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  • Classically Trained - Card Design Competition Discussion Thread

    I made a common, rare, and epic card for my last three submissions respectively, so it only fitting that this one is a legendary.

    Maiev, the Warden can be used independently or in a stealth Rogue deck, which needs a tool to stop board clears from wiping it out.

    Kael'thas, Blood Mage is more of a proof of concept than anything else.  Verdant Sphere works similarly to Build-A-Beast.  The first card offered is a mage spell that costs 5 or less, than the second is also a mage spell that costs 5 or less, except it doesn't include secrets or targeted spells if the first one chosen was.  Does this require too much explanation? I hope this isn't too confusing.  I might exclude secrets from the pool if there are any potential UI issues if this was actually implemented for real.

  • Classically Trained - Card Design Competition Discussion Thread

    Staff

    I have an updated version of my Nefarian card and a second, entirely new card.

    For reference, here's my previous version of Nefarian:

    Show Spoiler

    @TheHoax91 I made this updated version before I saw your rewording suggestion. I'll probably end up doing it if I go with Nefarian.

  • Cubicule (Updated)

    That could indeed be a great add and I'm already curious to play-test a pair. I feel like the lifesteal could be interesting, but definitely not as sticky as 3 more taunts, even if small ones. Either way should keep you alive, except that the [Hearthstone Card (Dreadlord) Not Found] don't have taunt ... We will see!

  • Into the Shadows: Seeing Double?

    Staff

    Dude, this is a really cool series.

  • Classically Trained - Card Design Competition Discussion Thread

    Staff
    Quote From KANSAS

    Show Spoiler

    Ok, new idea.

     

    Show Spoiler

     

    Feedback:

     

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    @Linkblade91, This card is amazing. I really like the flavor and mechanics. I would vote it 5 stars simply because I can't think of any way to make it better. Well done.

     

    @Demonxz95, I don't really like this card. The balance is okay, but the flavor is lacking. I can't really connect with this character or get a feel for him by looking at your card. I don't know exactly what to change, but as it is now it feels more like a mechanic than a character, if you know what I mean.

    @DecentOfDragonsOP, I agree with what Demonxz95 said, this card either gives you a ton of burst damage right off the bat, or you just die. I don't think there is really a "right way" of making this card. You are either ahead and you play this and win, or you are behind and this is just a dead card in your hand.

    @anchorm4n, I like the concept, but the card is flawed. For one, as ShadowOfSense pointed out, you would get infinite Deathrattle triggers. And also, Feign Death is a similar card which, as far as I know, never saw much play because it was too hard to set up a board big enough to get enough value. This is the same thing but for 5 more mana. I would keep the deathrattle theme, but make it something other than just "trigger deathrattles" because that idea has been done a bunch before.

    @Conduit, About Manastorm, I think the 2 mana 4/4 version fits better thematically, but if you don't cast any spells this is just a 2 mana 4/4 no downside. I understand this is a Mage card and Mages cast spells, but I do think the downside is a bit too hit-or-miss, you either drop this on turn two and get a huge tempo swing at no loss, or you cast this alongside The Coin or a secret and all hell breaks loose. I don't think a yogg-saron this early in the game is very healthy, I would either keep the strong early game minion with a downside thing, or keep the "random spells" thing, but both paired together feels like too much too early in the game.

    @CursedParrot, I like the idea of re-making Prince Malchezaar, but I don't like the card as it is now. It doesn't feel very relistic, it just feels like the Prince Malchezaar we have right now only with targeted Legendaries. I would keep the shuffling mechanic because that is cool and under-used in Hearthstone outside of Rogue, but I would tone down the ability to be a bit more simplistic.

    @Menacing Bagel, This is an interesting card, I think there is a lot you can do with Brightwing. But I don't really like the "transform them into 1/5 sheep until the end of their turn" for two reasons. One, the text is kind of cluttered. It is a simple idea but it doesn't translate well into the text box. And two, it just feels weird. Transforming until the end of turn is an unusual thing, and making it a 1/5 sheep also just makes it feel unusual and unrealistic.

