Well, I didn't waste that much, since I got Liadrin fairly early in my pack opening. But I did have to craft a few Librams and other cards to support a Pure version of the deck. Shows what I know about what will work and what won't :P
It should run mostly Neutrals? Based on what, your personal preference? Class cards are meant to be stronger than Neutrals, so it makes sense for them to be used as long as they synergize well enough. Demon Hunter cards do. I'll agree that Blizz erred on the side of "busted" when designing DH cards, so I do expect a few more nerfs in the near future. But the initial cards work together to support an aggressive Tempo playstyle very well, so of course they'll be used.
Greetings there! I'm here to present you my version of how I would change Paladins's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need some updates.
This time, I've put crossfire onto Paladin. You thought enough clases got facelifts from me? Well, you are wrong. Maybe I should start making an enitre rework of Core sets and release them as an expansion on Hearthcards Class Creator section?
Strengths and Weaknesses
Show Spoiler
Strengths
Minions - Paladins lead a huge army of troopers.
Secrets - Paladins can punish the unworthy.
Survivablity - Soldiers are meant to survive on the battlefield.
Buffs - Light smiles upon the righteous and empowers them.
Limitations
Card Draw - Paladins have time to call the Gods when they are desperately needed. They don't call them for mere situations…
Card Generation - Paladins may not directly receive help, but they pray for the lost to return. TL;DR Paladins will be the premiere class for shuffling cards into your deck or fatigue style decks.
Weaknesses
Spell FaceDamage - Paladins prefer melee duels.
Big Removal - Paladins have some smaller, consistent tools at their disposal, but they don't have the most reliable huge board wipes or permanent effects like Assassinate, as they'd rather convince you to reconsider your past tenses. They don't want to kill you.
New Sets
Show Spoiler
Basic Set
Classic Set
Explanations
Show Spoiler
Subdue - A bit better than Humility. New players deserve something better.
Warhorse Trainer - a buffed version version of the original card. Teaches people about Silver Hand Recruit synergy.
Heroes Never Die- a new card. Something to showcase Paladin as a class suited for Fatigue style of decks.
Imprison - a new card. A single target hard removal for Paladin, but it's not permanent, because if you have no minions, then there's nobody to watch over the prisoner.
Rallying Blade - adds Divine Shield synergy for the evergreen set. Not too strong, but pretty decent.
Silver Hand Enforcer - a new card. Adds a defensive body for all decks based around Secrets.
Enter the Coliseum - returned with a change. It's probably the biggest board wipe Paladin has ever seen at their disposal. With the change, now you have higher chance to actually clean the entire board, provided your survivor is strong enough. Again, the later part makes this not as reliable, but still serves as a mass removal, especially for Highlander decks.
Hall of Fame
Show Spoiler
Some cards that were considered, but didn't make the cut
Show Spoiler
Potion of Heroism - could've been a good replacement for Hand of Protection, but pulled it off, because I have a bit of a bad reputation of overpulling cards from expansions into Core sets. Also card draw.
Immortal Prelate - was undecided if to include this card or not. On one hand, it introduces more of the shuffling theme and gives more synergies for future Buff cards. On the other hand, it could limit design space.
Crystal Lion - was thinking of this card as something to include Silver Hand Recruit synergies, but went for a simpler and a bit more balanced effect. A large minion that can be cheated out pretty quickly can feel a little chaining to be evergreen.
Autodefense Matrix - maybe a little too strong for evergreen. Also redundant with the Enforcer.
Lightforged Blessing - probably also limiting. Also no need to add Twinspell to the Classic Set.
Bronze Herald, Cathedral Gargoyle - yeah. Dragons were intially meant to be strengths of Paladin, but I didn't find the place for them as much as I would like to.
Blackguard - thought of adding something to bolster Healing Paladin for future sets. I guess it's not that necessary, other aspects probably need more spotlight.
Divine Favor - was thinking of bringing the card back with some obvious tweaks. Ultimately didn't find room for the card.
Sand Breath - was also meant to add Dragon synergy and replace Hand of Protection. Decided the original card was alright.
Seal of Champions - didn't find room, but maybe one time, it will replace the card I've already mentioned so much. Or maybe also ditch out Blessing of Might for something else once this card comes in.
I'm going to lock this thread. Not much is going to come of this staying open and if I'm being honest, Live4vrRdieTryn, your other replies just make you look like you're here to troll. If you honestly aren't and are looking to turn over a new leaf, leave your past in the past and stop bringing it up.
Is there a way to earn rewards if I don't have any store where I live?
If a store near you has a social media presence, you can copy/paste a screenshot of your wins page to their social media page (Twitter or Facebook) and they'll send you a code.
