They will never nerf Ancharrr and I wont complain about it.
Anubisath is literally a 9-drop that doesn't eve activate the turn it's played. Apothecary is 4-mana 2/5 that draws a cacrd and gains its deathrattle....yeah no Anubisath did nothing wrong.
5th January update: Kibler's STANDARD Highlander Galakrond Control Shaman: Nozari saves the day! (1080p)
A slower, more control style of Galakrond Shaman - with Hex, Earthshock and Witch's Brew!
This video features two games:
1) A very intense back and forth game against a 'normal' Galakrond Shaman
2) A quicker game against a Face Hunter
Thanks to Brian Kibler for the deck. You can see footage of Kibler playing the deck here: https://www.twitch.tv/videos/529871911
Highlights:
12:03 Nozari healing value!
16:23 Deathwing, Mad Aspect = easy counter to Doomsayer
19:49 My opponent plays Deathwing, Mad Aspect #2 !!
21:15 Shudderwock heals me to full health - thanks to Nozari!
21:53 My opponent plays the ORIGINAL Deathwing - which discards the THIRD Deathwing Mad Aspect. Draconic Lackey has been really good to my opponent in this game!
23:12 Windfury on Alexstrasza is the best way to end a game.
28:20 Freezing Trap on Kronx turns out really well for us!
I'd say that in wild(don't know about standard) Galakrond Warlock is a pretty big deal. Drawing 3 cards for 4 mana AND 5/4 on top of it is a bit too much. If it was just 2 cards, it would be alright(since you have to have a payoff, that is bigger than usual, since you must play two cards, to get an effect)(Veiled Worshipper).
I hope that they don't nerf a standard Galakrond package, because it's fair and classes like Priest and Rogue desperately need that 4/5 taunt and 2/2 rush.
I am not avare of how you can OTK someone with a warrior, is it with those 3 mana 3/3, that copy a damaged minion? Other than that, I agree with you on what needs to be nerfed and your suggested nerfs(I'd say that Dragon's Pack would feel fair with +2/+1).
Pirate Warrior is weird. I guess Ancharr would be the most sensible target. I originally thought Skybarge owuld be massively overpowered, but it'S really not.
Not sure if Shaman needs yet another nerf, but Dragon's pack is definitely a contender
Also, Rivendare needs to be yeeted out of tier 5, same goes for Cobalt Guardian and Spawn of N'zoth. The amount of "lul I go deathrattle mechs and win" games are just too many. Beasts still need some sort of midrange solution that doesn't involve donkeyrolling for Mama Bear.
Also, just add dragons, I'm tired of the same 3 tribes being recycled every game.
It's nice to see they are trying to balance the game harder now than in the past. Before we were happy if they balanced the OP, broken, meta-dominant deck 1 month in to the expansion and we weren't even dreaming of getting another balance patch before the next expansion and the next op deck. Now, it seems they are looking to tweak the game all the time and not just from expansion to expansion. A really nice feeling, in my humble opinion, and I hope they continue to pursue this road of balancing this game.
Two balance patches and nary a month's past since DoD. My god do things change. Its a little worrying for me, to be honest.
I was hoping for the masters tour to conclude before seeing another balance patch. Outside of global games, there hasn't been a lot of pro vs pro games so a better picture of how the meta at its best really look like can be seen. I've been seeing some pros giving reno mage a thumbs up , despite mage being at the lowest tier accordingly to hsreplay, so perhaps theres more to it than what we're seeing.
Galakrond decks might be nerfed to unplayability.. So maybe he is not such a safe craft anymore...
Maybe only a notch. I remain optimistic about Galakrond decks in the next rotation after all bullshit like Shudderwock rotate out, because some cards from Year of the Raven swing the balance of Galakronds. Especially having faith in Galakrond Priest, as they will probably want him for some mass removal before new AoE like Plague of Death come out.
Let's not forget about a potential Hall of Fame rotation.
This brawl has some strategy.. The amount of randomness if ahead try to not play many minions, while behind play as many as you can until you Pyroblast the enemy 3 times in the face.