    @Inconspicousaurus, I agree with Demonxz95 that tech cards shouldn't be class specific. To keep the "dragon hunter" theme without making him just tech against dragons, you could make him summon a dragon token for your opponent, and they could have some sort of synergy or specific interaction or something.

    @Pokeniner, I really like giving mage some way to utilize Frozen minions, but I am a bit scared by the raw combo potential here. Something like "add random spells to your hand" or "cast random spells" or "draw cards" may be better, but ultimately I am not really sure what is best.

    @TheHoax91, I am not sure about the Deathrattle thing. It is a cool idea, but in practice I don't think it adds anything positive to the game. Mechanically, this is virtually the same as just "gain 15 extra armor". To make it fit more thematically with the original Eydis, I would make the battlecry something that wants you to cast spells on your minions.

    @MrRhapsody, I like Medivh the best, it is very flavorful. I am not too familiar with Medivh's story, but I know he was sucked into some kind of magic portal or something and he came out all dark and purple and stuff. Turning that story into a prime minion is genius.

     

     

     

     

    It's supposed to link back to the original Nefarian being pretty much the original Burgle Rogue card (despite being Neutral).

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Ok, seriously can we nerf Shadowjeweler Hanar yet? I'm at the point where when that card is played on 2 (or 1 with coin) and I don't have a way to remove it (which is 99% of the time) I just concede. This card should be 3 mana or have 4 health.

    I don't want to nerf it into oblivion, but in it's current form, it's too easy for Rogue to just drop this on curve, and they don't have to worry about their opponent having a way to remove it.

  • Classically Trained - Card Design Competition Discussion Thread

    Feedback time!

    Show Spoiler

    Demon - I'll repeat what I said on Discord: I like it, just think the 4/12 stat-line is weird.

    DescentOfDragonsOp - I agree with Demon, the card is very polarizing. If you're ahead already this card is a guarantee winner; if you're losing this is a death-sentence. I'm not sure it's a good idea.

    anchorm4n - As others have said you really need it to say "other friendly minions" to avoid an infinite loop. A minor gripe I have is the 7/5 stat-line: I think making her a 5/5 like her original iteration earns you flavor points. Other than that, I think the idea is kind of…I don't know, obvious?

    CursedParrot - I think the idea is neat, while still coming back to the original Malchezaar. 5 dead Legendaries is a high number to reach, but again it calls back to the first iteration so I don't begrudge it.

    MenacingBagel - This is a major departure from the original Brightwing, but then again so was Dinotamer Brann so it's not an immediate deal-breaker. I'm not a fan of the stat-line because I think it should try to stay close to the original iteration, and I think making the Sheep tokens 1/5s is weird; all sheep-producers make them 1/1, so why stop now? I guess that's to make them more sturdy and this Brightwing less overpowered, but it's still a weird incongruity.

    Inconspicuosaurus - I agree with Demon: Legendary "tech cards" are a feel-bad idea.

    shaveyou - I was trying to come up with a Paladin version of Sally myself, but I gave up on the idea. I think this version is a little strange: making your opponent's cards cost more is a weird thing for the Paladin (I know Rebuke exists, but still), and attaching it to a Deathrattle is especially weird. I prefer Saraad, who connects back to his original iteration better while still being different and new

    Pokeniner - While twisting Kael'thas like that is cool, making him a KFT card well before the vanilla Kael'thas card existed is very off-putting for me. Also like Demon said the Combo potential is high, wherein your opponent controlling the board suddenly becomes a detriment against them because each of their Frozen minions contributes to your cost-reduction. Throw down some Wisps or Snowflipper Penguins first, Freeze them too, and suddenly your Pyroblasts are free. The card is probably okay, but I hate Combo so I'm definitely biased against it.

    Conduit - I prefer the 4-mana Millhouse if-only because I would prefer not to give my opponent access to the random spells, but I will admit that the 2-mana version better captures the persona of Manastorm. I will say that, if you go with the 4-mana version, he should be a 4/4/4 to better match his original iteration.

    TheHoax91 - Obviously a much better Ice Block, but it's a Legendary so hopefully that's okay. The Hero Power is crazy-strong, though, so I'm not sure how I feel about that. My main concern is that, combined with something like Awaken the Makers, Priests would just become impossible to kill.

