It's true that most nerfs are there to stop a deck dominating standard and would be fine to be removed when the card goes to wild. Theres only a few that would continue to annoy even in wild.
Patches? Give it charge again or maybe give it rush instead?
Totemic definitely needs an unnerf, it's completely unplayable at the moment. The amount of totems that exist mean that it's very random
Unfortunately for me, anchorm4n's assessment of my card - being "the card to beat" this week - proved false, as I am not among the finalists. Guess it wasn't exciting enough for people :(
It's weird to see all these cards that literally would have 0 to no affect in Wild. They should probably un-nerf several more cards after the initial un-nerf.
My thoughts as well.
My feelings (and hopes) are that this is some sort of experiment. If it is successful and people like, then they will be more aggressive in the wild unnerf agenda!!!
I think the surest nerf reversion is Dr Boom Mad Genius back to 7 mana. At 9 mana it's just an unplayable dead turn. At 7 mana, you could play it alongside stuff like Reckless Fury, Execute or cheap mechs that would immediately gain rush. Even just getting to use a hero power is a big deal! Odd Warrior would love to put this back into it's gameplan
In this case priest is known to be good at buffs, hunter less so. So I think it is perfectly fair, after all hunter has better cards than priest in other areas.
As a yogg noob (didn't start the game till post WotOG) I'm rather excited by the prospect of him being unnerfed, as I unpacked a golden copy in last week's wild bundle.
Can anyone educate me in the ways of the yogg. What classes / decks did he shine in post-nerf?
It was discussed previously, but we need to adress how strong the card is ON TOP of how strong the fation operates with him.
I will talk ONLY about Hecarim and not mention the other cards that should be watched like The Rekindler couse I will miss the point.
While I generally agree that Hecarim does a little too much for his cost, I think you should be careful to just toss aside the rest of the Shadow Isles package around him when you think about his power level.
The champion cards in LoR are the build-arounds of the game, and a lot of what the popular Hecarim decks do today achieves the so called "fantasy" of playing Hecarim - summon a bunch of ethereal creatures, push hard on offense, and have big burst turns where your Ethereal army stomps your opponent.
The question really is "is it too easy to achieve that, and if so why?" Hecarim's overall power level plays a role in that, but the Shadow Isles packages around him prop him up and make the deck as powerful as it is. With that in mind, are there any data aggregation sites yet for LoR? Something like HSReplay, where we can look at win rates for decks, cards, etc.? I've seen that Mobalytics has some content around a meta tier list, but it's not clear whether any of its content is informed by data, and they certainly do not have those kinds of detailed breakdowns.
While I do agree that he's a little overtuned as is, making it so that he only summons a single rider makes it near impossible for him to level up.
Pretty sure that's not the idea of champion cards. Hell, I've never even seen an upgraded Hecarim in his current form. Let alone when he only summons a single rider per attack.
I'm playing only wild since 2020 and i've never seen a "sealed Game at turn 4 or 5". And i'm a control/combo player that use to play 20 turns every match.
Could not agree more with what ShadowsOfSense said about Yogg. By far my favourite time playing Hearthstone was during WotOG while playing decks cramped with way too many spells just to fuel Yogg who would almost always deliver the most spectacular moments. I would be totally fine with Yogg being a casual only card, because he should be played to have fun, not necessarily to win (currently he is played for "maybe possibly sometimes fun" at most).
I am currently not playing Hearthstone and am instead focussing on Legends of Runeterra, but if Blizzard wants me back then unnerfing Yogg would by far be their best move.
Is it bad to me to think that most of the cards that do end up getting reverted won't be many of the more interesting cards to change, but will instead be less impactful cards that didn't see play in wild to begin with?
Just not feeling super optimistic about what T5 will do tbh.
My personal guess is that the four Year of the Raven cards shortlisted for revision are the four ones that were actually nerfed, and not the ones that had their buffs reverted.
Which is a shame, because I agree with Demon that Extra Arms would be nice to see return. I just think it makes the most sense, especially since I don't really see any of them being an issue in Wild.
