2. More game modes, even if they aren't for ranked. I would like a best of 3 mode with a sideboard like magic. I think a real sideboard (not that specialist shit) could be fun. I don't think you would even want it ranked because a lot of tech cards are way too swingy in hearthstone as apposed to magic but it would still be cool. You could steal other stuff like pauper. In fact, i'd love to see a hearthstone version of commander, lol.
3. More cosmetic rewards perhaps through a new currency. Seeing the new currency things they're adding to the chinese version of the game to bypass gambling laws made me think what if there was like a token you got from reaching legend each month (or perhaps two tokens for legend, one for rank 5, something like that) and you can use them to buy some old and new cosmetic stuff like cardbacks. You could add some new cardbacks and have the old ones cost like 2-3 tokens so you really have to grind to get them. Maybe some new emotes. Stuff like that which you can monetize but also hopefully get just from playing the game. I would also love some alternate card art. Maybe not for every card but for a lot of the iconic cards like Leeroy, Edwin, Shudderwock, etc.
4. Balance and support for wild. I think as long as hearthstone sticks around, wild has a real chance of becoming a lot more played than it is now. If you make it a good playing experience while also allow people to play all the stuff from different eras of hearthstone, there is a lot of potential there. Every time a new group of sets rotate, a lot of memories of decks and synergies rotate with it and people will want to nostalgia it.
A lot of people say brawliseumm but I don't think that's a good idea. It would just split the playerbase from ladder and make ladder completely irrelevant unless they made the gold return so low you can't go infinite, which defeats a lot of the fun of a permanent brawliseum.
If you check the stats at HS Replay, you can see that a huge amount of games is played at rank 5 (on all servers). Does not mean that the most players are there, but I think the 6% are really many people stuck at 4-5.
For many of us the goal is to stay above 5 at the end of the season. I am pretty sure that from rank 3 you are already in the 1-2 % of all players.
However, it gives some useful insights nonetheless (Legend rank still extremely hard to achieve, Rank 10-1 population more than doubled,...).
I believe there is a misperception about the feat of reaching Legend. It is undeniably hard, the question is why. All players reaching regularly rank 5 (which some call soft legend) are skilled players. With the winning streak bonus one could think it's easy to reach rank 5, the data proves otherwise (only 6%). Now take out the winning streak bonus and you have that long road from rank 5 to legend. In fact, reaching legend does not reward your skills it rewards your resilience. Any skilled player with a good deck can reach legend if he puts in the hours. A pro player will put in less hours than the others but the time they take to reach legend is long enough that it can be qualified as grinding. I don't consider grinding as being a feat..it's just one of these game design tricks forcing you to spend a certain amount of time in game to give you that sense of achievement, a decent challenge for your money's worth. Grinding is acceptable if it's well implemented. In the case of HS the grinding is ok ...what I don't agree with is the way the legend status is being sold to us as an achievement based on skill/talent.
December would have been the most interesting with the expansion launch, though it probably would have just heavily diluted the results, adding tons of junk data to the rank 25-16 area. November is likely a more accurate representation of the majority of the year since it wasn't a crazy hype area of the year. It would be interesting to see if December buffed up the low end back up to 75% of the player base, or even higher.
It's a shame November 2019 was a sad month for HS Standard ladder, because of both Battlegrounds and Evolve madness.
I'd really like to see the same distribution post in months like May 2019 or September 2019, in which the meta was much more friendly and more people actually played ladder.
However, it gives some useful insights nonetheless (Legend rank still extremely hard to achieve, Rank 10-1 population more than doubled,...).
Interesting data. Looks like ranked floors helped quite a bit with populating the R15 and above range. Tho if we take into an account that it has been 5 years between the two distributions, looks like not much has changed in the grand scheme of things. I suppose, the number of players included in the graphic would be a relevant parametr for the comparison as well, if Blizzard were to reveal the number, but they wont :(
Cool deck. Any reason to pick Shark over Brann? With Brann being cheaper it could allow some flexibility in how many non-combo pieces you could still have in hand. My guess is that you could still use Minstrel in the combo with shark in case you didn’t draw Noz or Pillager
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4th January update: Crazy Pigeon's STANDARD Galakrond Highlander Priest (1080p)
Thanks to Crazy Pigeon for this deck. This deck does a good job of countering some of the aggro decks that are out there. Also Priest is highly underrated at the moment. Give this deck a chance, and it can work wonders!
