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  • Four New Card Revealed From Galakrond's Awakening, Including a Familiar Face!

    Still waiting for Sindragosa.. She's gonna be the last revealed legendary from the adventure, right (?)

  • Galakrond's Awakening: Arena Impact

    Staff

    - NEW CARDS -

    5=Excellent, 4=Good, 3=Average, 2=Poor, 1=Terrible


    Sky Gen'ral Kragg (1): Im honestly not sure, if he will even be in the pool, but the wording suggests that it should work with Sidequests, so maybe? It would give you incentive to actually pick some of the Sidequests, since then this would be a pretty good play, but other than that, horrible.

    Arcane Amplifier (5): Amazing card, busted even. Decent stats to stick around and making your hero power deal 3 damage is pretty insane. If you can get it to stay for more than a turn, this can snowball very quickly into an insane card advantage, or even a win. Note the wording, multiple stack!

    Eye of the Storm (5): Very costly, but a huge hammer drop. Such a taunt wall will not be easy to get through and even the best of AOEs will have problems clearing this up. This card will easily trade for multiple cards from your opponent or just solidifies your board position. This one is quite scary.

    Rising Winds (5): Great, versatile card. Play a 2-drop if you need it, or just cycle it for another card, if you dont. Twice!

  • Four New Card Revealed From Galakrond's Awakening, Including a Familiar Face!

    Thank you very much :)

  • New Mage Minion - Arcane Amplifier

    Pro

    Damn, that's strong. Very strong one. It will be especially annoying until the rotation of the Rumble cards and the totem and and Jan'alai or whatever the bird that brings Raggy.

  • New Neutral Minion - Sky Gen'ral Kragg

    I'm inclined to think it doesn't count, considering sidequests and quests have different keywords and this card reverences the QUEST keyword... BUT the HS team is often inconsistent with this, considering Questing Explorer DOES works with sidequests, despite also only referencing the QUEST keyword... so will know when it drops i guess... 

    Honestly, no matter if it does or does not work with Sidequests, they should make thing more clear by changing the effect text of older cards/this card to clear off future confusion.

  • New Neutral Minion - Sky Gen'ral Kragg

    Pro

    Interesting one. Neutral legendaries should not be underestimated, since they can supplement and/or turn on a specific deck, but in multiple classes. I am looking forward to see who will be the pirate deck of this year.

    *i hate pirate decks (I've stopped playing HS at the beginning of Mean streets with the rise of pirate warrior, the nerf to the buccaneer was not enough!)

  • New Shaman Spell - Eye of the Storm

    Pro

    This one should be banned in Arena. But I think it will see play in Ranked as well. Some sort of control shaman.

  • New Druid Spell - Rising Winds

    Quote From Theodrinus

    This is like Power of the Wild, but with twinspell and card draw instead of +1/+1 for all, and I think that is worse. Quest Druid is not a token deck, even with the potentially awesome power of Cenarius, and the current slower variant doesn't need a measly 3/2. It also already has card draw with Nourish. So I doubt this will see play.

    Do you know what decks that like card draw like? More card draw.

  • New Neutral Minion - Sky Gen'ral Kragg

    Quest synergy? nice.

    Battlecry for battlecry shaman, Check.

    Taunt, and or removal: Check.

    Welp do i need to say anything else? Pretty sure this will be a must-include for most quest decks. (Also it has a lot of synergy with old quest decks. Mainly the old warrior "Play Taunts" Quest.)

    I'm inclined to think it doesn't count with Sidequests, considering sidequests and quests have different keywords and this card reverences the QUEST keyword... BUT the HS team is often inconsistent with this, considering Questing Explorer DOES works with sidequests, despite also only referencing the QUEST keyword... so will know when it drops i guess... 

    Honestly, no matter if it does or does not work with Sidequests, they should make thing more clear by changing the effect text of older cards/this card to clear off future confusion.

  • Four New Card Revealed From Galakrond's Awakening, Including a Familiar Face!

    For those who don't know what he's referring to.

  • New Mage Minion - Arcane Amplifier

    I mean... Mage's HP-Support is gonna rotate in a couple of months,so maybe this'll be its only time to shine? On the other Hand, 3 Mana 5 Health is pretty chunky. 

  • New Shaman Spell - Eye of the Storm

    Well, considering this comes down t10, it's not that overwhelming. Gets AoE'd too easily. Although... Maybe your Opponents won't have any big Clears left after you played Galakrond, Shudderwock and Electra Stormsurge + Dragon's Pack?

    Anyway, really like the Idea of Shaman getting some big Spells for more control-ish Archetypes. 

  • Four New Card Revealed From Galakrond's Awakening, Including a Familiar Face!

    Staff

    Not just a parrrot, but Sharrrkbait.

    Sharkbait Card Image

  • Four New Card Revealed From Galakrond's Awakening, Including a Familiar Face!

    Staff

    Summon a 4/2 Parrrrrrrrrot with Rrrrrrrrrrrrush.

  • Four New Card Revealed From Galakrond's Awakening, Including a Familiar Face!

    My humble two cents on these sweet sweet cards

    Rising Winds - the one I'm the least impressed about, but I guess it is just because it isn't flashy. 4 mana summon 2 3/2 beasts (Mark of the Loa or Power of the Wild), draw 2 or 1 and 1. Quite flexible, I don't think it will be played in Untapped Potential Druid but it could revamp the Token archetype or give more options to the already existing and not-insanely-well performing Treant Druid. Solid card, the more I look at it the more I'm convinced it will see some sort of play.

