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  • TAUNT, INSECT! - Card Design Competition Discussion Thread

    Sh!t! You're right...

    I don't really thought about the "Play" part of the quest, and I don't really know if it will interact with this change.

     

    The main idea was to facilitate the quest without needing to put all Taunt minions in the deck.

  • TAUNT, INSECT! - Card Design Competition Discussion Thread

    Ok... feedback time:

    Show Spoiler

    @Demonxz95 - Honestly would not be surprised if this card gets printed this year. 5/5 because, yeah, we are at the point where a 1/2/2 w/ Taunt is realistic. 

    @Conduit - Looks like you got this worked out wording wise already, so I won't touch on that again. My only complaint is the art. He doesn't feel very cowardly to me. Well… nevermind… I just saw your updated version where you changed the art. Better flavor wise, but I don't know how I feel about that turtle art. Mostly… what's going to happen to those cute baby turtles after I kill off their mother!?! I came to play Hearthstone, not murder baby turtles ;)

    @Hordaki - In my opinion, keep it a minion, and make it a 3/3. I'm comparing it to Keli'dan the Breaker.

    @linkblade91 - honestly any 3 of your top options could probably win this one. My personal favorite, by a small margin, would have to go to Against the Wall.

    @TheHoax91 - as others have already suggested, make it draw a Taunt minion and it's good. I like the art (might just be my inner Horde coming out), but the name feels like a missed opportunity for some bear art. 

    @MrRhapsody - make sure the wording says "whenever this minion takes damage". Otherwise I like it. As someone else has mentioned, the naming isn't going to work, as funny as it is. Maybe "EVIL-er" Heckler? Might be better finding some new art and flavor for the same effect. 

    @Wailor - Out of your three, I'd have to go with Fel Horde. Wording is a little wrong, should say "For each damaged friendly character," currently "damaged" and "friendly" are backwards. Also, I think 3 mana would be a better cost. Due to board space, the most Fel Grunt's you could summon is 4. At 3 mana it would feel less bad for the times you only get 1 3/3 Taunt out of it. Well.. Ignore that… Fel Horde would be disqualified since it only summons Taunt minions. Thaurissan's Guard is probably the best of the other 2. 

    @KANSAS - Recurring Nightmare… I like it. While it's less problematic than Dreadsteed, I could see it creating other issues on it's own. Or maybe not, since we do have Conjured Mirage. The rest I'm not sold on, Call for Reinforcements! is the best of those. 

    @Fedrion - It does not interact with your Taunt minions or help the quest in any way. My word is not official, but I'm 99% sure this card would get disqualified.

    I'm sorry if I missed anyone. 

     

  • TAUNT, INSECT! - Card Design Competition Discussion Thread

    Ok, this week I'm going with:

     

     

    "I'm paying you a FORTUNE to keep me safe!"

  • Standard Meta Report #29 - Top Hearthstone Decks April 5, 2020 - April 12, 2020

    Warrior has the aggro egg deck. Why didn't you list that?

  • TAUNT, INSECT! - Card Design Competition Discussion Thread

    Quote From linkblade91
    Quote From ZardozSpeakz

    hey Linkblade, you play quest taunt warrior in wild right? Where does the deck usually fall apart? What does the deck need?

    As for what the deck needs....I legitimately have no idea. More armor-gain would always be appreciated, but that doesn't necessarily save you from Wild's heavy hitters. I'll have to think about it some more and come back to you.

    Warrior could use some big armor cards. The new Prime card is actually one of the best armor gain cards they've released for warrior. It'd be nice to see some stuff comparable to druid armor gain like Ferocious Howl, Branching Paths, Oaken Summons. As it stands, druid's can withstand quest mage because of the armor gain, and they can (sometimes) withstand Darkest Hour because of Poison Seeds being a very cheap board clear.

    My other thought was some boardfill/ressurection mechanic. Some way to refill a board quickly by spending 9 or 10 mana. Its a shame that Warrior just doesn't get the tools for competitive control decks in wild.

