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  • Should hearthstone revamp the dusting system

    Quote From DoubleSummon
    Quote From Bystekhilcar

    I'm not really clear on why people want the dust system revamped - not criticizing the point, I honestly just don't see a problem with it. Anyone care to enlighten me?

    The economy of the game sucks, you can't normally experiment with new decks yourself because it's very expensive and if you don't wanna be stuck with bad decks you would just wait for the data.. it creates the influx of net decking..

    I see. Not something I'm accustomed to, I'm afraid, as a massive whale. I can see how that would be problematic for people unable, or unwilling, to buy a lot of packs though

  • Should hearthstone revamp the dusting system

    Perhaps I am dreamer, but i strongly believe that for price of AAA game (50-80E !!) you should get full collection from said expansion. How is this not fair ?

     

    edit:

    Just to clarify: i mean full collection without any rng shenanigans. No dupes so no dust form disenchanting.

  • Favorite champions not yet in the game?

    I never really played LoL, but this seems like a fun exercise regardless. Here's my take on Pyke:

    Pyke Champion card

  • What's your most satisfying winstreak?

    woah that's amazing!

  • Should hearthstone revamp the dusting system

    Quote From DoubleSummon
    Quote From Bystekhilcar

    I'm not really clear on why people want the dust system revamped - not criticizing the point, I honestly just don't see a problem with it. Anyone care to enlighten me?

    The economy of the game sucks, you can't normally experiment with new decks yourself because it's very expensive and if you don't wanna be stuck with bad decks you would just wait for the data.. it creates the influx of net decking..

    The game's economy doesn't really help, but the biggest driver for net-decking is the Spike mentality. I have no issues with Spikes, but when a 'bad' deck has 40% win rate the problem isn't that you never win with them, it's that you feel it is important to have a win rate higher than 50%.

  • 2020 Beast Hunter

    Thanks for your feedback! In response to your points listed:

    - It depends very much on the meta you're encountering. Personally I play at legend, where Embiggen Druid is pretty much nonexistant. Instead, it's filled with tempo-heavy decks like Galakrond Warrior and Dragon Hunter, where the added tempo of a free coin every turn can really make a difference. If you encounter a lot of Embiggen Druid it's definitely a good switch though, Escaped Manasaber is indeed the flex spot.

    - Personally I really like double Dire Frenzy, because it's such a powerful card when coupled with Master's Call and Diving Gryphon that can pull the buffed minions back out of your deck. I would advise against cutting it, but if you do I'd add Unleash the Hounds before I'd add Hench-Clan Hogsteed.

    - True, the combo is pretty much never needed in this meta. The most prevalent control decks have too many taunts to make it work reliably (Resurrect Priest, Highlander Mage), but there are some Highlander Warriors running around against which it might work (although I have not encountered them yet while playing this deck). However, all of the combo cards are worth running by themselves, and I figured I might as well add the combo possibility in this guide. I will expand the guide to say that it's usually not worth it tho.

  • 2020 Beast Hunter

    Thank you! Let me know if there's anything else you'd like to see added.

  • Full Art Cards, A New Hearthstone Reward.

    Quote From Alfi

    Well, better would be alternate art cards. 

    Of course, to have them easily recognisable, alternate art should show the same character but maybe different pose or drawing style.

    Or maybe alternate arts on spells only, so minions will still be recognisable.

    "It would confuse new players" - Blizzard's excuse for everything.

  • Should hearthstone revamp the dusting system

    Quote From Bystekhilcar

    I'm not really clear on why people want the dust system revamped - not criticizing the point, I honestly just don't see a problem with it. Anyone care to enlighten me?

    The economy of the game sucks, you can't normally experiment with new decks yourself because it's very expensive and if you don't wanna be stuck with bad decks you would just wait for the data.. it creates the influx of net decking..

  • What's your most satisfying winstreak?

    The first time I broke past rank 5 was back in Journey to Un'goro, back when I never really wanted to try to climb to legend. Built Quest Warrior on day one and went from rank 9 to rank 1 in a single unbeaten streak. That felt GOOD.