If you don’t plan on playing this year there’s no point in crafting kronx right now. However, if you’re itching to play a deck these next few months then by all means craft kron
This deck is pretty strong in concept, but it's also slow to get started in that I have to wait until I have at least 5 mana to play my first minion, and that's if it, or a spell that summons one, is even in my hand. I lost my second game because none of that stuff showed up before they beat me.
Archon of Falling Stars will probably end up being too slow for constructed. At 6 mana you want to be doing more proactive things, this creature is easily removed and the effect is underwhelming. In limited though big flyers are super good.
Thassa, Deep-Dwelling is kind of hard to evaluate, honestly I don't know what to think for any of these gods. On one hand, they are overstated indestructible creatures with upsides, on the other hand we have ahd creatures like this before with any other god card and very few of them actually saw play. For this particular one though, I don't think it will be all that good for standard constructed. Being able to flicker a creature every turn is neat, but maybe too slow and too unimpactful.
Haktos, the Unscarred looks like a very threatening creature. For those who maybe aren't familiar with the 'Protection' keyword, it means that it cannot be Damaged, Enchanted or Equipped, Blocked, or Targeted by anything that it has protection from, you can remember with the acronym "DEBT". So this creature will have protection from everything except for cards that cost either 2, 3, or 4 at random. This will without a doubt be a very powerful creature that will be very hard to answer.
Ash Phoenix is a very powerful card, Skyknight Legionnaire already sees play and this is the exact same card plus more. Having the pump ability helps you to deliver a bunch of damage later in the game, and it can constantly come back. The escape cost only demands 3 cards, that isn't a lot. You could easily resurrect this card two or three times throughout the game. This card will always be relevant and it won't ever be useless.
The Triumph of Anax probably won't see too much play. 3 mana is kind of a lot when you aren't going to get any significant bonus until two turns after it is played. Red aggro decks right now want to be way faster and deal damage way sooner. Plus, not a lot of red aggro creatures have a lot of creatures that they would want to make fight. There are other means of buffing up your creatures and there are better ways to get rid of your opponent's creatures. Maybe this card isn't bad, but there are certainly better cards.
Saprophage Harpy isn't going to be a good constructed card, there are bigger flyers and more efficient ways to exile your opponent's graveyard (*cough* Ashiok *cough*). But in limited where flyers are way more valuable this will be a good pick.
callaphe, Beloved of the Sea is an interesting card. It will slow down your opponent but it doesn't really do much in terms of affecting the board. I don't think it will be played a lot because there are just too many matchups and too many situations where your opponent simply won't care about this ability. This is obviously an aggressive creature, but I just don't think it is doing what an aggro deck wants to do.
Dawn Evangel is kind of hard to evaluate, this whole Aura thing isn't a deck that we have right now, it is a brand new deck in this set, so I have a hard time saying if it will be bad or not. This card will certainly be powerful in the deck, it helps give you extra steam and it makes sure that you will have a target for your auras to hit. But I cannot really say whether or not this deck will be good. It is a powerful card, but it may not be a powerful deck.
The First Iroanian Games looks like a powerful saga. The turn it hits it doesn't do anything, but very soon after that it will make a 4/4, draw some cards, and create a gold (I am not 100% sure about this but I am pretty sure that the 'gold' token will have "sacrifice this, add 1 mana of any color to your mana pool"). All of the effects are powerful on their own and you can play this by itself on an empty board and everything will still trigger. Plus, the flavour of the card is great, there is a regular dude who wants to compete in the games, then he gets outfitted and gets stronger, then he wins some gold. The story on this saga is told very well.
Omen of the Sun isn't all too good by itself, two 1/1's for 3 mana is super underwhelming, but if the aura deck takes off then this card will provide extra targets for enchanting. It is important to have cards that summon extra creatures because you don't want to end up a hand full of buff spells but no creatures, anything that summons multiple creatures will help to make the deck more consistent. The question is, will this make the cut over other creature spells? I guess that all depends on whether or not the deck has enough card advantage for the scry ability to be necessary or not.
