Ended up getting three legendaries and several epics. Plus almost 500 dust because the epics were duplicates. Overall it was a great deal for me because I had no cards from the first two expansions . Interestingly enough, two of the legendaries were not from expansions that I had no cards from.
2. Anyway, to play wild you need to reach rank 25 in standard, so if you are 26+, you can't play wild. The moment you reach rank 25, the wild mode will be unblocked, and you begin Range 25 Wild, there isn't ranks 26-50 in wild.
Thanks for the clarifications, it is interesting to hear the actual process for new players and what is being unlocked, and after which milestone is it available, etc. I think many of us never had to transition from Standard to Wild, as it was more our collection that migrated and our cards were no longer accessible in Standard. After nearly 6 years, I had totally forgotten how it is to start over a new account.
I have actually restructured my deck to keep elusives at bay rather than kill them. I essentially dropped Avalanche for Harsh Winds to stop big buffed elusive swings while I can build a board for my biggger swing. The trade off is that leaves me open for more impactful denies on Vlad or Tarkaz's skill. I am also open to a big frostbites as well.
While Braum's early regeneration is good, I had never gotten the value out of it that I needed. (ie never damaged up a level up Braum). The Draw for the rest of my deck is more important. I have an improved list that should reflect this soon.
24packs/$15 doesn't sounds like a bad ratio - at least for what we got used to - but I hate how they divided it in chunks of 3 packs per sets ... pretty useless if you are gunning for anything in particular from those sets ; +3 on your pity timer for 8 different sets sounds like a rather poor ratio. Guess it only depends on what you value, but imho that bundle is solely a dust booster.
I think it's just Kaladin's habit. He needs a place to vent his frustration. He just so happens to be trying out Runeterra right now because he's probably tired of HS atm.
Maybe we need to make a thread just for Kaladin to vent into.
Ive Lost my faith in you people in standard a long time ago. Here goes battle ground. Looks like you don’t have a prayer of getting a dime from me again. These 40+ year old devs are making this game just like their lives, stale and boring. They are trying so hard to get every class to be so even, they are killing the fun out of it. I’d rather run around my house with scissors than sit on my couch. A risk? Sure. Fun? Always. Oh and ya, add dragon to queen toggwaggle or scrap her forever. Thanks
Keep us updated on how that running around your house with scissors works out for ya.
According to Avalon's comments below, this is no longer the case it would seem. His link checks out.
Either way, 3 packs per expansion doesnt really do anything honestly. To have even the smallest impact you'd have to open at least 10 packs per expansion, which guarantees an epic at least.
Shadow Assassin go from 2/2 to 1/2 (drawing is huge in this game; you shouldn't also get decent attack)
Solitary Monk's recalling changed from whenever she's summoned to whenever she attacks (if you're going to commit to using her as a strong offense, you should be more vulnerable on defense)
Glenglade DuoBADCARDNAME increased from 2 mana to 3 (too easy to get a perfect 1->2->3->4 curve right now using only elusives)
Relentless Pursuit changed to slow (opponent should have 1 chance to play a blocker)
Ive Lost my faith in you people in standard a long time ago. Here goes battle ground. Looks like you don’t have a prayer of getting a dime from me again. These 40+ year old devs are making this game just like their lives, stale and boring. They are trying so hard to get every class to be so even, they are killing the fun out of it. I’d rather run around my house with scissors than sit on my couch. A risk? Sure. Fun? Always. Oh and ya, add dragon to queen toggwaggle or scrap her forever. Thanks
1st of all, her name is Sylvanas, with an A, not to be confused with Veranus, which does indeed take a U. and 2nd, I'm not sure what you mean by simply killing the minion? Does it triggers its deathrattle or does it simply remove it. Also, what did you had in mind for a powerful economic boost? Thanks for the clarifications
Sylvanas' Hero Power is weird and weak. It would be so much cooler if she just killed the minion. There are some pretty cool combos you can pull off including powerful economic boost.
Wondering what people think it should cost and whether it needs to keep the stat boost. What if any combos would break the game or be OP?
I think 2 news articles per card competition would be fine to not over-saturate the Fan Creations news.
