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  • Idea for Annie Champion card.

    Basically the idea is all her power is found in her level up and she will have a unique level up in the sense that she can also de-level. She will be a very weak 1/1 for 1 mana champion with no abilities. Her level up will work like a reverse Darius. If you have 10 health or less she levels up. But if you go back over 10 health she levels back down. This is because her level up is linked to her emotions. When you are lower than 10 health she thinks you need protecting and will summon her bear and if you gain more than 10 health Annie will de-level and the bear will vanish.

    Now here is the interesting part. The bear is freaking massive! It's a 20/20 body that has a permanent bearer. So it can't be damaged in anyway and it can't be targeted by anyone with anything. It can only be blocked. That means even the player can't put something like elusive on it or some other ability out right. But it can be effected by area of effect spells or abilities. Like for example a buff that gives all allies overwhelm would work on the bear too. But remember that the bear is 100% linked to Annie. If the enemy kills Annie, they kill the Bear, and vise versa. If they return the bear or Annie to your hand the bear goes back into Annie and she goes into your hand. Also you have to be careful when he comes out. If he comes out and you don't have room for him he will instantly die and thus instantly kill Annie as well.

    So its a bit of a juggling act. For one you want to remember to make sure to have room for her to level or risk losing them both. You also want to have some ways to heal yourself to keep yourself alive while the bear is putting in work. But you also don't want to over heal yourself and accidentally de-level Annie and lose the bear. Also you have to literally baby sit Annie and make sure she stays alive or you lose them both. Remember she is still just a 2/2 with no abilities when leveled up. But on the plus side the bear is a threat the enemy has to answer no matter what. Or else they will just keep losing unites to it and if you ever get a chance to buff it with something that will let it through their defense it will kill them in one hit.

  • Archaeological Deck - Card Design Competition Discussion Thread

    Quote From DestroyerR

    Wow, ANOTHER pleasant surprise! Thanks everyone!

    On the subject of voting in the finals, I just kept voting using the same system as I used before the finals, so most cards get 4-5 stars. I was under the impression voting your card 5 stars and all others 1 star is considered competing in bad faith, but if it’s acceptable by the community I guess I’ll also do it...

    I don't like that thing of voting 1-star to every card except mine, but I don't vote 4-5 stats to every card either.

    What I do is that, given all cards in the finals are very high quality, what would normally be a 3-star card becomes 1 or 2 stars. 4 star cards become 3 or 4 and 5 stars cards keep the same rating.

    I do two things that could be considered "bad faith", though. First, I always vote my own card with 5 stars. Second, if I perceive that a card I don't like too much is a favorite, I usually drop 1 or 2 stars.

  • Separated RSS feeds

    Thank you very much, I didn't know this!


    Sorry for late response, I think I have to check my notification settings.

  • Ashes of Outland PVE content

    Pro

    I have no idea if this source is reliable, but here is what I found:

    https://hearthstone-decks.net/leak-the-solo-adventure-for-ashes-of-outland-will-launch-on-june-10th/

  • Classically Trained - Card Design Competition Discussion Thread

    Thanks for the feedback everyone! Ok, here's my next idea:

    The art is a problem. Currently that's the best I can find, but it doesn't fit the card shape very well. So I'm going to keep up the art search. The only art of Subject 9 on the internet is the art from the actual card... Found some better art that should work, I'm going to keep looking to see if I find something I like more, but this should be fine.

    FEEDBACK:

    @Feuerrabe - I love the flavor! Something just feels off still when it comes to Jenkins' Party. I think the holding a dragon doesn't do it for me.

    @SDhn2a - Moroes I really have troubles seeing as a Shaman card. I'm not a fan of the C'Thun card. Getting a Scheme on turn 6 is pretty bad. Y'Shaarj I definitely like best. 

  • Ashes of Outland PVE content

    I am hoping for a new hero skin. Since Rogue will not be the next one, maybe even a new demon hunter?

  • Ashes of Outland PVE content

    Quote From anchorm4n

    I came up with the same question last week and somewhere read that it is scheduled for June. Unfortunately, I don't remember where I dug up that info. I'll let you know if I manage to find it again.