Shimmerwing Chimera isn't a bad creature by itself, 3/2 with flying for 4 isn't the worst card in the world. And there are enough enchantments with good enter-the-battlefield abilities that this card can probably find a home somewhere in a deck. I am not sure if this card will be too slow or situational to be used in a top-tier deck, but if nothing else it will be fun to play around with. And it will also be good in limited whether or not you actually have good enchantments to hit.
Pious Wayfarer might be a good card if you are able to slam down an enchantment every turn, but I think that most of the time this card just won't be big enough to actually be of any value. The effect is rather small and it is only until the end of the turn, I think you would rather be playing creatures with bigger payoffs. If the deck doesn't have a powerful enough early game then this might be worth considering, but most of the time there are better cards to play instead.
Erebos's Intervention is a good tech card. The first ability isn't powerful enough to be played by itself, but if you are in a meta where the graveyard matters a lot then the second ability will make up for it. I like this card because it can tech against certain decks, but it can still be used even when the exiling ability cannot. This will probably be in a lot of sideboards, or if you care enough about gaining life then it might end up in your mainboard.
Tymaret, Chosen from Death is another card where it is a powerful tech options against graveyard decks, but it isn't useless against other decks as well. This probably isn't as good to add to your sideboard as Erebos's Intervention, but if you are playing an aggro or midrange deck than this is just a solid 2 drop with the possibility of ruining your opponent's strategy. This card won't be good unless the meta is just right, and even in the right meta it won't be the most powerful card, but at the same time it is not a bad card.
Omen of the forge will not be played unless you really care about enchantments, or you really need that scry. Dealing 2 damage for 2, even at instant speed, is really bad. You will have to get lots of value from the enchantment tag for this to be worth adding to your deck.
Warden of the Chained might see some play in some midrange decks. If you can drop him on 3 and then follow it up with a big creature on 4 such as Questing Beast then you have probably just won the game. Keep in mind that even if you don't control any other creatures it can still block, which makes this card a lot better. And you also only need to have another creature with power of 4 or greater under your control, it doesn't have to be attacking also. I am not sure if this card will be consistent enough to be used in midrange/aggro decks but if you are willing to take the risk the payoff can be big.
Well every match is different I suppose (except he ALWAYS has Rakanishu on turn 2, wtf). Ultimately he just has way too much board presence through 4/4 lackeys, too much damage with C'Thun, and too much sustainability with Khartut Defenders and Obsidian Statues (and resurrecting those bastards over and over).
I had the good fortune of stealing Tekahn's Rakanishu with Reno's whip, so that's one approach you could try if you're being crushed by the first form. Without 4/4 lackeys Tekahn can't really do all that much besides spam golems, so you can comfortably set up for some big plays by keeping him stuck in that form. If you do lose the board, the enflamed golems themselves are a really good way to reset the board: kill two and they'll take any other golems to the grave with them. Just make sure you have a way to kill the last golem that pops out of the deathrattle and you're golden.
What NEW thing do you think would benefit Hearthstone?
1. Add Shudderwock to the classic set
2. More game modes, even if they aren't for ranked. I would like a best of 3 mode with a sideboard like magic. I think a real sideboard (not that specialist shit) could be fun. I don't think you would even want it ranked because a lot of tech cards are way too swingy in hearthstone as apposed to magic but it would still be cool. You could steal other stuff like pauper. In fact, i'd love to see a hearthstone version of commander, lol.
3. More cosmetic rewards perhaps through a new currency. Seeing the new currency things they're adding to the chinese version of the game to bypass gambling laws made me think what if there was like a token you got from reaching legend each month (or perhaps two tokens for legend, one for rank 5, something like that) and you can use them to buy some old and new cosmetic stuff like cardbacks. You could add some new cardbacks and have the old ones cost like 2-3 tokens so you really have to grind to get them. Maybe some new emotes. Stuff like that which you can monetize but also hopefully get just from playing the game. I would also love some alternate card art. Maybe not for every card but for a lot of the iconic cards like Leeroy, Edwin, Shudderwock, etc.
