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Every other card Mage has gotten is for Big Spells, but this clearly is for a faster, cheaper Burn Mage or Tempo Mage style deck. The drawback isn't too terrible if you're in a deck that's looking to end the game quickly. I don't think that kind of deck is going to exist for Mage in the near future, but maybe we'll see this in future metas.
It's fine. This probably exists mainly as a target for cost reduction, but even then you're looking at other, more interesting spells to reduce the cost of. This just makes a board, and that board isn't likely to be very good.
This is really fun for Big Spell Mage and it's even better than that thanks to the Rogue Tourist - now the deck can run Metal Detector to get Coins and swap it for a Tsunami or Sunset Volley. Cool card, could have potential. (My favorite combo would be to play this to get a 0 Mana Sunset Volley, play the 0 Mana Sunset Volley, then follow up with a Conniving Conman for another Sunset Volley)
This is just Academic Espionage (and it's probably worse, since it guarantees you a card from classes like Warlock and Warrior, whose cards, for the most part, are very good for Rogue even if they cost 1). I'm a little annoyed because, as I said, this is literally another card that already exists. We run out of ideas? Maybe there's a meme Rogue deck that uses Sonya Waterdancer to shuffle a bunch of cards into the deck and uses Knickknack Shack to draw them out but if that kind of strategy was good I think we would have seen it in Wild because, again, this card already 100% exists.
Weird. I'm kind of intrigued by its potential, but the effect is so strange I'm having trouble wrapping my head around what kind of deck would want to run this (and it's not like Rogue is hurting for draw effects).
Hello there, 4-Cost spell, let me introduce you to your new best friends: Sandbox Scoundrel and Sonya Waterdancer. (It's a good thing Tidepool pupil got nerfed, otherwise that would probably have been a fairly reliable OTK). By itself, a 4 Mana spell to give your Weapon +2/+2 is not so good, but with the class's current tools I think we could actually see a deck built around this card.
Portalmancer Skyla - One of the few cards with bafflingly poor art that Ive seen across hearthstone's history. Its like a human in one of those plastic felt fursuits. But the card itself, well its good in big spell mage, and could finally make the archetype playable.
Burndown - Its a better arcane intellect specifically for decks that play small spells or cards. It'll probably see play but I doubt it'll be anyway a good card because in a hearthstone meta where draw is no longer a class niche, this card is simply just a more efficient card than arcane intellect, which itself is mostly a middling card at best.
Huddle Up - Just another one of those cards you need to cheat out and even then you'll likely be left scratching your head. There's no reason whatsoever for this card to see play, because the naga pool is just dreadful to begin with. And if youre gonna cheat this out, wouldnt it be better just to cheat out tsunami instead?
Sharp Shipment - The only reason why this card cost 4 is because of sonya, perhaps one of those poor design choices because nowadays every card in rogue revolves around sonya. Even then this card can easily be reduced to 1 by sandbox scoundrel, but I guess there's not much you can do because the alternative would be to make this a 5 mana card. Will this see play? Well, Im not sure. Because sonya rogue is one of those decks that only ever works in high legend and yet remaining shit in most other brackets.
I will say this: If I were team5 Id be seriously thinking about nerfing sonya because its getting ridiculous. Its like we cant ever have cards properly costed in rogue because theres always a chance it turns into an OTK out of nowhere.
Robocaller - This looks so much like a neutral card masquerading as a rogue card, but I suppose if you need filler cards for classes then this ones it. What with rogue having to share cards with paladin and mage now, its unsurprising that you eventually see cards like these that have absolutely no reason to exist.
Interesting flavour, interesting concept, but because of its very inconsistent nature its nigh unplayable. At least in paladin you can sort of justify this because that class cant really draw, but as a rogue card its just plain redundant even at its best. The only surprising thing about this card is that its not the mandatory useless epic from minisets, which does not bode well for the yet to be revealed card.
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Robocaller has some funny flavor, but why Rogue of all classes? Rogue uses expensive cards less than any other class, so the Costs of 6 and upwards just do absolutely nothing most of the time.
This is... intriguing. The cost reduction is probably the most interesting thing, but would likely require a deck built in a restrictively specific way. I'm not a fan of that kind of restriction in creativity (it might also force players to play suboptimally just to get that reduction, which is not worth jumping through too many hoops) so we might see this as a meme OTK enabler but otherwise I'm not expecting to see it around.
I'm sure there's a fun meme that uses this card (and we should never forget that Dorian exists, so the Cost of Dungar doesn't necessarily matter). I like that this card exists because it gives brewers the flexibility to try wacky things that just weren't possible before. I don't know any specific combos, but it'll be cool to see what people come up with.
