You wont waste the token, they stack. You can keep it for whenever you have time to play and use them up later, granted only max 3 per week.
Oh, I understand that, but once they start piling up, it's going to take that much more time to use them all. So what I meant is I feel I 'need' to use one per week to get my value from the free tokens instead of simply amassing them.
After reading up on the Demon Hunters, it occurred to me that Gruul was really done dirty by his Hearthstone representation, so here's my attempt to rectify that.
It is quite situational, but would be a useful combo disrupter when things like Malygos and dragon Priest are strong, and generally a good turn 7 play when dragons are all over the place, like today.
I was sure there was a card like this I could look to for help on wording and statline, but either it doesn't exist or my Google-fu has failed. Comparing to cards like Dirty Rat and Swamp King Dred indicates it should be over-statted, but I feel like more stats would make it too strong, lower cost would make it too powerful for aggro, and any less would make it too weak for such a situational effect. What do you guys think?
It's not really a good idea for a class card to be a very specific tech option
I mean, if the opponent has no dragons it's still a 7 mana 8/8. I feel like DH would be happy with that worst case anyway. But regardless, if you take this in the context of an Ashes of Outland card, which comes at a point when almost every class except DH is playing dragons in some form, I feel it is fine.
I didn't really mean from a balance standpoint, but rather from a card design standpoint. By making a tech card a class card, it's taking up a class card slot, when that slot could instead be used for general or archetype support for that class. You're also only giving that one class an out in the event that Dragon decks do become a part of the meta. Imagine if they made an anti-Secret card for a class instead of making it Neutral? It would make no sense to put it there.
That and also what happens when Year of the Dragon rotates out, and we didn't get many more Dragons this year? Exactly.
Firstly, tech class cards already exist. Flare, to name but one. Secondly, I already explained how it is still a decent card even if its effect doesn't activate. As well as being a 7 mana 8/8 body, it also gives you information on your opponent's hand, which is always useful.
Rotating synergy is irrelevant. You could say exactly the same thing about literally any synergistic card, including all the other dragon synergy added in AoO.
The difference here is that Flare is a Rare spell card which at least always does something (a cantrip, something Hunter with its low draw can appreciate). This is a class Legendary that you're making into a tech card, a slot which is supposed to be used to define a specific playstyle or deck within that class. It's a much huger waste to make a class Legendary a tech card than it is something like Flare which is a Rare.
playing on iOS, and when I do a spell like rummage where I discard 2, if I accidentally hit it and dont want to do it anymore, I’m having trouble canceling out the spell. I have to close out the app completely and log back in before my timer runs out. Can anyone help me with how to cancel the spell?
for regular spells like Get Excited I can just drag the spell back to my deck, but I can’t seem to do that for the discard ones because my hand just magnifies and takes over a lot of the screen. Thanks!
After reading up on the Demon Hunters, it occurred to me that Gruul was really done dirty by his Hearthstone representation, so here's my attempt to rectify that.
It is quite situational, but would be a useful combo disrupter when things like Malygos and dragon Priest are strong, and generally a good turn 7 play when dragons are all over the place, like today.
I was sure there was a card like this I could look to for help on wording and statline, but either it doesn't exist or my Google-fu has failed. Comparing to cards like Dirty Rat and Swamp King Dred indicates it should be over-statted, but I feel like more stats would make it too strong, lower cost would make it too powerful for aggro, and any less would make it too weak for such a situational effect. What do you guys think?
It's not really a good idea for a class card to be a very specific tech option
I mean, if the opponent has no dragons it's still a 7 mana 8/8. I feel like DH would be happy with that worst case anyway. But regardless, if you take this in the context of an Ashes of Outland card, which comes at a point when almost every class except DH is playing dragons in some form, I feel it is fine.
I didn't really mean from a balance standpoint, but rather from a card design standpoint. By making a tech card a class card, it's taking up a class card slot, when that slot could instead be used for general or archetype support for that class. You're also only giving that one class an out in the event that Dragon decks do become a part of the meta. Imagine if they made an anti-Secret card for a class instead of making it Neutral? It would make no sense to put it there.
That and also what happens when Year of the Dragon rotates out, and we didn't get many more Dragons this year? Exactly.
Firstly, tech class cards already exist. Flare, to name but one. Secondly, I already explained how it is still a decent card even if its effect doesn't activate. As well as being a 7 mana 8/8 body, it also gives you information on your opponent's hand, which is always useful.