    MrRhapsody - I agree with Conduit: I think the Medivh/Medivh Prime combo is the best one. The Mage summoning random Demons is weird, to be sure, but it connects back to Medivh's lore as being possessed by a Demon and whatnot, so it makes sense on a thematic level.

    Edit: Didn't see you there KANSAS; my bad. I like it, and he probably would have saw more use than Swamp King Dred ever did lol. I just think he should stick with the 5/5 stat-line to better match the original Mukla. I guess I'm kind of a stickler for that, looking over my group-feedback haha

  • Classically Trained - Card Design Competition Discussion Thread

    Ok, new idea.

    Show Spoiler

    Feedback:

    Show Spoiler
    @Linkblade91, This card is amazing. I really like the flavor and mechanics. I would vote it 5 stars simply because I can't think of any way to make it better. Well done.

    @Demonxz95, I don't really like this card. The balance is okay, but the flavor is lacking. I can't really connect with this character or get a feel for him by looking at your card. I don't know exactly what to change, but as it is now it feels more like a mechanic than a character, if you know what I mean.

    @DecentOfDragonsOP, I agree with what Demonxz95 said, this card either gives you a ton of burst damage right off the bat, or you just die. I don't think there is really a "right way" of making this card. You are either ahead and you play this and win, or you are behind and this is just a dead card in your hand.

    @anchorm4n, I like the concept, but the card is flawed. For one, as ShadowOfSense pointed out, you would get infinite Deathrattle triggers. And also, Feign Death is a similar card which, as far as I know, never saw much play because it was too hard to set up a board big enough to get enough value. This is the same thing but for 5 more mana. I would keep the deathrattle theme, but make it something other than just "trigger deathrattles" because that idea has been done a bunch before.

    @Conduit, About Manastorm, I think the 2 mana 4/4 version fits better thematically, but if you don't cast any spells this is just a 2 mana 4/4 no downside. I understand this is a Mage card and Mages cast spells, but I do think the downside is a bit too hit-or-miss, you either drop this on turn two and get a huge tempo swing at no loss, or you cast this alongside The Coin or a secret and all hell breaks loose. I don't think a yogg-saron this early in the game is very healthy, I would either keep the strong early game minion with a downside thing, or keep the "random spells" thing, but both paired together feels like too much too early in the game.

    @CursedParrot, I like the idea of re-making Prince Malchezaar, but I don't like the card as it is now. It doesn't feel very relistic, it just feels like the Prince Malchezaar we have right now only with targeted Legendaries. I would keep the shuffling mechanic because that is cool and under-used in Hearthstone outside of Rogue, but I would tone down the ability to be a bit more simplistic.

    @Menacing Bagel, This is an interesting card, I think there is a lot you can do with Brightwing. But I don't really like the "transform them into 1/5 sheep until the end of their turn" for two reasons. One, the text is kind of cluttered. It is a simple idea but it doesn't translate well into the text box. And two, it just feels weird. Transforming until the end of turn is an unusual thing, and making it a 1/5 sheep also just makes it feel unusual and unrealistic.

    @Inconspicousaurus, I agree with Demonxz95 that tech cards shouldn't be class specific. To keep the "dragon hunter" theme without making him just tech against dragons, you could make him summon a dragon token for your opponent, and they could have some sort of synergy or specific interaction or something.

    @Pokeniner, I really like giving mage some way to utilize Frozen minions, but I am a bit scared by the raw combo potential here. Something like "add random spells to your hand" or "cast random spells" or "draw cards" may be better, but ultimately I am not really sure what is best.

    @TheHoax91, I am not sure about the Deathrattle thing. It is a cool idea, but in practice I don't think it adds anything positive to the game. Mechanically, this is virtually the same as just "gain 15 extra armor". To make it fit more thematically with the original Eydis, I would make the battlecry something that wants you to cast spells on your minions.

    @MrRhapsody, I like Medivh the best, it is very flavorful. I am not too familiar with Medivh's story, but I know he was sucked into some kind of magic portal or something and he came out all dark and purple and stuff. Turning that story into a prime minion is genius.

