+ to the point about Chain Vest. The only deck I can imagine where it's not just a very specific tech card would be a Crimson deck, but since that means running Noxus/Freljord, it's a pretty unattractive option across the board.
Given that you're running Ionia, and that the deck is aggro, I would expect Rush to be better than Radiant Strike most of the time. It's slightly worse on your champions, but the extra +1 HP probably isn't doing much in that case anyway, and the value of having a follower walk away from a block entirely unscathed seems much higher.
I'd also probably consider Vanguard Bannerman over Dawnspeakers. As mentioned above, you don't have a lot of units, most of them are units you want to stick to the board for a turn or two at least anyway. So you're probably not getting that to trigger more than once or twice before you've either won or run out of steam. Given how much Demacia you have in the deck, it seems better to instead run a unit with a relevant body that buffs on play rather than end of round (and conveniently comes down on curve right after your champions).
1. Saying that most People complain about Decks „just because they don't like it" is a gross Simplification of what the Players think imo. Most Threads that I've seen that complain about Quest-Mage and Mechathunlock (not counting in the official Salt-Thread) say that these Decks are so frustrating to play against because there's not much you can do to interact with them.
2. The Winrates of these Decks do not (necessarily) represent how it feels to actually play against them. Correct me if I'm wrong, but wasn't Big Priest just at a 50-Something Winrate? And yet, it still managed to become one of the most despised Decks in History of Wild.
3.
Folks complaining about OP decks in Wild are better off simply avoiding the format - to no one's surprise, the meta-game in eternal format CCGs is always far more degenerate than in limited formats.
So are these Players supposed to just sit there and accept the State of Wild as it is? You know that OP is short Overpowered, as in out of Control, right? Imagine pre-Nerf Barnes, Naga Sea Witch or Echo being accepted with the same attitude.
4.
Folks that enjoy playing eternal formats enjoy playing degenerate shit.
I don't know where you got that Idea from, but I and probably most of the People that enjoy these kinds of Formats, play Wild because, well, that's where all the Cards are. And I can assure you that People want it to be balanced just as Standard is. I mean, the Fact that Posts, that talk about Changes in Wild, are always heavily commented on, shows that People don't like Degenerate Shit, no Matter the Format.
I forgot to mention Nadina the Red! If she heads up a decent dragon board, that's some serious hurt for your opponent. I once had 2 of her, one on the left and one in the middle. Lucky me, all my dragons got 2 waves of shields.
Has anyone tripled Nadina? I'm curious if her effect changes, or just her stats.
Yup, I have. And yup, it's stats only. Upgrading her is actively bad because you want her to die before any of your dragons do.
Be careful what you wish for. Frostbite being burst means that you actually CAN react to it for a lot of decks. Because it is burst, you can attack-buff your unit in combat after it has been frostbitten. If frostbite spells were fast and played first thing in combat, they would resolve last, meaning your unit would have 0 power no matter what.
Agreed. Frostbite cards not being Burst would mean they would be countered by Deny, but not by the dozen cards that already counter them.
Regarding The Rekindler, I don't think it would be appropriate to nerf it unless you can come up with a couple of other decks where it's truly oppressive.
If Hecarim is pretty much the only time Rekindler is a problem, that points to the real problem being Hecarim. In fact, Rekindler could make a good canary in the coal mine for detecting troublesome Champions in general.
I don't think that's a good barometer, personally, because all you'd be identifying is champions that give a lot of value/inevitability. The only reason Trynd isn't being played alongside Rekindler is Freljord's late game push got nerfed badly after closed beta.
Judging new champions by merit of 'does this make Rekindler broken' basically means new champions stick to 5 mana or below and are either stat-sticks or understatted value, tbh.
Personally very skeptical about including Chain Vest in any list. Seems like a very inefficient card in a deck lacking a draw engine. I also wouldn't be running Detain, personally, as the deck is horribly vulnerable to removal as it is - doubling down seems odd.
