The 1 mana 2/2 that grows is more oppressive than all of these in my opinion(granted it was really close with eye beam) and that wasnt touched at all. It's basically a "gain 1 attack at the beginning of your turn" effect since you can attack so easily with the hero. Played against only demon hunter and rogue yesterday and the demon hunters always had both of these on board before turn 3. I have no idea why this wasnt touched.
This set looks absolutely incredible! I am really liking all of these huge multicolored cards, and the companions look super interesting as well. It is a shame I spent all of my money on Mystery Boosters .
It is way too early for me to decide how I feel about Demon Hunters, but so far they don't seem to be all that I hoped they would be. Really, they aren't as interesting to play as I thought, and I also don't like playing against them all that much either. I feel like there are so many more unique things you could have done with a monk to make them feel different. Demon Hunters have Demons, that is 90% of their identity. Monks have martial arts, chi, pandas (new tribe?), and a bunch of other stuff that feels different from the other classes. It is not that Demon Hunters don't have a strong theme, but I think that Monks could have had a more unique theme.
The nerf to Skull of Gul'dan is probably the most painful, but I suspect dhunters will just move on to relying on Spectral Sight if skull is too expensive.
Eye Beam nerf sorely needed. I'd still argue that along with a 1 mana hero power this is still the best early tempo tool in the game currently
Imprisoned Antaen nerf might be a little weak. But making so that it doesnt go along with Priestess of Fury on curve is perhaps the intention.
If galakrond shaman can be taken as a guide, then we can expect more nerfs later to different cards.
I think res Priest needs a nerf before anything else. That is a terrible deck to play and even worse to play against. Demon Hunter is only oppressive now because everyone use excited to play the new class. If it's still just as bad in a week or so then start talking about a nerf.
It's a good thing that this is intended to happen over a period of a couple weeks, because I can't see these changes doing much to impact DH's power level...
Ok, how can anyone call these cards unfair? Literally EVERYONE has them and literally EVERYONE is using them! Sounds fair to me!
Ok, but seriously, this makes sense. The Skull and the Antaen are pretty OP. Not sure I see the problem with Eye Beam or the Warblades though.
Eye Beam is probably the worst of the lot in my opinion. At 0 mana you can develop any minion and destroy your opponents tempo without additional cost. Add this along with a 1 mana hp means you dominate the first 2 turns bar none. Turn 3-4 pratically yours with minimal mana cost.
Aldrachi Warblades allows obscene amounts of healing to a class that needs to clear minions with his face. So if you think you can race dhunters, this thing says otherwise. At 2/2, I still think its a problem, but it makes it so your first swing isn't free and actually requires more thought.
Isn't it just premature?The cards are just out one day. It's a while new class shouldn't we let it be for a little while and see how everyone reacts? There has to be a way for most classes to beat it but they just haven't found the right deck yet.
Hsreplay showing dhunters total domination on both standard and arena, how much longer should we wait?
Longer than a day. It's a brand new class so a lot of people are playing it. Just chill out and let things settle. Everyone will play it a little less and be decks for other classes will be played.
Normally I'd agree with you, but having played this class myself, and having seen the statistics, I think team5 acted correctly in addressing this immediately.
all of it is normal. the skull is still mana cheating at its finest, beam is also decent but the 0 cost becoming 1 cost can kill its tempo thus bringing the balance. the weapon just eliminates the healing that was absurd.
That class is so broken I literally conceded 12 games before finding anything other than Demon Hunter and winning against a bad brawl mage what the hell is wrong with the game when they are taking even Arena, Wild and FREAKING TAVERN BRAWL. Gosh, I hate this game sometimes.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
The 1 mana 2/2 that grows is more oppressive than all of these in my opinion(granted it was really close with eye beam) and that wasnt touched at all. It's basically a "gain 1 attack at the beginning of your turn" effect since you can attack so easily with the hero. Played against only demon hunter and rogue yesterday and the demon hunters always had both of these on board before turn 3. I have no idea why this wasnt touched.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
theres only one bad thing about this. rogue will be back in full force and their 70 seconds turns filled with 5 cards each with infinte lackey value
MTG Arena - Ikoria: Lair of Behemoths Card Spoilers April 8
This set looks absolutely incredible! I am really liking all of these huge multicolored cards, and the companions look super interesting as well. It is a shame I spent all of my money on Mystery Boosters .
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
SAME.