     

     

  • Standard Meta Report #32 - Top Hearthstone Decks April 26, 2020 - May 3, 2020

    I was playing Quest Warrior for a few days and really thought it was the meta-breaker. It's a really strong deck where I lost several games through genuine misplaying (attacking or not attacking when I should have done the other - replacing my own weapon with the dormant blacksmith - prioritizing spamming 4/3s over better choices in my hand). I started playing better and better and seeing some success, but sometimes it still gets genuinely outvalued by Galakrond Rogue and Priest or smorc'd down by Demon Hunter before the mass armor gains kicked in. It performed spectacularly against Warlock and Resurrect Priest which was very satisfying. I don't think the deck has been well-refined and while I wouldn't place any strong bets on it, I feel like there's a version that might really shine in this  meta.

  • Classically Trained - Card Design Competition Discussion Thread

    Quote From MrRhapsody

    Oh man, as a Wild main, i loved this week's theme. Here's my first ideias, thoughts?

    My favourite is definitely the Medivh set. Loatheb just seems weaker than the original, Yogg-Saron giving weapons feels a bit weird, and Patches' weapons should probably be a 1/3 so that it's never a dead weapon. But I'd just say stick with Medivh, that card is really good

  • Classically Trained - Card Design Competition Discussion Thread

    Quote From linkblade91
    Quote From KANSAS

    Here is my idea, something to go along with Fire Plume's Heart in Un'Goro.

     

    Show Spoiler

     

    I don't feel too strongly about this card, so let me know if I should just scrap this idea and come up with something else.

    Characters that already have a class card are not allowed. Ragnaros, the Explorers, Dr. Boom, etc. We want to recruit new characters!

    I totally forgot Ragnaros, Lightlord existed. Well, back to the drawing board.

  • Exodia Maokai That's NOT Bilgewater!!

    My thoughts about the deck:
    Requirements: Maokai leveled up, 5 dead cards in hand, 13 mana available, all 3 copies of Veteran Investigator, Splinter Soul must not be disruped, opponent must not have ways do shuffle cards back into his deck.
    Those conditions are VERY HARD to fulfill.
    By the time this deck can pull off that exact exodia combo, other decks should have plenty of time to end the game already.

    About your question:
    Against aggro, i think there is not much difference. While Veteran Investigator has a body to contest the board, giving away an extra card helps them to find finishers/lethal a few turns later. Pilfered Goods is just plain useless in this MU. Owning minions versus spells to contest the board should be pretty even.
    Against combo and control, Pilfered Goods have at least a chance to disrupt/delay plays and its not dead, while Veteran Investigator is not a card we want to play outside of the combo as it  also helps our opponent to win/snowball faster.

  • Classically Trained - Card Design Competition Discussion Thread

    Oh man, as a Wild main, i loved this week's theme. Here's my first ideias, thoughts?

  • Did Riot Just Leak the Next Legends of Runeterra Region and Two New Champions?

    Yeah, I feel ya.  Deckbuilding just doesn’t come naturally with this game, and does not seem fun.  I think it’s the way you slowly build your collection - vs just buying a ton and having a lot to experiment with.  It’s another reason why it’s hard for me to say that I really like this.  I’d almost rather them do what Elder Scrolls Legends did with selling premade decks for $5.  I’d buy a couple - or all of them

  • Ashes of Outland PVE content

    All I want to see is Mecha'thun return. He still might be there, so who is not to say that he is in charge of the Rusted Legion?

  • Super Aggro Odd DH

    Pro

    But excellent choices to be sure. I'll make some swaps tomorrow and see how it goes.

  • Classically Trained - Card Design Competition Discussion Thread

    Quote From KANSAS

    Here is my idea, something to go along with Fire Plume's Heart in Un'Goro.

     

    Show Spoiler

     

    I don't feel too strongly about this card, so let me know if I should just scrap this idea and come up with something else.

    Characters that already have a class card are not allowed. Ragnaros, the Explorers, Dr. Boom, etc. We want to recruit new characters!