Rotating synergy is irrelevant. You could say exactly the same thing about literally any synergistic card, including all the other dragon synergy added in AoO.
After reading up on the Demon Hunters, it occurred to me that Gruul was really done dirty by his Hearthstone representation, so here's my attempt to rectify that.
It is quite situational, but would be a useful combo disrupter when things like Malygos and dragon Priest are strong, and generally a good turn 7 play when dragons are all over the place, like today.
I was sure there was a card like this I could look to for help on wording and statline, but either it doesn't exist or my Google-fu has failed. Comparing to cards like Dirty Rat and Swamp King Dred indicates it should be over-statted, but I feel like more stats would make it too strong, lower cost would make it too powerful for aggro, and any less would make it too weak for such a situational effect. What do you guys think?
I'm gonna say this now, I swear this card has been made but for Warrior and I think either Regis or Trump reviewed it as well. The text and idea of the card look way too similar. I don't have the time atm to check which video it was in, but from what it looks like, it's just a copy paste for Demon Hunter which I find really infuriating. Again, I may be wrong, but I'm certain this card with the exact wording has been made and it's just submitted for the Demon Hunter class instead.
I've never watched Regis and haven't watched Trump in years, and the only community creation stuff I ever look at is on this site and HearthPwn before it. If anyone has made this card before then it is coincidence, made not so unlikely by the fact that "Gruul the Dragonkiller" is just Gruul's full name in WoW lore. I really don't appreciate the way you worded this as a PSA to everyone else that I am apparently a thief and liar to beware of. If you didn't mean it like that, then please reassess your wording and your assumptions.
Honestly, with these two comments I've lost all motivation to take part in this competition. Good luck everyone else.
we know that it won't include any new cards for classes
So does this mean it will include neutral cards?
No I believe it means I phrased the sentence poorly lol. We are not expected to see any new cards.
The one glimmer of hope is that a golden version of Kael'thas Sunstrider has not been made available yet, and could maybe be a reward from this Adventure.
The trailers for The Dalaran Heist, the Tombs of Terror and Galakrond's Awakening were dropped almost exactly a month after the expansions' release. My optimistic guess is a Hearthside Chat today or on Thursday.
Speaking off, how does it work when you Toss a card with puffcaps on it? Does it fizzle out or does it damage your Nexus?
Shrooms are not actually connected to cards. What means that created cards can have shrooms on them and tossed cards never have shrooms on them. So no toss doesn't counteract puffcap
Replying to above I think Millhouse is too strong, Hogger is great, and Hakkar is probably too weak especially against control decks where you can never play it but may be good against aggro with a plague of flames combo.
Thanks everyone for your feedback! It seems the main things that bothered people were 1) the 7/6 stat-line and 2) the highroll aspect of it. I fixed both of those things and added some bananas!
I changed this card from being a free extra board to being an extra board that you had to plan ahead for. I tried to make this card at about the same power level as [Hearthstone Card (Beastmaster Leroxx) Not Found] or Zul'jin. Hopefully, this card is powerful, but not too good, and also flavorful enough for people to connect with it.
So the past few weeks I have seen egg warrior as a difficult deck to navigate, I only have about 5 games under my belt.
With the increase of play the deck is seeing does that mean people are learning how to play the deck better or does it just mean the deck list is being played and folks are trying to learn it but still making lots of mistakes?
In keeping with the spirit of league Annie, I would say a 2/3 that cost 4 mana, but her ability is "Whenever a card is casted, deal one damage to any enemy unit." Upon casting 8 spells Annie levels up to a 3/4 and retains her ability. Upon leveling up, Tibbers enters the battlefield as a 6/6 Epherneral, Overwhelm who upon entering the battlefield stuns 3 targets. When you have a duplicate Annie, she becomes "Molten Shield" Target ally gains Barrier and any enemy who strikes the barrier is dealt 1 damage. This will cost 4 mana.
I feel like 9 Mana gain 20 Health is acceptable, especially with this, not grossly OP Hero Power.