  • Should hearthstone revamp the dusting system

    I'm not really clear on why people want the dust system revamped - not criticizing the point, I honestly just don't see a problem with it. Anyone care to enlighten me?

  • Yasuo Level-Up Requirement: Stun AND Recall or Stun OR Recall?

    Yup, assuming everything you posted is accurate, that's a bug.

  • The Best and Worst Spells Cast by The Amazing Reno in Standard Ranked by Winrate

    The most interesting part of these statistics, in my opinion, is what you can infer from them blind. I haven't played ranked HS in quite a while, so I'm a little rusty on the meta - but from these stats I see:

    - Two of the highest winrate cards are boardwide AoE. That implies Mage is more likely to be behind on board at any given late-game turn, though a part of that winrate is likely due to the tempo shift of giving you a turn of empty board development. Blizzard being on the list itself supports the idea of being behind on board, given it's more potent from the freeze effect than anything else

    - Yogg's Box being up at the #1 slot is kinda damning really; although it has a SLIGHT positive bias due to some spells specifically targeting enemy minions, it's still obviously very random

    - Surrender to Madness being up there implies Mage is running either few minions, or expensive ones, or both. Losing three crystals (while not good, obviously) isn't THAT bad when you're at 10 mana by default; the pay-off not being worth it suggests the benefits are minor (or that you're already so far behind on board that the tempo-loss is backbreaking)

    - Myra's being on the list indicates Mage should obviously be running Chef Nomi for the outsider play. Clearly.

  • The Best and Worst Spells Cast by The Amazing Reno in Standard Ranked by Winrate

    I feel like you should have spaced 'cast rates' there, because I can't help but think of a different word when it's written that way... though I suppose that IS kind of the effect of a Myra's pull :P

  • Set Rotations Will Happen in the Future for Legends of Runeterra - Support for Older Cards Uncertain

    Wh- what is this 'fun' concept you speak of?

    I... I'm scared...

  • Frostbite is the new problem child

    Quote From FortyDust

    But you have to keep in mind the developers' stated intent to do frequent balance patches -- far more frequent than other card games I've played. How much do you expect the meta to settle amid that constantly shifting landscape?

    So far, it seems like Riot is basing their decisions mostly on hard data, with player sentiment possibly giving a nudge when they are on the fence about something. I don't think there's any reason to get too stressed out about players calling for nerfs if you truly believe something isn't a problem. If it is a problem, it will show up in the data; if it's not, Riot may put it on the watch list but probably won't change it without reason.

    That's actually touching on a concern I have about LoR in the longer term. Looking at League as a reference, Riot have tended to make balance changes frequently and constantly. They're usually fairly small, with only a couple of major changes per patch, but they still happen. That, generally speaking, is a good thing specifically in a MOBA environment - the player-base there tends to be quite trend-chasing, and people will pick/ban whatever's perceived as the strongest around at that time without going deeper on counters. Riot's balance strategy there does work fairly well to continually mix up the meta.

    The trouble is, that doesn't really translate well into a card game sphere. Often the buffs Riot hands out on League are small enough that they don't make a significant functional difference, but are more of a prompt to make people play different things. That kind of interventionalist approach works well in MOBAs, but I don't think it translates well to card games because people are a lot less happy to drop the deck they lovingly created (well, let's be honest, lovingly netdecked :P) to play something else just because Riot decided to mix it up.

    For clarity - the above is supposition, and obviously I don't know Riot's overarching goals when it comes to balancing LoR. And, in fairness to them, they've been fairly good at restricting their intervention in TFT, so presumably they're aware that different genres require different levels of intervention - I'm just hoping they don't get into a habit of making changes for change's sake, and that their intervention tails off over time.