Ah well whatever
Monk should have been the new class
It is way too early for me to decide how I feel about Demon Hunters, but so far they don't seem to be all that I hoped they would be. Really, they aren't as interesting to play as I thought, and I also don't like playing against them all that much either. I feel like there are so many more unique things you could have done with a monk to make them feel different. Demon Hunters have Demons, that is 90% of their identity. Monks have martial arts, chi, pandas (new tribe?), and a bunch of other stuff that feels different from the other classes. It is not that Demon Hunters don't have a strong theme, but I think that Monks could have had a more unique theme.
Ashes of Outland, New Priest Cards, Demon Hunter Cards - Concept Art Spotlight
Thank you for posting this - made my day <3
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
The nerf to Skull of Gul'dan is probably the most painful, but I suspect dhunters will just move on to relying on Spectral Sight if skull is too expensive.
Eye Beam nerf sorely needed. I'd still argue that along with a 1 mana hero power this is still the best early tempo tool in the game currently
Imprisoned Antaen nerf might be a little weak. But making so that it doesnt go along with Priestess of Fury on curve is perhaps the intention.
If galakrond shaman can be taken as a guide, then we can expect more nerfs later to different cards.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
Remember, if you disenchant the nerfed cards, you won't be able to open them again in packs.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
Day 1 nerfs seem to me like a major ''Oopsy'' ... as if no one could have predict it during the playtest/balancing phase of development
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
No word on when it's going live?
Demon Hunter Nerfs Arriving Today! More Hearthstone Outland Balance Changes Coming Soon - We Were Not Prepared!
I think res Priest needs a nerf before anything else. That is a terrible deck to play and even worse to play against. Demon Hunter is only oppressive now because everyone use excited to play the new class. If it's still just as bad in a week or so then start talking about a nerf.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
It's a good thing that this is intended to happen over a period of a couple weeks, because I can't see these changes doing much to impact DH's power level...
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
isn't going to be enough
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
Great start! Keeping going though....I suspect this isn't going to be enough.
Demon Hunter Nerfs Arriving Today! More Hearthstone Outland Balance Changes Coming Soon - We Were Not Prepared!
Eye Beam is probably the worst of the lot in my opinion. At 0 mana you can develop any minion and destroy your opponents tempo without additional cost. Add this along with a 1 mana hp means you dominate the first 2 turns bar none. Turn 3-4 pratically yours with minimal mana cost.
Aldrachi Warblades allows obscene amounts of healing to a class that needs to clear minions with his face. So if you think you can race dhunters, this thing says otherwise. At 2/2, I still think its a problem, but it makes it so your first swing isn't free and actually requires more thought.
The Day 2 Demon Hunter Card Nerfs - Details on the Changes and Demon Hunter Arena Adjustments
And I pressed the button XD, too bad...
Demon Hunter Nerfs Arriving Today! More Hearthstone Outland Balance Changes Coming Soon - We Were Not Prepared!
Normally I'd agree with you, but having played this class myself, and having seen the statistics, I think team5 acted correctly in addressing this immediately.
Demon Hunter Nerfs Arriving Today! More Hearthstone Outland Balance Changes Coming Soon - We Were Not Prepared!
all of it is normal. the skull is still mana cheating at its finest, beam is also decent but the 0 cost becoming 1 cost can kill its tempo thus bringing the balance. the weapon just eliminates the healing that was absurd.
seems balanced but will see
Demon Hunter Nerfs Arriving Today! More Hearthstone Outland Balance Changes Coming Soon - We Were Not Prepared!
Announced changes: https://us.forums.blizzard.com/en/hearthstone/t/an-update-on-demon-hunter/29091
Card buying limit?
Because of that I accidently bought DoD packs...
Archmage Beardo's Meta-Defying Blasts
Why would that let you get infinite uses?
Demon Hunter Nerfs Arriving Today! More Hearthstone Outland Balance Changes Coming Soon - We Were Not Prepared!
I was right. :O
Demon Hunter Nerfs Arriving Today! More Hearthstone Outland Balance Changes Coming Soon - We Were Not Prepared!
Ok, how can anyone call these cards unfair? Literally EVERYONE has them and literally EVERYONE is using them! Sounds fair to me!
Ok, but seriously, this makes sense. The Skull and the Antaen are pretty OP. Not sure I see the problem with Eye Beam or the Warblades though.
MTG Arena - Ikoria: Lair of Behemoths Card Spoilers April 8
Eerie Ultimatum = YAAAAAASSSSS
This Week's Tavern Brawl is The Fury of Kael'Thas - Every Third Spell Cast Costs 0!
That class is so broken I literally conceded 12 games before finding anything other than Demon Hunter and winning against a bad brawl mage what the hell is wrong with the game when they are taking even Arena, Wild and FREAKING TAVERN BRAWL. Gosh, I hate this game sometimes.