This card obviously already found a home in wild. I just got destroyed by a druid player who cycled like crazy between 0 cost spells and stuff like Nourish and UI. Between the attack spells, Swipe and UI they can put together quite some damage, with a little luck it's an OTK. From two games against it, it looked quite consistent.
Class cards aren't really power creep over neutrals. Cards for the classes get a higher budget of stats than neutral cards so class cards will almost always be better than neutral counterparts.
I keep mulling all these things over, and my mind keeps going back to just tuning.
Specifically: I would remove some of these low-cost Ionia elusives from the game entirely so its impossible to build an Ionia deck with ~80% elusives. There are many other non-Ionia elusives (Daring Poro, Intrepid Mariner, Amateur Aeronaut, Silverwing ScoutBADCARDNAME, Jae Medarda) that we don't even see, yet its impossible to go more than 5 games without seeing the usually suspects of bladescout, conspirator, greenglade duo, shadow assassin, and lifeblade. I would also include Silent Shadowseer in my list of "don't see", except I know the only reason we don't see it is because Ionia already has 2 other 2-drop that deal more consistent damage. As soon as either conspirator or duo get bad enough to not want to play, shadowseer's dropping straight into their slot.
I think if you gut that archetype's early game elusives, they start needing to either cede games to aggro or find non-elusive answers to early board--and if they are doing that, then they can't simultaneously chip away at your health while waiting on Hatchling, so now they need to be more committed to the big risk-big-reward strategy of having a big swing late game.
If the algorithms is that it always go in your favor, then it might be that 2x pyro + 2x fireball dream to the opponent's face if he has an empty board.
Did you miss the part where it can't target your own stuff? There are no Mage spells that can't target enemies that would be bad, so there's really no downside. At worst you get a "probably nothing" roll like Elemental Allies or Ancient Mysteries.
Here's a list of all the possible outcomes in standard, might update to include wild later. Also, I haven't added any new mage spells to this.
Edit: One last thing before going into the list. While the card does say it will prioritize targeting enemies over our minions, if a spell gets chosen and has no targets that the enemy controls, such as a creature for Polymorph, I assumed it would target a minion that you control. This might not be the case, maybe it just won't cast those spells if the enemy has no targets for the spell. That being said, I'm staying with this way as it makes the most sense to me.
Overall this card looks pretty decent. There are some really fun low roll shenanigans that can happen, but a lot of the time it is just going to either burn the opponents for a bit of damage, play some cards that aren't really going to impact the game that much and damage, possibly kill, the opponent's board. My only concern about this card is that it's painfully slow, though that fits in with the current highlander control mage they have been pushing for the last couple of sets.
All right can we all agree that Mageseeker Conservator should only give spells belonging to the regions corresponding to the owner's deck? Because opponents getting stuff like The Ruination when they should have no other way of having access to that card has to be one of the most frustrating things in the entire game.
Not true, and even less true when you look at the new policies this year. With duplicate protection across the board this year, which INCLUDES cards that you've dusted, the game is more affordable than ever.
I imagine it pulls from the full suite of Mage spells available. Also, Arcane Intellect doesn't target and Molten Reflection can only target friendly minions, so neither of those will work against you.
I doubt this will see play. It doesn't earn you tempo. Secrets are reactive, Rogue is best at doing proactive stuff. So rogue will probably have better tempo oriented decks. Maybe some quest-secret deck can work but it's hard to imagine it will be better than Galakrond decks. New rogue secrets need to be really powerful to make this worth putting in your deck. The art is amazing though.
5 random mage spells that are in your favour is typically good enough to see play. I wonder how this works though. The wording is vague enough, does it mean that it has an even chance of casting an offensive spell like Frostbolt as with a value spell like Arcane Intellect? And what about beneficial spells like Molten Reflection, will it cast it on the enemy as well?
At least the RNG is reduced, with it being only mage spells, and that it targets enemies (if possible) so there's a chance for it to go double Pyroblast and Fireball to the face.