The early ranks of Wild are fun, but when you get into the high ranks (5-Legend) you just run into the same boring people who use copy-paste tier 1 decks, so the only way you can really compete is by using the same dull decks. Overall Wild is kind of meh.
I hope they will unnerf Reckless Experimenter. That need didn't disable Mecha'thun combo because in combo itself nothing was discounted to 0 but it reduced consistency because you wouldn't be able to play Loot Hoarder or Bloodmage Thalnos alongside combo so that you don't need waste extra turn
Thought of this one but got distracted and didn't submit in time. Thought I'd share it anyway. May not exactly fit the rules as it's not taking from hand, board, or deck, but I saw a few submissions while voting that took things from the graveyard as well. So I guess it would have worked... Oh well, next time! Good luck to all who submitted.
The “add a copy to your hand” isn’t necessary unless you were adding 2 copies. But I guess it would have to to fit the theme
Yeah, I wasn't really sure it fit anyway like I said. It copies from the graveyard instead of hands, board, or decks. I also thought of making it a "summon" instead, but I think Priest has enough summon big things tactics, though this one would be much less reliable as it's pulling dead enemy minions
It's weird to see all these cards that literally would have 0 to no affect in Wild. They should probably un-nerf several more cards after the initial un-nerf.
There is a 4th added totem that a reverted Tuskarr Totemic could summon: Nightmare Amalgam. As a result it is actually more likely to high-roll into a 3/4 than it was before. That is not necessarily enough to mean it shouldn't be considered for an un-nerf, but it does make me a little uneasy about the prospect.
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
It's true that most nerfs are there to stop a deck dominating standard and would be fine to be removed when the card goes to wild. Theres only a few that would continue to annoy even in wild.
Patches? Give it charge again or maybe give it rush instead?
Totemic definitely needs an unnerf, it's completely unplayable at the moment. The amount of totems that exist mean that it's very random
: Evil totem, 4 basic totems, Flametougue, Serpent Ward,Vitality Totem, Amalgam, Totem Golem
True a 3/4 is a 1 in 5 chance with the 10 totems.
They could simply increase it's cost to 4 mana make it a 3/3 and restore the random totem generation.
Do You Copy? - Card Design Competition Discussion Thread
Good luck to our finalists :)
Unfortunately for me, anchorm4n's assessment of my card - being "the card to beat" this week - proved false, as I am not among the finalists. Guess it wasn't exciting enough for people :(
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
My thoughts as well.
My feelings (and hopes) are that this is some sort of experiment. If it is successful and people like, then they will be more aggressive in the wild unnerf agenda!!!
Blizzard Shares the Hearthstone Battlegrounds Rating Distribution Data from Active Battlegrounds Players
So what you're telling me is I'm a god at this game? Makes me feel a lot better about losing 500 MMR in the last two days alone.
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
I think the surest nerf reversion is Dr Boom Mad Genius back to 7 mana. At 9 mana it's just an unplayable dead turn. At 7 mana, you could play it alongside stuff like Reckless Fury, Execute or cheap mechs that would immediately gain rush. Even just getting to use a hero power is a big deal! Odd Warrior would love to put this back into it's gameplan
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
Raza the unchained. It's not even debatable
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
Pre-nerf days Yogg was often played in both mage and druid for maximum stall/value generation with spells before dropping Yogg
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
Fireball is better than Mortal Strike. Flik Skyshiv is better than, well, pretty much all similar cards.
In this case priest is known to be good at buffs, hunter less so. So I think it is perfectly fair, after all hunter has better cards than priest in other areas.
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
As a yogg noob (didn't start the game till post WotOG) I'm rather excited by the prospect of him being unnerfed, as I unpacked a golden copy in last week's wild bundle.
Can anyone educate me in the ways of the yogg. What classes / decks did he shine in post-nerf?
OK, I think Hecarim needs to be tunned down
While I generally agree that Hecarim does a little too much for his cost, I think you should be careful to just toss aside the rest of the Shadow Isles package around him when you think about his power level.
