All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • What NEW thing do you think would benefit Hearthstone?

    Quote From duppie

    1. Add Shudderwock to the classic set

    Why, just why? Its a broken card that should consider itself lucky it doesn't get nuked to oblivion.

  • Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes

    Probably get rid of the 5 damage weapon you get from full Galakrond. Always though that it was weird that it granted you a 10 damage weapon over two turns when its plainly obviously that 2 out of the 4 Galakrond plays for value and not aggro.

    Other predictions;

    - Increase mana cost of Necrium Apothecary from 4 to 5

    - Reducing the buff from Anubisath Warbringer from 3/3 to 2/2 (My favorite card from SoU. If you get hit, know that it wasn't your fault sniff*)

    - Skybarge getting a mana cost increase OR reduce health from 5 to 4 (kinda stupid that this has 5 health. What does team5 think other aggro decks can do to this thing?)

    - increase mana cost by 1 to Dragon's Pack (dont hold your breath. This is probably the longest shot)

    My personal wishlist:

    - Nerf to Ramming Speed (I have a whooping 4 of this thing. Bummer)

    - Nerf to Chromatic Egg (when theres SO MANY other epics cards, yeah I have 4 of this as well)

  • Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes

    Huh, didn't expect they'd nerf other galakronds so soon. I'm guessing warrior and warlock.

  • Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes

    I love some galakrond shaman but even I just feel disgusting when I summon 16/16 with rush, an arcanite reaper, and a shield block all for 7 mana.  I do hope they don't nuke the class though because having a deck than finally plays all the cool shaman cards like Electra, Zentimo, Krag'wa is my dream come true.

    Warrior in general is too strong as well.  

    Deathrattle rogue is just toxic.  Feels like all I see on the ladder are rogues.  Won't be surprised if their Galakrond gets touched as well.

    Not sure if warlock gets hit or not.  It's pretty strong but definitely not like the other two.  

    Priest doesn't have anything to worry about LUL

    They might just nerf some of the invoke neutrals to hit all the decks but I actually feel like they're pretty appropriately costed, so I don't like that idea much.  Raising Galakrond's cost to 8 would be decent.

     

     

     

     

     

     

  • Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes

    Goodbye Necrium Apothecary 

    Maybe Skybarge is going to be upped to 4 mana

  • Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes

    Hum I had already planned a long break from HS seeing how the meta was unbalanced....this second wave of balance changes is a good move. I will come back and give it a try. Good move devs!

  • What NEW thing do you think would benefit Hearthstone?

    Quote From KANSAS
     

    1. Please don't make shudderwock classic. That is a horrible idea and he would be HoFed very quickly.

    3. I don't want more cosmetics or more currencies in Hearthstone. The lack of such things is what makes Hearthstone stand out from other games. Things like pets, guildes, gems, an endless amount of cosmetics seem like staples in any online game, and frankly I don't like a lot of them for that exact reason. It just feels like copying what other popular games have, or simply a way to make more money.

     

    I should say that when I mentioned another currency I didn't mean in the "gem" format where it's just a cash sink thing.  I meant more like something you can earn in game that's only used to buy in game stuff.  That way you don't feel split between buying packs or the cosmetics with your gold if you don't have a full playset, but it could give more incentive to play some more ranked.  I also agree that the whole plethora of cosmetics is too much, I was just thinking some new/old cardbacks and card arts.  

  • Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes

    Warrior gets hit on both pirates and galakrond

    Zoo gets hit

    Shaman gets hit

     Broken 2/5 gets hit in rogue

    Would be my guesses

  • Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes

    Time for Dragon Warlock, captain of Handlock to prove his quality

  • Tombs of Terror: Heroic

    Pro

    Worked like a charm, thanks!

  • Balance Patch Incoming

    Saw this posted elsewhere so thought it warranted a thread:

    https://twitter.com/IksarHS/status/1213620908901822464

    I just hope they don't mess up Galakrond Warlock. It's been ages since I've enjoyed playing a Lock deck that isn't zoo, and I want to enjoy it a bit more before they stomp it out. 

  • Hearthstone Releases Ranked Play Distribution for the First Time in 5 Years!

    I miss that stat in the client that told you what top % of players you were. When you hovered your cursor over your rank. It was always motivating to see. 