Maybe the best comparison is with the Reno from Galakrond's awakening's hero power.
I thought about that too. I decided to leave it off for now because I wanted it to be more relegated to conventional resurrection effects, but I can me bring this back up.
New Neutral Minion - Kael'thas Sunstrider
This card obviously already found a home in wild. I just got destroyed by a druid player who cycled like crazy between 0 cost spells and stuff like Nourish and UI. Between the attack spells, Swipe and UI they can put together quite some damage, with a little luck it's an OTK. From two games against it, it looked quite consistent.
Ashes of Outland - Reveal Season Community Bingo
Class cards aren't really power creep over neutrals. Cards for the classes get a higher budget of stats than neutral cards so class cards will almost always be better than neutral counterparts.
Elusive Keyword Rework Idea
I keep mulling all these things over, and my mind keeps going back to just tuning.
Specifically: I would remove some of these low-cost Ionia elusives from the game entirely so its impossible to build an Ionia deck with ~80% elusives. There are many other non-Ionia elusives (Daring Poro, Intrepid Mariner, Amateur Aeronaut, Silverwing ScoutBADCARDNAME, Jae Medarda) that we don't even see, yet its impossible to go more than 5 games without seeing the usually suspects of bladescout, conspirator, greenglade duo, shadow assassin, and lifeblade. I would also include Silent Shadowseer in my list of "don't see", except I know the only reason we don't see it is because Ionia already has 2 other 2-drop that deal more consistent damage. As soon as either conspirator or duo get bad enough to not want to play, shadowseer's dropping straight into their slot.
I think if you gut that archetype's early game elusives, they start needing to either cede games to aggro or find non-elusive answers to early board--and if they are doing that, then they can't simultaneously chip away at your health while waiting on Hatchling, so now they need to be more committed to the big risk-big-reward strategy of having a big swing late game.
Ashes of Outland - Reveal Season Community Bingo
Archspore Msshi'fn is Silverback Family Reunion.
New Mage Minion - Astromancer Solarian
If the algorithms is that it always go in your favor, then it might be that 2x pyro + 2x fireball dream to the opponent's face if he has an empty board.
Astromancer Solarian is a new Mage Legendary Revealed for Hearthstone's Ashes of Outland Expansion
waiting for the "draw prime from your deck" neutral legendary.
it is in the set - 100%
Astromancer Solarian is a new Mage Legendary Revealed for Hearthstone's Ashes of Outland Expansion
The Amazing Reno can cast the Box, so I don't see why this wouldn't be able to.
Astromancer Solarian is a new Mage Legendary Revealed for Hearthstone's Ashes of Outland Expansion
Did you miss the part where it can't target your own stuff? There are no Mage spells that can't target enemies that would be bad, so there's really no downside. At worst you get a "probably nothing" roll like Elemental Allies or Ancient Mysteries.
New Mage Minion - Astromancer Solarian
By far one of the more impressive "Primes" because it is specifying enemy where possible
Astromancer Solarian is a new Mage Legendary Revealed for Hearthstone's Ashes of Outland Expansion
Here's a list of all the possible outcomes in standard, might update to include wild later. Also, I haven't added any new mage spells to this.
Edit: One last thing before going into the list. While the card does say it will prioritize targeting enemies over our minions, if a spell gets chosen and has no targets that the enemy controls, such as a creature for Polymorph, I assumed it would target a minion that you control. This might not be the case, maybe it just won't cast those spells if the enemy has no targets for the spell. That being said, I'm staying with this way as it makes the most sense to me.
Good, 15/30 for a 50% chance.: Power of Creation, Flamestrike, Blizzard, Pyroblast, Fireball, Arcane Intellect, Counterspell, Flame Ward, Frost Nova, Ice Barrier, Mirror Entity, Spellbender, Vaporize, Frostbolt, Tome of Intellect.