    June? This is quite late :-/ Next expansion should be very early august. 

    And too bad to not have new cards, at least a few of them.

  • Hearthstone Grandmasters 2020 Season 1 - Week 3 Results, Decklists, and More!

    I watched a few of the matches and I was surprised to see Highlander Paladin being played. I was not aware it was a thing.

  • Ashes of Outland PVE content

    Pro

    I came up with the same question last week and somewhere read that it is scheduled for June. Unfortunately, I don't remember where I dug up that info. I'll let you know if I manage to find it again.

  • Archaeological Deck - Card Design Competition Discussion Thread

    Wow, ANOTHER pleasant surprise! Thanks everyone!

    On the subject of voting in the finals, I just kept voting using the same system as I used before the finals, so most cards get 4-5 stars. I was under the impression voting your card 5 stars and all others 1 star is considered competing in bad faith, but if it’s acceptable by the community I guess I’ll also do it...

  • Archaeological Deck - Card Design Competition Discussion Thread

    Pro

    First of all, congrats to DestroyeR! For me it was the most flavorful card out of a final round of really great submissions.

    Regarding the finalists vote, I mostly agree with shaveyou. This time I gave 5 stars once, two times 4 stars and so on. Usually no finalist gets 1 star from me. I do tend to try and make out my favorite card and rate it 5 stars while giving all the others a maximum of 4, though. 

    When I made it to the finals, I tried to circumvent the dilemma by giving myself 5 stars while not voting on the other cards at all. Giving good cards bad rates to bolster my own chances to win doesn't feel fair and I didn't want to shoot myself in the foot either. So yeah, excluding the finalists from the final vote would be a great idea for me.

    Last but not least I want to jump to the aid of the chicken. It has flavor, it fits the set it was placed in and while it's certainly rather on the meme side of submissions, I don't think it is as bad as its in game brothers at all. This minion being a mech, you can magnetize all kind of stuff to it and get at least one bomb going. You'll have 1 mana left over often enough to slip this in somewhere useful and at least give your opponent something to think about: they should now try to remove the minion with one strike or they risk shuffling more than one bomb into their deck. I think the chicken is versatile enough to reduce this issue to the somewhat exaggerated question if dealing 5 face damage for 1 mana with the potential for more is good or not. It certainly is in my eyes. It got 4 stars from me.

    Edit: Also don't forget the synergy with Warrior's self damage package, once the chicken found some corns to beef up its health. I'll stop this now.

  • Classically Trained - Card Design Competition Discussion Thread

    Ok, it seems that i overestimated the power of having a guaranteed play on T4 if you were to play Leeroy on T3.

    What do you think about this new iteration of Leeroy? Now it is leaning towards Dragon Paladin.

     

    Also, Feedback: @SDhn2a: Frantic Moroes even seems a bit underpowered, since the Stewards do not get to benefit from Windfury that much. As for C'thun I think that the flavor is a bit off. I understand that the old god is scheming to break out of his prison but Dr Boom's Scheme would be a strange outcome. I have to agree with grumpymonk. Yshaarj, Redeemed seems to be a very good card. It is similar to previous overstatted cards with a downside, the flavor is cool, it has strong ties to its previous iteration and I see what you did there by giving this to Paladin ;).

  • Hearthstone Grandmasters 2020 Season 1 - Week 3 Results, Decklists, and More!

    At least I know now why i see so many paladin murloc decks. Seriously I hate murlocs so much, whoever started giving it attention and posted the decks for it: thanks for ruining the current state of the game even more.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Demon Hunter is such a nightmare. Fuck this class, and the way it was introduced with so many balance flaws.... If you play it, we're happy for ya.

  • Ashes of Outland PVE content

    It would be about time! The content will probably release in roughly a month bases on last expansions.

    I‘m really intrigued what they will release this time! 

  • Eye Beam

    Honestly fuck this card and this class

  • Classically Trained - Card Design Competition Discussion Thread

    Feedback:

    Show Spoiler

    Feuerrabe: I love the flavor, but I think this card is underpowered. Wolfrider but summons a 1/1 for opponent while adding an okay card to your hand?  Also, I not sure what makes the card a paladin card, mechanic-wise.  