    That said, that's not what my previous post was about. My previous post was, more than anything, a plea to the player base. The first few thoughts you should have (in my opinion) when meeting a strong deck or seeing a powerful interaction should be 'how do I play around that in future' or 'how do I counter that'. Maybe even 'I want to try that for myself'. I really don't want people to jump straight to 'that should be nerfed!' because that restricts creative thinking and has a deleterious effect both on the game itself, and on the community around that game.

    P.S. One of these days I'm going to learn to restrict myself to not posting essays...

  • Should hearthstone revamp the dusting system

    Yep, 12 wins is really hard to get you should be rewarded accordingly. Up the rewards in arena in general you need to sink at least a hour for a 5+ wins run.. That's the main reason why I don't play arena, the rewards suck. 

  • Set Rotations Will Happen in the Future for Legends of Runeterra - Support for Older Cards Uncertain

    It's inevitable in every card game. Either you have rotations or you have power creep.

     

    "But I don't like my cards to become worthless!"

    Every 60€ game becomes worthless after you have finished it. I try to think of it more in a sense of money/time spent for _fun_ instead of _cards_.

  • What's your most satisfying winstreak?

    Quote From og0
    Quote From FieselFitz

    My biggest Win-Streak was quite a while ago ... i only play standard and at the time Secret-Mage emerged i played this deck from 15 to 5 with no loss. But i also have to say that i got realy lucky with most of the match-ups. 

    Well then to you Sir I say, bravo.  I lost 9 games from 15 to 11 in this run (and why I changed decks)

    15 - 5 with no loss.  That's pretty impressive :))

    Thanks, but i also have to say that the decks we're different then and Secret Mage was "da bomb" - and also got very lucky with the match-ups at the time. 


    Sure there are strong decks now too but i think the power level was just different back then :) 

  • Should hearthstone revamp the dusting system

    I agree that the Dusting/Crafting system or just the ratio on how much dust you get from cards etc should be changed.

    I mean they could leave it as it is if you could earn more or better rewards for playing/finishing a story mode etc. - if this would be the case the system could stay they way it is now.

    But i said for years that the Dust/Craft system needs somekind of rework but defenitely not what you suggestet - i mean if you would get the exact dust from disenchanting a legendary so you can craft a new one and on and on it would hurt the game way to much!

    I agree to the extend that it needs somekind of change or improvement but not a full refund for every card.

  • Full Art Cards, A New Hearthstone Reward.

    Well, better would be alternate art cards. 

    Of course, to have them easily recognisable, alternate art should show the same character but maybe different pose or drawing style.

    Or maybe alternate arts on spells only, so minions will still be recognisable.

  • Should hearthstone revamp the dusting system

    Quote From DoubleSummon

    Also would be great if arena rewarded you a legendary every time you get 12 wins.. Instead of random gold.. 

    For 12 wins in Arena you get:

    • One card pack
    • 215-225 gold
    • 25-35 gold

    And two random rewards from:

    • 140-180 gold
    • 70-100 gold
    • One pack
    • 1 golden common card
    • 1 golden rare card
    • 1 epic card
    • 1 golden epic card
    • 1 legendary card
    • 1 golden legendary card

    So you already can get legendary or golden legendary.

    Basically what you suggest is always get a legendary (means upping the reward A LOT)

  • Full Art Cards, A New Hearthstone Reward.

    Quote From DoubleSummon

    I don't like it, it will clutter your collection, also 1000 times is a lot of times.. 

    Would rather have achievements with real rewards, have no interest in full arts, specially since you can view them online.

    You still get 100 gold for completing the classic set lol. 

    A toggle on/off button would be enough.

  • Hidden mmr in unranked?

    I feel like they stack the region matchups based off what deck you pick, whenever I pick ionia/shadowisles I face freljord/demacia almost 90% of the time.  If I swap it to noxus/shadow itll be heavy ionia decks.  Was hoping a better team than the team that has driven summoners rift down the shithole would be working on this game but guess not.

  • The Best and Worst Spells Cast by The Amazing Reno in Standard Ranked by Winrate

    I just like to see the percentage so when it happens to me I can feel like a one percenter for at least once in my life.