpymonk
@Xarkkal
Subject 9, Unleashed is nice, but not mind-blowing. If you come up with a name that makes it clear this is Subject 9 before being transformed into an abhorrent experiment, it would improve the flavor by a lot.
@Feurrabe
As other people noted, the current effect doesn't feel very Paladin-y right now. I would change the Deathrattle to "Give Divine Shield to your other minions", while upping his cost to 4. This way, you would still feature team play in the effect while being more related to the Paladin class.
The other thing that can be improved is the artwork. You could use the trailer of League of Explorers, which has Leeroy in it.
@RenoLord
Another thing that would help the card in my opinion is using his Necromancer form, since it would be a solid nostalgia bait, plus the effects fits a Necromancer very well.
@HyperOrange
Classically Trained - Card Design Competition Discussion Thread
Thanks for the feedback for Sylvanas! I will keep an eye out if we're headed towards a Rogue Secret situation and correct the wording (woopsie).
Feedback!
HyperOrange:
RenoLord:
Xarkkal:
Feuerrabe:
SDhn2a:
grumpymonk:
Demonxz95:
KANSAS:
MrRhapsody:
The Hoax91:
Conduit:
Pokeniner:
shaveyou:
Inconspicuosaurus:
MenacingBagel:
CursedParrot:
DescentOfDragonsOP:
linkblade91:
Classically Trained - Card Design Competition Discussion Thread
My first idea, with Rivendare. His runeblade gave Unholy Aura, which increases movement speed (Rush) and gave life regen (Lifesteal).
Deathrattle minions having Rush works well with the theme of the Scourge.
Any thoughts?
Feedback:
Hyperorange: Kel'thuzad seems good, though I'd consider renaming him Frost Lich instead of Frost Catalyst, as that's what he was. Leeroy seems a bit too niche, you'd have to actally put chickens in your deck. You'd rather take the regular Leeroy.
Renolord: Not really feeling the Leeroy here. If you're making him a Hero card, he should have some synergy with Rush or Charge. Gaining Armor through Spell kills on minions seems odd for Leeroy as well as Warrior. Lich is better, though I'd like it better as a Deathrattle than a Battlecry. I'd also consider just using Frost Lich Jaina as the Hero to resurrect into, fits the theme better.
Xarkkal: Subject 9 seems good, though I'd consider making him a little more expensive and buffing his stats accordingly. Being able to play 10 mana worth of Secrets and dropping a 4/4 Beast on turn 5 seems a bit much that early.
Feuerrabe: I'm not really feeling the theme here. If you want to give Leeroy a Deathrattle, for the theme it should involve things like Whelps, Dragon/Whelp Eggs, Chickens or even a card that plays around coming back (as you would rez in World of Warcraft and Leeroy is foolhardy!). Not really getting the Party card.
Anyone else think expeditions feel worse with Bilgewater?
Some very good points there, meisterz. I can definitely see your argument regarding the Nautilus plus Maokai combination, and also that Investigator would be less valuable in expeditions. Regarding that card, however:
I still don't see it. Yes, your opponent gets a 'free' draw, but so do you: You paid 2 mana for a 3/2 body on the field, which is alright (Let's say slightly sub-par) mana-cost-wise. So the 'free' draw applies to both players.
Idea for Annie Champion card.
Well to be honest I have never played LoL. I only know of her from the Origin story video. I don't care for Moba games. I only really played Smite for a bit some time ago and that was it. Plus I hear LoL community is super toxic. So yeah no thanks to that.
Expeditions: trade bug
Congrats on the 7 wins!
Yeah I've had the same bug a handful of times now. The trades offered to me haven't been that good in those so I think I may have skipped them all. But it's definitely annoying nevertheless.
Expeditions: trade bug
Yeah, I've run into the same issue before. Actually failed to make a desirable trade once because of it. But your method seems to work: Switch the cards forth and back once, and the wrong positioning should fix itself.
soo did i win?
This definitely can't be normal game behavior when your opponent disconnects out of spite. The game would simply let the opponent's timer run out and you could continue playing and beating them. If your game froze up / got stuck as a result of your opponent leaving, I imagine that'd be a rare bug. I find it more likely that it was your own connection screwing you over at that moment.
Classically Trained - Card Design Competition Discussion Thread
Feedback
Arthas, Mad Price - Seems decent and could see blizzard printing this
Lord Victor Nefarious - Once again seems decent and could definetely see blizzard
printing if they want to push burgle rogue,
Dark Huntress Sylvanas - All other friendly minions
Goya, Mother Of Jade - Way to Weak and little boring
Portalmasteer Malchezaar - Decent Legendary
Trickster Brightwing - Seems to powerfull if you can kill them withing two turns
which seems very easy you can remove your oppponents board.
