It's been confirmed that the "good" classes are getting an extra three cards in the first wing. Considering the Reno hero is a mage card while the other two legendaries have been neutral, I imagine these three "bonus cards" for the good classes are going to be the hero cards, and the four legendaries they mentioned are all going to be neutral.
This isn't correct. You get an additional three bonus cards when you purchase the first wing, sure, but we know for a fact that The Amazing Reno isn't one of them - in the initial reveal we were told he was the reward for completing the 4th Explorers Chapter.
We also know that the cards aren't split into the wings by class in any obvious way - Paladin, for example, has Shotbot in the 4th EVIL Chapter.
Technically they could still not have been counting the Hero Cards in that Legendary count, I guess, but your reasoning for it doesn't track unfortunately.
First I'd like empathize with the 400 euro spending. Its not easy to get into hearthstone if you're gonna start now.
I've read most of the comments here and I have to agree in part with yourprivateswamp, in that face hunter, specifically full balls to the wall face hunter in DoD, is braindead in the best description of the word. There's literally no draw cards in the deck aside from tracking. Pretty much from turn 1 all efforts are made literally counting how much damage it will take to kill the opponent. After that its mostly decisions on whether to keep a card to deal with Zilliax or not. Hell, I've seen players lump a Kill Command to my face on turn 3 before. Half the time secrets are played even when they are not relevant, so long as you can still hero power.
Having said that, face hunter historically have never been as completely brain dead as claimed. I will list some obvious decision making below;
- To keep Timber Wolf or play it so your board can trade - To use Unleash the Hounds to trade or keep it as a finisher - How many hero powers must be pressed in addition to playing minions in the next few turns - To hold Tundra Rhino, or play and pray theres no answer - To Kill Command a big minion (No taunt, lifesteal) to sustain board, or keep it for face
That is the face hunter of yore, during the ungoro days. Same strat, but in no way braindead. Games typically drag as far as turn 8-9. Back in the day when call of the wild was 8 mana, face hunter has 1-2 copies too.
Beast hunter is still playable in the meta right now. Its just a more complex deck compared to the current face hunter. In fact, lets not even call that face hunter, lets just call it 'turn 6 hunter'. Games never last longer.
This card is super good and a big push for quest decks. It's a 4 or a 5 out of 5 easy. It's a ton of stats/tempo for 4 mana and it impacts the board offensively and defensively. Hiding a 4/2 behind a 3 hp taunt is strong when you're on the front foot. 4/2 rush and 2/3 taunt is also really strong when you're behind.
It also has synergy with the quest/quest reward of several of the quests.
Battlecry for shaman completion and after completion
2 bodies in one card for quest hunter
It also has synergy with the hunter and paladin side quests.
not to mention the wild decks that also will love this.
None of the quest decks are in a top tier spot right now but they have strong potential to be later on, and this will be core in almost any of them. Druid and priest might be the only ones not to play it because anti-synergy (druid wants to float mana on 4 / priest doesn't want to dilute res pool)
A little distressing to see that tavern brawls have been repeatably plagued with problems for the past few months. Hope this gets resolved in future before it gets really heated for the community
That the card exist is good enough. Reminds me of the argument back when Rain of Toads was introduced, when some pros were saying that the best thing out of a card like that is that it can be discovered or randomly generated.
Will it be in constructed? Probably not. Maybe in control or highlander, but that's about it. Its still a massive flood of stats across three bodies for 10 mana, not easy to remove, if indeed shaman ever gets there that is.
A very playable card in a variety of decks. I was confused at first to see that it had Reborn, since that was a SoU mechanic. But now they've revealed others with Reborn and Twinspell. Guess we'll see plagues and schemes too?
For Eye of the Storm, I'm beginning to have second thoughts about this card, somewhat anyway. Galakrond Shaman tends to keep up the tempo very well but I always thought a control deck can easily keep it in line. Adding one copy of this into the deck for control matchups isn't really that bad. But I still think its a discover pick rather than deliberate add into the deck.
On your Branching Paths comment, I think you have a good point but I also think we can acknowledge that the card is so powerful, there's plenty of room for Rising Winds to be a weaker version of Branching Paths and still good enough for standard. Particularly since this card have the potential to basically replaces Nourish in non-quest decks as a card draw engine.
I ain't sleeping on it, seemed super strong the moment I saw it. I think of all the flexible cards, the ones that have an option to draw are usually the best.
New Neutral Minion - Sky Gen'ral Kragg
Good Card.
Corrupt the Waters first comes to mind. They are activators of each other.
I agree with Sinti, I'll prolly run this in any deck with a quest. Reminds me a bit of Zilliax in versatility.
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
I had issues with it but somehow managed to complete it in the end.
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
Not again.
I'm just glad I ran through this one in time and that there was at least enough time to do it this time...
Quest Trading - Play A Friend!
Battletag: Taffer#1280
Region: NA
Trade Only?: Yes, you go first
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
Well, answering my own question... No. You won't get another pack for completing the replacement brawl. Oh well, sounded good in my head. Lol.
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
So if I completed the brawl before it got pulled, can I get another pack from the replacement? That would definitely be cool.
New Druid Spell - Rising Winds
Maybe one copy into embiggen druid, for the draw. It stills draw 2 for 1 card. For a deck with very few draw cards, its not that bad.
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
I suppose that is why they had 2 day break before... It lets them test it properly int 2 days on insider accounts
New Druid Spell - Rising Winds
I absolutely love the artwork for this card
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
The only problem I noticed was any Aviator Bob encounters on Mobile/Tablet would crash right away. But they worked fine on PC.
Four New Card Revealed From Galakrond's Awakening, Including a Familiar Face!