4. Balance and support for wild. I think as long as hearthstone sticks around, wild has a real chance of becoming a lot more played than it is now. If you make it a good playing experience while also allow people to play all the stuff from different eras of hearthstone, there is a lot of potential there. Every time a new group of sets rotate, a lot of memories of decks and synergies rotate with it and people will want to nostalgia it.
A lot of people say brawliseumm but I don't think that's a good idea. It would just split the playerbase from ladder and make ladder completely irrelevant unless they made the gold return so low you can't go infinite, which defeats a lot of the fun of a permanent brawliseum.
Hearthstone Releases Ranked Play Distribution for the First Time in 5 Years!
If you check the stats at HS Replay, you can see that a huge amount of games is played at rank 5 (on all servers). Does not mean that the most players are there, but I think the 6% are really many people stuck at 4-5.
For many of us the goal is to stay above 5 at the end of the season. I am pretty sure that from rank 3 you are already in the 1-2 % of all players.
Hearthstone Releases Ranked Play Distribution for the First Time in 5 Years!
I believe there is a misperception about the feat of reaching Legend. It is undeniably hard, the question is why. All players reaching regularly rank 5 (which some call soft legend) are skilled players. With the winning streak bonus one could think it's easy to reach rank 5, the data proves otherwise (only 6%). Now take out the winning streak bonus and you have that long road from rank 5 to legend. In fact, reaching legend does not reward your skills it rewards your resilience. Any skilled player with a good deck can reach legend if he puts in the hours. A pro player will put in less hours than the others but the time they take to reach legend is long enough that it can be qualified as grinding. I don't consider grinding as being a feat..it's just one of these game design tricks forcing you to spend a certain amount of time in game to give you that sense of achievement, a decent challenge for your money's worth. Grinding is acceptable if it's well implemented. In the case of HS the grinding is ok ...what I don't agree with is the way the legend status is being sold to us as an achievement based on skill/talent.
MTG Arena - Theros: Beyond Death Card Spoilers January 3
True enough, lol.
NASTY Totem Shaman - Standard
Would you mind posting your freeze shaman deck? I am very interested, I don't mind if it is outdated.
To dust some cards and craft Kronx or to wait to get him from the pack?
Trust all these default unicorns and craft the Kronx!
Hearthstone Releases Ranked Play Distribution for the First Time in 5 Years!
December would have been the most interesting with the expansion launch, though it probably would have just heavily diluted the results, adding tons of junk data to the rank 25-16 area. November is likely a more accurate representation of the majority of the year since it wasn't a crazy hype area of the year. It would be interesting to see if December buffed up the low end back up to 75% of the player base, or even higher.
Hearthstone Releases Ranked Play Distribution for the First Time in 5 Years!
It's a shame November 2019 was a sad month for HS Standard ladder, because of both Battlegrounds and Evolve madness.
I'd really like to see the same distribution post in months like May 2019 or September 2019, in which the meta was much more friendly and more people actually played ladder.
However, it gives some useful insights nonetheless (Legend rank still extremely hard to achieve, Rank 10-1 population more than doubled,...).
Hearthstone Releases Ranked Play Distribution for the First Time in 5 Years!
Interesting data. Looks like ranked floors helped quite a bit with populating the R15 and above range. Tho if we take into an account that it has been 5 years between the two distributions, looks like not much has changed in the grand scheme of things. I suppose, the number of players included in the graphic would be a relevant parametr for the comparison as well, if Blizzard were to reveal the number, but they wont :(
Bronze Dragons, Galakronds, & Pillagers Oh My!
Cool deck. Any reason to pick Shark over Brann? With Brann being cheaper it could allow some flexibility in how many non-combo pieces you could still have in hand. My guess is that you could still use Minstrel in the combo with shark in case you didn’t draw Noz or Pillager
Remastered DoD Gonk Druid
Gl hf!
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Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
4th January update: Crazy Pigeon's STANDARD Galakrond Highlander Priest (1080p)
Thanks to Crazy Pigeon for this deck. This deck does a good job of countering some of the aggro decks that are out there. Also Priest is highly underrated at the moment. Give this deck a chance, and it can work wonders!