    Arcane Amplifier - more love for my boy Jan'alai, the Dragonhawk: in Wild, we'll be able to have a 2 mana deal 4 Hero Power, which should be quite good. On the Standard side, I don't know if it will see play. Sure, turn 1 Elemental Evocation into Arcane Amplifier will be the nuts, and it could give enough reasons to include Jan'alai; but the point is: is there a deck in which is worth including the Hero Power package (let's include Pyromaniac as well)? At the moment the only viable Mage deck is Highlander Mage, which doesn't seem to require more removal or burst. Maybe a new Elemental Midrange (burn?) Mage with stuff like Magic Trick, Ray of Frost, Chenvaala, Mana Cyclone and Mana Giant can pop up, but it has to be build from scratch. Really cool card: I'm looking forward to experiment with it.

    Eye of the Storm - Rain of Toads and Dragon's Pack's forgotten son. I can see synergy with King Phaoris (together with other high costed spells like Earthquake, Hagatha's Scheme and such), but with that cost I think it could come in play a bit too late. We'll see, but I'm not really hot on this one, especially in a meta where Flik Skyshiv is pretty common. On a side note, this spell shows how busted pre-nerf Dragon's Pack was.

    Sky Gen'ral Kragg - Since it has the same text of Questing Explorer, I guess it should work with Sidequests too. Now, this card is good, but which classes could make use of it? If we focus on the Pirate tag, Rogue can build a Bazaar Burglary Burgle Pirate deck, whereas Warrior can go Hack the System for a less aggressive but more value-oriented path. Will those archetypes be viable? Judge by yourselves, but remind: with Pirates the faster the better. Final note: I should probably keep it for myself and play the shit out of it before someone else notices it, but this card might be the hidden gem that makes Beast Pirate Hunter viable (the 4/2 Parrot is a Beast and counts towards Clear the Way's completion). It's by far the card I'm the most interested in between all the four.

  • New Mage Minion - Arcane Amplifier

    Quote From AliRadicali

    Good stats, solid effect, not sure if there's a mage deck that wants to play this though. "inspire" mage isn't exactly a standard deck right now and neither are aggro or tempo mage. I suppose you could even run this in a control deck, but even then I don't really see a candidate that'd want this.

     

    That said, it's definitely a card to check in on after rotation when the card pool gets halved and games become more like Arena again.

    technically there is a playable tempo mage deck that noone's playing because it's literally just a bunch of vanillas glued together by a crazy draw engine.

    What you do is take all the elementals you can find (yes, even Arcane Servant) and run Elemental Allies to draw a select number of burn spells (Frostbolt, Fire Ball, Book of Spectres, Elemental Evocation and whatever else you'd like...I personally enjoy Unexpected Results a lot thanks to Cosmic Anomaly).

    This might actually help that kind of deck out, even though it still heavily depends on somehow snowballing the early so you can burst your opponent down later.

  • New Druid Spell - Rising Winds

    This is like Power of the Wild, but with twinspell and card draw instead of +1/+1 for all, and I think that is worse. Quest Druid is not a token deck, even with the potentially awesome power of Cenarius, and the current slower variant doesn't need a measly 3/2. It also already has card draw with Nourish. So I doubt this will see play.

  • New Druid Spell - Rising Winds

    This is just a solid card that will probably be a role player for a number of sets. I think you can justify it outside of Quest Druid as well.

    Both aspects of the card are things you want against different match ups.

  • Four New Card Revealed From Galakrond's Awakening, Including a Familiar Face!

    Yarrrr! Reinforcements be here!

    ... Also, cool Quest-Synergy. Taunt and Rush for 4 Mana on 2 Bodies seems pretty swingy. 

  • New Mage Minion - Arcane Amplifier

    5-mana, deal 4 isn't a bad card. So this is probably okay.

    I think the fact that it's an elemental that doesn't suck matters most.

  • Four New Card Revealed From Galakrond's Awakening, Including a Familiar Face!

    Ah, there Kragg is. After seeing him in the DoD key art and not in the expansion I assumed he would turn up here. I certainly didn't expect him to be quest support though.

     

  • New Shaman Spell - Eye of the Storm

    Let's compare it to Tomb Warden.

    That card is 8 mana for 2x 3/6 minions, so 4 for each.This has +2 attack, so let's put it at 5 mana. That's 15 mana, and this is just 10 + 3, you get 15/18 in stats which is better than Deathwing, so it must theoretically be worth it, isn't it?

    Absolutely not.

    That card was only ever played with handbuffs. 9-10 cost cards in Hearthstone are only played if they're very swingy, like [Hearthstone Card (Dragonqueen Alexstraza) Not Found], Bloodreaver Gul'dan, often filling your board with large minions. This? Just 3 medium-sized bodies, not that hard to remove. This may get you some tempo, but that Overload (3) is going to sting next turn. Often you may get even behind because of that. I mean, one of the bodies may survive, but this only shows how powerful Dragon's Pack is/was, especially on curve. (That's the other thing, aggro can beat you before this can even come down.)

  • New Shaman Spell - Eye of the Storm

    I remember when you could summon 4 5/6 with taunt for only 8 mana and no overload :(

  • New Neutral Minion - Sky Gen'ral Kragg

    Auto-include in my Fire Plume's Heart deck. I get to tick off another Taunt minion, and I get a Huffer with Rush?

    Hell yeah, I'll take it.

  • New Neutral Minion - Sky Gen'ral Kragg

    Question - Does your deck play a quest?

    If yes, then play this card.
    If no, then don't play this card.

    I can't imagine the universe where you don't play this card if you're playing a quest. its just plain good.