I can´t be the only one who enjoys these streams, even without pack drops. While it´s true that some matches are repetitive, some of them could be very interesting and fun, at times when players make moves I would never think of or make unexpected missplays and try to recover from that. Most of all I like to cheer my favourite players and watch how they compete against others (Go Jarla! :)))
Man, I miss the old Healadin days; I even tried a version a couple of months ago with Pearl Spellstone and Zandalari Templar, but it just doesn't work anymore :/
Another time I got banned was for saying how Galakrond Shaman players were worse than Hitler! I found it funny but I see the errors of my ways and will barely at all do that here.
(Again, humor)
How could they ban you for comparing net decker spikes to the most racist dictator ever who killed million of innocents, justified ban.
I just remember he once made a thread about how Temporus could possibly be used to counter Ice Block and then got extremely aggressive when pretty much everyone told him that the idea was completely ridiculous because giving Mage two free turns is basically suicide in 9/10 cases (which it is, obviously).
It got so bad that he basically discredited anyone who didn't agree with his very ill conceived points a troll...despite being pretty much objectively wrong.
I vividly remember the exact same scenario but with him claiming the Call to Arms nerf would be a major buff to odd paladin. Because aggro decks love paying 5 mana for 3 mana worth of stats and deck thinning is apparently also something they want now.
How do I change my avatar? Rly not big on this goofy unicorn being my representative.
Click "Manage Account" from the dropdown menu of your account. You should find the option to upload another avatar there, right after "Forum Signature".
The Best Hearthstone Decks to Play After the Ashes of Outland Card Nerfs
*cries in wasted Dust*
Well, I didn't waste that much, since I got Liadrin fairly early in my pack opening. But I did have to craft a few Librams and other cards to support a Pure version of the deck. Shows what I know about what will work and what won't :P
The Best Hearthstone Decks to Play After the Ashes of Outland Card Nerfs
It should run mostly Neutrals? Based on what, your personal preference? Class cards are meant to be stronger than Neutrals, so it makes sense for them to be used as long as they synergize well enough. Demon Hunter cards do. I'll agree that Blizz erred on the side of "busted" when designing DH cards, so I do expect a few more nerfs in the near future. But the initial cards work together to support an aggressive Tempo playstyle very well, so of course they'll be used.
Neoguli's Custom Paladin Core Set Changes
Greetings there! I'm here to present you my version of how I would change Paladins's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need some updates.
This time, I've put crossfire onto Paladin. You thought enough clases got facelifts from me? Well, you are wrong. Maybe I should start making an enitre rework of Core sets and release them as an expansion on Hearthcards Class Creator section?
Strengths and Weaknesses
New Sets
Basic Set
Classic Set
Explanations
Subdue - A bit better than Humility. New players deserve something better.
Warhorse Trainer - a buffed version version of the original card. Teaches people about Silver Hand Recruit synergy.
Heroes Never Die - a new card. Something to showcase Paladin as a class suited for Fatigue style of decks.
Imprison - a new card. A single target hard removal for Paladin, but it's not permanent, because if you have no minions, then there's nobody to watch over the prisoner.
Rallying Blade - adds Divine Shield synergy for the evergreen set. Not too strong, but pretty decent.
Silver Hand Enforcer - a new card. Adds a defensive body for all decks based around Secrets.
Enter the Coliseum - returned with a change. It's probably the biggest board wipe Paladin has ever seen at their disposal. With the change, now you have higher chance to actually clean the entire board, provided your survivor is strong enough. Again, the later part makes this not as reliable, but still serves as a mass removal, especially for Highlander decks.
Hall of Fame
Some cards that were considered, but didn't make the cut
Potion of Heroism - could've been a good replacement for Hand of Protection, but pulled it off, because I have a bit of a bad reputation of overpulling cards from expansions into Core sets. Also card draw.
Immortal Prelate - was undecided if to include this card or not. On one hand, it introduces more of the shuffling theme and gives more synergies for future Buff cards. On the other hand, it could limit design space.
Crystal Lion - was thinking of this card as something to include Silver Hand Recruit synergies, but went for a simpler and a bit more balanced effect. A large minion that can be cheated out pretty quickly can feel a little chaining to be evergreen.
Autodefense Matrix - maybe a little too strong for evergreen. Also redundant with the Enforcer.
Lightforged Blessing - probably also limiting. Also no need to add Twinspell to the Classic Set.
Bronze Herald, Cathedral Gargoyle - yeah. Dragons were intially meant to be strengths of Paladin, but I didn't find the place for them as much as I would like to.
Blackguard - thought of adding something to bolster Healing Paladin for future sets. I guess it's not that necessary, other aspects probably need more spotlight.