    Xarkkal: I like the callback, and it's interesting to see the effect go in a new direction.  That being said, the effect is really swingy and not fun to play against.  It's either going to do next to nothing in some matchups, and or completely win you the game on the spot.  Mass discard is something I would shy away from in a game where players can't interact each with other on the same turn, and I feel like it suits warrior even less than other classes.

    Demonxz95: Lord Victor Nefarius: Interesting effect.  Rogue doesn't have many high cost cards and this could serve as a finisher for all the burgle cards you've been holding all game.  The reminder text reads weird to me though.  Is the intent to use coins to chain out a bunch of cards on the same turn?

    Al'ar of the Ice: This card seems fine, design-wise.  Is the extra point of health a call back to Ice Rager?  I'm not sure how many people are going to get that.

    KANSAS:  I like it.  It's quite powerful and flavorful.  The only issue I have with it is that there is a lot of RNG.

    MrRhapsody: Patches the Captain is really powerful is your're ahead and really bad if you're behind.  I would not go with this one.  I like Medivh and Loatheb the best.  There some interesting ways to play and build around these cards.  Yogg-Saron seems underpowered to me and I find it weird to have Mage equip weapons.

    TheHoax91:  The deathrattle on the hero card is interesting and what I like most about the card.  I don't find the hero power leading to a fun play pattern.  It seems too powerful and could easily run over opponent without much investment.

    Conduit:  I like the first one more.  The second reminds of Archmage Vargoth, but with more RNG.  I would change the templating to  "At the start of your opponent's turn, they cast a random spell for each spell you cast last turn." for the first one  or "At the end of your turn, cast a random spell for each spell you've cast this turn." for the second.  It's less words and matches with how Archmage Vargoth does this kind of effect.

    Shaveyou: Special Agent Sally is okay.  I don't find it to be all that exciting, but I don't see any issues with it from a design standpoint.  I like that the Saraad casts random spells even though some may not like the idea because it stop stuffs like double Fireball to the face and that king of thing.  I could see if it used to help lesser played decks like big-spell mage instead already powerful existing archetypes.

    Inconspicuosaurus:  The card you're looking for is Wild Bloodstinger.  Right now, it reads like a tech card and not all that interesting to me.  Yeah, its flavorful, but most of the time, its just a vanilla 8/8 for 7.

    MenacingBagel:  The sheep should be 1/1 or have something else instead of sheep.  Your opponent has to remember that the effect only lasts for 2 turns.  I would try to find some way to make the effect easier to remember.

    CursedParrot:  I don't like that it also care about's your opponent's stuff.  It feels more like a priest or rogue thing to do.  I like that it's support for an all legendary deck.

    anchorm4n: Double Feign Death?  That seems pretty good to me.  I agree with others that I would prefer to see this as a 6 mana 5/5.

    DescentOfDragonsOp:  I don't think there's an easy way to balance this effect.  I see where you're going, but I don't see a version of this that is balanced.

    linkblade91:  It is me, or I do I feel like the theme for this week was built around this card instead of the other way around?  It's an easy 5 stars for me.  All around great effect and great flavor.  The only thing I could see is that people might not get the reference and wonder why paladin get Twisting Nether stapled onto the body.

    SDhn2a:  Frantic Moroes is fine, balance wise.  It seems hard to take advantage of the windfury for the stewards; they would die to anything that didn't have 0 attack.  For the C'Thun, there's a really wide range of outcomes.  I wouldn't want Lazul's Scheme or Dr. Boom's Scheme, but I would really like Hagatha's Scheme.  I like Y'Shaarj the best.  It is the most distinctive for me design wise and flavor wise.

  • Classically Trained - Card Design Competition Discussion Thread

    Hey y'all, just migrated here after seeing that hearthpwn no longer has comps, after a year or so off Hearthstone- good to see y'all are still at it!

     

    @Demonxz95: I like your new version of Nefarious a lot. At first it seemed overpowered, but there's no consistent way to combo off the effect, so now I can appreciate it as a much needed value-to-tempo finisher for thief Rogue. Al'ar is fine, but not as interesting, and quite possibly too powerful, considering how common freeze effects are.

