It is always a bit tricky to pin down the bigger problem when a new card comes out and does broken things with a card that has been perfectly fine for ages. In the case of Aviana + Kun the Forgotten King + (anything you like) we had last year, it was deemed to be the fault of Aviana despite her being fine for years.
In this case however, I think it is obvious the Apothecary is the problem. Why? Because even without deathrattle triggers it is above the usual power level, and at an early enough turn that answers are limited. Sure you have to combo it, but a 4 mana 2/5 which draws a specific card and gains a huge deathrattle is way beyond anything similar at the same mana cost. Heck you can even say it is better than Seeping Oozeling since it also draws the card, and that costs 2 more!
In all honestly, I really hope that this awful Hunter cancer can be resolved. It's ridiculous to the point of what Shaman was pre-nerf
There is nothing to resolve other than your unreasonable hatred towards the class. The deck gets hard countered by paladins, priests and warriors. It's not even tier 1 at this point.
Unfortunately it also hard counters anything that doesn't have many taunts and healing i.e. rogue, mage, warlock, and other hunters
At this point I don't think it needs any nerfs, but nothing spoils my day more than having my consecutive wins deleted by a cheese. I just hope other decks balance it out so face hunter is only a rare annoyance.
Well I did craft Kronx even before comments from guys after @Ballsdeeper and went on a nice tear through lower ranks in Wild with Galakrond Warlock. Thanks for advice anyway.
I actually don't think Necrium Apothecary is the main problem, but rather cards like Necrium Blade, as they provide pretty much an instant trigger for the Deathrattle. I'd rather see nerfs to that weapon, maybe switching its Attack and Durability to slow down the deck a bit.
It's nice to see they are trying to balance the game harder now than in the past. Before we were happy if they balanced the OP, broken, meta-dominant deck 1 month in to the expansion and we weren't even dreaming of getting another balance patch before the next expansion and the next op deck. Now, it seems they are looking to tweak the game all the time and not just from expansion to expansion. A really nice feeling, in my humble opinion, and I hope they continue to pursue this road of balancing this game.
In all honestly, I really hope that this awful Hunter cancer can be resolved. It's ridiculous to the point of what Shaman was pre-nerf
There is nothing to resolve other than your unreasonable hatred towards the class. The deck gets hard countered by paladins, priests and warriors. It's not even tier 1 at this point.
I'm a bit surprised, as the meta loos pretty healthy right now compared to several other meta's we had in the past. But if the changes are indeed small tweaks, then I'd hope for
Reasoning behind my Galakrond bets are that nerfing mana on Invoke cards basically delays the whole deck. The suggested cards are those that currently provide more Tempo than non-Galakrond cards of the same cost (eg. Glacial Shard and Heroic Strike), which is an unnecessary spike of powercreep.
As for the OP: isn't Galakrond Warlock just another version of Zoolock (swarm/trade/prevail)?!?
This might be an unpopular Opinion, but I don't think that there's a class that desperately needs a Nerf atm. Pirate-Warrior loses against healing and Deathrattle-Rogue isn't really a threat if you properly take care of Necrium Apothecary.
But if I had to choose one thing... Probably the Weapon from Galakrond. Most of the times I lost against Shaman or Warrior it was because of that additional reach.
What I'd prefer to see though would be some buffs to Galakrond-Priest. I'd like to play Control-Priest without relying on that scummy Resurrect-BS!
PS: reasoning behind my Galakrond bets are that nerfing mana on Invoke cards basically delays the whole deck. The suggested cards are those that currently provide more Tempo than non-Galakrond cards of the same cost (eg. Glacial Shard and Heroic Strike), which is an unnecessary spike of powercreep.
Hope for invoke changes.. Warrior 2 attack from 3, priest(buff) change hero power to reduce the cost of the minion by or give a priest spell and reduce by 1 or to discover a minion (with neutrals).
Galakroud rogue is fine I think..
The will probably change the neutrals or the 5/2 weapon to a 4/2.
I'm thoroughly convinced that the people that make the decision on the Nerfs, don't play the game but only listen to the people who play one archetype and bitch the loudest.
Methinks they're gonna break Dancin' Deryl's legs. The Hero Power will read: "After you sell a minion, randomly give two different minions in Bob’s Tavern +1/+1." This makes it harder to superbuff a single minion.
Aside from that, I'm not sure what else they'd tweak in terms of hero balance. Maybe make Rafaam's Hero Power more expensive, George's less expensive (-1), and... besides that, I don't know. I think they'd all be pretty balanced.
Why doesn't quest resurrect priest get hit? It is such a cancer deck with infinite healing and removal, I hope are least some of their cards get nerfed.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
It is always a bit tricky to pin down the bigger problem when a new card comes out and does broken things with a card that has been perfectly fine for ages. In the case of Aviana + Kun the Forgotten King + (anything you like) we had last year, it was deemed to be the fault of Aviana despite her being fine for years.
In this case however, I think it is obvious the Apothecary is the problem. Why? Because even without deathrattle triggers it is above the usual power level, and at an early enough turn that answers are limited. Sure you have to combo it, but a 4 mana 2/5 which draws a specific card and gains a huge deathrattle is way beyond anything similar at the same mana cost. Heck you can even say it is better than Seeping Oozeling since it also draws the card, and that costs 2 more!
