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  • A card I would print for Reno Deathknight, Thoughts?

    Quote From TheSaint
    Quote From Demonxz95

    I'm sorry to say that this is not a great design.

    The whole point of the Rune system is to restrict cards from being played with other cards and this completely flies in the face of that type of design. If it simply gave one extra Rune slot, this would be a lot more tolerable, then removing Rune restrictions from every card just means that surely something is going to be broken, even if restricts you to running Highlander.

    Please do not let this dissuade you from continuing to make more cards though. The whole thing is a learning process.

    and im not sorry to say your card designs are not great.

    there is nothing wrong with highlander Dk having this effect, with all these broken decks in the meta rn

    My card is fine especially with the state of hearthstone right now lots of power creep, this would be fine in highlander and a very fun card

    If blizzard made it exactly as I did  you wouldn't have a problem with it, this a lot more balanced than pre-nerf lamp lighter

    No, if Blizzard made the card exactly as you did, I would still have a problem with it. Whether it's more balanced than pre-nerf Lamplighter is a matter of perspective, but there's a lot wrong with the card. Having no Rune restrictions means that several combos that were specifically designed not to be possible will be able to break the game. A Plague Death Knight for example, becomes much more broken when it has the stalling tools of Blood and Frost. In this case, the Highlander restriction doesn't really change that much because Helya makes the plagues unending anyway. You can basically just run all of the best cards in the class and nothing's stopping you now.

    Even if it wouldn't necessarily be broken right now, being able to ignore Rune restrictions is just simply a problematic design because of the number of interactions it would create. It just simply opens the doors way too much. If it only gave you one extra Rune, it would still open the doors quite a bit, but it would be a lot less problematic. You still wouldn't be able to run Alexandros Mograine with Frostwyrm's Fury for example, but that one extra Rune would still open up so much.

    Staff
  • A card I would print for Reno Deathknight, Thoughts?

    Quote From Demonxz95

    I'm sorry to say that this is not a great design.

    The whole point of the Rune system is to restrict cards from being played with other cards and this completely flies in the face of that type of design. If it simply gave one extra Rune slot, this would be a lot more tolerable, then removing Rune restrictions from every card just means that surely something is going to be broken, even if restricts you to running Highlander.

    Please do not let this dissuade you from continuing to make more cards though. The whole thing is a learning process.

    and im not sorry to say your card designs are not great.

    there is nothing wrong with highlander Dk having this effect, with all these broken decks in the meta rn

    My card is fine especially with the state of hearthstone right now lots of power creep, this would be fine in highlander and a very fun card

    If blizzard made it exactly as I did  you wouldn't have a problem with it, this a lot more balanced than pre-nerf lamp lighter

  • A card I would print for Reno Deathknight, Thoughts?

    I'm sorry to say that this is not a great design.

    The whole point of the Rune system is to restrict cards from being played with other cards and this completely flies in the face of that type of design. If it simply gave one extra Rune slot, this would be a lot more tolerable, then removing Rune restrictions from every card just means that surely something is going to be broken, even if restricts you to running Highlander.

    Please do not let this dissuade you from continuing to make more cards though. The whole thing is a learning process.

    Staff
  • Steam's Space Exploration Fest 2024 is Here: Demo Reviews & Recommendations

    Sttellaris is a great game, but getting into it as a newcomer with their billion DLCs is a very heavy entry fee.

    Staff
  • TamuraKafka

    Love the way you approach this topic. Your writing style keeps me hooked from start to finish! Gudang138

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  • New The Traveling Travel Agency Cards For September 7th

    Carnivorous Cubicle - Its not cube, and it will never be cube. The main issue with this card is that its not as versatile as cube was, and is reliant on consecutive turns to take advantage of, whereas cube made its name for giving value the very same turn its played. I just cant see where this card is playable, unkilliax is about the best target but aside from that its basically titans and hail marys.

    Trust Fall - At some point theres going to be some crazy combination of cards that'll win you the game, such as leeroy + something else. But more likely this card is just a shite meme card thats played solely for achievements.

    Number Cruncher - No reason to believe druid will ever play this, but in warrior its sort of a removal option that'll allow a value trade. Sort of like militia commander, once upon a time

    Handle with Bear - And all other cards of this sort. Its completely and utterly useless in druid. No ones gonna want to keep this in hand just so you can play a massive taunt that'll likely get destroyed by one card while you watch from afar with lifeless expression. If even snuggle teddy sees no play, why should this be any different? and you spend 2 mana for the pleasure of bricking your hand.

    Vacation Planning - Unfortunately paladin can draw nowadays and even they dont usually play draw cards because its all about maintaining tempo. And this card doesnt help with that too well. 4 mana to put three 1/1 tokens on board can hardly be useful when you consider that muster for battle costs 1 less.

     

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  • New Neutral Minion - Carnivorous Cubicle

    In a vacuum, this is better than Carnivorous Cube - but of course neither card exists in a vacuum and the Cube had way more ways to trigger/abuse its Deathrattle. Changing it to at the end of each turn makes this a must-kill minion if it ate something really big. Basically, if you don't have an answer you should probably concede - but maybe you should think about having an answer.

  • New Priest Minion - Job Shadower

    This seems really strong for Tourist DH. All you need is either to attack into a minion or cast Nightshade Tea and you get two 4/3s for 3. Strong tempo, good for an aggressive deck, might make it worth Pirate DH's time to splash into Priest.

