None of my favorites made it to the finals this time. But then again, I usually don't really like the winning card. Maybe that is why I have never made it to the finals. I guess I should start making cards that please the audience more than myself.
Some more feedback for those who have not submitted yet; apologies if I missed someone:
Show Spoiler
h0lysatan - Weapon cards are allowed, yes. I like that it costs 2, because you can set up for later a la Woodcutter's Axe, and because the deck usually lacks a number of great turn-2 plays. Putting it in Kobolds & Catacombs is an odd choice, however.
BasilAnguis - I like it, but I wonder how strong it is. You've basically shut down the Mage, who can really only blast through it via damage spells. Priest as well, who did not have access to things like Forbidden Words at the time.
Nirast - It's kind of like Phantom Militia, albeit slower…and yet more reliable for the Quest, because you can keep churning them out without having to do so in a single turn. It's weird for the two of them to come in back-to-back expansions, but I might be the only one who cares about such things lol
Wailor - Ironmelt Guardian is different; I like it. "Deathrattle: Gain 2 Armor" isn't great, but the alternative is powerful indeed. At three mana you can even slot it into Odd Quest Warrior for a better Deathrattle outcome.
KANSAS - I like Recurring Nightmare the most. It's simple, effective, and plays right into the Quest.
Okay, I must admit that I didn't know Bolster was a thing. My furst try was way too similar to this, so I tried to come up with something new. I'm actually pretty happy with this one. It's flexible, it does something on play, it helps finishing the quest and isn't useless once we did so. What do you think about this:
I like the card, but the watermark is an unusual choice for two reasons:
The flavor is off with the rest of the expansion.
I Know a Guy existed at the time, in the expansion literally right before Un'Goro.
If you moved it to Saviors of Ulduum, I don't think anyone would begrudge the power creep. Although you are basically doing what you did with Bolster originally...
Also: you totally skipped right over me on the first page lol :P
I think it's important to remember that levelling up Maokai doesn't only remove the opponent's deck until 4 cards are left, but it is also guaranteed to obliterate all champions in the deck.
Unless they have 2 Karmas in hand/board--then they can start double-cast Karma's Insight of Ages to spawn 4 random spells plus shuffle 2 additional Karma into their deck.
Hopefully they address that before this expansion launches; otherwise Maokai will just lose to any Karma decks--probably to the point of being unplayable, since she's in all the popular control decks right now.
Okay, I must admit that I didn't know Bolster was a thing. My furst try was way too similar to this, so I tried to come up with something new. I'm actually pretty happy with this one. It's flexible, it does something on play, it helps finishing the quest and isn't useless once we did so. What do you think about this:
did shark get a buff? each time it dies it adds one shark to ur graveyard. meaning when u revive it the first time and it dies the next time u attack with an ephemeral u get 2 sharks instead of just one. maybe im wrong but its what i get from the new text
I can't guarantee that what I'm about to write is how it will actually work, but my read is that the intention is for each last whisper to only spawn one future shark which in turn has a last whisper that can spawn one future shark and so on. I.e., if your opponent attacked with an ephemeral and that revived 2 previously-killed sharks and then you Purified one and killed it sans LW, then the next time your opponent attacked with an ephemeral it would only revive 1 shark (specifically, the that wasn't purified).
If they instead got 3 under the above scenario, that would be insanely busted and quickly exploited, so I can't imagine that was the intention.
The plan is to get card reveal threads going up for all the reveals just like with Hearthstone.
First we need to get some code deployed onto the site to turn that on and to change some data things with Runeterra cards to properly support sets, with all the usual options that Hearthstone has for sets included.
Things been a bit funky with the Easter weekend and other tasks, but I'm hoping we'll have all that together early this week so we can officially kick off the reveal season.
What about Brawl? I'm sick of having to wait 6 days to play those 5 matches. From what I've seen in the different forums it's by far the most enjoyable mode in mtga. I also don't feel like spending 10k gold for a "new" commander and unlimited games. Those game should already be free. For the people who cannot spend much time getting that amount of gold each time, it feel frustating having to wait a week to play a nice game mode of mtg. I personally think that this move could bring more daily audience and make it for a much better overall experience
Congratulations dude! I received Nat Pagle as my reward, so I’d gladly trade you for the big monkey.
I’ve been dabbling in Demon Hunter a bit myself, after resisting it for quite awhile. It’s dirty, but feels good, like dunking a basketball on a child.