    @grumpymonk: Maiev has my vote, though it's worth noting that there's a fine mechanical line to walk. In Hearthstone, when a Stealth minion attacks, the Stealth breaks before it dies- if this weren't the case, Maiev would allow for infinite trading, which is surely not your intent. If you go for Maiev, it'd be worth making note of this, since otherwise some people may misjudge the card. Considering its niche use, I don't think it would be problematic to increase her health to ensure that the card works against AoE rather than dying alongside.

    @Xarkkal: I agree with Demon, the card would be very polarizing by matchup. I like the callback to Blackrock though: it's got some nostalgia to it.

    @Feuerrabe: I adore the flavor on Leeeeeeeroy, but- while I recognize that Leeroy is a Paladin- this Leeroy doesn't feel any more Paladin-y than the original, ya feel? On the other side of design, the balance is solid, and it would probably work even with a buff.

     

    My current ideas:

    Any feedback is helpful, but especially on these three criteria: Would it be fun to play with or against? Is it balanced? And does it stand out, flavorwise or mechanically?

  • Did Riot Just Leak the Next Legends of Runeterra Region and Two New Champions?

    Staff

    My advice to newer players is to concentrate on expeditions and ranked. I'm a bit biased since I really enjoy expeditions but you aren't restricted by your card collection there and you can sometimes get some crazy combos going. One of my latest runs even inspired me to build a deck (once I get the cards for it, that is).

    Ranked is (or at least used to be) better for newer players as the low ranks are likely to consist of other new players, while Normal has all sorts of players. I played a lot of my very own build of Demacia/Freljord there when I started until I kept losing and began to realize how badly build that deck was. If you don't have a clear vision on what to build, you can start by modifying the pre-built started decks to suit your style/needs. I personally tend to get ideas (i.e. directly copy decklists) when I play against other decks.

  • Egg Warrior - 59% WR HSReplay

    Still not too familiar with piloting this deck.

    What's the game plan against greedy control decks like priest?

  • 61% WR FREEEZE MAGE! FARMS DH & Rogue

    Great question! In the control matchups like against Priest you'll never outvalue them so you have to find some way of killing them before fatigue happens. Your best win conditions are a big swing turn with Dragoncaster + Deep Freeze/ Power of Creation, an early completed Learn Draconic, and your Solarian Prime. Fortunately, Galakrond Priest doesn't have as much healing as Res Priest so we're more easily able to kill them over 2-3 turns. Because we have so many freezes in the deck, go face as often as possible unless it is to stop more potential healing (i.e. Sandhoof Waterbearer).  If you're facing a ton of Priests you could even swap out 1 Doomsayer for an Alexstrasza to help set up those 2 turn kills easier. 

    Hope this helps!

  • Into the Shadows: Seeing Double?

    Quote From Demonxz95

    Dude, this is a really cool series.

    Thanks! Glad you enjoyed.

  • Classically Trained - Card Design Competition Discussion Thread

    Staff
    Quote From Xarkkal

    Here's my next idea:

    I have a few other ideas I'm mulling over and might throw up later, but wanted to feel this one out, and take a break from the drawing board and give people some feedback. I'll have some feedback here shortly.

    I don't think this works very well. It either does absolutely nothing, or it completely destroys your opponent's entire dec strategy with no possible counterplay.

  • Classically Trained - Card Design Competition Discussion Thread

    Leeroy is a Paladin and he has found his roots once again. As the wise tactician he is, he is always one step ahead of his party. I would love to hear, what you think about this!

     

    Feedback:

    Show Spoiler
    @Linkblade: Arthas fits Pure Paladin really well since he has this sort of fanaticism to him. 100% go with this.

    @Demonxz95: Your new version of Nefarian does not have the same potential RNG-Luck as the previous one, thus making it the healthier card of both. Your Al'ar does seem much better than the original version.

    @DescentOfDragonsOp: As Gul'dan I would not be fine with taking 4 damage from my heropower and double damage from anywhere. He suffers enough.