Gruul the Dragonkiller - I don't really like this design if your opponent has no
dragons it becomes a 7 Mana 8/8
Special Agent Sally and Saraad, Nexus-King - I like both of them
Gruul, Dragonkiller - Seems like quite a boring for a Legendary
Frostlight Kael'thas - The Effect of Freezing everything and them reducing the cost
of your spells equal to that seems to powerfull i think you should remove that
reduce his cost by 1-2
Manastorm, the Mighty - Praise Yogg. I actually like this card a lot.(Both
Versions)
Eydis - Seems to powerfull for you get an average of 3/3 Each turn and 20 Health
Patches - The Return of Pirate Warrior? Seems Decent.
Medivh - Is just Yes
Loatheb - Seems a really good counter and quite flexibe.
Yogg-Saron - Seems way to uncrazy for Yogg.
Mukla - I think this card would work way better if it summoned your minions like
N'zoth.
A'lar of Ice - Way to easy to activate, freezing a single minion is not that hard.
Maiev - Is just no.
Kaelthas, Blood Mage - Seems Decent
Blackhand - Like Demonxz said it quite unfun
Leeeeeeeeeeroy - I like it
Frantic Moroes - Way to much damage to face after a turn
C'thun - Really like the flavor and seems like a decent card
Y'Shaarj - Another flavor win and a decent combo-stomper
Subject 9 - You get 10 Mana worth of spells for free way to powerfull.
Kel'thuzard, Frost Catalyst - I like it.
Leeroy, Chicken Hunter - In an Expansion where chickens there are a lot of Chickens seems like a great Finisher.
Bribe - The card is way to weak am not even sure it would be played at 1 Mana because if Coin Pouch was a real card almost everysingle deck that could would play it.
Classically Trained - Card Design Competition Discussion Thread
Here is what I have so far.
Edit: Regarding your feedback.
Kel'thuzad: Thanks TheHoax91 for pointing this out. Because your opponent's minions will unfreeze at the end of your opponent's turn, they won't remain frozen when the start of turn effect triggers again.
Leeroy: I know that there are very few chickens in the game but there's quite a few hunter cards that copy beasts, so you could use that to buff him further.
Bribe: of course you give your opponent a great card, broken even, but if the game is going to end next turn no matter what you just denied a draw for 3 mana. I think that's fair.
Feedback:
@linkblade91 I love this card, it's got both great design and flavor. In my opinion it's already good for submission.
@Demonxz95 I like the idea of making Nefarious a rogue card with the burgle theme, but I don't like this design that much. It's basically a "Dump your Hand" effect and as you pointed out, it allows for some broken interactions with card generation.
-Al'ar of the Ice on the other hand is a card that I like a lot more.
@DescentOfDragonsOp Too swingy. You win the game if you had board presence, but lose it immediately if you didn't. Not a good use of a "For the rest of the game" effect, as it ends games fast.
@anchorm4n I'd make it a 6 mana 5/5 to stay in line with the original Sylvanas. The design is fine, just not too special.
@CursedParrot I'd try to find different art for the card, to make it unike. Your score will probably suffer if it stays that way.
@MenacingBagel Great card, but I'd reduce the stats to 5/4 or 5/3, given that all other minions will be 1/5s.
@Inconspicuosaurus Too expensive for a Tech Card, especially for Demon Hunter.
@shaveyou Out of your 2 cards, I like saraad more, but I don't think its effect is very interesting.
@Pokeniner The idea is good, but I'd make it cheaper and remove the battlecry.
@Conduit I like the 2 mana version more, but I think the wording should be: "At the start of your opponent's turn, they cast a random spell for each spell you cast last turn."
@MrRhapsody Swamplord Loatheb is my favorite, the choose one really makes it versatile.
@KANSAS Cool card, but the stats should be 5/5.
@grumpymonk Maiev, the Warden can be too powerful with copy effects since she has stealth too. Kael'thas is cool but maybe he's too slow.
@Xarkkal I feel like Blackhand offers too much disruption against combo decks. Maybe change it so it only destroys one legendary and reduce the cost.
Also, my card from last week did pretty poorly so I'd like to receive some criticism on it.
It's meant to be draw denial, since Coin Pouch does nothing the turn you play it.
Idea for Annie Champion card.
Seems like a bad idea, specially since you can't really manipulate your hp.
Also it doesn't fit Annie, she is all about fire and burning stuff, why is your hp stat suddenly the source of her power.
A 20/20 for 1 mana doesn't feel fair, you also get punished for winning.
It doesn't represent her current state in league, tibbers keeps attacking for a few seconds when Annie dies..
Annie isn't useless without tibbers either, she has a shield (should translate to barrier in LoR) and a small aoe stun/burning could be translated to some kind of aoe stun on level up (her R)
Also I hate the idea of de leveling.
Can't find anything salvageable about you design, except her summoning tibbers on level up which is quite obvious.
Classically Trained - Card Design Competition Discussion Thread
Here are couple ideas