I'll be honest, I was intrigued by the Hunter tourist at first. However, unless there's something else for Hunter coming down the pipe I don't really see anything that Shaman might be interested in except maybe the Location that reduces the Cost of Battlecry cards. Still, there's nothing stopping Shaman from just running this card in a Battlecry or Elemental deck - it seems pretty good for those.
Yeah, the Dalaran half is the only one that matters. My guess is that, when it's cast, it's Dalaran Brochure 90% of the time and a misclick another 5% of the time. So Dalaran Brochure is effecitvely pay 4 and get 2 Mana refunded while tutoring a pair of spells. Maybe if you're a Druid deck that runs only a few minions you use it for Un'Goro, but there are better ways to tutor minions.
This is a decent 3-Drop Beast. It's not incredible, but it's a little sticky and leaves behind two bodies, which might matter for Saddle Up or Zilliax reasons. I like it, but I don't expect it to be in every deck.
I legitimately don't know what the point of this card is. Why is it a Hunter card? is my first question. It's a Beast, sure, but it has Taunt and gives you Coins? Is there a reason a Hunter would run a 5-Cost Beast just to get a couple of Coins potentially? This card is confusing and probably not very good.
The kind of card you want to play when you know what to ask for, so this is likely going to be best in slower decks but maybe certain aggressive decks will run it to get some reach late in the game? It kind of depends on how reliable he is, which we don't know right now, but he could be a regular presence in the meta for the foreseeable future.
I mean, sure. It's a little like a slower Flametongue Totem that's permanent, which is OK. Probably not going to see a ton of play but it could prove me wrong.
This is strong. Razzle Dazzle decks (both Shaman and DK) could like it as a removal spell that can be either Frost or Fire. It's possible that this could enable the DK minion that costs 1 if something is Frozen, but that's probably too optimistic. I think we see this quite a bit.
I think this is probably too weak for Warlock decks, they're probably happy relying on INFERNAL and Pop'gar for healing. For Rogue, this might be intriguing thanks to Shadowstep and Breakdance so it might replace Health Drink in decks that run Health Drink? It's OK, might have some upside.
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New Mage Spell - Burndown
Every other card Mage has gotten is for Big Spells, but this clearly is for a faster, cheaper Burn Mage or Tempo Mage style deck. The drawback isn't too terrible if you're in a deck that's looking to end the game quickly. I don't think that kind of deck is going to exist for Mage in the near future, but maybe we'll see this in future metas.
New Mage Spell - Huddle Up
It's fine. This probably exists mainly as a target for cost reduction, but even then you're looking at other, more interesting spells to reduce the cost of. This just makes a board, and that board isn't likely to be very good.
New Mage Minion - Portalmancer Skyla
This is really fun for Big Spell Mage and it's even better than that thanks to the Rogue Tourist - now the deck can run Metal Detector to get Coins and swap it for a Tsunami or Sunset Volley. Cool card, could have potential. (My favorite combo would be to play this to get a 0 Mana Sunset Volley, play the 0 Mana Sunset Volley, then follow up with a Conniving Conman for another Sunset Volley)
New Rogue Spell - Agency Espionage
This is just Academic Espionage (and it's probably worse, since it guarantees you a card from classes like Warlock and Warrior, whose cards, for the most part, are very good for Rogue even if they cost 1). I'm a little annoyed because, as I said, this is literally another card that already exists. We run out of ideas? Maybe there's a meme Rogue deck that uses Sonya Waterdancer to shuffle a bunch of cards into the deck and uses Knickknack Shack to draw them out but if that kind of strategy was good I think we would have seen it in Wild because, again, this card already 100% exists.
New Rogue Minion - Robocaller
Weird. I'm kind of intrigued by its potential, but the effect is so strange I'm having trouble wrapping my head around what kind of deck would want to run this (and it's not like Rogue is hurting for draw effects).
New Rogue Spell - Sharp Shipment
Hello there, 4-Cost spell, let me introduce you to your new best friends: Sandbox Scoundrel and Sonya Waterdancer. (It's a good thing Tidepool pupil got nerfed, otherwise that would probably have been a fairly reliable OTK). By itself, a 4 Mana spell to give your Weapon +2/+2 is not so good, but with the class's current tools I think we could actually see a deck built around this card.
New The Traveling Travel Agency Cards For September 5th
Portalmancer Skyla - One of the few cards with bafflingly poor art that Ive seen across hearthstone's history. Its like a human in one of those plastic felt fursuits. But the card itself, well its good in big spell mage, and could finally make the archetype playable.
Burndown - Its a better arcane intellect specifically for decks that play small spells or cards. It'll probably see play but I doubt it'll be anyway a good card because in a hearthstone meta where draw is no longer a class niche, this card is simply just a more efficient card than arcane intellect, which itself is mostly a middling card at best.