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    I came online but was then shut down,

    And a second-string meatbag was given my place.

    Don’t worry about me though; now I’m online again

    To blast everything! (well, maybe not Face...)

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Yep! That is absolutely correct. Your turn

  • Monsanto's Handlock

    Can someone explain this deck to me lol

  • MTG Arena - Theros: Beyond Death Card Spoilers January 4

    Vexing Gull isn't a very exciting creature. It won't be impactful enough to be played in constructed (Faerie Duelist, or Faerie Vandal are just better). But in limited, like most flyers, it isn't a bad card.

    Purphoros's Intervention is like Banefire only it hits creatures harder and players softer. Your opponent is able to block the creature reducing the damage, but at the same time they won't want to sacrifice their own creature if yours was just going to die anyway at the end of the turn. Don't think about it like making a creature and then it dying, think of it like a burn spell that your opponent has the option to redirect into their own creature. It won't be as reliable as some other burn spells red has, but it will hit a lot harder. Maybe the force of this card will counteract the downside of both needing to have a lot of mana and needing your opponent to have a relatively small board. I honestly don't think this card will see too much play except as a removal option in the late-game. (If there are any late-game decks using red.)

    Naiad of the Hidden Coves is another card that wants you to be playing cards on your opponent's turn. We already saw a couple of creatures like that here. The main problem I had with all of them is that they didn't have flash. There is already a 'flash' deck that only wants to play cards on your opponent's turn, and I have played that deck enough to know that you never ever want to tap all of your lands on your turn. So if you are playing a sorcery-speed creature then it has to be powerful. I am not sure if perhaps this deck can be shifted to a more control-type deck to fit these cards in, but in the current configuration of the deck I don't think these cards are worth it. But there is certainly potential in these cards.

    Shoal Kraken probably won't be used except as a 'big body' in limited. Cycling through cards isn't bad, but this card is 5 mana and it doesn't even do anything the turn you play it. You have to play other cards alongside it to make it do anything and even then the payoff isn't that big. This card is just too slow and too much trouble. However, in limited a 3/5 body will be able to block just about anything and survive, don't underestimate this card in draft.

  • MTG Arena - Theros: Beyond Death Card Spoilers December 31

    Thanks for the encouragement! These reviews do take up a fair amount of time and energy. There are just too many cards being revealed too quickly! When I was writing this one the internet went out and I had to restart my computer and write the whole thing again, that was pretty disappointing. And then after I had finished it another batch of cards was revealed. *Ssssssiiiiiiiiiiiiiiggggggggghhhhhhhh*

  • Hearthstone Releases Ranked Play Distribution for the First Time in 5 Years!

    Wish they would show the average number of games and the number of hours spent by each player on each rank spread. I am of the opinion that many players from 15 up have decent decks that can easily get them to legend, but none has the sheer patience and time to make that push

  • Tombs of Terror: Heroic

    Pro

    Dude, that's sick. I'll try it!

  • Hearthstone Releases Ranked Play Distribution for the First Time in 5 Years!

    Though November... Battlegrounds was the reason I didn't reach legend back then...

  • MTG Arena - Theros: Beyond Death Card Spoilers December 31

    Gotta hand it to you, KANSAS. Your insight and evaluation of these new cards has been great! I've done card rating and evaluation for years, so I understand the kind of time and effort that goes into it. Thanks for sharing with us!

  • What NEW thing do you think would benefit Hearthstone?

    Quote From duppie

    1. Add Shudderwock to the classic set

    2. More game modes, even if they aren't for ranked.  I would like a best of 3 mode with a sideboard like magic.  I think a real sideboard (not that specialist shit) could be fun.  I don't think you would even want it ranked because a lot of tech cards are way too swingy in hearthstone as apposed to magic but it would still be cool.  You could steal other stuff like pauper.  In fact, i'd love to see a hearthstone version of commander, lol.  

    3. More cosmetic rewards perhaps through a new currency.  Seeing the new currency things they're adding to the chinese version of the game to bypass gambling laws made me think what if there was like a token you got from reaching legend each month (or perhaps two tokens for legend, one for rank 5, something like that) and you can use them to buy some old and new cosmetic stuff like cardbacks.  You could add some new cardbacks and have the old ones cost like 2-3 tokens so you really have to grind to get them.  Maybe some new emotes.  Stuff like that which you can monetize but also hopefully get just from playing the game.  I would also love some alternate card art.  Maybe not for every card but for a lot of the iconic cards like Leeroy, Edwin, Shudderwock, etc.