  • TAUNT, INSECT! - Card Design Competition Discussion Thread

    Quote From ZardozSpeakz

    hey Linkblade, you play quest taunt warrior in wild right? Where does the deck usually fall apart? What does the deck need?

    I've always seen it as a "grinder" deck, like some kind of Fatigue Warrior but not literally. Run them out of resources and laugh as the wall of Taunts becomes too much for them, with the Hero Power as an inevitability. An "ideal" game would be one against another minion-focused deck, but your defense proves to be better than their offense.

    Unfortunately, the realm of Wild frankly just doesn't give it a shit for Sulfuras and its plans. Things either move too fast or too powerfully for me to lay a proper defense, or they just ignore my minions altogether. It's hard to slow the game down enough to where I can win, and even then sometimes I lose anyway (N'Zoth Taunt Rogue comes to mind). I love the deck, but I would never call it a meta one :(

    As for what the deck needs....I legitimately have no idea. More armor-gain would always be appreciated, but that doesn't necessarily save you from Wild's heavy hitters. I'll have to think about it some more and come back to you.

  • TAUNT, INSECT! - Card Design Competition Discussion Thread

    Staff
    Quote From KANSAS

    I already have one card made that fits the rules, 

     

    Show Spoiler

     

    I am not yet sure of the name/theme of the card, but I like the effect. It's like a Dreadsteed that won't cause as many problems.

    I also made these cards just in case my first card isn't good enough

     

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    Immovable Statue is just a small defensive tool which probably isn't good and may not even be interesting enough to post about, but I am just throwing ideas onto the wall and seeing what sticks.

    Dwarf Blacksmith equips your soldiers for battle with well crafted swords. This is the card I feel strongest about.

    Call for Reinforcements! is just flat card draw.

    Mighty Warleader is a big swing tool for warriors. It fills your board and then leads them into battle with a powerful and inspiring battle cry!

    Immovable Statue is a strictly better Public Defender, and it also might be too strong. Mighty Warleader also shouldn't use the Classic watermark when it uses Rush, and it does also have anti-synergy with the Quest. Dwarf Blacksmith and Call for Reinforcements! seems good if a bit basic.

    Recurring Nightmare might be a bit scary, but I'm not sure.

  • Legends of Runeterra - Patch 0.9.4 Card Balance Changes

    They just changed the templating so it would match other similar cards, but it still behaves the same way.

  • Standard Meta Report #29 - Top Hearthstone Decks April 5, 2020 - April 12, 2020

    Its more likely that because any deck that is not dhunters are generally running a heavy deck that cant afford to destroy a turn 2 totem. Totemic Might puts it away from reach and it snowballs from there.

    The deck performs abysmally against dhunters, and my suspicion is that the deck does poorly against anything that can stick a turn 1 minion.

  • The Out of Cards Great Egg Hunt of 2020

    thank you for the hints for those who don't play LoR

  • TAUNT, INSECT! - Card Design Competition Discussion Thread

    hey Linkblade, you play quest taunt warrior in wild right? Where does the deck usually fall apart? What does the deck need?

    I mostly play wild, and I'm just having a hard time imagining what would make the deck good against things like Time Warp Mage and Darkest Hour Warlock. It needs something substantial, something probably more powerful than the quest card itself. I'm not sure taunt minions are actually the problem, there's lots of decent low mana choices, you can complete the quest in a reasonable time.

    What form does the ideal quest warrior deck take? It probably isn't aggro, pirate warrior and galakrond warrior are fine without the quest. Control decks like Odd Warrior and Dead Mans Hand warrior are just kind of irrelevant right now, since Darkest Hour and Time Warp will destroy them easy. There is OTK potential with the quest reward and stuff like Clockwork Horror. Is that the direction you think the deck should take?

  • Standard Meta Report #29 - Top Hearthstone Decks April 5, 2020 - April 12, 2020

    I agree that Plot Twist Warlock has potential, especially if it can get a little more support later this year. However, I wouldn’t read too much into you beating other Warlocks at Diamond 10. I’ve been slowly climbing from D10 myself, and I’ve beaten every Warlock that I’ve faced. I had no idea that it was supposed to be a strong deck until I read this article. Apparently a lot of people at our rank are jumping on board without actually knowing how to play the deck. When we get to Diamond 5 it will probably be entirely different. 