Some alternatives I can switch to:
Some more feedback:
Show Spoiler
Thez - Thematically its really nice! I just don't get why its a Rogue card…besides that you would like to have some healing as Rogue xD
Wailor - Archmage has potential. I like it. Harrison will only offer you Kingsbane right now. If you add 'from another class' it can give you Twig of the World Tree which Rogue should NEVER have access to. Xavius is definetly NOT my favorite, but I'd suggest making it 7 Mana and remove some stats, so you can curve into it with Overgrowth.
Wow. That was some great feedback, thanks a bunch guys! I think I’m gonna submit the 2-mana 4/4 with changed wording. Looking back, it felt more flavourful to the whole theme of the comp. Sorry to everyone who liked the 4-mana card, it was a really tough one in the end.
Again, another big thanks to you all and good luck in the comp! 💜
decided to revamp the idea a bit a lot I'm basing her flavor-wise off of HOTS hence the previous polymorph effect because in HOTS it doesn't reduce health its more of just a stun. Since she's a healer in HOTS I decided to incorporate that into the design and figured this would be easier to balance as well.
It happens a lot! I have had it many times where I mill like 3 cards and every single one of them comes back as the same card I milled. It's like the game is saying; "Oh you don't want those? Well, f**k you! You have been winning to much lately so now we have to screw you over somehow." >_<
This is only a problem for ppl who wanted to main Expeditions and progress their Champion collection in the same time, which i can understand and i was one of those ppl, but have since moved to the "dont have time to play these", so im glad i get the Champion from the Vault.
Same here. I used to play 3 expeditions per week in order to fill my champion collection, but over time, I realized that I enjoy the constructed format more, and going through 3 full expeditions every week barely left me with any time to play constructed. So at this point, I'm glad I only 'have to' play 1 expedition per week (in order not to waste the free entry token).
You wont waste the token, they stack. You can keep it for whenever you have time to play and use them up later, granted only max 3 per week.
Ok, here is some feedback for everybody. I tried to "make edits" when i saw you changed your card, so i hope i got it all :) GL everyone!
Feedback
@Linky: good card.
@Demon: good, while a bit dangerous with the right RNG, but i guess that is the point. Alar - kinda liking it :)
@DescentOfDragonsOp: as Demon already said, way too polarized, if you have board, this is basically a finisher, if you dont have board, you just dont play it, cause otherwise you would kill yourself. Not a great design. Maybe downscale it and the effect, if you want to do this?
@anchorm4n: i expect many a Sylvanas this time around :) As Shadows said, you should adjust the wording, even then, it would be pretty unfun legendary as it would provide a lot of face damage with Toxic Reinforcements and [Hearthstone Card (Leper Gnomes) Not Found] in general.
@Conduit: Goya - as Linky said, having a Jade generator in a deck is always going to be better than having this, and there are generally enough Jade generators that you would want something else in the deck too, so this would just be a waste of a deck slot. I think you should try and come up with a different ability for Jades, if you want to do this. Also, missing a point (full stop) at the end of a sentence, i feel like you had this problem with your previous cards as well, iirc. Grull - just a big body that might one-shot big dragons, not something you are looking for as a tech imho. Manastorm - probably the most interesting of the three, not that i particularly like it, but i dont not-like it either :)
@CursedParrot: seems uninteresting and too close to the original, mechanic wise.
@MenacingBagel: i actually kinda like this, but it needs to be adjusted in stats probably and text, the timer on it is largely irrelevant as well, only clutters the card text, tho i guess the 1/5 statline is like this on purpose, so it is harder to kill the tokens off so the minions return to their originals? I think you need to simplify the design.
@Inconspicuosaurus: personally not fan of these "forced attack" mechanics, vs a non-dragon deck this will just be a 7 mana 8/8, dont think DH would run this regardless. Good flavor tho.
@shaveyou: loving both :) tho Sally is the winner here.
@Pokeniner: this card has beyond broken potential, you can already keep the enemy board frozen leading to turn 10 and then you can just discount your spells for up to 7 mana … you dont see a problem?:)
@TheHoax91: i love that you went for an unconventional character, but i personally hate these type of mechanics, because i dont believe those would even work in a first place. When ur dead ur dead, deathrattle wont trigger no more. If you want to do it, it needs to be worded according to Ice Block.
@KANSAS: proper wording is "randomly split among all enemies", the card is just too strong for its cost, very imbalanced. Not to mention Rag is not allowed, as said already. Mukla - probably too strong no matter what, it will just provide way too much stats. Maybe limit it to two summons and you can specify a cost to make them better.