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
Unfortunately it also hard counters anything that doesn't have many taunts and healing i.e. rogue, mage, warlock, and other hunters
At this point I don't think it needs any nerfs, but nothing spoils my day more than having my consecutive wins deleted by a cheese. I just hope other decks balance it out so face hunter is only a rare annoyance.
To dust some cards and craft Kronx or to wait to get him from the pack?
Well I did craft Kronx even before comments from guys after @Ballsdeeper and went on a nice tear through lower ranks in Wild with Galakrond Warlock. Thanks for advice anyway.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
I actually don't think Necrium Apothecary is the main problem, but rather cards like Necrium Blade, as they provide pretty much an instant trigger for the Deathrattle. I'd rather see nerfs to that weapon, maybe switching its Attack and Durability to slow down the deck a bit.
Balance Patch Incoming
Galak's Shaman and Warrior seems a bit overtuned. Especially the Warrior's Invoke mechanic (+3 attack is too much) and the Shaman Galak Battlecry.
Galak's Warlock and Rogue are fine.
Galak's Priest needs a rework. I would like to see a better Invoke. I'd suggest "Discover a Priest Minion"
Necrium Apothecary is not the real problem. Anubisath Warbringer is.
They will never nerf Ancharrr and I wont complain about it.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
It's nice to see they are trying to balance the game harder now than in the past. Before we were happy if they balanced the OP, broken, meta-dominant deck 1 month in to the expansion and we weren't even dreaming of getting another balance patch before the next expansion and the next op deck. Now, it seems they are looking to tweak the game all the time and not just from expansion to expansion. A really nice feeling, in my humble opinion, and I hope they continue to pursue this road of balancing this game.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
Just when I crafted two Necrium Apothecary to try out wild aggro rogue, it'll probably get the axe. Oh well...
These changes do feel really quick though. As others have mentioned, the meta seems pretty healthy at the moment.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
There is nothing to resolve other than your unreasonable hatred towards the class. The deck gets hard countered by paladins, priests and warriors. It's not even tier 1 at this point.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
I'm a bit surprised, as the meta loos pretty healthy right now compared to several other meta's we had in the past. But if the changes are indeed small tweaks, then I'd hope for
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
I don't think face hunter is a problem you need to either race them, or to have healing.. It's good there's a greed check in the game.
Balance Patch Incoming
As I wrote in the article:
My guess:
Reasoning behind my Galakrond bets are that nerfing mana on Invoke cards basically delays the whole deck. The suggested cards are those that currently provide more Tempo than non-Galakrond cards of the same cost (eg. Glacial Shard and Heroic Strike), which is an unnecessary spike of powercreep.
As for the OP: isn't Galakrond Warlock just another version of Zoolock (swarm/trade/prevail)?!?
Balance Patch Incoming
I hope they're gonna make Galakrond-Priest viable. They could give the generated Minions a slight buff or limit the Card pool in some way.
Or anything! I just don't want Resurrect to be the only Priest-Archetype...
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
In all honestly, I really hope that this awful Hunter cancer can be resolved. It's ridiculous to the point of what Shaman was pre-nerf
Favourite non-card games thread!
Bumpzies!
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
This might be an unpopular Opinion, but I don't think that there's a class that desperately needs a Nerf atm. Pirate-Warrior loses against healing and Deathrattle-Rogue isn't really a threat if you properly take care of Necrium Apothecary.
But if I had to choose one thing... Probably the Weapon from Galakrond. Most of the times I lost against Shaman or Warrior it was because of that additional reach.
What I'd prefer to see though would be some buffs to Galakrond-Priest. I'd like to play Control-Priest without relying on that scummy Resurrect-BS!
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
My guess:
PS: reasoning behind my Galakrond bets are that nerfing mana on Invoke cards basically delays the whole deck. The suggested cards are those that currently provide more Tempo than non-Galakrond cards of the same cost (eg. Glacial Shard and Heroic Strike), which is an unnecessary spike of powercreep.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
Hope for invoke changes.. Warrior 2 attack from 3, priest(buff) change hero power to reduce the cost of the minion by or give a priest spell and reduce by 1 or to discover a minion (with neutrals).
Galakroud rogue is fine I think..
The will probably change the neutrals or the 5/2 weapon to a 4/2.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
I'm thoroughly convinced that the people that make the decision on the Nerfs, don't play the game but only listen to the people who play one archetype and bitch the loudest.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
It's already dead, the design of the invoke effect is just too weak.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
Methinks they're gonna break Dancin' Deryl's legs. The Hero Power will read: "After you sell a minion, randomly give two different minions in Bob’s Tavern +1/+1." This makes it harder to superbuff a single minion.
Aside from that, I'm not sure what else they'd tweak in terms of hero balance. Maybe make Rafaam's Hero Power more expensive, George's less expensive (-1), and... besides that, I don't know. I think they'd all be pretty balanced.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
Not even a light nerf to resurrect? Do they even follow the meta?
What NEW thing do you think would benefit Hearthstone?
- auto squelch
- more cosmetics like hero power animations and entrances!
- mini expansions
- change dust system cz its so unfair even for players that spend money
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
idk how they gonna nerf Necrium Apothecary but making it cost 5 destroys the card and archetype. deathrattle is rogue class identity!
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
Why doesn't quest resurrect priest get hit? It is such a cancer deck with infinite healing and removal, I hope are least some of their cards get nerfed.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
If they nerf how Galakrond upgrades in general as a mechanic i fear the priest version will become well and trully unplayable.