Huddle Up - Just another one of those cards you need to cheat out and even then you'll likely be left scratching your head. There's no reason whatsoever for this card to see play, because the naga pool is just dreadful to begin with. And if youre gonna cheat this out, wouldnt it be better just to cheat out tsunami instead?
Sharp Shipment - The only reason why this card cost 4 is because of sonya, perhaps one of those poor design choices because nowadays every card in rogue revolves around sonya. Even then this card can easily be reduced to 1 by sandbox scoundrel, but I guess there's not much you can do because the alternative would be to make this a 5 mana card. Will this see play? Well, Im not sure. Because sonya rogue is one of those decks that only ever works in high legend and yet remaining shit in most other brackets.
I will say this: If I were team5 Id be seriously thinking about nerfing sonya because its getting ridiculous. Its like we cant ever have cards properly costed in rogue because theres always a chance it turns into an OTK out of nowhere.
Robocaller - This looks so much like a neutral card masquerading as a rogue card, but I suppose if you need filler cards for classes then this ones it. What with rogue having to share cards with paladin and mage now, its unsurprising that you eventually see cards like these that have absolutely no reason to exist.
Interesting flavour, interesting concept, but because of its very inconsistent nature its nigh unplayable. At least in paladin you can sort of justify this because that class cant really draw, but as a rogue card its just plain redundant even at its best. The only surprising thing about this card is that its not the mandatory useless epic from minisets, which does not bode well for the yet to be revealed card.
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Robocaller has some funny flavor, but why Rogue of all classes? Rogue uses expensive cards less than any other class, so the Costs of 6 and upwards just do absolutely nothing most of the time.
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New Warrior Spell - Reserved Spot
This is... intriguing. The cost reduction is probably the most interesting thing, but would likely require a deck built in a restrictively specific way. I'm not a fan of that kind of restriction in creativity (it might also force players to play suboptimally just to get that reduction, which is not worth jumping through too many hoops) so we might see this as a meme OTK enabler but otherwise I'm not expecting to see it around.
New Neutral Minion - Travelmaster Dungar
I'm sure there's a fun meme that uses this card (and we should never forget that Dorian exists, so the Cost of Dungar doesn't necessarily matter). I like that this card exists because it gives brewers the flexibility to try wacky things that just weren't possible before. I don't know any specific combos, but it'll be cool to see what people come up with.
New Shaman Minion - Turbulus
I'll be honest, I was intrigued by the Hunter tourist at first. However, unless there's something else for Hunter coming down the pipe I don't really see anything that Shaman might be interested in except maybe the Location that reduces the Cost of Battlecry cards. Still, there's nothing stopping Shaman from just running this card in a Battlecry or Elemental deck - it seems pretty good for those.
New Druid Spell - Un'Goro Brochure
Yeah, the Dalaran half is the only one that matters. My guess is that, when it's cast, it's Dalaran Brochure 90% of the time and a misclick another 5% of the time. So Dalaran Brochure is effecitvely pay 4 and get 2 Mana refunded while tutoring a pair of spells. Maybe if you're a Druid deck that runs only a few minions you use it for Un'Goro, but there are better ways to tutor minions.
New Hunter Minion - Workhorse
This is a decent 3-Drop Beast. It's not incredible, but it's a little sticky and leaves behind two bodies, which might matter for Saddle Up or Zilliax reasons. I like it, but I don't expect it to be in every deck.
New Hunter Minion - Cash Cow
I legitimately don't know what the point of this card is. Why is it a Hunter card? is my first question. It's a Beast, sure, but it has Taunt and gives you Coins? Is there a reason a Hunter would run a 5-Cost Beast just to get a couple of Coins potentially? This card is confusing and probably not very good.
New Neutral Minion - Dreamplanner Zephrys
The kind of card you want to play when you know what to ask for, so this is likely going to be best in slower decks but maybe certain aggressive decks will run it to get some reach late in the game? It kind of depends on how reliable he is, which we don't know right now, but he could be a regular presence in the meta for the foreseeable future.
New Shaman Minion - Hydration Totem
I mean, sure. It's a little like a slower Flametongue Totem that's permanent, which is OK. Probably not going to see a ton of play but it could prove me wrong.
New Shaman Spell - Icecrown Brochure
This is strong. Razzle Dazzle decks (both Shaman and DK) could like it as a removal spell that can be either Frost or Fire. It's possible that this could enable the DK minion that costs 1 if something is Frozen, but that's probably too optimistic. I think we see this quite a bit.
New Warlock Minion - Imployee of the Month
I think this is probably too weak for Warlock decks, they're probably happy relying on INFERNAL and Pop'gar for healing. For Rogue, this might be intriguing thanks to Shadowstep and Breakdance so it might replace Health Drink in decks that run Health Drink? It's OK, might have some upside.