@MrRhapsody: Patches - Attack; probably way too strong, since it can easilly become a 5/3 or more and you get a 3/2 pirate as well. This should cost at least 6 or 7 mana and even then it would be a pretty nasty finisher for such a deck. Medivh - i like the card in a vacuum, but thats it. Loatheb - i actually like this one a lot! Yogg - nope.
@grumpymonk: Maiev - if opponent cant remove this, your Stealth minions are immortal, i guess it has low enough health, but it also comes to play pretty early. Might be ok, but very strong. Kaelhas - just no. Any permanent Spell Damage for Mage is a bad idea, not to mention you can duplicate this card and give yourself even more.
@Xarkkal: Blackhand - very unfun card, pretty easy requirement to just nuke your opponents win condition. Subject 9 - looks ok, not that i like it … cause Secrets :p … but seems ok.
@Feuerrabe: cute, but not the cleanest design, you can tell by simply not even being able to fit the text properly on the card, Charge should be on its on line, but obviously, that would break the unspoken rule of max 4 lines of text. If you want to pay homage to Leeroy, maybe try something else. I like the second version, but you have typo on the token, it should be "+1/+1".
@SDhn2a: Moroes - i like the idea of Moroes and cool art, but the effect is just too strong for the cost. Cthun - i guess its ok, but i dont like it too much. Yshaarj - cute, tho not sure if too weak, if you can believe it :) But lowering the cost isnt really an option, so i guess its ok.
@RenoLord: Leeroy - not very interesting. Kelthuzad - change the wording to "Battlecry: The first time your hero would take fatal damage this game, return as a Lich.", otherwise it seems fine. There is for sure some way to abuse it, but it is one of the better "if your hero dies return as X" cards iv seen, which is saying something.
@HyperOrange: super unfun, if your opponent does not have removal, you can keep the board frozen forever and keep destroying it for free. Very imbalanced. Leeroy - i get the meme, but this is a really bad card :D Bribe - you need to pay 3 mana to give your opponent ability to store 3 mana for the future and not only that, split among 3 coins, so they can use it as they see fit and probably further some other synergies (hand, spell, whatever). The denied draw actually turns into a pretty decent advantage. So the card is very bad.
@Thez: insanely broken card that fixes all the wholes in Rogue (lack of taunt and healing and aoes=rush), not only it is thematically and mechanically wrong for the class, it is just way too strong as a standalone card.
@Wailor: Manastorm - i like it, tho anything like this in mage will get abused, but still decent card. Harrison - i like it. Xavius - i like it. All good ideas all-round :)
@meisterz39: Maiev - in Standard probably fine, in WIld could be pretty nasty with a big Kingsbane. Curator - i like it. Sally - love the art, can be insanely strong, a single rush/charge minion can clear entire enemy board for example, so like Sally+Boar for 10 mana can clear :D but i guess in the end it is not that much different from Kelthuzad outside of this scenario, so it seems ok.
Funny, I just found out that if you use hearthcards on mobile, there are 3 watermarks missing from the custom category, the one for the year of the phoenix among them. I always wondered where you got those. Switching to the desktop version of the site doesn't help either. Just wanted to tell you in case someone else had the same issue.
More feedback:
Thez:
Show Spoiler
I like your idea and the lore implications are great (please keep explaining those!). It looks a bit overwhelming at first glance but works together really nicely. Cool card!
Wailor:
Show Spoiler
Manastorm might not be effective enough. Even if you manage to keep him alive for one turn, the effect is capped at 5 mana spells. Sure, that's something, but not legendary-worthy in my eyes. Harrison has a strong effect but RNG might be the downfall of this card. So I'd go with Xavius, I like his new and creative effect very much. Maybe reduce the stats of the tokens a bit, this could easily get out of hand (2/3/2?).
TheHoax91:
Show Spoiler
As you already noticed, this got a bit confusing. Do you want this to switch hero powers after three turns?
meisterz39:
Show Spoiler
I don't like Maiev, but the other two are great! Whitemane reminds me of Res Priest and I haven't seen the application of a Deathrattle as an aura effect, so that could cost you some points. My favorite of your ideas is the Curator. Maybe you can find some better art, but the effect is cool!
Were expedition drops nerfed?
Oh, I understand that, but once they start piling up, it's going to take that much more time to use them all. So what I meant is I feel I 'need' to use one per week to get my value from the free tokens instead of simply amassing them.