  • New Priest Spell - Silvermoon Brochure

    I'm not sure what to think. The buff side feels weak, but the removal/Silence could be very strong against high value minions like Titans and Deathrattles. Could be worth running in slower Priest decks.

  • New Demon Hunter Spell - Demonic Deal

    Dealing 4 damage to a minion for 2 isn't so great that's its worth the drawback of mucking up your next draw but maybe you try to do something interesting with Umpire's Grasp. This is unlikely to see play.

  • New Demon Hunter Weapon - Infernal Stapler

    Good for self-damage DH or an aggressive deck that doesn't care about its own life total. If it sees play it would be for its self damage synergies, methinks.

  • New Demon Hunter Minion - Spirit Peddler

    New Umpire's Grasp target? This is interesting but with the target being random, for the most part, I don't think it'll see a ton of play.

  • New Priest Minion - Envoy of Prosperity

    Milhouse stats, and the drawback is nowhere near as bad as Milhouse's, and in some situations (Fortunes, Twilight Medium, Outcast (in DH)) it might actually be upside. Solid card, has some cool synergies in slower decks and might be a good card for aggro decks too.

  • New The Traveling Travel Agency Cards For September 7th

    Pitty there's no deathrattle effect on this cube. There's so much deathrattle support in Warlock, DK, Hunter etc but maybe that would make the card too strong. The end turn effect is immediate so maybe pair this cube with some taunts? Isn't Greybough in standard right now?

  • perfectblu

    Isn’t it absolutely mind-blowing how a simple cube in Geometry Dash Unblocked can be infinitely more challenging than a Rubik’s Cube? I’m starting to believe the game’s developers have a wicked sense of humor, crafting levels that seem designed to test both my sanity and reflexes. Each new obstacle feels like a complex puzzle with a touch of sadistic genius. Just when you think you’ve conquered one level, another appears with even more devious traps and intricate patterns. It’s like earning a PhD in geometric agility with every successful run.

  • New The Traveling Travel Agency Cards For September 6th

    Monkey Business - Practically unplayable in hunter. Its the sort of card for rogue to discover and then buff their board by +7+7, but otherwise its mainly just gonna stuff your hand with near unplayable bananas. Unless handsize is an actual archetype in hunter, this card will never see play. Same goes for shaman and priest.

    Envoy of Prosperity - Its for narain and twilight medium, two cards that until now see zero play. Well, need I go on? This card is simply a contrivance to make useless cards less useless. Cant see it. At its best its another amanthul generator, as though as priest cant already generate tons of it without this card's help.

    Demonic Deal - Yes, team5 has purposefully created an insane card just to make the failing big dhunter deck viable. Put aside the secondary effect, 2 mana to deal 4 damage with lifesteal? Is this where the next power creep meta is moving towards?

    Job Shadower - Playable only in dhunter, because why the fuck would priest need this, and why would they want to build a pain deck just so they can take advantage of this card? Its not even that great. At least in dhunter, they can equip a weapon on 2 and proct this regardless of the pain cards.

    Infernal Stapler - It does 9 damage to your face. God save you if you have to swing this into a minion. It'll probably kill you faster than your opponent can. Its sole niche being its obvious combo with aranna, but seriously is this the sort of card you'll want in your deck? Take away the self damage for a second and realise that this is merely fiery war axe with +1 durability, how is this a 3 mana weapon?

    In a sane world this could have been a 4/2 for 3 mana and it'll still not be overpowered.

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  • What Are You Playing? Super September 2024

    A WILD ECHO APPEARED!!!!

    Staff
  • What Are You Playing? Super September 2024

    Howdy y'all been a minute but I'm back and been playing some games to say the last.

    First one, Stardew Valley has hit me hard the past couple of weeks and I'm slowly on my way to getting a perfect farm. Don't get wifi at my house so it's been a journey playing that game without a wiki but it's been pretty fun. I also picked up Tactical Breach Wizards a bit ago, that games really good. It's a bit funny playing through it, stumbling into bugs, complaining to a friend about it, then having them tell me it was updated like a week ago to fix it.  Overall though very solid game, great writing, great mechanics. Probably going to be chewing on Stardew Valley and the original Divinity trilogy from Larian the next couple of weeks, but since I've had a bit of a backlog since the last time I posted in one of these I'mma talk about them as well.

    I've gone through a couple phases the last couple of months. Arguably the biggest was with Heroes of Might and Magic 3, beat the entire base campaign, biked out to remote areas to download mods, and then ended up bricking the original executable by having too many mods collide with each other, but very fun overall. Its pretty great going from such a well-balanced base game to installing Wake of Gods that 'woggifies' everything into a horrible balanced state where all it takes is enough stupid ideas to win every combat flawlessly, but it was fun.

    I also went through a big jrpg phase again. I've replayed through Crystal Project, Epic Battle Fantasy 3-5, YIIK to name a few, i'd recommend crystal project and EBF5 for actual good fun games, then YIIK if you have a group to laugh at horrible bad things with.

    Then the last big grouping of games I played with was pretty much every oldschool pokemon game up to gen 5. I decided to make a complete gen 5 dex which wouldn't be too hard if it wasn't for the fact I'm only playing on emulator and not using any additional software to transfer between games. It's been a bit of a struggle getting the early games pokemon up but it's been fun.

    No fun games from Ghana this time around, I'll stay on the lookout for fun games for y'all to try though.

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