Technically any deck having at least twice the same champion can outlast the four turns after the deck obliteration effect by playing the champion and the spell associated to it to shuffle one champion back in the deck indefinitly if not contested.
Maokai actually destroys champions from the deck unless you have like 3 copies of a champion in hand that's very optimistic.. it doesn't happen enough also the toss maokai deck should have enough removal to win..
TBH I think I agree with swim.. pure toss deck is like a teemo deck it's a meme but maokai can be useful the 2/1 every turn you play a minion can be really useful and the 4 mana slot in SI is quite empty so it can see play as an engine 4 drop in minion heavy SI decks looking for 4 drops while not having a champion spot taken.
Technically any deck having at least twice the same champion can outlast the four turns after the deck obliteration effect by playing the champion and the spell associated to it to shuffle one champion back in the deck indefinitly if not contested.
Well, i saw pizzaHS lose 10games in a row as top200 legend, being matched with a bronze 5 and bronze 10 player as a result. So matchmaking is not optimal yet
When Pizza's on a losing streak, you can play against Pizza anytime!
I haven't tried this deck yet, but I feel lack of card draw in hunter decks. I mean, with a good opening hand you can preasure your opponent in the early game, but if you don't kill by turn 6, a DH, Druid or Warlock could start drawing too many cards and eventually find an answer to your threats. Drawing only one card each turn is too slow for the current meta. What do you think ?
Well, i saw pizzaHS lose 10games in a row as top200 legend, being matched with a bronze 5 and bronze 10 player as a result. So matchmaking is not optimal yet
I realy enjoy the outcast mechanic. It‘s a shame that it feels so dirty winning with DH..
Outcast is actually one of the coolest mechanics in the game. It rewards you so much for playing smart and planning ahead. It's just a shame that the overall card quality is so high that it barely even matters if you play correctly or not. Half of my games I ended up with multiple lethal outs regardless of what the opponent did. However, there's still some obvious weaknesses in the class that could probably balance them out if it was more...enforced.
Card Design Conversation - The Light Price
None of my favorites made it to the finals this time. But then again, I usually don't really like the winning card. Maybe that is why I have never made it to the finals. I guess I should start making cards that please the audience more than myself.
TAUNT, INSECT! - Card Design Competition Discussion Thread
Some more feedback for those who have not submitted yet; apologies if I missed someone:
h0lysatan - Weapon cards are allowed, yes. I like that it costs 2, because you can set up for later a la Woodcutter's Axe, and because the deck usually lacks a number of great turn-2 plays. Putting it in Kobolds & Catacombs is an odd choice, however.
BasilAnguis - I like it, but I wonder how strong it is. You've basically shut down the Mage, who can really only blast through it via damage spells. Priest as well, who did not have access to things like Forbidden Words at the time.
Nirast - It's kind of like Phantom Militia, albeit slower…and yet more reliable for the Quest, because you can keep churning them out without having to do so in a single turn. It's weird for the two of them to come in back-to-back expansions, but I might be the only one who cares about such things lol
Wailor - Ironmelt Guardian is different; I like it. "Deathrattle: Gain 2 Armor" isn't great, but the alternative is powerful indeed. At three mana you can even slot it into Odd Quest Warrior for a better Deathrattle outcome.
KANSAS - I like Recurring Nightmare the most. It's simple, effective, and plays right into the Quest.
TAUNT, INSECT! - Card Design Competition Discussion Thread
Thank you everyone for your feedback. I guess Dwarf Blacksmith wasn't as popular as I thought it would be. I am now deciding between these cards:
I also really like this card, but I can't find a way for it to help the quest:
New shadow isles package opinions (Maokai's reveal)
I think Maokai could be used in a Dawnspiders deck in order to have a unit die each round
Runeterra spoiler season?
That's great
Is Arthas automatic?
Card Design Conversation - The Light Price
Congratulations shaveyou, looking forward to your next prompt! :)
TAUNT, INSECT! - Card Design Competition Discussion Thread
I like the card, but the watermark is an unusual choice for two reasons:
If you moved it to Saviors of Ulduum, I don't think anyone would begrudge the power creep. Although you are basically doing what you did with Bolster originally...
Also: you totally skipped right over me on the first page lol :P
New shadow isles package opinions (Maokai's reveal)
Unless they have 2 Karmas in hand/board--then they can start double-cast Karma's Insight of Ages to spawn 4 random spells plus shuffle 2 additional Karma into their deck.