Classically Trained - Card Design Competition Discussion Thread
The difference here is that Flare is a Rare spell card which at least always does something (a cantrip, something Hunter with its low draw can appreciate). This is a class Legendary that you're making into a tech card, a slot which is supposed to be used to define a specific playstyle or deck within that class. It's a much huger waste to make a class Legendary a tech card than it is something like Flare which is a Rare.
Canceling discard spell on mobile—help please!
Hi all,
playing on iOS, and when I do a spell like rummage where I discard 2, if I accidentally hit it and dont want to do it anymore, I’m having trouble canceling out the spell. I have to close out the app completely and log back in before my timer runs out. Can anyone help me with how to cancel the spell?
for regular spells like Get Excited I can just drag the spell back to my deck, but I can’t seem to do that for the discard ones because my hand just magnifies and takes over a lot of the screen. Thanks!
Classically Trained - Card Design Competition Discussion Thread
Firstly, tech class cards already exist. Flare, to name but one. Secondly, I already explained how it is still a decent card even if its effect doesn't activate. As well as being a 7 mana 8/8 body, it also gives you information on your opponent's hand, which is always useful.
Rotating synergy is irrelevant. You could say exactly the same thing about literally any synergistic card, including all the other dragon synergy added in AoO.
I've never watched Regis and haven't watched Trump in years, and the only community creation stuff I ever look at is on this site and HearthPwn before it. If anyone has made this card before then it is coincidence, made not so unlikely by the fact that "Gruul the Dragonkiller" is just Gruul's full name in WoW lore. I really don't appreciate the way you worded this as a PSA to everyone else that I am apparently a thief and liar to beware of. If you didn't mean it like that, then please reassess your wording and your assumptions.
Honestly, with these two comments I've lost all motivation to take part in this competition. Good luck everyone else.
미소녀가되고싶다's Rank #5 Asia: Ready Your Attack Deck
Don't have one Arena Battlecaster, Shiraza the Blade and Tianna Crownguard but the deck still works out pretty nicely
Card Design Conversation - Past Out
I appreciate the unexpected shout-out :)
Ashes of Outland PVE content
No I believe it means I phrased the sentence poorly lol. We are not expected to see any new cards.
The one glimmer of hope is that a golden version of Kael'thas Sunstrider has not been made available yet, and could maybe be a reward from this Adventure.
Ashes of Outland PVE content
The trailers for The Dalaran Heist, the Tombs of Terror and Galakrond's Awakening were dropped almost exactly a month after the expansions' release. My optimistic guess is a Hearthside Chat today or on Thursday.
Why is Sejuani-Teemo a Thing?
Shrooms are not actually connected to cards. What means that created cards can have shrooms on them and tossed cards never have shrooms on them. So no toss doesn't counteract puffcap
Classically Trained - Card Design Competition Discussion Thread
Replying to above I think Millhouse is too strong, Hogger is great, and Hakkar is probably too weak especially against control decks where you can never play it but may be good against aggro with a plague of flames combo.
How do I balance this properly / other changes?
Classically Trained - Card Design Competition Discussion Thread
Thanks everyone for your feedback! It seems the main things that bothered people were 1) the 7/6 stat-line and 2) the highroll aspect of it. I fixed both of those things and added some bananas!
I changed this card from being a free extra board to being an extra board that you had to plan ahead for. I tried to make this card at about the same power level as [Hearthstone Card (Beastmaster Leroxx) Not Found] or Zul'jin. Hopefully, this card is powerful, but not too good, and also flavorful enough for people to connect with it.
Standard Meta Report #32 - Top Hearthstone Decks April 26, 2020 - May 3, 2020
Thanks for the report as always.
So the past few weeks I have seen egg warrior as a difficult deck to navigate, I only have about 5 games under my belt.
With the increase of play the deck is seeing does that mean people are learning how to play the deck better or does it just mean the deck list is being played and folks are trying to learn it but still making lots of mistakes?
Idea for Annie Champion card.
In keeping with the spirit of league Annie, I would say a 2/3 that cost 4 mana, but her ability is "Whenever a card is casted, deal one damage to any enemy unit." Upon casting 8 spells Annie levels up to a 3/4 and retains her ability. Upon leveling up, Tibbers enters the battlefield as a 6/6 Epherneral, Overwhelm who upon entering the battlefield stuns 3 targets. When you have a duplicate Annie, she becomes "Molten Shield" Target ally gains Barrier and any enemy who strikes the barrier is dealt 1 damage. This will cost 4 mana.