There should just be an option to turn emotes off.
And they need two more:
The only reason I haven't conceded is because I'm completing a quest
You're being a dick, stop roping
As a F2P'er, some games I drop my minions, empty my hand, and press end turn. I have no taunts, no cards in hand and my opponent has lethal. They take so long to kill me. I just wanted to play 1 more battlecry and complete the game to count towards today's quest. I won't get either if I concede.
Be careful what you wish for. Frostbite being burst means that you actually CAN react to it for a lot of decks. Because it is burst, you can attack-buff your unit in combat after it has been frostbitten. If frostbite spells were fast and played first thing in combat, they would resolve last, meaning your unit would have 0 power no matter what.
I admit that there's no 100% exact Way of measuring how a Playerbase feels about something. That's especially true for Wild, since the Amount of Players is much smaller and therefore the Data/Information you can get.
And because of that, I do think that „a dozen Threads complaining about something" are a Way of indicating a Problem or at least help to understand the Situation. It gives the Devs something to look deeper into and maybe find out what causes this Frustration.
maybe a little rant here but seriously why are there so many thigns i simply cant react even with a deny in hand.
I know that every Burst Spell is not reactable but why is it every buff AND (so many) frostbite spells
Should that be a thing?
my rant is allready over again tbh (thank god it takes me usually 10-15 sec) but i still think there are a good amount of spells that shouldnt be burst
is there anything riot said they would at least keep an eye on?
The stealth system looks pretty good, and the whole scenery having interactible things like the ability to throw things, move them around really feels more like D&D than the old games that were dialog and combat only.
The goal is that Wild is the place you can go to enjoy decks you love the most for as long as you want.
This is false in practice.
You cannot ENJOY decks that are brutally overrun by meta tyrants.
AND meta tyrants in Wild are often made possible thanks to NEW flawed cards that are harmless in Standard, but broken in Wild.
It's not about a shifting meta. Wild players never asked for that (and the meta does actually shift btw). It's about viability of cards and decks, made poor by a limited pool of flawed cards, ie cards that need synergy to be valuable, but that synergy is so easily provided in Wild, that their mana cost is unbearably low (eg. Crystology, Arcane Flakmage, Plague of Flames, etc).
If those cards weren't flawed to begin with, Wild would be a much better place, with no need of continuously "keeping an eye on it".
The problem is there will always be decks that some players enjoy, but will never be viable, just as there must always be a lich king, I mean tier 1 deck in wild.
You could take 100 powerful cards away in wild and simply delete them, but that doesn't mean that curving into 1, 2, then 3 mana or playing a combo against a control deck that doesn't try to kill you still won't outclass Timmy's Beast Priest or Spell Warrior (Obviously exaggerating a lot here but you get the gist of the idea).
Kind of a let down tbh. They did show that they wanna give Wild a bit more Attention (returning Packs, Nerfs to Echo). And now they're saying they don't have any Changes to it in Mind? Really? I mean, you could just look at Forum Threads and clearly see that People have an Issue with Decks like Quest-Mage. Yeah, there are a lot of Players that are just salty and wanna vent, but you can't deny that it often feels like you can't do anything when you're facing these Decks. I seriously hope the Devs change their Minds on this Topic when the next Xpac is released.
Regarding new Format: Rotating Sets sounds interesting. But you really need to be careful with which Sets you'll combine. A lot of Cards are harmless, untill you put them in the right Enviroment.
cough *Terror in the Tombs* cough
One or two Hearthstone fan forums is not exactly indicative of an entire format's playerbase. Do we have some form of measurable method to see how many numbers or rough percentages hate or love any particular deck or playstyle? Not really. So naturally the topic isn't as simple as 'A dozen threads complained about something [which card just be chalked up to playstyle or class bias] so naturally everyone hates it and it should be addressed.'
