The effects of cards are developed independent of the theme. Even if demon hunters are replaced with monk, theres no guarantee that the card effects would change. After all, warriors are currently the control class in hearthstone. Like, the term 'warrior' doesnt exactly spell tank.
Besides which, we can more or less deduce that the plan was to make dhunters OP so it'll generate more interest, so we can assume the same for any new class to follow. I much rather have an OP aggro class than a control one. Those wasted hours of inevitability versus res priest is more than enough as reference.
I'd love to see new classes every now and then, but to be perfectly honest, I dont think we'll be seeing one for the next few years.
I know nothing about the deck but if you're asking for thoughts I immediately lean toward beasts. I have a few reasons but the only really meaningful reason is that the tokens from Nagrand Slam itself are beasts so any synergies within the deck with beasts could also be applied to them if the game somehow carries on past the use of the first Nagrand Slam.
I like to think I perfected your deck. Took out 2x Consume Magic and 2x Lightwarden and added 2x Glacial Shard and 2x Imprisoned Antaen. Granted, [Hearthstone Card (Comsume Magic) Not Found] is a great tech against Mech Paladins, but I encountered almost nothing but Demon Hunter. It was a real massacre from Rank 3 to Legend with all slightly different variations of Odd Demon Hunter trying to out tech each other.
I've been climbing the wild ladder with Spiteful Hunter due to the wonderful new card Nagrand Slam and have been really enjoying the climb so far. Has anyone else tried out this archetype? Is it better to go for a beast subset or dragons? Thoughts?
I do not dislike DH as a class, however I do really like your idea on how Monk would function. Team 5 stated that other new classes are a possibility so maybe next year?
The 1 mana 2/2 that grows is more oppressive than all of these in my opinion(granted it was really close with eye beam) and that wasnt touched at all. It's basically a "gain 1 attack at the beginning of your turn" effect since you can attack so easily with the hero. Played against only demon hunter and rogue yesterday and the demon hunters always had both of these on board before turn 3. I have no idea why this wasnt touched.
We've been dealing with flame imp for the last 6 years. I personally dont think Battlefiend is any trouble at all. If you miss out on your Umberwing, you'd have to spend 1 mana on turn 2 to buff the guy.
Thanks to 0 mana Eye Beam however, you'd not be permitted to develop any minions until turn 4. That's why Battlefiend is a problem. But eye beam got nerfed so we'll see what develops from that.
Those Nerfs seem alright, except for the one for Imprisoned Antaen. I hate this good damn Card. Every Time when your Opponent plays it you have to drop your Gameplan for the Moment, flood the Board and pray to RNGsus that it somehow doesn't screw you over entirely. And after that you also have to deal with 10 fucking Attack staring down your decimated Board. Seriously, Reno the Relicologist is a Joke compared to it!
That sucks guys! I feel your pain as I am someone who has accidentally spent all his gold on the wrong packs back in the day because the expansion highlighted in the shop was the expansion cards you last purchased. And yes, I did this more than once and felt REALLY stupid about it haha.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
Thank you, will consider crafting, the Antean sucks unless you are playing it 😁
Monk should have been the new class
The effects of cards are developed independent of the theme. Even if demon hunters are replaced with monk, theres no guarantee that the card effects would change. After all, warriors are currently the control class in hearthstone. Like, the term 'warrior' doesnt exactly spell tank.
Besides which, we can more or less deduce that the plan was to make dhunters OP so it'll generate more interest, so we can assume the same for any new class to follow. I much rather have an OP aggro class than a control one. Those wasted hours of inevitability versus res priest is more than enough as reference.
I'd love to see new classes every now and then, but to be perfectly honest, I dont think we'll be seeing one for the next few years.
NEW CARDS REVEALED! New Champ, New Keyword!
How does scout work along Relentless Pursuit?
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
This, at least will be the one thing Im fully confident have been thought about thoroughly.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
I agree. Eye Beam was more problematic because it allows you to secure the board and allowing the Battlefiend to stay.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
Yes - but you didn't think Blizzard were just going to let us open pack after pack of nerfed cards disenchantable for full value right?
This was needed after they changed things so duplicate protection applied to all rarities. A better system for us by far :)
Thoughts on Spiteful Hunter?
I know nothing about the deck but if you're asking for thoughts I immediately lean toward beasts. I have a few reasons but the only really meaningful reason is that the tokens from Nagrand Slam itself are beasts so any synergies within the deck with beasts could also be applied to them if the game somehow carries on past the use of the first Nagrand Slam.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
Yeah but then the changes to open them are small
I like to think I perfected your deck. Took out 2x Consume Magic and 2x Lightwarden and added 2x Glacial Shard and 2x Imprisoned Antaen. Granted, [Hearthstone Card (Comsume Magic) Not Found] is a great tech against Mech Paladins, but I encountered almost nothing but Demon Hunter. It was a real massacre from Rank 3 to Legend with all slightly different variations of Odd Demon Hunter trying to out tech each other.
First time legend! About time...
Wild · Tempo Demon Hunter · by Tumbleweedovski · 6 years, 5 months ago
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
If you happen to play Warlock, Zzeraku the Warped is a great counter.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
We'll get full dust refund option when the client patch goes live - this is server side only as a quick fix temporary measure.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
So no dust then?
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
But it's not, uh
Odd
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
skull is still good at 6 mana
Thoughts on Spiteful Hunter?
I've been climbing the wild ladder with Spiteful Hunter due to the wonderful new card Nagrand Slam and have been really enjoying the climb so far. Has anyone else tried out this archetype? Is it better to go for a beast subset or dragons? Thoughts?
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
I'm so sad about Aldrachi Warblades.
Monk should have been the new class
I do not dislike DH as a class, however I do really like your idea on how Monk would function. Team 5 stated that other new classes are a possibility so maybe next year?
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
I feel like people will stay play Skull of Gul'dan. Even at 6 mana, it still seems super good.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
Already LIVE on NA
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
We've been dealing with flame imp for the last 6 years. I personally dont think Battlefiend is any trouble at all. If you miss out on your Umberwing, you'd have to spend 1 mana on turn 2 to buff the guy.
Thanks to 0 mana Eye Beam however, you'd not be permitted to develop any minions until turn 4. That's why Battlefiend is a problem. But eye beam got nerfed so we'll see what develops from that.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
... at least until you've opened max copies of that rarity in that set...
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
Those Nerfs seem alright, except for the one for Imprisoned Antaen. I hate this good damn Card. Every Time when your Opponent plays it you have to drop your Gameplan for the Moment, flood the Board and pray to RNGsus that it somehow doesn't screw you over entirely. And after that you also have to deal with 10 fucking Attack staring down your decimated Board. Seriously, Reno the Relicologist is a Joke compared to it!
Sorry, but fuck this Card!
Card buying limit?
That sucks guys! I feel your pain as I am someone who has accidentally spent all his gold on the wrong packs back in the day because the expansion highlighted in the shop was the expansion cards you last purchased. And yes, I did this more than once and felt REALLY stupid about it haha.
Monk should have been the new class
Except that goes against everything lore wise with Demon Hunters.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
Odd DH will miss Skull for sure!