    4. Balance and support for wild.  I think as long as hearthstone sticks around, wild has a real chance of becoming a lot more played than it is now.  If you make it a good playing experience while also allow people to play all the stuff from different eras of hearthstone, there is a lot of potential there.  Every time a new group of sets rotate, a lot of memories of decks and synergies rotate with it and people will want to nostalgia it.  

     

     

     

    A lot of people say brawliseumm but I don't think that's a good idea.  It would just split the playerbase from ladder and make ladder completely irrelevant unless they made the gold return so low you can't go infinite, which defeats a lot of the fun of a permanent brawliseum.  

    1. Please don't make shudderwock classic. That is a horrible idea and he would be HoFed very quickly.

    3. I don't want more cosmetics or more currencies in Hearthstone. The lack of such things is what makes Hearthstone stand out from other games. Things like pets, guildes, gems, an endless amount of cosmetics seem like staples in any online game, and frankly I don't like a lot of them for that exact reason. It just feels like copying what other popular games have, or simply a way to make more money.

  • MTG Arena - Theros: Beyond Death Card Spoilers December 31

    Nadir Kraken looks like a very useful tool for tempo/aggro/midrange blue decks in the future. 1 mana is a small price to pay to generate an extra 1/1 token every turn. It looks like there are enough tools in this set to give blue a decent creature based deck. I think what the deck is mainly missing is a way to protect your creatures similar to Dive Down. If we can get a nice card like then we should have a pretty good blue aggro/tempo deck.

    Escape Velocity looks like it could be good, or it could be bad. We already have Crystal Slipper and that card doesn't see hardly any play, this card might be different though. The Slipper is 2 mana to get it on the field and then 1 mana to attach it to something, whereas Escape Velocity is 1 mana to get it on the field and 2 mana to attach it, plus it will immediately buff a creature as soon as it enters. This small difference is a very important one, it makes the card faster, and much more impactful. On a side note, that art is just amazing.

    Kunoros, Hound of Athreos is incredible. Regardless of whether or not you need the anti-graveyard tech, this is still a 3 mana 3/3 Lifesteal, Vigilance, Menace, and that is super good. As we can see with cards like Questing Beast, and to some extent Zilliax, creatures with a bunch of Keywords are often very good. The only downfall is that there are so many colors that you won't be able to play it in as many decks.

    Treacherous Blessing is bad. 3 mana to draw 3 is good, but then you will start to lose life until it gets targeted by a spell or ability. Your opponent won't want to target this so you will have to, so now it is 3 mana draw 3 then you have to spend one of your cards to get rid of it, which will deal at least 1 damage to you. At its very best, this will be 3 mana draw 3, lose 1 life, throw away a card from your hand.

    Cling to Dust looks like it will be a decent card. It is a tech card, but it can do more than just exile things. 1 mana to draw 1 at instant speed is only slightly worse than Opt, and 1 mana to gain 3 life at instant speed is only slightly worse than Healing Salve (which is pretty bad, you probably won't be using the gain 3 option very often. Drawing cards is almost always better than gaining life). So yeah, this is basically just Opt without the scry and ability to ruin graveyard strategies. This isn't a card you would want to play unless there are graveyard decks in the meta, but this isn't a bad tech option because it is still okay even if your opponent doesn't care about the graveyard.

    Atris, Oracle of Half-Truths is a very interesting card. I don't think it will see a lot of play in the competitive scene because it isn't reliable, it forces you to take risks, and your opponent is allowed to mess around with your cards. But this is a very interesting card, there is so much strategy needed from both players to make this work right. I don't think this will be any good, but it will be a lot of fun.

    Idyllic Tutor isn't a bad card. You don't have to be playing an "Enchantment" deck to be playing this, you could run maybe one or two key enchantment cards and play this as well to make your deck more consistent. Obviously 3 mana is a lot to only gain a single card, so there would have to be a very powerful enchantment that needs tutoring. The playability of this card mostly depends on whether or not there is already a good white control deck, and whether or not there is a good enchantment in that deck that needs tutoring.