It's worthwhile recognising that the majority of complaints regarding balance in Wild (and Standard, for that matter) are simply folks expressing their distaste for a particular deck, rather than honest criticisms of the state-of-the-game. Three sites currently track the older format (maybe others I'm not aware of), and the three sites all rank the Wild meta-game differently, which is frankly more suggestive than the complaints which accumulate on casual gaming fan-sites like this, or the subreddit.
Folks complaining about OP decks in Wild are better off simply avoiding the format - to no one's surprise, the meta-game in eternal format CCGs is always far more degenerate than in limited formats. That's their allure. Bitching about it makes about as much sense as bitching about the lazy devs in MtG, who have never gotten around to nerfing Black Lotus and the Moxen, or Force of Will and Dual Lands. Folks that enjoy playing eternal formats enjoy playing degenerate shit. Many of the complaints that have dogged the format since it debuted honestly seem to amount to nothing other than players discovering that they don't enjoy playing degenerate shit - or, more likely, that they actually enjoy playing degenerate shit, but get upset when degenerate shit is played against them . . .
Can't upvote this comment up enough.
I think it's also fair to mention that many of those players complaining about a particular deck or two in wild, instead of the overall state of the game, also have blatant biases for why they target just those particular decks in the format.
Usually it comes down to wild control players not wanting to play against aggro because they sometimes lose the match-up, and say wild aggro is imbalanced, or that otks are unfair and take too long so they want otks butchered (See a reoccurring trend here?) Too many complaints don't talk about wild to make subtle tweaks to the format to round out the format's rough edges, but really would seek to warp the format into something that butchers their unfavored match-ups and unenjoyed decks.
It's staler because that is how eternal formats work. Changes to the wild format do happen (hence why you no longer see Christmas Tree or Secret Pally as top offenders anymore despite having no real direct nerfs and various other top wild decks from older metas), but since the card pool is much larger and power creep has to one-up itself to massive effect you see changes happen much less frequently.
In standard all you have to do to change a meta is nerf a couple cards here and there, rotate out a few cards here and there, or just release a couple unique powerhouses to change the comparatively small meta. In wild you have give control something better than Gul'Dan or Jaina, give combo something better than Rez Priest, give OTKs something better than Mecha'Thun Lock, etc to make a difference. Or wait until enough expansions provide enough powerhouses over time to create a new tier 1 or 0 deck altogether, which may take many months of new very powerful synergies.
I want a rotating format so bad. I would love to play my old cards without having to go up against the most OP decks imaginable. That's one of the things I like about rank 20-10 in wild. No one's playing busted garbage like odd paladin and quest mage, so you get to see the cards or decks you might miss, like Jade Idol and Deathstalker Rexxar.
The problem with that is regardless of what you rotate out (whether in wild or standard) the meta dust will settle eventually and optimized lists will start forming again with what cards are left. While I play for fun, and ocasionally for a good deck, some players do just play for hard consistency.
So while Timmy may want to roll with his N'Zoth Control Pally he will still have to roll against Sally's weakened wild aggro deck that will still frustrate Timmy.
They said if the playerbase as a whole felt something was a problem they would act. Clearly not all of us have some wild format hive mind that says we all hate aggro, or otks, or control, or midrange. It's easy to mic drop a blanket statement and say 'everyone' or 'most wild players' hate such and such, but how do you actually objectively and accurate prove that is really the case and should be nerfed or rotated into a different format?
Yeah, you can enjoy whatever deck you love as long as you don't expect to rank up AT ALL. Maybe they should remove wild ladder then if it's not supposed to be balanced and competitive.
I still don't understand this mindset. As T5 said you are supposed to be able to enjoy playing whatever you want, with the caveat of rare exceptions. The goal has never been to basically turn wild into standard with just a larger card pool (by gutting every consistent card and deck out there).