Classically Trained - Card Design Competition Discussion Thread
Here are a few ideas. Which one is better?
EDIT: changed Hakkar a little
Classically Trained - Card Design Competition Discussion Thread
So here is my last attempt at a new Eydis Darkbane:
I feel like 9 Mana gain 20 Health is acceptable, especially with this, not grossly OP Hero Power.
Some alternatives I can switch to:
Some more feedback:
Thez - Thematically its really nice! I just don't get why its a Rogue card…besides that you would like to have some healing as Rogue xD
Wailor - Archmage has potential. I like it. Harrison will only offer you Kingsbane right now. If you add 'from another class' it can give you Twig of the World Tree which Rogue should NEVER have access to. Xavius is definetly NOT my favorite, but I'd suggest making it 7 Mana and remove some stats, so you can curve into it with Overgrowth.
Classically Trained - Card Design Competition Discussion Thread
Wow. That was some great feedback, thanks a bunch guys! I think I’m gonna submit the 2-mana 4/4 with changed wording. Looking back, it felt more flavourful to the whole theme of the comp. Sorry to everyone who liked the 4-mana card, it was a really tough one in the end.
Again, another big thanks to you all and good luck in the comp! 💜
Card Design Conversation - Past Out
Thank you so much for the showcase!
Card Design Conversation - Past Out
Such a cool card, DestroyerR. :)
Ashes of Outland PVE content
So does this mean it will include neutral cards?
Classically Trained - Card Design Competition Discussion Thread
decided to revamp the idea a bit a lot I'm basing her flavor-wise off of HOTS hence the previous polymorph effect because in HOTS it doesn't reduce health its more of just a stun. Since she's a healer in HOTS I decided to incorporate that into the design and figured this would be easier to balance as well.
Exodia Maokai That's NOT Bilgewater!!
I think that the main problem with this combo is that you are realy likely to toss one (or more) of your combo pieces while leveling up Maokai
Why bother mulliganing if the game is going to give you the same cards again anyway?
It happens a lot! I have had it many times where I mill like 3 cards and every single one of them comes back as the same card I milled. It's like the game is saying; "Oh you don't want those? Well, f**k you! You have been winning to much lately so now we have to screw you over somehow." >_<
\rant over.
Were expedition drops nerfed?
You wont waste the token, they stack. You can keep it for whenever you have time to play and use them up later, granted only max 3 per week.
Classically Trained - Card Design Competition Discussion Thread
Ok, here is some feedback for everybody. I tried to "make edits" when i saw you changed your card, so i hope i got it all :) GL everyone!
@Linky: good card.
@Demon: good, while a bit dangerous with the right RNG, but i guess that is the point.
Alar - kinda liking it :)
@DescentOfDragonsOp: as Demon already said, way too polarized, if you have board, this is basically a finisher, if you dont have board, you just dont play it, cause otherwise you would kill yourself. Not a great design. Maybe downscale it and the effect, if you want to do this?
@anchorm4n: i expect many a Sylvanas this time around :) As Shadows said, you should adjust the wording, even then, it would be pretty unfun legendary as it would provide a lot of face damage with Toxic Reinforcements and [Hearthstone Card (Leper Gnomes) Not Found] in general.
@Conduit: Goya - as Linky said, having a Jade generator in a deck is always going to be better than having this, and there are generally enough Jade generators that you would want something else in the deck too, so this would just be a waste of a deck slot. I think you should try and come up with a different ability for Jades, if you want to do this. Also, missing a point (full stop) at the end of a sentence, i feel like you had this problem with your previous cards as well, iirc.
Grull - just a big body that might one-shot big dragons, not something you are looking for as a tech imho.
Manastorm - probably the most interesting of the three, not that i particularly like it, but i dont not-like it either :)
@CursedParrot: seems uninteresting and too close to the original, mechanic wise.
@MenacingBagel: i actually kinda like this, but it needs to be adjusted in stats probably and text, the timer on it is largely irrelevant as well, only clutters the card text, tho i guess the 1/5 statline is like this on purpose, so it is harder to kill the tokens off so the minions return to their originals? I think you need to simplify the design.