Deck code: AAECAa0GHooHywjTCtcK8uwC4/cC9/wCoIADl4cD5ogDgpQDjZcDmJsD65sDoaEDpaED/KMD0aUDhKcDmakDn6kD2qwD8qwDha0D/q4Dza8DjrEDkbED47QDyMADAAA= #Hearthstone #DescentOfDragons
https://youtu.be/7ivP8BL49is
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I hope it's not that difficult to make. I only play hs so the rest of the content is not relevant.
(Wild) Hybrid Highlander Handlock
I suggest changing Conjured Mirage with Khar'tut Defender.
To dust some cards and craft Kronx or to wait to get him from the pack?
I only had 7 DoD packs, and Kronx was in it! Good card, would suggest
To dust some cards and craft Kronx or to wait to get him from the pack?
If you don’t plan on playing this year there’s no point in crafting kronx right now. However, if you’re itching to play a deck these next few months then by all means craft kron
Now you feel pain!
This deck is pretty strong in concept, but it's also slow to get started in that I have to wait until I have at least 5 mana to play my first minion, and that's if it, or a spell that summons one, is even in my hand. I lost my second game because none of that stuff showed up before they beat me.
MTG Arena - Theros: Beyond Death Card Spoilers January 3
Well the sooner you jump into the game the sooner you will start to get the hang of it.
MTG Arena - Theros: Beyond Death Card Spoilers January 3
Archon of Falling Stars will probably end up being too slow for constructed. At 6 mana you want to be doing more proactive things, this creature is easily removed and the effect is underwhelming. In limited though big flyers are super good.
Thassa, Deep-Dwelling is kind of hard to evaluate, honestly I don't know what to think for any of these gods. On one hand, they are overstated indestructible creatures with upsides, on the other hand we have ahd creatures like this before with any other god card and very few of them actually saw play. For this particular one though, I don't think it will be all that good for standard constructed. Being able to flicker a creature every turn is neat, but maybe too slow and too unimpactful.
Haktos, the Unscarred looks like a very threatening creature. For those who maybe aren't familiar with the 'Protection' keyword, it means that it cannot be Damaged, Enchanted or Equipped, Blocked, or Targeted by anything that it has protection from, you can remember with the acronym "DEBT". So this creature will have protection from everything except for cards that cost either 2, 3, or 4 at random. This will without a doubt be a very powerful creature that will be very hard to answer.
Ash Phoenix is a very powerful card, Skyknight Legionnaire already sees play and this is the exact same card plus more. Having the pump ability helps you to deliver a bunch of damage later in the game, and it can constantly come back. The escape cost only demands 3 cards, that isn't a lot. You could easily resurrect this card two or three times throughout the game. This card will always be relevant and it won't ever be useless.
The Triumph of Anax probably won't see too much play. 3 mana is kind of a lot when you aren't going to get any significant bonus until two turns after it is played. Red aggro decks right now want to be way faster and deal damage way sooner. Plus, not a lot of red aggro creatures have a lot of creatures that they would want to make fight. There are other means of buffing up your creatures and there are better ways to get rid of your opponent's creatures. Maybe this card isn't bad, but there are certainly better cards.
Saprophage Harpy isn't going to be a good constructed card, there are bigger flyers and more efficient ways to exile your opponent's graveyard (*cough* Ashiok *cough*). But in limited where flyers are way more valuable this will be a good pick.
callaphe, Beloved of the Sea is an interesting card. It will slow down your opponent but it doesn't really do much in terms of affecting the board. I don't think it will be played a lot because there are just too many matchups and too many situations where your opponent simply won't care about this ability. This is obviously an aggressive creature, but I just don't think it is doing what an aggro deck wants to do.
Dawn Evangel is kind of hard to evaluate, this whole Aura thing isn't a deck that we have right now, it is a brand new deck in this set, so I have a hard time saying if it will be bad or not. This card will certainly be powerful in the deck, it helps give you extra steam and it makes sure that you will have a target for your auras to hit. But I cannot really say whether or not this deck will be good. It is a powerful card, but it may not be a powerful deck.