    @Anchorm4n: Already said by many, you should reword your card, else Sylvanas will trigger her own Deathrattle which triggers it again blablablah… That aside it would be a cool finisher/gameswinger for DR Hunter.

    @CursedParrot: It mirrors the original Malchezaar and I like the play with words you did on the portal demons.

    @MenacingBagel: Sheeps in Hearthstone normally have a 1/1 statline, if you are worried about making Brightwing to op if the enemy minions turn to normal sheeps, you could raise the manacost by 1 or so, to avoid a combo with arcane nova. But again, you would invest 10 Mana to clear the enemies board and there have already been such cards, so I suppose it is fine.

    @Inconspicuosaurus: Does not feel like a legendary at all, more like a random epic tech card.

    @shaveyou: Out of the two I like Sally more but I guess it also has to do with my preference for low RNG. I like that Sally is a Mini-Loatheb for everything that does something else the turn it is played.

    @Pokeniner: Pyroblast for 0 Mana if there are 10 minions on the board would be the strongest outcome but you can play around it. I like that. I do not mind the KoFT-Watermark but maybe try using a custom one to avoid the potential gripes other people might have, when they see him an an expansion that launched way before he found his way into Hearthstone.

    @Conduit: The 2 mana version has the better stats but I like the gameplay on the 4 mana version more. As Linkblade has pointed out, you should propably give the 4 mana Milhouse 4/4 stats.

    @TheHoax91: So Eydis does not only provide you a whopping 15 extra HP on top of her DK armor, she also gives access to a scary hero power that is basically a better resurrect spell. This seems too strong to me but it could have to do with my hatred against rezz priest.

    @MrRhapsody: I like Medivh the most and I do not see a problem in giving mages access to some demons because we have AoO and its imprisoned demons. Second to him comes Loatheb.

    @KANSAS: It is a N'zoth with no requirements but beasts tend to be weaker than DR minions so I think that the balance is right. Finally Mukla is playable.

    @Grumpymonk: I like Kael'thas more than Maiev but it is worth noting that Kael'thas already appeared once in this competition. I worry about Maiev being comboed with Akama Prime since this would force you to use two clears, one to get rid of Maiev and one to finally destroy Akama.

    @Xarkkal: Blackhand reads as discard all legendaries from your opponents hand which might be very unfun to play against.

  • Classically Trained - Card Design Competition Discussion Thread

    Here's my next idea:

    I have a few other ideas I'm mulling over and might throw up later, but wanted to feel this one out, and take a break from the drawing board and give people some feedback. I'll have some feedback here shortly.

    FEEDBACK

    Show Spoiler

    @linkblade91 - This card is probably win #3 for you. :)

    @Demonxz95 - I really like the Al'ar, this would have been so much better than the trash they gave us!

    @anchorm4n - This works for Sylvanas. Maybe keep her 5/5 stat line?

    @CursedParrot - I don't think this works in it's current form. I don't think it should be Legendary minions that died this game, stick with just 5 random Legendary minions. I just got the idea of "whenever you draw this" effect to trigger the 5 Legendary minion shuffle. Would fit more into the plot twist idea. Draw this multiple times in a game to load up on extra legendaries. Not sure how much better that would be, but just a thought. 

    @MenacingBagel - I'm definitely not sold on the idea of a 1/5 sheep. I get why, but flavor wise it's wrong. I don't really have any ideas here, sorry I know that's not very helpful.

    @Inconspicuosaurus - I don't like it. Would never see any play as a class card.

    @shaveyou - I like Special Agent Sally the most between the two. I might just be scared of the idea of Double Puzzle Box from Nexus-King :)

    @Pokeniner - I like the idea, but this feels very dangerous. Freeze 10 minions + Evocation = game over. I suggest a different effect, but I'm not sure what. 

    @Conduit - I agree with the 2 4/4 Millhouse that you seem to have settled towards. 

    @TheHoax91 - The deathrattle is an interesting idea, but I don't think it works. I would suggest a battlecry that fits the character more.

    @MrRhapsody - Medivh by far.

    @grumpymonk - Kael'thas I like, though I don't think it should give spell damage to your hero. Maiev's I don't like, the resummoning feels more like Rez Priest instead of a Rogue card.