Deathrattle Rogue - there's no excuse: Necrium Apothecary at 4 mana is straight up stupid and allows even more stupid stuff when combined with the whole Deathrattle package which is not, let's be honest, the problem. And I'm saying it as a person that has been playing this deck since the late December Patch. I personally feel that the Mechanical Whelp version (the one I currently play) is much more "fair" and nice to play and play against, since you immediately get your benefits and your opponent can somehow interact with Apothecary (Spellbreaker, Hex, Earth Shock,...), whereas the Anubisath Warbringer version is straight up solitaire with a bunch of "God I hope he doesn't have many chargers in hand" and you can do nothing about it. A bump to 5 mana seems to be necessary and, at the same time, it will even solve the Zephrys the Great issue with Deathrattles (Zeph was ok before Apothecary and it's wrong teaching him how to behave with a single card from a rotating expansion). On a side note, the mirror is a joke: the first one that is able to drop Necrium Apothecary usually wins, no matter the other cards in the players' hands. Not gonna lie, it kind of reminds me of Barnes...
Galakrond Shaman - imagine nerfing 4 cards in a deck and still not being able to move it from tier 1. That's how busted Galakrond Shaman was, and is. If I had to change another card, I'd definitely go with Dragon's Pack, and I'd either reduce the buff (from +3/+3 to +2/+2 or +3/+2 in order to get a clear with Kronx Dragonhoof) or add Overload (Electra Stormsurge into Dragon's Pack with no downside at all, since Shaman's Invokes gain tempo instead of losing it and you won't be crippled in the following turns). The card straight up kills most Aggro decks will to play the game and seriously threatens other Midrange archetypes.
Pirate Warrior - I despise Face Hunter a lot more than Pirate Warrior, but I see where the complaints come from. I've read some posts on Reddit and Twitter and other users mostly addressed two cards: Ancharrr and Skybarge, the first one being too much value for an aggro deck (damage + draws, even more with an Upgrade!), the second one showing the same problem of prime EVIL Miscreant (too much health for a really good effect). If these cards were the problem and if I had to change them, I'd either go with Ancharrr being a 4 mana card or a 3 mana 2/2 or Skybarge being a 3 mana 2/4 (I think just one of the two will be enough to keep the deck in check).
Galakrond Warrior - the matchups is generally ok, but it's rather a problem of how it feels to play against the deck: you don't feel safe even if you're at 25 (I'm not saying a random life total: yesterday I got OTKed with that much health lol). I personally don't know how to nerf this deck without making it unplayable (and fortunately I'm not a dev). Some people were talking about changing Scion of Ruin, and to be honest I see why, but that doesn't solve the burst issue. We'll see.
Face Hunter - probably the deck I hate the most since DoD release (only second to prime Galakrond Shaman which, of course, was not a problem only from the point of view of those who played it). 30 cards that deal damage or help you (Phase Stalker and Tracking) to find lethal. Unless you specifically want to play decks like Res Priest that destroy it, the only tech card most decks can run is Zilliax, but I wonder what will happen when it will rotate. It's not super busted, its popularity is declining and there are far worse problems at the moment, so my opinion on this archetype is strongly biased.
Did I miss something? Do you think I got something wrong?
Please explain why it costing 5 would destroy the card. Even at 5 I would expect it to be above the usual power level.
On a broader matter, I agree that something being part of class identity should allow overtuned cards of that type in the class. But that should not mean we accept it when something as high-roll-y as Necrium Apothecary comes along, especially after years of complaints aimed at Barnes were finally acted on.
Balance Patch Incoming
I would like to see some buffs as well this time.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
worrisome for f2p standard players too tbh.
Balance Patch Incoming
Anubisath is literally a 9-drop that doesn't eve activate the turn it's played. Apothecary is 4-mana 2/5 that draws a cacrd and gains its deathrattle....yeah no Anubisath did nothing wrong.
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
5th January update: Kibler's STANDARD Highlander Galakrond Control Shaman: Nozari saves the day! (1080p)
A slower, more control style of Galakrond Shaman - with Hex, Earthshock and Witch's Brew!