This isn't correct. You get an additional three bonus cards when you purchase the first wing, sure, but we know for a fact that The Amazing Reno isn't one of them - in the initial reveal we were told he was the reward for completing the 4th Explorers Chapter.
We also know that the cards aren't split into the wings by class in any obvious way - Paladin, for example, has Shotbot in the 4th EVIL Chapter.
Technically they could still not have been counting the Hero Cards in that Legendary count, I guess, but your reasoning for it doesn't track unfortunately.
Aggro Hunter cards.
First I'd like empathize with the 400 euro spending. Its not easy to get into hearthstone if you're gonna start now.
I've read most of the comments here and I have to agree in part with yourprivateswamp, in that face hunter, specifically full balls to the wall face hunter in DoD, is braindead in the best description of the word. There's literally no draw cards in the deck aside from tracking. Pretty much from turn 1 all efforts are made literally counting how much damage it will take to kill the opponent. After that its mostly decisions on whether to keep a card to deal with Zilliax or not. Hell, I've seen players lump a Kill Command to my face on turn 3 before. Half the time secrets are played even when they are not relevant, so long as you can still hero power.
Having said that, face hunter historically have never been as completely brain dead as claimed. I will list some obvious decision making below;
- To keep Timber Wolf or play it so your board can trade
- To use Unleash the Hounds to trade or keep it as a finisher
- How many hero powers must be pressed in addition to playing minions in the next few turns
- To hold Tundra Rhino, or play and pray theres no answer
- To Kill Command a big minion (No taunt, lifesteal) to sustain board, or keep it for face
That is the face hunter of yore, during the ungoro days. Same strat, but in no way braindead. Games typically drag as far as turn 8-9. Back in the day when call of the wild was 8 mana, face hunter has 1-2 copies too.
Beast hunter is still playable in the meta right now. Its just a more complex deck compared to the current face hunter. In fact, lets not even call that face hunter, lets just call it 'turn 6 hunter'. Games never last longer.
Aggro Hunter cards.
Any other cards worth crafting? Alleycat, Brave Archer, Fiery Bat etc?
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
It worked for me ok.
New Mage Minion - Arcane Amplifier
I assume you guys are forgetting Elemental Evocation? This card when played at turn 1 is just insane.
New Neutral Minion - Sky Gen'ral Kragg
Don't really quite understand this. Emperor wraps (the hero power for quest paladin) creates a 2/2 of any friendly minion. It does not gain reborn.
As far as I can see, this will be included into quest paladin in the same manner Truesilver Champion is in there: to act as removal.
Out of Cards Reviews - Galakrond's Awakening #1
I really enjoyed the solo content this year and am looking forward for this one too!
Hype!
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
Brawliseum, now Northrend, what's next?
*whisper : A 3rd nerf for DoD*
New Neutral Minion - Sky Gen'ral Kragg
This card is super good and a big push for quest decks. It's a 4 or a 5 out of 5 easy. It's a ton of stats/tempo for 4 mana and it impacts the board offensively and defensively. Hiding a 4/2 behind a 3 hp taunt is strong when you're on the front foot. 4/2 rush and 2/3 taunt is also really strong when you're behind.
It also has synergy with the quest/quest reward of several of the quests.
It also has synergy with the hunter and paladin side quests.
not to mention the wild decks that also will love this.
None of the quest decks are in a top tier spot right now but they have strong potential to be later on, and this will be core in almost any of them. Druid and priest might be the only ones not to play it because anti-synergy (druid wants to float mana on 4 / priest doesn't want to dilute res pool)
Hearthstone's Road to Northrend Brawl Disabled Until Next Week Due to Ongoing Issues
A little distressing to see that tavern brawls have been repeatably plagued with problems for the past few months. Hope this gets resolved in future before it gets really heated for the community
New Shaman Spell - Eye of the Storm
That the card exist is good enough. Reminds me of the argument back when Rain of Toads was introduced, when some pros were saying that the best thing out of a card like that is that it can be discovered or randomly generated.
Will it be in constructed? Probably not. Maybe in control or highlander, but that's about it. Its still a massive flood of stats across three bodies for 10 mana, not easy to remove, if indeed shaman ever gets there that is.
New Paladin Minion - Shotbot
A very playable card in a variety of decks. I was confused at first to see that it had Reborn, since that was a SoU mechanic. But now they've revealed others with Reborn and Twinspell. Guess we'll see plagues and schemes too?
Four New Card Revealed From Galakrond's Awakening, Including a Familiar Face!
For Eye of the Storm, I'm beginning to have second thoughts about this card, somewhat anyway. Galakrond Shaman tends to keep up the tempo very well but I always thought a control deck can easily keep it in line. Adding one copy of this into the deck for control matchups isn't really that bad. But I still think its a discover pick rather than deliberate add into the deck.
On your Branching Paths comment, I think you have a good point but I also think we can acknowledge that the card is so powerful, there's plenty of room for Rising Winds to be a weaker version of Branching Paths and still good enough for standard. Particularly since this card have the potential to basically replaces Nourish in non-quest decks as a card draw engine.
Four New Card Revealed From Galakrond's Awakening, Including a Familiar Face!
THERE HE IS !
I knew I saw Kragg in the Key art! 4 mana 6/5 isn't terrible, and obviously he gets better per quest played
I know my cyclone mage shell actually has a problem GENERATING too many quests than I usually want, he might make the cut as a goofy tech card
Four New Card Revealed From Galakrond's Awakening, Including a Familiar Face!
I ain't sleeping on it, seemed super strong the moment I saw it. I think of all the flexible cards, the ones that have an option to draw are usually the best.