  • Standard Meta Report #32 - Top Hearthstone Decks April 26, 2020 - May 3, 2020

    Egg warrior is only doing well because nearly every deck has to account for tempo dhunters. So there's not enough value cards can be fitted to take down both decks.

    The huge armor gain is not really an issue given that there's an actual hate card for it in Platebreaker. But as mentioned, you cant fit hate cards for both dhunters and warriors.

    At some point team5 has got to get the picture that no aggro deck can outpace tempo dhunters, so its either printing extremely powerful 1 drops for them or just concede that dhunters own the aggro space until the next rotation. Or, and I'm keeping my fingers crossed, just introduce proper hate cards against tempo dhunters, that works too.

  • Into the Shadows: Seeing Double?

    Thanks a lot. I will look into it.

     

  • Classically Trained - Card Design Competition Discussion Thread

    Here is my idea, something to go along with Fire Plume's Heart in Un'Goro.

    Show Spoiler

    I don't feel too strongly about this card, so let me know if I should just scrap this idea and come up with something else.

  • Exodia Maokai That's NOT Bilgewater!!

    Curious what everyone thinks of THIS as opposed to the typical Pilfered Goods combo. More specifically, using units dying to level up the Maokai as opposed to tossing cards which could effect your combo! 

    If you don't know what I'm talking about, the full video for the deck is here.

  • Classically Trained - Card Design Competition Discussion Thread

    Here's an old idea of mine, put on a character that fullfills this weeks requirement:

    Original card: Eydis Darkbane

    Feedback:

    Show Spoiler
    linkblade91 - I feel like we're gonna see a lot of Paladin Arthas, but I don't think Pure-Paladin fits him at all…

    Demonxz95 - Thematically it fits really nice with Rogue and the Nefarian card. I love it. I would change the wording a bit: 'Your cards from another class cost(0).'

    Xarkkal - It's a nice effect, but I think if you make Sylvanas a hunter card (which is the obvious choice) she should do hunter things… This effect feels very neutral to me…

    CursedParrot - So much avoidable text! Do you really think this would/should trigger more than once? How about: ' Battlecry: Shuffle 5 different Legendary minions that died this game into your deck.' Also, I feel like this would never be printed with the word 'Legendary' on it, since you basically screw over any player who doesn't have 5 good Legendaries for that ONE VERY SPECIFIC Warlock deck.

    MenacingBagel - I feel like Brightwing should be a Druid card. He could transform minions into whisps instead!

    Inconspicuosaurus - Not much to say. Tech card as class card has been mentioned. Almost the exact same card has been made and posted on reddit before. It had pretty good rating, too.

    shaveyou - Sally seems like she got a promotion! I like her! Maybe 'Rush, Deathrattle: Your opp…' looks better on the card. Right now the text has a weird shape =S  Saraad just seems boring to me. Do we really need more random spells in mage?

    Pokeniner - This + Evocation (or just a handful of spells) is completely busted. In a spell-heavy deck…If your opponent EVER goes wide you punish them hard!

    Conduit - I prefer the 4 mana version, but I'd keep Millhouse' iconic 4/4 statline.

  • Classically Trained - Card Design Competition Discussion Thread

    Quote From Conduit

     

    Alright, I'm just gonna hone in on these two, thanks @Pokeniner!

    Which one do you guys like better? I honestly cannot decide, I really like both.

    I also think that the 2 mana 4/4 is the best. It just screams Millhouse.

  • Did Riot Just Leak the Next Legends of Runeterra Region and Two New Champions?

    Yes. They discussed it back in January when they did their Beta and Beyond video. Timestamp didn't work - start at 4:56 for your answer.

  • Standard Meta Report #32 - Top Hearthstone Decks April 26, 2020 - May 3, 2020

    I just started playing it, been away from Shaman as it’s my most played class and wanted other shiny heroes too!  Also currently Diamond 9 and climbing with this deck.  When Frozen Throne came out and I unpacked Thrall DK, that was a fun time for me personally in Hearthstone.  I always enjoy a good Evolve deck.

    I will say though, I am not using Galakrond in my list.