The champion cards in LoR are the build-arounds of the game, and a lot of what the popular Hecarim decks do today achieves the so called "fantasy" of playing Hecarim - summon a bunch of ethereal creatures, push hard on offense, and have big burst turns where your Ethereal army stomps your opponent.
The question really is "is it too easy to achieve that, and if so why?" Hecarim's overall power level plays a role in that, but the Shadow Isles packages around him prop him up and make the deck as powerful as it is. With that in mind, are there any data aggregation sites yet for LoR? Something like HSReplay, where we can look at win rates for decks, cards, etc.? I've seen that Mobalytics has some content around a meta tier list, but it's not clear whether any of its content is informed by data, and they certainly do not have those kinds of detailed breakdowns.
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
But then it whould be better then Fresh Scent, which is not fair...
Raza the Chained
Please come back sweet prince...
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
Tuskarr Totemic? You sure have a really strange way to spell Raza the Chained
OK, I think Hecarim needs to be tunned down
While I do agree that he's a little overtuned as is, making it so that he only summons a single rider makes it near impossible for him to level up.
Pretty sure that's not the idea of champion cards. Hell, I've never even seen an upgraded Hecarim in his current form. Let alone when he only summons a single rider per attack.
Wild players: how do you still enjoy it?
I'm playing only wild since 2020 and i've never seen a "sealed Game at turn 4 or 5". And i'm a control/combo player that use to play 20 turns every match.
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
Could not agree more with what ShadowsOfSense said about Yogg. By far my favourite time playing Hearthstone was during WotOG while playing decks cramped with way too many spells just to fuel Yogg who would almost always deliver the most spectacular moments. I would be totally fine with Yogg being a casual only card, because he should be played to have fun, not necessarily to win (currently he is played for "maybe possibly sometimes fun" at most).
I am currently not playing Hearthstone and am instead focussing on Legends of Runeterra, but if Blizzard wants me back then unnerfing Yogg would by far be their best move.
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
Is it bad to me to think that most of the cards that do end up getting reverted won't be many of the more interesting cards to change, but will instead be less impactful cards that didn't see play in wild to begin with?
Just not feeling super optimistic about what T5 will do tbh.
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
My personal guess is that the four Year of the Raven cards shortlisted for revision are the four ones that were actually nerfed, and not the ones that had their buffs reverted.
Which is a shame, because I agree with Demon that Extra Arms would be nice to see return. I just think it makes the most sense, especially since I don't really see any of them being an issue in Wild.
Wild players: how do you still enjoy it?
The early ranks of Wild are fun, but when you get into the high ranks (5-Legend) you just run into the same boring people who use copy-paste tier 1 decks, so the only way you can really compete is by using the same dull decks. Overall Wild is kind of meh.
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
I hope they will unnerf Reckless Experimenter. That need didn't disable Mecha'thun combo because in combo itself nothing was discounted to 0 but it reduced consistency because you wouldn't be able to play Loot Hoarder or Bloodmage Thalnos alongside combo so that you don't need waste extra turn
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
Ah, good catch! Totally forgot about that one.
Do You Copy? - Card Design Competition Discussion Thread
Yeah, I wasn't really sure it fit anyway like I said. It copies from the graveyard instead of hands, board, or decks. I also thought of making it a "summon" instead, but I think Priest has enough summon big things tactics, though this one would be much less reliable as it's pulling dead enemy minions
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The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
It's weird to see all these cards that literally would have 0 to no affect in Wild. They should probably un-nerf several more cards after the initial un-nerf.
The Hearthstone Cards We'd Like to See Unnerfed When Year of the Dragon Ends
There is a 4th added totem that a reverted Tuskarr Totemic could summon: Nightmare Amalgam. As a result it is actually more likely to high-roll into a 3/4 than it was before. That is not necessarily enough to mean it shouldn't be considered for an un-nerf, but it does make me a little uneasy about the prospect.