The First Iroanian Games looks like a powerful saga. The turn it hits it doesn't do anything, but very soon after that it will make a 4/4, draw some cards, and create a gold (I am not 100% sure about this but I am pretty sure that the 'gold' token will have "sacrifice this, add 1 mana of any color to your mana pool"). All of the effects are powerful on their own and you can play this by itself on an empty board and everything will still trigger. Plus, the flavour of the card is great, there is a regular dude who wants to compete in the games, then he gets outfitted and gets stronger, then he wins some gold. The story on this saga is told very well.
Omen of the Sun isn't all too good by itself, two 1/1's for 3 mana is super underwhelming, but if the aura deck takes off then this card will provide extra targets for enchanting. It is important to have cards that summon extra creatures because you don't want to end up a hand full of buff spells but no creatures, anything that summons multiple creatures will help to make the deck more consistent. The question is, will this make the cut over other creature spells? I guess that all depends on whether or not the deck has enough card advantage for the scry ability to be necessary or not.
Shimmerwing Chimera isn't a bad creature by itself, 3/2 with flying for 4 isn't the worst card in the world. And there are enough enchantments with good enter-the-battlefield abilities that this card can probably find a home somewhere in a deck. I am not sure if this card will be too slow or situational to be used in a top-tier deck, but if nothing else it will be fun to play around with. And it will also be good in limited whether or not you actually have good enchantments to hit.
Pious Wayfarer might be a good card if you are able to slam down an enchantment every turn, but I think that most of the time this card just won't be big enough to actually be of any value. The effect is rather small and it is only until the end of the turn, I think you would rather be playing creatures with bigger payoffs. If the deck doesn't have a powerful enough early game then this might be worth considering, but most of the time there are better cards to play instead.
Erebos's Intervention is a good tech card. The first ability isn't powerful enough to be played by itself, but if you are in a meta where the graveyard matters a lot then the second ability will make up for it. I like this card because it can tech against certain decks, but it can still be used even when the exiling ability cannot. This will probably be in a lot of sideboards, or if you care enough about gaining life then it might end up in your mainboard.
Tymaret, Chosen from Death is another card where it is a powerful tech options against graveyard decks, but it isn't useless against other decks as well. This probably isn't as good to add to your sideboard as Erebos's Intervention, but if you are playing an aggro or midrange deck than this is just a solid 2 drop with the possibility of ruining your opponent's strategy. This card won't be good unless the meta is just right, and even in the right meta it won't be the most powerful card, but at the same time it is not a bad card.
Omen of the forge will not be played unless you really care about enchantments, or you really need that scry. Dealing 2 damage for 2, even at instant speed, is really bad. You will have to get lots of value from the enchantment tag for this to be worth adding to your deck.
Warden of the Chained might see some play in some midrange decks. If you can drop him on 3 and then follow it up with a big creature on 4 such as Questing Beast then you have probably just won the game. Keep in mind that even if you don't control any other creatures it can still block, which makes this card a lot better. And you also only need to have another creature with power of 4 or greater under your control, it doesn't have to be attacking also. I am not sure if this card will be consistent enough to be used in midrange/aggro decks but if you are willing to take the risk the payoff can be big.
Tombs of Terror: Heroic
I had the good fortune of stealing Tekahn's Rakanishu with Reno's whip, so that's one approach you could try if you're being crushed by the first form. Without 4/4 lackeys Tekahn can't really do all that much besides spam golems, so you can comfortably set up for some big plays by keeping him stuck in that form. If you do lose the board, the enflamed golems themselves are a really good way to reset the board: kill two and they'll take any other golems to the grave with them. Just make sure you have a way to kill the last golem that pops out of the deathrattle and you're golden.
To dust some cards and craft Kronx or to wait to get him from the pack?
Your chance from getting him in a pack is very small. Just craft him with even if it means dusting cards you almost never use.
To dust some cards and craft Kronx or to wait to get him from the pack?
Kronx is a (very) safe craft. Galakrond decks will stick around, and kronx is a neutral, fits in every deck.
Banshee Queen
I've never bought a hero, but Sylvanas and this card back have made me seriously consider it.
HearthS'mores
This one gets props for the use of Smores. It is probably my favorite food themed card back.