Divine Favor - was thinking of bringing the card back with some obvious tweaks. Ultimately didn't find room for the card.
Sand Breath - was also meant to add Dragon synergy and replace Hand of Protection. Decided the original card was alright.
Seal of Champions - didn't find room, but maybe one time, it will replace the card I've already mentioned so much. Or maybe also ditch out Blessing of Might for something else once this card comes in.
Seal of Light - felt a bit weird. Was meant to replace Holy Light.
Among many, many, MANY other cards…
[Game] Card Treasure Hunt (The Resurrection Attempt)
Bloodbloom was nerfed, not Darkest Hour, but the deck's called "Darkest Hour Warlock", so it's an indirect nerf to that card... I guess?
If not, Bloodbloom also makes sense, risky, consumes a lot of mana+health now.
Boar Dragon Hunter
Have been playing mostly the same deck.
(- Kill Command, 1Blazing Battlemage, 2Evasive Feywing,
+2Explosive Trap, Dragonbane, Maiev Shadowsong
It's fun when it works.
Wish there was a 3rd charging beast other than King Krush to add to the list
So Done With Hearthpwn.. Think I'm going here now.
I'm going to lock this thread. Not much is going to come of this staying open and if I'm being honest, Live4vrRdieTryn, your other replies just make you look like you're here to troll. If you honestly aren't and are looking to turn over a new leaf, leave your past in the past and stop bringing it up.
Here's some art, make a card! [Legacy Game]
Next: A legendary that rewards patience
The Best Hearthstone Decks to Play After the Ashes of Outland Card Nerfs
Hmm, maybe time to do some crafting? Hanar actually seems like a safe choice.
Singleton Decks is the Theme for This Week's Friday Night Magic - Earn an MTG Promo Pack
If a store near you has a social media presence, you can copy/paste a screenshot of your wins page to their social media page (Twitter or Facebook) and they'll send you a code.
Hearthstone Grandmasters 2020 Season 1 Continues With Week 2
I can´t be the only one who enjoys these streams, even without pack drops. While it´s true that some matches are repetitive, some of them could be very interesting and fun, at times when players make moves I would never think of or make unexpected missplays and try to recover from that. Most of all I like to cheer my favourite players and watch how they compete against others (Go Jarla! :)))
[Game] Card Treasure Hunt (The Resurrection Attempt)
Darkest Hour was nerfed?
Lee Sin is Legend of Runeterra's Latest Champion - New Ionia Cards Revealed
In league: Ranged, melee, tanky dps, assassin,mage,tank, support, jungler :D
In runeterra: midrange, aggro, combo, control, gimmick .
[Game] Card Treasure Hunt (The Resurrection Attempt)
That should be Darkest Hour which was nerfed this week and thus became risky to play.
Which cards for a wild Control Paladin?
Man, I miss the old Healadin days; I even tried a version a couple of months ago with Pearl Spellstone and Zandalari Templar, but it just doesn't work anymore :/
The Best Hearthstone Decks to Play After the Ashes of Outland Card Nerfs
Still having the personal illusion of opening this kind of posts and see another good viable deck for Thief Rogue. I'll wait for next one :(
The Pepper Thread - Share Some Good Vibes!
*That moment when you think DH will improve HS but actually just makes it worse than ever*
Blizz - 2020
The Best Hearthstone Decks to Play After the Ashes of Outland Card Nerfs
No wild? Cmon
Singleton Decks is the Theme for This Week's Friday Night Magic - Earn an MTG Promo Pack
Is there a way to earn rewards if I don't have any store where I live?
So Done With Hearthpwn.. Think I'm going here now.
How could they ban you for comparing net decker spikes to the most racist dictator ever who killed million of innocents, justified ban.
Here's some art, make a card! [Legacy Game]
Next: A Deathrattle minion for Warrior.
Hearthstone Grandmasters 2020 Season 1 Continues With Week 2
No packs no views :)
So Done With Hearthpwn.. Think I'm going here now.
I vividly remember the exact same scenario but with him claiming the Call to Arms nerf would be a major buff to odd paladin. Because aggro decks love paying 5 mana for 3 mana worth of stats and deck thinning is apparently also something they want now.
So Done With Hearthpwn.. Think I'm going here now.
Click "Manage Account" from the dropdown menu of your account. You should find the option to upload another avatar there, right after "Forum Signature".
The Best Hearthstone Decks to Play After the Ashes of Outland Card Nerfs
best part is the fact that we know its Bamboozle but its so awkward to play around it that it effectively has little to no counters.
The Best Hearthstone Decks to Play After the Ashes of Outland Card Nerfs
I have to agree. Warglaives of Azzinoth are broken honestly. Those things win me so many games.