EVERY successful card game out there has had an eternal format (a format that mostly goes untouched in terms of balance changes) so that people who actually put forth a lot of money and/or time can actually benefit from longevity and nostalgia from their cards. There are many many competitive wild decks out there. The problem lies in people being sheep and letting tier deck trackers dictate what they 'can' successfully play on wild ladder, when in reality many many tier 1 and tier 2 decks are very capable of getting to rank 5 and clear up to legend. Hell, back during the Even Shaman meta in 2019 (pre nerf) I got to legend for the first time (honestly first time breaking past rank 5) with Reno Dragon Priest. Was almost anybody playing it? Not a chance, but it took advantage of what was being played (aggressive decks).
The same thing can happen with today's wild meta, without going on some weird crusade and purge an eternal wild format of half of its cards/decks. The key lies in taking chances with decks that aren't just being copy pasta'd as the 'only' workable wild ladder decks.
EDIT: It also stands being said that yes you can enjoy any deck you want to play, but some decks are NOT designed to be competitive decks (Often because there is some inherent flaw in their win condition, if they have one, or they lack something crucial in the deck itself or the playstyle. E.g. Many competitive decks need some form of pressure, whether it be chip damage, one or more swing turns for tempo, burst damage or another form of finisher. Sometimes a deck that lacks one or more of those things will not be able to compete regardless of what other decks exist in the wild ladder.).
You don't need to be highly skilled to predict that a person using crutches will still lose most marathons against typically-bodied runners who are not olympiads. Taking the professional athletes out of the running (pun intended) will not prevent the person on crutches from facing a disadvantaged competition.
I'm not convinced it means anything. That artwork is just recycled TCG art, so they could've slapped that together very easily.
Given how the minion appears in the official Chinese trailer, it was probably intended for this update and cut late in development. I mean, we also got Imp Mama for some generic new Demon support. They may have just not wanted to add 19 minions at the same time, and keep the focus more on Dragons.
Granted, I was horribly wrong about the Year of the Dragon meaning nothing, but I still don't think this is any specific hint.
Crafting a Golden Whizbang is single-handedly the best use of dust I have ever invested.
3200 dust? For a gimmick card?
Oh, but what a gimmick. You lose all stress of crafting decks and cards that you want to try. Just roll with Whizbang for a few rounds and you'll get to try out many of the deck ideas in a given meta, though admittedly unoptimized. And having everything golden gives you a feel for prestige that most F2P players, or even non-whales, will never ever get to experience.
Hands down the best use of dust I have used so far. I really hope they make him Classic at some point--because out of all other cards, this one deserves it most.
the frostbite noxus deck is very fun to play but sadly not very top tier. u can roll some wins with it but gets trashed by late greedy decks, and specially the fearsome decks with top end cards like harrowing, elusives if they get the right buffed units and late harrowing rekindler decks that abuse Hecarim like no tomorrow
Why is no one playing Lucian/Senna?
+ to the point about Chain Vest. The only deck I can imagine where it's not just a very specific tech card would be a Crimson deck, but since that means running Noxus/Freljord, it's a pretty unattractive option across the board.
+1 to running Silent Shadowseer and Vanguard Redeemer since you need things to die to level up Lucian and card draw is always good.
I could imagine running one or two copies of Dawn and Dusk as a top end to make a buffed Lucian, Zed, or Senna, Sentinel of Light a game ending attack.
Given that you're running Ionia, and that the deck is aggro, I would expect Rush to be better than Radiant Strike most of the time. It's slightly worse on your champions, but the extra +1 HP probably isn't doing much in that case anyway, and the value of having a follower walk away from a block entirely unscathed seems much higher.
I'd also probably consider Vanguard Bannerman over Dawnspeakers. As mentioned above, you don't have a lot of units, most of them are units you want to stick to the board for a turn or two at least anyway. So you're probably not getting that to trigger more than once or twice before you've either won or run out of steam. Given how much Demacia you have in the deck, it seems better to instead run a unit with a relevant body that buffs on play rather than end of round (and conveniently comes down on curve right after your champions).
why is frostbite burst again?
well i honestly didnt know that when they were fast they would trigger last!
that makes sense then ofc.
thx for clarification
Blizzard's Dean Ayala Talks About No Plans for Wild Nerfs & Asks the Community About Rotating Formats
I disagree with these Comments.