    Heliod, Sun-Crowned already has a deck it will fit in. Orzhov Lifegain is already a deck that you can play, this card fits right in. The deck mainly wins by getting either Ajani's Pridemate or Bloodthirsty Aerialist and then gaining a ton of life to make them huge. With Heliod, you can effectively turn any creature into an Ajani's Pridemate. This may not make the deck tier one, but I know that Orzhov Lifegain players will be happy!

    Banishing Light is an awesome card. For one, in limited this is amazing removal, but also in constructed this is incredible. Compare this to Murder. It isn't an instant, but it has less colors in it's cost making it easier to cast, it can hit any nonland permanent, so planeswalkers, enchantments, and artifacts are all fair game, and it exiles them. There is the possibility of the enchantment dying and your opponent getting their permanent back, but 95% of the time this enchantment will stick. Truely a 5 star removal card.

    One with the Stars is interesting. Blue traditional has the worst removal (Ignoring counterspells of course) but here we are with a 4 mana straight up remove a creature. But to be fair this is a pretty bad removal card, it is very slow and it doesn't even kill planeswalkers or enchantments. Note though that if you hit an aura it will lose the aura type and become useless. Honestly, I have no idea why you would play this over cards like Kasmina's Transmutation or Frogify.

    Inspire Awe is obviously meant to be played in a deck with a lot of enchantment/enchanted creatures. You can "fog" your opponent's creatures but leave yours un-touched. I don't know if this deck will take off, I don't think this card is enough to push the deck. And even if this "enchantment" deck works I don't know how good this card will be. Obviously the effect is powerful, but to gain the most value from this card you will have to have a lot of creatures on the field, and then play Inspire Awe so that your opponent's creatures will take damage and die but yours stay alive. But that won't happen every game, and you won't need this card most games. Most of the time this card will just end up being an over-costed fog.

    Towering-Wave Mystic is neat but probably too bad to be played. You want to keep on hitting your opponent over and over again, but a 2/1 is pretty small and easy to block, and it will only mill 2 cards. This creature is just too small and underwhelming. There are better ways to mill, and there are better creatures to fight with. 

    Mire Triton is much better than the aforementioned Towering-Wave Mystic. It is still a 2/1 for 2, it still mills you 2 cards. But it also gains you life (which is fairly small), and you don't have to hit your opponent to mill yourself, plus it also has Deathtouch. This isn't a bad 2-drop, it will be relevant at all stages in the game thanks to deathtouch, and milling yourself is very useful. I am still waiting for something like Stitcher's Supplier that can just plop a ton of cards into your graveyard by itself, but until then I will be playing Mire Triton.

    Aphemia, the Cacophony is not a bad card. For one it is a 2 mana 2/1 flying which will be enough for it to see play in limited, but it can also make a 2/2 Zombie every turn. This will trigger at your end step so you can start to gain value from it the same turn you play it. I could see a midrange/graveyard type deck being made with this card in it. Being able to make a free token every turn is a very powerful ability, all you have to do is keep the graveyard full. Hopefully we get more cheap self-mill cards in this set and a Graveyard deck might be viable.

    Devourer of Memory is another great self-mill payoff card. This card will get +1/+1 for each card you mill, which means that you can mill yourself 3 cards and smack your opponent for 5 unblockable. This will be a very intimidating card that will keep your opponent on their toes. And the second ability will help make sure that even without any other way to mill yourself, you can do at least 3 unblockable damage each turn. Hopefully we get more cheap self-mill cards in this set and a Graveyard deck might be viable. (Please reprint Stitcher's Supplier. Please. Please? Please reprint him).

  • Hearthstone Releases Ranked Play Distribution for the First Time in 5 Years!

    Interesting there are less percentage of people who reach legend even though it is actually easier now.

  • The only Druid Quest Dragon Deck I can win with

    This deck is very simple. The best decks seem to play them selves to great efficiency. This deck does the same.

     

    Massive Swarm Druid

    Wild · Big Druid · by Millergram · 6 years, 8 months ago

     

    It is actually a massive swarm of big minions after turn 6, and it happens essentially 60% of the time.