  • Legends of Runeterra - Patch 0.9.4 Card Balance Changes

    did shark get a buff? each time it dies it adds one shark to ur graveyard. meaning when u revive it the first time and it dies the next time u attack with an ephemeral u get 2 sharks instead of just one. maybe im wrong but its what i get from the new text

  • Noblegarden?

    I believe in the past they have done it in May at least once. So maybe late?

  • Noblegarden?

    Does anyone know if we're getting an event this year?  I can't seem to find anything current. 

  • Question: Can you get golden cards from Ranked Rewards?

    Probably not. If its not explicitly stated that the rewards are golden cards, its probably not going to happen. All the rewards are given, not gambled out of packs.

    I dont have a source, but judging from experience. In most cases, given rewards are explicit, and I see no reason why blizzard would do anything about this.

  • TAUNT, INSECT! - Card Design Competition Discussion Thread

    Quote From linkblade91

    Some feedback for those who have posted; I was waiting for the group to expand a bit.

     

    Show Spoiler

     

    Conduit - An interesting thought, but as Wailor noted it's overpowered. Losing Taunt is not a big enough downside to warrant being a 3/4/4; it might even be a good thing, depending on the circumstances.

    Hordaki - I like it, but I wonder if people would care about the bonus Taunt effect and instead just run it because it's guaranteed removal with a body. Being a Mech also means you can Magnetize Zilliax onto it. I love that artwork, though; it makes for great flavor.

    TheHoax91 - As Sinti noted, I don't believe it fulfills the prompt as currently written. It's hard to say whether or not a handbuff-ed "Taunt" minion would count as an actual Taunt minion for the Quest; if it doesn't work, then the Shield "Bearer" fails to satisfy the competition's rules.

    Mr Rhapsody - Unfortunately, while it is amusing, I don't believe you can capitalize the letters of EVIL and get away with it. You can't have two cards with the same name, even with that slight distinction :P The game probably wouldn't be able to tell the difference.

    Wailor - Fire Plume's Heart forces you to play the Taunt minions; it does not let you summon them like Awaken the Makers. With that in mind, I would say Fel Horde does not follow the prompt in its current form. There's a reason players don't use Protect the King! (other than it being a bad card, but that's not my point lol). I understand what you're trying to do with Runic Armorsmith, but it took me a minute to get it and that could be a bad sign :(

     

     

    I know, but the pun was just too good to ignore. but i don't know to change its name while keeping the flavour. Any ideias? or maybe i should just discard it?

  • TAUNT, INSECT! - Card Design Competition Discussion Thread

    I already have one card made that fits the rules, 

    Show Spoiler

    I am not yet sure of the name/theme of the card, but I like the effect. It's like a Dreadsteed that won't cause as many problems.

    I also made these cards just in case my first card isn't good enough

    Show Spoiler

    Immovable Statue is just a small defensive tool which probably isn't good and may not even be interesting enough to post about, but I am just throwing ideas onto the wall and seeing what sticks.

    Dwarf Blacksmith equips your soldiers for battle with well crafted swords. This is the card I feel strongest about.

    Call for Reinforcements! is just flat card draw.

    Mighty Warleader is a big swing tool for warriors. It fills your board and then leads them into battle with a powerful and inspiring battle cry!

  • Standard Meta Report #29 - Top Hearthstone Decks April 5, 2020 - April 12, 2020

    Was kinda waiting for your meta report, since its the first for AoO.

    So its kinda obvious that dhunters is currently on top. Post nerf I saw it drop to around 48% on hsreplay but that didn't last. Warrior being dumpster class should be obvious, seeing that it cant really draw efficiently as it had, and losing nearly all its control tools and Dr Boom, which was its only win condition. But I remain confident that some kind of midrange aggro warrior can make a comeback.