1. Saying that most People complain about Decks „just because they don't like it" is a gross Simplification of what the Players think imo. Most Threads that I've seen that complain about Quest-Mage and Mechathunlock (not counting in the official Salt-Thread) say that these Decks are so frustrating to play against because there's not much you can do to interact with them.
2. The Winrates of these Decks do not (necessarily) represent how it feels to actually play against them. Correct me if I'm wrong, but wasn't Big Priest just at a 50-Something Winrate? And yet, it still managed to become one of the most despised Decks in History of Wild.
3.
So are these Players supposed to just sit there and accept the State of Wild as it is? You know that OP is short Overpowered, as in out of Control, right? Imagine pre-Nerf Barnes, Naga Sea Witch or Echo being accepted with the same attitude.
4.
I don't know where you got that Idea from, but I and probably most of the People that enjoy these kinds of Formats, play Wild because, well, that's where all the Cards are. And I can assure you that People want it to be balanced just as Standard is. I mean, the Fact that Posts, that talk about Changes in Wild, are always heavily commented on, shows that People don't like Degenerate Shit, no Matter the Format.
Here be dragons
Yup, I have. And yup, it's stats only. Upgrading her is actively bad because you want her to die before any of your dragons do.
Yes, I was mad.
why is frostbite burst again?
Agreed. Frostbite cards not being Burst would mean they would be countered by Deny, but not by the dozen cards that already counter them.
Let's talk about Hecarim
I don't think that's a good barometer, personally, because all you'd be identifying is champions that give a lot of value/inevitability. The only reason Trynd isn't being played alongside Rekindler is Freljord's late game push got nerfed badly after closed beta.
Judging new champions by merit of 'does this make Rekindler broken' basically means new champions stick to 5 mana or below and are either stat-sticks or understatted value, tbh.
Why is no one playing Lucian/Senna?
Personally very skeptical about including Chain Vest in any list. Seems like a very inefficient card in a deck lacking a draw engine. I also wouldn't be running Detain, personally, as the deck is horribly vulnerable to removal as it is - doubling down seems odd.
HS needs an Endorsement system like Overwatch
There should just be an option to turn emotes off.
And they need two more:
As a F2P'er, some games I drop my minions, empty my hand, and press end turn. I have no taunts, no cards in hand and my opponent has lethal. They take so long to kill me. I just wanted to play 1 more battlecry and complete the game to count towards today's quest. I won't get either if I concede.
why is frostbite burst again?
Be careful what you wish for. Frostbite being burst means that you actually CAN react to it for a lot of decks. Because it is burst, you can attack-buff your unit in combat after it has been frostbitten. If frostbite spells were fast and played first thing in combat, they would resolve last, meaning your unit would have 0 power no matter what.
Blizzard's Dean Ayala Talks About No Plans for Wild Nerfs & Asks the Community About Rotating Formats
Yeah sure, this is definitely true.
But there is a difference between barely viable, unviable, and brutally unviable.
Too many decks are made brutally unviable in current Wild.
And I mean decks that were historically good enough (which are bound to improve on paper), not just stuff that never emerged in any meta.
Blizzard's Dean Ayala Talks About No Plans for Wild Nerfs & Asks the Community About Rotating Formats
I admit that there's no 100% exact Way of measuring how a Playerbase feels about something. That's especially true for Wild, since the Amount of Players is much smaller and therefore the Data/Information you can get.
And because of that, I do think that „a dozen Threads complaining about something" are a Way of indicating a Problem or at least help to understand the Situation. It gives the Devs something to look deeper into and maybe find out what causes this Frustration.