1 - article announcing the winner of the previous competition, and announcing the new competition. (Overkill idea: do a Q&A interview with the winner about their card)
2 - article announcing the finalists to showcase some more cards, and to remind people to go vote. (Maybe add the "description" that each card creator put, since you can't see that on the finalist voting page)
Those two articles, plus any Fan Creations spotlights you do I feel would not create an over-saturation of Fan Creation articles. Especially right now while people are waiting for the New Year announcement.
And if you want to try a control deck then by all means go for it--the most successful decks on ladder right now are either Karma + Demacia(Lux)/P&Z(Heimer)/SI or Frej+SI Warmothers Calling. I just suspect you're going to find those decks even more frustrating than the aggro decks.
I'll give those a look. Why would you suspect that? I have always been more a fan of control decks. Even in my Hearthstone days I pretty much always laddered with slow/control decks.
Because your previous comments led me to assume you're having difficulties piloting the aggro and Yasuo decks, and these decks will be more complicated. If I am underestimating your abilities, I apologize.
Elusives are countered by Challenger Units, the barrier/Fiora deck does it quite nicely. That being said, not every faction has acess to good challenger units, Elusive Freljord is still the best deck at the moment. Solitary Monk is also a bit too strong in strategies that can use the spell mana pool efficiently.
Relentless Pursuit has the same problem as the old deny at 3 had: It can't be punished by just sitting at 3 spell mana, waiting for the perfect turn until the oponnent can be finished off. Expect it to be nerfed in the near future.
A New Bundle is Available in the Hearthstone Shop - The Wild Bundle Contains 24 Card Packs for $15
Ended up getting three legendaries and several epics. Plus almost 500 dust because the epics were duplicates. Overall it was a great deal for me because I had no cards from the first two expansions . Interestingly enough, two of the legendaries were not from expansions that I had no cards from.
A New Bundle is Available in the Hearthstone Shop - The Wild Bundle Contains 24 Card Packs for $15
Thanks for the clarifications, it is interesting to hear the actual process for new players and what is being unlocked, and after which milestone is it available, etc. I think many of us never had to transition from Standard to Wild, as it was more our collection that migrated and our cards were no longer accessible in Standard. After nearly 6 years, I had totally forgotten how it is to start over a new account.
Vladimir's Freljord Allegiance
I have actually restructured my deck to keep elusives at bay rather than kill them. I essentially dropped Avalanche for Harsh Winds to stop big buffed elusive swings while I can build a board for my biggger swing. The trade off is that leaves me open for more impactful denies on Vlad or Tarkaz's skill. I am also open to a big frostbites as well.
While Braum's early regeneration is good, I had never gotten the value out of it that I needed. (ie never damaged up a level up Braum). The Draw for the rest of my deck is more important. I have an improved list that should reflect this soon.
A New Bundle is Available in the Hearthstone Shop - The Wild Bundle Contains 24 Card Packs for $15
24packs/$15 doesn't sounds like a bad ratio - at least for what we got used to - but I hate how they divided it in chunks of 3 packs per sets ... pretty useless if you are gunning for anything in particular from those sets ; +3 on your pity timer for 8 different sets sounds like a rather poor ratio. Guess it only depends on what you value, but imho that bundle is solely a dust booster.
Vladimir's Freljord Allegiance
Made it to Gold IV, and have plateaued from there, although I haven't played much in the last week.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I think it's just Kaladin's habit. He needs a place to vent his frustration. He just so happens to be trying out Runeterra right now because he's probably tired of HS atm.
Maybe we need to make a thread just for Kaladin to vent into.
Hearthstone Battlegrounds Patch 16.4.1 Coming this Thursday - Queen Wagtoggle Returns Alongside 5 Bug Fixes
Without a doubt she'll get buffed. Surprised it wasn't confirmed in the blue post tbh
Hearthstone Battlegrounds Patch 16.4.1 Coming this Thursday - Queen Wagtoggle Returns Alongside 5 Bug Fixes
Keep us updated on how that running around your house with scissors works out for ya.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Fair enough I guess but seems way to salty to have to post your salt in another game thread.
A New Bundle is Available in the Hearthstone Shop - The Wild Bundle Contains 24 Card Packs for $15
According to Avalon's comments below, this is no longer the case it would seem. His link checks out.
Either way, 3 packs per expansion doesnt really do anything honestly. To have even the smallest impact you'd have to open at least 10 packs per expansion, which guarantees an epic at least.