Can kill your Own stuff/Super big low rolls (aka Conjurer's Calling), 6/30 for a 20% chance: Rolling Fireball, Cone of Cold, Conjurer's Calling, Polymorph, Icicle, Arcane Breath,
Low Impact, 7/30 for a 23% chance: Arcane Missiles, Learn Draconic, Magic Trick, Mirror Image, Ancient Mysteries,Arcane Explosion, Ray of Frost,
Bad, 1/30 for a 3% chance: Elemental Allies
Yogg Box, 1/30 for a 3% chance.: Puzzle Box of Yogg-Saron
Overall this card looks pretty decent. There are some really fun low roll shenanigans that can happen, but a lot of the time it is just going to either burn the opponents for a bit of damage, play some cards that aren't really going to impact the game that much and damage, possibly kill, the opponent's board. My only concern about this card is that it's painfully slow, though that fits in with the current highlander control mage they have been pushing for the last couple of sets.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
All right can we all agree that Mageseeker Conservator should only give spells belonging to the regions corresponding to the owner's deck? Because opponents getting stuff like The Ruination when they should have no other way of having access to that card has to be one of the most frustrating things in the entire game.
Underlight Angling Rod is a new Paladin Weapon Revealed for Hearthstone's Ashes of Outland Expansion
Can we just unnerf Fiery War Axe already?
Chadd Nervig Confirms the Hearthstone Ashes of Outland Expansion Card Rarity Spread - Demon Hunters Stole Neutral Cards!
"Every year the game has gotten more expensive."
Not true, and even less true when you look at the new policies this year. With duplicate protection across the board this year, which INCLUDES cards that you've dusted, the game is more affordable than ever.
Ashes of Outland - Reveal Season Community Bingo
Astromancer Solarian could fit into Small in size, HUGE in lore.
Mage tends to get that 2-mana minion from that category
Ashes of Outland - Reveal Season Community Bingo
Typically the way it works is each card can only cross off one space FWIW.
Ashes of Outland - Reveal Season Community Bingo
Alright, I concede. I'll bring this up to staff.
Ashes of Outland - Reveal Season Community Bingo
You forgot New Giant category
Astromancer Solarian is a new Mage Legendary Revealed for Hearthstone's Ashes of Outland Expansion
I imagine it pulls from the full suite of Mage spells available. Also, Arcane Intellect doesn't target and Molten Reflection can only target friendly minions, so neither of those will work against you.
Shadowjeweler Hanar is a new Rogue Legendary Revealed for Hearthstone's Ashes of Outland Expansion
I doubt this will see play. It doesn't earn you tempo. Secrets are reactive, Rogue is best at doing proactive stuff. So rogue will probably have better tempo oriented decks. Maybe some quest-secret deck can work but it's hard to imagine it will be better than Galakrond decks. New rogue secrets need to be really powerful to make this worth putting in your deck. The art is amazing though.
Ashes of Outland - Reveal Season Community Bingo
What about Teron Gorefiend?
Ashes of Outland - Reveal Season Community Bingo
what about the Furious Felfin on the ultra cutie?
Ashes of Outland - Reveal Season Community Bingo
You beat me by 5 minutes on that comment xD
But yeah, totally agree
Astromancer Solarian is a new Mage Legendary Revealed for Hearthstone's Ashes of Outland Expansion
5 random mage spells that are in your favour is typically good enough to see play. I wonder how this works though. The wording is vague enough, does it mean that it has an even chance of casting an offensive spell like Frostbolt as with a value spell like Arcane Intellect? And what about beneficial spells like Molten Reflection, will it cast it on the enemy as well?
At least the RNG is reduced, with it being only mage spells, and that it targets enemies (if possible) so there's a chance for it to go double Pyroblast and Fireball to the face.
Maybe the best comparison is with the Reno from Galakrond's awakening's hero power.
Ashes of Outland - Reveal Season Community Bingo
I thought about that too. I decided to leave it off for now because I wanted it to be more relegated to conventional resurrection effects, but I can me bring this back up.
Ashes of Outland - Reveal Season Community Bingo
"Technically the fact that we have a new class could cross this off, but I opted not to and only relegate this to card effects."