The Best Decks to Grind Those Last Few Hearthstone Ladder Games
Zayle, Shadow Cloak
You are welcome:)
why is frostbite burst again?
maybe a little rant here but seriously why are there so many thigns i simply cant react even with a deny in hand.
I know that every Burst Spell is not reactable but why is it every buff AND (so many) frostbite spells
Should that be a thing?
my rant is allready over again tbh (thank god it takes me usually 10-15 sec) but i still think there are a good amount of spells that shouldnt be burst
is there anything riot said they would at least keep an eye on?
And what are your thoughts?
xoxo
GOLD DEATHWING, Darkest Hour AND Secure the Deck - BOSH
ALL THE POINTS!!
Thanking you :)
Baldur's Gate 3
The stealth system looks pretty good, and the whole scenery having interactible things like the ability to throw things, move them around really feels more like D&D than the old games that were dialog and combat only.
Blizzard's Dean Ayala Talks About No Plans for Wild Nerfs & Asks the Community About Rotating Formats
The problem is there will always be decks that some players enjoy, but will never be viable, just as there must always be a lich king, I mean tier 1 deck in wild.
You could take 100 powerful cards away in wild and simply delete them, but that doesn't mean that curving into 1, 2, then 3 mana or playing a combo against a control deck that doesn't try to kill you still won't outclass Timmy's Beast Priest or Spell Warrior (Obviously exaggerating a lot here but you get the gist of the idea).
Blizzard's Dean Ayala Talks About No Plans for Wild Nerfs & Asks the Community About Rotating Formats
One or two Hearthstone fan forums is not exactly indicative of an entire format's playerbase. Do we have some form of measurable method to see how many numbers or rough percentages hate or love any particular deck or playstyle? Not really. So naturally the topic isn't as simple as 'A dozen threads complained about something [which card just be chalked up to playstyle or class bias] so naturally everyone hates it and it should be addressed.'
Blizzard's Dean Ayala Talks About No Plans for Wild Nerfs & Asks the Community About Rotating Formats
Can't upvote this comment up enough.
I think it's also fair to mention that many of those players complaining about a particular deck or two in wild, instead of the overall state of the game, also have blatant biases for why they target just those particular decks in the format.
Usually it comes down to wild control players not wanting to play against aggro because they sometimes lose the match-up, and say wild aggro is imbalanced, or that otks are unfair and take too long so they want otks butchered (See a reoccurring trend here?) Too many complaints don't talk about wild to make subtle tweaks to the format to round out the format's rough edges, but really would seek to warp the format into something that butchers their unfavored match-ups and unenjoyed decks.
Blizzard's Dean Ayala Talks About No Plans for Wild Nerfs & Asks the Community About Rotating Formats
It's staler because that is how eternal formats work. Changes to the wild format do happen (hence why you no longer see Christmas Tree or Secret Pally as top offenders anymore despite having no real direct nerfs and various other top wild decks from older metas), but since the card pool is much larger and power creep has to one-up itself to massive effect you see changes happen much less frequently.
In standard all you have to do to change a meta is nerf a couple cards here and there, rotate out a few cards here and there, or just release a couple unique powerhouses to change the comparatively small meta. In wild you have give control something better than Gul'Dan or Jaina, give combo something better than Rez Priest, give OTKs something better than Mecha'Thun Lock, etc to make a difference. Or wait until enough expansions provide enough powerhouses over time to create a new tier 1 or 0 deck altogether, which may take many months of new very powerful synergies.
Blizzard's Dean Ayala Talks About No Plans for Wild Nerfs & Asks the Community About Rotating Formats
The problem with that is regardless of what you rotate out (whether in wild or standard) the meta dust will settle eventually and optimized lists will start forming again with what cards are left. While I play for fun, and ocasionally for a good deck, some players do just play for hard consistency.
So while Timmy may want to roll with his N'Zoth Control Pally he will still have to roll against Sally's weakened wild aggro deck that will still frustrate Timmy.