    Druid is probably the best class to play now, with Overgrowth being the key card. Its literally Wild Growth all over again. Get it on curve and win, don't and that's a mountain of a climb. Its kinda silly how much all the current druid builds depend on this card played on curve. I have high hopes for shaman as well, surprisingly Boggspine Knuckles is kinda well, good.

    The paladin Libram list seemed unrefined to me. Its a little strange how good Hand of A'dal is and yet there's no sticky 1 drops like Argent Squire added. Also, no Imprisoned Vilefiend, and no Archmage Vargoth, which actually does well with cheap libram spells. I think Kael'thas Sunstrider can help a little too; double Libram of Wisdom into Lay on Hands may be a winning play in my opinion. Until something is done with dhunters, pure paladin may never resurface ever again. Wild Pyromancer is absolutely the best card in paladin right now.

    Lastly, my thoughts on dhunters, in view of the meta currently; I think team5 ultimately needs to relook into the dhunter class, cause its not carving its own identity against the other classes, its literally playing like a mishmash of both rogue and hunter but with none of the classes' weaknesses. Securing tempo with face and cheap spells is all well and enough, but having the best early game minions as well is just an overkill. The ability for dhunters to secure the early game is absurd, and it should come as no surprise that hunters, rogues, and crucially paladin suffered the most as a result. In a way, if this continues we might never see another aggro-tempo class since its just not possible to stick an early board against a dhunter midrange deck, never mind an aggro list.

    One solution against this is to bring back Glacial Shard to standard, or add some other conditional neutral 1-mana freeze minion. Another might be to make adjustments to how cards like Twin Slice work. Maybe Second Slice only gets added to the hand at the end of the turn. Its not much, but it indirectly nerfs just about everything broken in dhunters, like Altruis the Outcast and OTK dhunters. It still allows dhunters to play its synergies and at the same time addresses some of the more egregious problems.

  • Question: Can you get golden cards from Ranked Rewards?

    Hey guys,

    I've been wondering, can you get golden cards (randomly of course) from the ranked rewards, like packs? Or are they guaranteed to be the regular version?

    If yes, mind sharing the source regarding the info?

    Thanks! 

  • The Out of Cards Great Egg Hunt of 2020

    I'm about to click on every Tavern Brawl to find #2. Is it even HS related?

    Edit: Nevermind, it became pretty obvious once I started reading the names more carefully.

  • Standard Meta Report #29 - Top Hearthstone Decks April 5, 2020 - April 12, 2020

    I'm surprised you could survive the deluge of midrange dhunters to climb up the ranks, but from your written words, it appears you're not doing well with dhunters, in its current iteration anyway.

    Your prognostication about plot twist warlock becoming better if dhunters got further nerfed, I can't say I see it myself. The only reason why galakrond warlock and handlock style decks manages well is because traditional counters like hunter and highlander mage just couldnt get a break because of dhunters. Nerfing dhunters may allow them to run wild again and handlock decks will suffer, like really badly. And ever since Dollmaster Dorian is no longer an option (he's literally the real engine, being 3 turns faster than Fel Lord Betrug) its not been a good time for plot twist lovers.

  • TAUNT, INSECT! - Card Design Competition Discussion Thread

    Staff

    I'm just saying this because we already have an entry that will be disqualified...

    Summoning Taunt minions without playing them does not count towards Quest progression. In this regard, it's anti-synergy with the Quest.

    Be sure to look at all of the rules carefully before you submit.

  • TAUNT, INSECT! - Card Design Competition Discussion Thread

    Finally, I think we're clear. Good stats, good flavour and good wording. Still up for feedback though.

  • TAUNT, INSECT! - Card Design Competition Discussion Thread

    Quote From Xarkkal

    Ok, got a couple ideas going. Apparently I'm feeling like a spell for this one...

    I'll go through and give feedback when I have some time later today. 

    I like Tunnel Explosives; especially in a deck like this, where it basically becomes a 4-mana Flamestrike lol. Because of that it might be too good; maybe it should be 5-mana? Stand Your Ground!, however, is problematic because Immune turns off Taunt. You're saving your minions but opening up your face at the same time.