This video features two games:
1) A very intense back and forth game against a 'normal' Galakrond Shaman
2) A quicker game against a Face Hunter
Thanks to Brian Kibler for the deck. You can see footage of Kibler playing the deck here: https://www.twitch.tv/videos/529871911
Highlights:
12:03 Nozari healing value!
16:23 Deathwing, Mad Aspect = easy counter to Doomsayer
19:49 My opponent plays Deathwing, Mad Aspect #2 !!
21:15 Shudderwock heals me to full health - thanks to Nozari!
21:53 My opponent plays the ORIGINAL Deathwing - which discards the THIRD Deathwing Mad Aspect. Draconic Lackey has been really good to my opponent in this game!
23:12 Windfury on Alexstrasza is the best way to end a game.
28:20 Freezing Trap on Kronx turns out really well for us!
Deck code: AAECAaoIHooB+QP+Bf8Fsgae8AKw8AL28ALv9wKZ+wKggAOKhQOMhQPLhQOtkQOKlAPFmQPGmQP8owPhpQOEpwOQpwO3rQO5rQP+rgOqrwPQrwORsQPjtAPTwAMAAA==
https://youtu.be/lkr7eQL4UF8
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
I'd say that in wild(don't know about standard) Galakrond Warlock is a pretty big deal. Drawing 3 cards for 4 mana AND 5/4 on top of it is a bit too much. If it was just 2 cards, it would be alright(since you have to have a payoff, that is bigger than usual, since you must play two cards, to get an effect)(Veiled Worshipper).
I hope that they don't nerf a standard Galakrond package, because it's fair and classes like Priest and Rogue desperately need that 4/5 taunt and 2/2 rush.
I am not avare of how you can OTK someone with a warrior, is it with those 3 mana 3/3, that copy a damaged minion?
Other than that, I agree with you on what needs to be nerfed and your suggested nerfs(I'd say that Dragon's Pack would feel fair with +2/+1).
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
I hope Apothecary gets hit so I get 1600 from the golden one AND be able to build Highlander Rogue with Gral
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
oh yes, give me that sweet sweet Apothecary dust.
Pirate Warrior is weird. I guess Ancharr would be the most sensible target. I originally thought Skybarge owuld be massively overpowered, but it'S really not.
Not sure if Shaman needs yet another nerf, but Dragon's pack is definitely a contender
Also, Rivendare needs to be yeeted out of tier 5, same goes for Cobalt Guardian and Spawn of N'zoth. The amount of "lul I go deathrattle mechs and win" games are just too many. Beasts still need some sort of midrange solution that doesn't involve donkeyrolling for Mama Bear.
Also, just add dragons, I'm tired of the same 3 tribes being recycled every game.
Sidequest Gonk OTK Druid
That looks really sweet!
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
Two balance patches and nary a month's past since DoD. My god do things change. Its a little worrying for me, to be honest.
I was hoping for the masters tour to conclude before seeing another balance patch. Outside of global games, there hasn't been a lot of pro vs pro games so a better picture of how the meta at its best really look like can be seen. I've been seeing some pros giving reno mage a thumbs up , despite mage being at the lowest tier accordingly to hsreplay, so perhaps theres more to it than what we're seeing.
To dust some cards and craft Kronx or to wait to get him from the pack?
Maybe only a notch. I remain optimistic about Galakrond decks in the next rotation after all bullshit like Shudderwock rotate out, because some cards from Year of the Raven swing the balance of Galakronds. Especially having faith in Galakrond Priest, as they will probably want him for some mass removal before new AoE like Plague of Death come out.
Let's not forget about a potential Hall of Fame rotation.
'Servant of Yogg-Saron' Tryouts
This brawl has some strategy.. The amount of randomness if ahead try to not play many minions, while behind play as many as you can until you Pyroblast the enemy 3 times in the face.
Hearthstone Releases Ranked Play Distribution for the First Time in 5 Years!
Does anyone know if this data is available for Wild
Dizzy Big Priest
Never have I wanted to pull these three idiot legendaries as I do right now
To dust some cards and craft Kronx or to wait to get him from the pack?
Galakroud decks might be nerfed to unplayability.. So maybe he is not such a safe craft anymore..
Shirvallah, the Tiger
Most beautiful entry in the game.