Blizzard's Dean Ayala Talks About No Plans for Wild Nerfs & Asks the Community About Rotating Formats
No fun for who?
They said if the playerbase as a whole felt something was a problem they would act. Clearly not all of us have some wild format hive mind that says we all hate aggro, or otks, or control, or midrange. It's easy to mic drop a blanket statement and say 'everyone' or 'most wild players' hate such and such, but how do you actually objectively and accurate prove that is really the case and should be nerfed or rotated into a different format?
Blizzard's Dean Ayala Talks About No Plans for Wild Nerfs & Asks the Community About Rotating Formats
I still don't understand this mindset. As T5 said you are supposed to be able to enjoy playing whatever you want, with the caveat of rare exceptions. The goal has never been to basically turn wild into standard with just a larger card pool (by gutting every consistent card and deck out there).
EVERY successful card game out there has had an eternal format (a format that mostly goes untouched in terms of balance changes) so that people who actually put forth a lot of money and/or time can actually benefit from longevity and nostalgia from their cards. There are many many competitive wild decks out there. The problem lies in people being sheep and letting tier deck trackers dictate what they 'can' successfully play on wild ladder, when in reality many many tier 1 and tier 2 decks are very capable of getting to rank 5 and clear up to legend. Hell, back during the Even Shaman meta in 2019 (pre nerf) I got to legend for the first time (honestly first time breaking past rank 5) with Reno Dragon Priest. Was almost anybody playing it? Not a chance, but it took advantage of what was being played (aggressive decks).
The same thing can happen with today's wild meta, without going on some weird crusade and purge an eternal wild format of half of its cards/decks. The key lies in taking chances with decks that aren't just being copy pasta'd as the 'only' workable wild ladder decks.
EDIT: It also stands being said that yes you can enjoy any deck you want to play, but some decks are NOT designed to be competitive decks (Often because there is some inherent flaw in their win condition, if they have one, or they lack something crucial in the deck itself or the playstyle. E.g. Many competitive decks need some form of pressure, whether it be chip damage, one or more swing turns for tempo, burst damage or another form of finisher. Sometimes a deck that lacks one or more of those things will not be able to compete regardless of what other decks exist in the wild ladder.).
You don't need to be highly skilled to predict that a person using crutches will still lose most marathons against typically-bodied runners who are not olympiads. Taking the professional athletes out of the running (pun intended) will not prevent the person on crutches from facing a disadvantaged competition.
A New Demon Synergy has Been Datamined for Hearthstone's Battlegrounds - Master Demonologist
I'm not convinced it means anything. That artwork is just recycled TCG art, so they could've slapped that together very easily.
Given how the minion appears in the official Chinese trailer, it was probably intended for this update and cut late in development. I mean, we also got Imp Mama for some generic new Demon support. They may have just not wanted to add 19 minions at the same time, and keep the focus more on Dragons.
Granted, I was horribly wrong about the Year of the Dragon meaning nothing, but I still don't think this is any specific hint.
Whizbang the Wonderful
Crafting a Golden Whizbang is single-handedly the best use of dust I have ever invested.
3200 dust? For a gimmick card?
Oh, but what a gimmick. You lose all stress of crafting decks and cards that you want to try. Just roll with Whizbang for a few rounds and you'll get to try out many of the deck ideas in a given meta, though admittedly unoptimized. And having everything golden gives you a feel for prestige that most F2P players, or even non-whales, will never ever get to experience.
Hands down the best use of dust I have used so far. I really hope they make him Classic at some point--because out of all other cards, this one deserves it most.
Good deck for low level climbing?
the frostbite noxus deck is very fun to play but sadly not very top tier. u can roll some wins with it but gets trashed by late greedy decks, and specially the fearsome decks with top end cards like harrowing, elusives if they get the right buffed units and late harrowing rekindler decks that abuse Hecarim like no tomorrow