Elusive units still a problem - Relentless Persuit is too cheap
Personally, I'd like to see:
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Runeterra doesn't have a salt thread apparently
Hearthstone Battlegrounds Patch 16.4.1 Coming this Thursday - Queen Wagtoggle Returns Alongside 5 Bug Fixes
Ive Lost my faith in you people in standard a long time ago. Here goes battle ground. Looks like you don’t have a prayer of getting a dime from me again. These 40+ year old devs are making this game just like their lives, stale and boring. They are trying so hard to get every class to be so even, they are killing the fun out of it. I’d rather run around my house with scissors than sit on my couch. A risk? Sure. Fun? Always. Oh and ya, add dragon to queen toggwaggle or scrap her forever. Thanks
A New Bundle is Available in the Hearthstone Shop - The Wild Bundle Contains 24 Card Packs for $15
You sure it’s not just people already having bought some of those packs in the past so it doesn’t work
A New Bundle is Available in the Hearthstone Shop - The Wild Bundle Contains 24 Card Packs for $15
It’s mainly for newer players I’d think, since it they’re guaranteed a legendary in the first 10.
Still kinda sucks though, since most of the older expansions don’t really see much play anymore
Sylvanas Idea
1st of all, her name is Sylvanas, with an A, not to be confused with Veranus, which does indeed take a U.
and 2nd, I'm not sure what you mean by simply killing the minion? Does it triggers its deathrattle or does it simply remove it. Also, what did you had in mind for a powerful economic boost?
Thanks for the clarifications
Zoo-lackey-lock
+1 rating in about 40 views : thank you random lurker <3
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Why are you posting Runaterra SS on a Hearthstone - Hearthstone General Thread?
Sylvanas Idea
Sylvanas' Hero Power is weird and weak. It would be so much cooler if she just killed the minion. There are some pretty cool combos you can pull off including powerful economic boost.
Wondering what people think it should cost and whether it needs to keep the stat boost. What if any combos would break the game or be OP?
Card Design Conversation - Copy Cats and Cowboys
I think 2 news articles per card competition would be fine to not over-saturate the Fan Creations news.
1 - article announcing the winner of the previous competition, and announcing the new competition. (Overkill idea: do a Q&A interview with the winner about their card)
2 - article announcing the finalists to showcase some more cards, and to remind people to go vote. (Maybe add the "description" that each card creator put, since you can't see that on the finalist voting page)
Those two articles, plus any Fan Creations spotlights you do I feel would not create an over-saturation of Fan Creation articles. Especially right now while people are waiting for the New Year announcement.
Good deck for low level climbing?
Because your previous comments led me to assume you're having difficulties piloting the aggro and Yasuo decks, and these decks will be more complicated. If I am underestimating your abilities, I apologize.
Example Karma + Lux : https://lor.mobalytics.gg/decks/bpe2oul0ofdd203qh5r0
Example Karma + Heimer : https://lor.mobalytics.gg/decks/bp5mdn1j7f7j396n7qrg
Example Karma + SI: https://lor.mobalytics.gg/decks/bpba33lp8n76vpn9v0m0
Example Warmothers: https://lor.mobalytics.gg/decks/bp69t83ljjke5i9panjg
Good luck!
Hearthstone Battlegrounds Patch 16.4.1 Coming this Thursday - Queen Wagtoggle Returns Alongside 5 Bug Fixes
They would likely add Dragons to her Hero Power, if not, it's still viable but hurts.
Elusive units still a problem - Relentless Persuit is too cheap
Elusives are countered by Challenger Units, the barrier/Fiora deck does it quite nicely.
That being said, not every faction has acess to good challenger units, Elusive Freljord is still the best deck at the moment.
Solitary Monk is also a bit too strong in strategies that can use the spell mana pool efficiently.
Relentless Pursuit has the same problem as the old deny at 3 had: It can't be punished by just sitting at 3 spell mana, waiting for the perfect turn until the oponnent can be finished off.
Expect it to be nerfed in the near future.
Hearthstone Battlegrounds Patch 16.4.1 Coming this Thursday - Queen Wagtoggle Returns Alongside 5 Bug Fixes
Yeah I was very confused when I refreshed into 1 less minion
Is Final Spark / Karma interactions intended?
Yes