Hopefully they address that before this expansion launches; otherwise Maokai will just lose to any Karma decks--probably to the point of being unplayable, since she's in all the popular control decks right now.
Card Design Conversation - The Light Price
I love the flavor & wording for it ''(...) then dies. Heroically. ''
TAUNT, INSECT! - Card Design Competition Discussion Thread
Okay, I must admit that I didn't know Bolster was a thing. My furst try was way too similar to this, so I tried to come up with something new. I'm actually pretty happy with this one. It's flexible, it does something on play, it helps finishing the quest and isn't useless once we did so. What do you think about this:
Legends of Runeterra - Patch 0.9.4 Card Balance Changes
I can't guarantee that what I'm about to write is how it will actually work, but my read is that the intention is for each last whisper to only spawn one future shark which in turn has a last whisper that can spawn one future shark and so on. I.e., if your opponent attacked with an ephemeral and that revived 2 previously-killed sharks and then you Purified one and killed it sans LW, then the next time your opponent attacked with an ephemeral it would only revive 1 shark (specifically, the that wasn't purified).
If they instead got 3 under the above scenario, that would be insanely busted and quickly exploited, so I can't imagine that was the intention.
Card Design Conversation - The Light Price
Final Hour is an awesomely designed card.
Runeterra spoiler season?
Awesome--thanks Flux
Magic Arena Releases Their April 2020 State of the Game - Player Draft Comes to Arena, Friday Night Magic Continues
What about Brawl? I'm sick of having to wait 6 days to play those 5 matches. From what I've seen in the different forums it's by far the most enjoyable mode in mtga. I also don't feel like spending 10k gold for a "new" commander and unlimited games. Those game should already be free. For the people who cannot spend much time getting that amount of gold each time, it feel frustating having to wait a week to play a nice game mode of mtg. I personally think that this move could bring more daily audience and make it for a much better overall experience
Card Design Conversation - The Light Price
These would be hilarious additions to the game and I approve whole heartedly of them
Forgive me brothers...
Congratulations dude! I received Nat Pagle as my reward, so I’d gladly trade you for the big monkey.
I’ve been dabbling in Demon Hunter a bit myself, after resisting it for quite awhile. It’s dirty, but feels good, like dunking a basketball on a child.
Standard Meta Report #29 - Top Hearthstone Decks April 5, 2020 - April 12, 2020
The report was written before Nohandsgamers’ Egg Warrior took off. It’ll certainly appear next week. Thanks for reading
The Out of Cards Great Egg Hunt of 2020
I'm not a LoR player and number 6 is driving me crazy. Any hint please?
New shadow isles package opinions (Maokai's reveal)
Maokai actually destroys champions from the deck unless you have like 3 copies of a champion in hand that's very optimistic.. it doesn't happen enough also the toss maokai deck should have enough removal to win..
TBH I think I agree with swim.. pure toss deck is like a teemo deck it's a meme but maokai can be useful the 2/1 every turn you play a minion can be really useful and the 4 mana slot in SI is quite empty so it can see play as an engine 4 drop in minion heavy SI decks looking for 4 drops while not having a champion spot taken.
New shadow isles package opinions (Maokai's reveal)
Technically any deck having at least twice the same champion can outlast the four turns after the deck obliteration effect by playing the champion and the spell associated to it to shuffle one champion back in the deck indefinitly if not contested.
Silver 8 v Legend 68
When Pizza's on a losing streak, you can play against Pizza anytime!
Deathrattle Face Hunter
I haven't tried this deck yet, but I feel lack of card draw in hunter decks. I mean, with a good opening hand you can preasure your opponent in the early game, but if you don't kill by turn 6, a DH, Druid or Warlock could start drawing too many cards and eventually find an answer to your threats. Drawing only one card each turn is too slow for the current meta. What do you think ?
Silver 8 v Legend 68
Well, i saw pizzaHS lose 10games in a row as top200 legend, being matched with a bronze 5 and bronze 10 player as a result. So matchmaking is not optimal yet
TAUNT, INSECT! - Card Design Competition Discussion Thread
Thank you all for the feedback!
Finished and polished version of the card:
Forgive me brothers...
Outcast is actually one of the coolest mechanics in the game. It rewards you so much for playing smart and planning ahead. It's just a shame that the overall card quality is so high that it barely even matters if you play correctly or not. Half of my games I ended up with multiple lethal outs regardless of what the opponent did. However, there's still some obvious weaknesses in the class that could probably balance them out if it was more...enforced.