@Inconspicuosaurus: personally not fan of these "forced attack" mechanics, vs a non-dragon deck this will just be a 7 mana 8/8, dont think DH would run this regardless. Good flavor tho.
@shaveyou: loving both :) tho Sally is the winner here.
@Pokeniner: this card has beyond broken potential, you can already keep the enemy board frozen leading to turn 10 and then you can just discount your spells for up to 7 mana … you dont see a problem?:)
@TheHoax91: i love that you went for an unconventional character, but i personally hate these type of mechanics, because i dont believe those would even work in a first place. When ur dead ur dead, deathrattle wont trigger no more. If you want to do it, it needs to be worded according to Ice Block.
@KANSAS: proper wording is "randomly split among all enemies", the card is just too strong for its cost, very imbalanced. Not to mention Rag is not allowed, as said already.
Mukla - probably too strong no matter what, it will just provide way too much stats. Maybe limit it to two summons and you can specify a cost to make them better.
@MrRhapsody: Patches - Attack; probably way too strong, since it can easilly become a 5/3 or more and you get a 3/2 pirate as well. This should cost at least 6 or 7 mana and even then it would be a pretty nasty finisher for such a deck.
Medivh - i like the card in a vacuum, but thats it.
Loatheb - i actually like this one a lot!
Yogg - nope.
@grumpymonk: Maiev - if opponent cant remove this, your Stealth minions are immortal, i guess it has low enough health, but it also comes to play pretty early. Might be ok, but very strong.
Kaelhas - just no. Any permanent Spell Damage for Mage is a bad idea, not to mention you can duplicate this card and give yourself even more.
@Xarkkal: Blackhand - very unfun card, pretty easy requirement to just nuke your opponents win condition.
Subject 9 - looks ok, not that i like it … cause Secrets :p … but seems ok.
@Feuerrabe: cute, but not the cleanest design, you can tell by simply not even being able to fit the text properly on the card, Charge should be on its on line, but obviously, that would break the unspoken rule of max 4 lines of text. If you want to pay homage to Leeroy, maybe try something else.
I like the second version, but you have typo on the token, it should be "+1/+1".
@SDhn2a: Moroes - i like the idea of Moroes and cool art, but the effect is just too strong for the cost.
Cthun - i guess its ok, but i dont like it too much.
Yshaarj - cute, tho not sure if too weak, if you can believe it :) But lowering the cost isnt really an option, so i guess its ok.
@RenoLord: Leeroy - not very interesting.
Kelthuzad - change the wording to "Battlecry: The first time your hero would take fatal damage this game, return as a Lich.", otherwise it seems fine. There is for sure some way to abuse it, but it is one of the better "if your hero dies return as X" cards iv seen, which is saying something.
@HyperOrange: super unfun, if your opponent does not have removal, you can keep the board frozen forever and keep destroying it for free. Very imbalanced.
Leeroy - i get the meme, but this is a really bad card :D
Bribe - you need to pay 3 mana to give your opponent ability to store 3 mana for the future and not only that, split among 3 coins, so they can use it as they see fit and probably further some other synergies (hand, spell, whatever). The denied draw actually turns into a pretty decent advantage. So the card is very bad.
@Thez: insanely broken card that fixes all the wholes in Rogue (lack of taunt and healing and aoes=rush), not only it is thematically and mechanically wrong for the class, it is just way too strong as a standalone card.
@Wailor: Manastorm - i like it, tho anything like this in mage will get abused, but still decent card.
Harrison - i like it.
Xavius - i like it.
All good ideas all-round :)
@meisterz39: Maiev - in Standard probably fine, in WIld could be pretty nasty with a big Kingsbane.
Curator - i like it.
Sally - love the art, can be insanely strong, a single rush/charge minion can clear entire enemy board for example, so like Sally+Boar for 10 mana can clear :D but i guess in the end it is not that much different from Kelthuzad outside of this scenario, so it seems ok.
Classically Trained - Card Design Competition Discussion Thread
Funny, I just found out that if you use hearthcards on mobile, there are 3 watermarks missing from the custom category, the one for the year of the phoenix among them. I always wondered where you got those. Switching to the desktop version of the site doesn't help either. Just wanted to tell you in case someone else had the same issue.
More feedback:
Thez:
Wailor:
TheHoax91:
meisterz39: