Raiding Party - This alone will not bring back Kingsbane, that was dependent on Leeching Poison. This would be fine back at 3 mana, especially with the Preparation nerf that hit at the exact same time. I always felt they should have left this card untouched and should have waited to see what the effect of the Preparation nerf would have first.
Extra Arms - this was fine at 2 mana in Wild while it lasted. This will be the first card that was buffed, nerfed and then buffed again.
Year of the Dragon:
Invocation of Frost - Shaman deserved the hammer, but the hammer may have hit too hard. With both Spirit of the Frog and Zentimo rotating, there is no need for this to be at 2 mana anymore in Standard, and Wild can handle it at 1 mana. Shaman needs to be thrown a bone going into the new year as well after the DoD debacle.
Man, people must think Wild is a really broken place if they're calling for a Raza unnerf. Razakus Priest was the worst thing to happen to Wild until Naga Sea Witch came around to take that spot for itself. If they unnerf it, I guess I'm going to live in Battlegrounds until they come to their senses.
Razakus-Priest is by far my favorite Deck, so hopefully they actually unnerf Raza the Chained! Since there are more HP-Tech Cards in the Game (Like the 2 from DoD) that could counter that Deck, it's not out the Realm of Possibility.
Reckless Experimenter is probably the most likely Card to get unnerfed because of that Change to Echo. Dr. Boom, Mad Genius could also be reverted, though I'm not sure if that's gonna help him seeing Play. 7 Mana: Gain 7 Armor isn't really a good Turn in Wild. But, you know, maybe...
Ye, 100% Boom, Reckless Experimentator other will be so difficult. If Blizz wants balance it's not Palas cards and mage cards. Maybe Raza for priest. Yogg and summoner possible too.
Oh, guys, i remebered 1 thing, they said they will remove elemental tag for 7 mana sham witchwood card coz it's not an elemental, but it has an elem tag coz 1 pro player played this card. Now, i think, they can finally change him, but, i think, Blizzard forget about it.
Haha, I don't think we meant to gang up like that, I think we just all tried to be the first response.
You're 100% right that this wording can be improved, and there's already at least one example (Unstable Voltician) where we see Riot using the wording you're suggesting (i.e. "you've cast"), but it very amusingly works in an untintuitive way whereby it triggers regardless of whether the spell is past or future.
I think this is a great example of where Riot can tighten up its templating and make both cards (and any more like it) better, but I think the "play" keyword removes ambiguity because it takes precedent over any ambiguous timing details in the effect text.
I must admit, it took me a few minutes when i first saw this card until i realized how it works (without playing it). The past tense of cast being the same word does make it a bit confusing at first. Yes, it is one of those cards that once played, you will know how it works forever and i guess it is ok, but i can understand the sentiment where FortyDust is coming from.
Maybe, but kingsbane rogue was a real thing in wild with that card, my bets definitely on Reckless Experimenter, because that card died for Sn1p-sn4p an interaction that is now not longer possible.
That last part is a little tricky because you don't specifically tell the spell to target the nexus, and I think you're right that if you wanted to get very precise and clear, you'd end up very wordy (e.g. "Target a unit and the enemy Nexus, and deal 4 damage to the unit, with excess damage hitting the enemy Nexus.")
Your last paragraph sums up my feelings.
All you've really done is write out the definition of Overwhelm without addressing the fizzle component that was the original complaint.
In fact, the more we talk about it, the more I admire the wisdom of putting the Overwhelm keyword on the card. Final Spark does exactly what Overwhelm does, and Karma's extra casting (which is basically Double Attack for spells) works exactly the way a Double Attack unit's damage works if it has Overwhelm -- all the damage of the second attack against a dead unit goes to the Nexus.
With all echoes costing at least one mana now, the nerf to Reckless Experimenter has become mostly obsolete, so it would indeed make sense to revert that one.
Once upon a time nerfed cards often became unplayable, but most of the recent nerfed cards are either still being played or at least are borderline playable. For example Raiding Party, Bonemare and the Dr. Boom hero card are still usable at their increased cost; unnerfing them may not break the meta, but there is also no real need for it. However, Call of the Wild saw very little play after being nerfed, so unnerfing that could be good.
Unnerfing Leeching Poison (or actually Kingsbane, indirectly), the quest or Apothecary would bring back archetypes that were not fun to play against. I hope they have enough sense to not do that. Similarly, Undertaker in its original form (+1/+1) could lead to games snowballing out of control from turn 1; I don't think unnerfing it would be good for the meta.
Extra Arms might be safe to revert to its buffed state if they're finally going to nerf Divine Spirit. But I think it might just be too strong in other decks as well. Also, I think it's more likely they decide to put Divine Spirit in the Hall of Fame instead of nerfing it, which wouldn't help Wild.
I have some pieces of the deck, but the fully fledged list would still cost me around 10k (maybe I'm exaggerating, but I see myself missing so much stuff). However, if Raza the Chained will be reverted and if Reno Priest will be strong, I think I'll face that cost and craft all I'm missing.
After all, and this is true folks, 2017's Highlander Priest was the deck that made me start playing the game regularly. Unfortunately, back in the day I wasn't able to craft the whole list, but this time I have the means and I could actually do it. Pew pew.
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
There you go
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
Oh man! Let the speculation begin! And also memory test...
Wild:
Yogg-Saron, Hope's End - Honestly, if this isn't reverted, there might be riots.
Emerald Spellstone - I understand why they nerfed it, but I felt like they did that too late. Bring back Spell Hunter in Wild!
Call of the Wild - This is more wishful thinking, but I really think Wild would be fine with this back at 8 mana
Raza the Chained - not sure how I feel about this, but I think it's going to happen. At least I just got a Golden Raza from that wild bundle!
Spiteful Summoner - not 100% on this one, but it's the only one I could find that I feel has a chance
Year of the Raven:
Dr. Boom, Mad Genius - was perfectly fine in Wild at 7 mana.
Reckless Experimenter - this one is obvious. The nerf is literally pointless now.
Raiding Party - This alone will not bring back Kingsbane, that was dependent on Leeching Poison. This would be fine back at 3 mana, especially with the Preparation nerf that hit at the exact same time. I always felt they should have left this card untouched and should have waited to see what the effect of the Preparation nerf would have first.
Extra Arms - this was fine at 2 mana in Wild while it lasted. This will be the first card that was buffed, nerfed and then buffed again.
Year of the Dragon:
Invocation of Frost - Shaman deserved the hammer, but the hammer may have hit too hard. With both Spirit of the Frog and Zentimo rotating, there is no need for this to be at 2 mana anymore in Standard, and Wild can handle it at 1 mana. Shaman needs to be thrown a bone going into the new year as well after the DoD debacle.
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
PLEASE OUR LORD AND SAVIOUR YOGG SHALL BE RETURNED TO ITS FORMER GLORY!
Also Boom and Raza would be nice
This Week's Tavern Brawl is The Burndown - Rekindled
is it just me or is there actually still some variety left in this? facing different decks all the time, or is that just matchup luck?
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
yeah, i wouldn't want a Raza unnerf either.
but i could live with it, if Yogg returns to his old glory.
Do You Copy? - Card Design Competition Discussion Thread
I think this card looks good, but feels very dependant on opponents controlling "taunt and deathrattle-y" big boards.
Maybe a smaller card that copies one minion's card text could feel more like a riff on Faceless Manipulator?
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
Man, people must think Wild is a really broken place if they're calling for a Raza unnerf. Razakus Priest was the worst thing to happen to Wild until Naga Sea Witch came around to take that spot for itself. If they unnerf it, I guess I'm going to live in Battlegrounds until they come to their senses.
Hearthstone's New Year May Have Been Leaked - Year of the Phoenix?
Damn, Priest still sucks by the sound of it
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
Razakus-Priest is by far my favorite Deck, so hopefully they actually unnerf Raza the Chained! Since there are more HP-Tech Cards in the Game (Like the 2 from DoD) that could counter that Deck, it's not out the Realm of Possibility.
Reckless Experimenter is probably the most likely Card to get unnerfed because of that Change to Echo. Dr. Boom, Mad Genius could also be reverted, though I'm not sure if that's gonna help him seeing Play. 7 Mana: Gain 7 Armor isn't really a good Turn in Wild. But, you know, maybe...
And, of course:
#unnerfyogg
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
Either way, I can't think of a switch that could rehash the Wild meta in a healthy way.
could we have a list of candidates? At least Raven and Dragon?
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
Kingsbane Rogue was a totally fair aggro deck.
It was an unfair mill deck, but they changed how Leeching Poison worked.
Do You Copy? - Card Design Competition Discussion Thread
Took me a while to think of something, but here it is.
Any broken interactions you can think of?
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
Wild reverts
Yogg
Raza
Caverns
Patches
Corridor Creeper
Let's get filthy
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
Ye, 100% Boom, Reckless Experimentator other will be so difficult. If Blizz wants balance it's not Palas cards and mage cards. Maybe Raza for priest. Yogg and summoner possible too.
Oh, guys, i remebered 1 thing, they said they will remove elemental tag for 7 mana sham witchwood card coz it's not an elemental, but it has an elem tag coz 1 pro player played this card. Now, i think, they can finally change him, but, i think, Blizzard forget about it.
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
Prayers for Yogg-Saron, Hope's End
[Game] Card Treasure Hunt (The Resurrection Attempt)
Master Jouster
A card that's only been played in Arena, and gambles on gaining Taunt.
Mageseeker Investigator wording
Haha, I don't think we meant to gang up like that, I think we just all tried to be the first response.
You're 100% right that this wording can be improved, and there's already at least one example (Unstable Voltician) where we see Riot using the wording you're suggesting (i.e. "you've cast"), but it very amusingly works in an untintuitive way whereby it triggers regardless of whether the spell is past or future.
I think this is a great example of where Riot can tighten up its templating and make both cards (and any more like it) better, but I think the "play" keyword removes ambiguity because it takes precedent over any ambiguous timing details in the effect text.
Mageseeker Investigator wording
I must admit, it took me a few minutes when i first saw this card until i realized how it works (without playing it). The past tense of cast being the same word does make it a bit confusing at first. Yes, it is one of those cards that once played, you will know how it works forever and i guess it is ok, but i can understand the sentiment where FortyDust is coming from.
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
Maybe, but kingsbane rogue was a real thing in wild with that card, my bets definitely on Reckless Experimenter, because that card died for Sn1p-sn4p an interaction that is now not longer possible.
Is Final Spark / Karma interactions intended?
Your last paragraph sums up my feelings.
All you've really done is write out the definition of Overwhelm without addressing the fizzle component that was the original complaint.
In fact, the more we talk about it, the more I admire the wisdom of putting the Overwhelm keyword on the card. Final Spark does exactly what Overwhelm does, and Karma's extra casting (which is basically Double Attack for spells) works exactly the way a Double Attack unit's damage works if it has Overwhelm -- all the damage of the second attack against a dead unit goes to the Nexus.
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
No Raiding Party?
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
With all echoes costing at least one mana now, the nerf to Reckless Experimenter has become mostly obsolete, so it would indeed make sense to revert that one.
Once upon a time nerfed cards often became unplayable, but most of the recent nerfed cards are either still being played or at least are borderline playable. For example Raiding Party, Bonemare and the Dr. Boom hero card are still usable at their increased cost; unnerfing them may not break the meta, but there is also no real need for it. However, Call of the Wild saw very little play after being nerfed, so unnerfing that could be good.
Unnerfing Leeching Poison (or actually Kingsbane, indirectly), the quest or Apothecary would bring back archetypes that were not fun to play against. I hope they have enough sense to not do that. Similarly, Undertaker in its original form (+1/+1) could lead to games snowballing out of control from turn 1; I don't think unnerfing it would be good for the meta.
Extra Arms might be safe to revert to its buffed state if they're finally going to nerf Divine Spirit. But I think it might just be too strong in other decks as well. Also, I think it's more likely they decide to put Divine Spirit in the Hall of Fame instead of nerfing it, which wouldn't help Wild.
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
Dr boom mad genius 100%, hoping for raza unchained too aand I can't think of anything else exciting right now
10 Hearthstone Cards are Having Their Nerfs Reverted Including a Year of the Dragon Card
I have some pieces of the deck, but the fully fledged list would still cost me around 10k (maybe I'm exaggerating, but I see myself missing so much stuff).
However, if Raza the Chained will be reverted and if Reno Priest will be strong, I think I'll face that cost and craft all I'm missing.
After all, and this is true folks, 2017's Highlander Priest was the deck that made me start playing the game regularly.
Unfortunately, back in the day I wasn't able to craft the whole list, but this time I have the means and I could actually do it. Pew pew.
Mageseeker Investigator wording
Sorry to quote myself, but c'mon, you guys, gimme a break.