Book of the Dead
interesting.
Army of the Dead
wow, never seen this card.
Daring Escape
annoying card.
C'Thun
Broken Card.
Ironhide Direhorn
really fun card.
Oondasta
Great card in hunter deck.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
My humble two cents on the future Balance Changes
Deathrattle Rogue - there's no excuse: Necrium Apothecary at 4 mana is straight up stupid and allows even more stupid stuff when combined with the whole Deathrattle package which is not, let's be honest, the problem. And I'm saying it as a person that has been playing this deck since the late December Patch. I personally feel that the Mechanical Whelp version (the one I currently play) is much more "fair" and nice to play and play against, since you immediately get your benefits and your opponent can somehow interact with Apothecary (Spellbreaker, Hex, Earth Shock,...), whereas the Anubisath Warbringer version is straight up solitaire with a bunch of "God I hope he doesn't have many chargers in hand" and you can do nothing about it. A bump to 5 mana seems to be necessary and, at the same time, it will even solve the Zephrys the Great issue with Deathrattles (Zeph was ok before Apothecary and it's wrong teaching him how to behave with a single card from a rotating expansion).
On a side note, the mirror is a joke: the first one that is able to drop Necrium Apothecary usually wins, no matter the other cards in the players' hands. Not gonna lie, it kind of reminds me of Barnes...
Galakrond Shaman - imagine nerfing 4 cards in a deck and still not being able to move it from tier 1. That's how busted Galakrond Shaman was, and is.
If I had to change another card, I'd definitely go with Dragon's Pack, and I'd either reduce the buff (from +3/+3 to +2/+2 or +3/+2 in order to get a clear with Kronx Dragonhoof) or add Overload (Electra Stormsurge into Dragon's Pack with no downside at all, since Shaman's Invokes gain tempo instead of losing it and you won't be crippled in the following turns). The card straight up kills most Aggro decks will to play the game and seriously threatens other Midrange archetypes.
Pirate Warrior - I despise Face Hunter a lot more than Pirate Warrior, but I see where the complaints come from. I've read some posts on Reddit and Twitter and other users mostly addressed two cards: Ancharrr and Skybarge, the first one being too much value for an aggro deck (damage + draws, even more with an Upgrade!), the second one showing the same problem of prime EVIL Miscreant (too much health for a really good effect). If these cards were the problem and if I had to change them, I'd either go with Ancharrr being a 4 mana card or a 3 mana 2/2 or Skybarge being a 3 mana 2/4 (I think just one of the two will be enough to keep the deck in check).
Galakrond Warrior - the matchups is generally ok, but it's rather a problem of how it feels to play against the deck: you don't feel safe even if you're at 25 (I'm not saying a random life total: yesterday I got OTKed with that much health lol). I personally don't know how to nerf this deck without making it unplayable (and fortunately I'm not a dev). Some people were talking about changing Scion of Ruin, and to be honest I see why, but that doesn't solve the burst issue. We'll see.
Face Hunter - probably the deck I hate the most since DoD release (only second to prime Galakrond Shaman which, of course, was not a problem only from the point of view of those who played it). 30 cards that deal damage or help you (Phase Stalker and Tracking) to find lethal. Unless you specifically want to play decks like Res Priest that destroy it, the only tech card most decks can run is Zilliax, but I wonder what will happen when it will rotate. It's not super busted, its popularity is declining and there are far worse problems at the moment, so my opinion on this archetype is strongly biased.
Did I miss something? Do you think I got something wrong?
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
Please explain why it costing 5 would destroy the card. Even at 5 I would expect it to be above the usual power level.
On a broader matter, I agree that something being part of class identity should allow overtuned cards of that type in the class. But that should not mean we accept it when something as high-roll-y as Necrium Apothecary comes along, especially after years of complaints aimed at Barnes were finally acted on.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
Yea, I kinda agree with this, tutoring out specific cards from the deck has been proven to be really powerful in pretty much any TCG.
Hearthstone is Getting a Balance Patch - Changes Coming to Battlegrounds, Rogue, Warrior, and Galakrond Archetypes
I hope Ancharr is getting hit so i can collect 3200 dust 😄