I can't believe the didn't change the text of Faceless Corruptor, it's just not cool that Shudderwock can still copy itself and generate more copies in hand, under NO circumstance. The only counter play is that one Rogue legendary.
On other news, I expected harsher nerfs. I just hope they tested the cards better this time.
6 mana 3/3 feels pretty bad right now. A tiny stat boost like +1 hp instead of butchering would have been better, but atleast we are done with Galakrond now. [Hearthstone Card (Dragon pack) Not Found] IMO should also get nerfed.
And as usual, I don’t like their simplistic balance design.
It looks like a very small nerf, until they have to trade into a 5 health minion, which are a lot more common than minions with 6+ health. I have no doubt it will still be strong, but the nerf isn't insignificant either.
I don't like it. I'd much rather have seen a fundamental rule-change whereby cards retain their played mana cost while they remain in play, effectively nerfing a bunch of swingy interactions involving discounted minions and cards that care about mana costs.
Instead we got the conjurer's calling nerf last season and Mogu getting whacked now, when both of those cards would be fine in a world where giants and fleshshapers retain their mana cost.
LOLZ! Galakrond Shaman is still going to be oppressive as hell. The issue was that all of the invocations had Rush. I know it seems stupid, but the fact that you could upgrade your Galakrond AND get board control was the problem. It doesn't matter that the double whammy is now on turn 6 instead of 5. Honestly, the issue was Rush minions.
[Hearthstone Card (Faceless Corruptor) Not Found] still will be included in most decks. Although it won't be an auto-include because it won't be as devastating, for Mutate or Evolve shamans,not to mention Mogu Fleshshaper, it will still be widely used. Especially if they hit the Heart of Vir'naal, then lackeys still can do the job relatively easily. Say hello to Giants and other mean things being cheated out on the board. Hope you have board wipe!
All said and done, I hope that these nerfs will add variety to the meta and not just shift it to Deathrattle Rogue and anything Hunter related.
I'm thinking that during the past few days, they've noticed other archetypes like Face Hunter and Deathrattle Rogue start to gain ground, so maybe that resulted in a milder treatment of the Shaman nerfs? The Sludge Slurper one is weird though. And I thought for sure they would adjust the Galakrond battlecry.
I wasn't expecting the nerfs to be so...mild. I thought the usual rule of thumb for nerfs in hearthstone was to nuke cards off the screen.
Agree with the first sentence; disagree with the second one.
I feel that the problems we were complaining about are still there and aren't significantly changed. What feels bad to play against will still feel bad. It looks like they did this patch just because of "yes: there go you, nerfs; now shut up and go back playing".
On the other hand, nerfing cards shouldn't erase them from the game unless their existence is a threat to the game itself (see Naga Sea Witch): I in fact applaud team 5 for not nuking Faceless Corruptor but keeping it playable.
This one feels really undeserved. An indirect nerf to quest & Galakrond shaman I guess, but it does affect other archetypes like miracle, token and murloc shaman, none of which are oppressive. I don't really see how Sludge Slurper itself is OP so I don't like this nerf at all.
These nerfs might allow more aggro tempo decks to resurface. In that case it might be that Necrium Apothecary just becomes too slow or too inconsistent to just rely on Anubisath Warbringer alone.
I like the nerf to Faceless Corruptor. A little down but not out. Not so much for Corrupt Elementalist. Its still the best invoke card in the game, just one turn slower. I guess the idea is that its will also slow down Dragon's Pack, which for some reason managed to dodge the nerf stick this time.
I wasn't expecting the nerfs to be so...mild. I thought the usual rule of thumb for nerfs in hearthstone was to nuke cards off the screen.
Oh yeah, they finally decided to get rid of the fearsome and oppressive Sludge Slurper! I was so sick of seeing it being abused in every single Shaman deck. Let's be honest folks, it was clearly one of the biggest problems out there: I'm glad the devs decided to straight halve its attack, since it is was so good it often decided most of the matches it's been played in.
On a serious note: excuse me sir what the fuck? Yeah, what the fuck? First of all, the "dangerous" part of Sludge Slurper is the card generation in combination with Corrupt the Waters' Heart of Vir'naal; secondly, what the fuck?
I get that now with 6 mana Corrupt ElementalistDragon's Pack won't be as effective as it's been in the last week, but I don't think the situation will change so much. I really hope to be wrong.
The meta has already moved towards super aggro decks (especially the really nasty Face Hunter) that beat Galakrond Shaman and Apothecary Rogue, so I'm not sure how much this will really shift things. As a Rogue player I already beat Shaman unless they got four 5/6 taunts out relatively quickly.
the only relevant nerfs are to mogu and sludge slurper. invoking is still op as shit, making the nuttty battlecry from shaman galakrond still game breaking with shudderwock saying high a couple of turns later. galakrond hero power is insane the ability to stall with lackeys and the freeze spell that invokes is broken as shit following up on the wolves spell still untouched. they will still be tier 1 for sure. maybe not tier S but they will still give the middle finger to most decks
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
I can't believe the didn't change the text of Faceless Corruptor, it's just not cool that Shudderwock can still copy itself and generate more copies in hand, under NO circumstance. The only counter play is that one Rogue legendary.
On other news, I expected harsher nerfs. I just hope they tested the cards better this time.
Card Nerf - Corrupt Elementalist
6 mana 3/3 feels pretty bad right now. A tiny stat boost like +1 hp instead of butchering would have been better, but atleast we are done with Galakrond now. [Hearthstone Card (Dragon pack) Not Found] IMO should also get nerfed.
And as usual, I don’t like their simplistic balance design.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
These nerfs are mediocre at best. They're not going to prevent the deck from overpowering most other decks just fine.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
Nightmare Amalgam gone from battlegrounds!
Card Nerf - Faceless Corruptor
It looks like a very small nerf, until they have to trade into a 5 health minion, which are a lot more common than minions with 6+ health. I have no doubt it will still be strong, but the nerf isn't insignificant either.
Card Nerf - Mogu Fleshshaper
I don't like it. I'd much rather have seen a fundamental rule-change whereby cards retain their played mana cost while they remain in play, effectively nerfing a bunch of swingy interactions involving discounted minions and cards that care about mana costs.
Instead we got the conjurer's calling nerf last season and Mogu getting whacked now, when both of those cards would be fine in a world where giants and fleshshapers retain their mana cost.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
LOLZ! Galakrond Shaman is still going to be oppressive as hell. The issue was that all of the invocations had Rush. I know it seems stupid, but the fact that you could upgrade your Galakrond AND get board control was the problem. It doesn't matter that the double whammy is now on turn 6 instead of 5. Honestly, the issue was Rush minions.
[Hearthstone Card (Faceless Corruptor) Not Found] still will be included in most decks. Although it won't be an auto-include because it won't be as devastating, for Mutate or Evolve shamans,not to mention Mogu Fleshshaper, it will still be widely used. Especially if they hit the Heart of Vir'naal, then lackeys still can do the job relatively easily. Say hello to Giants and other mean things being cheated out on the board. Hope you have board wipe!
All said and done, I hope that these nerfs will add variety to the meta and not just shift it to Deathrattle Rogue and anything Hunter related.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
I'm thinking that during the past few days, they've noticed other archetypes like Face Hunter and Deathrattle Rogue start to gain ground, so maybe that resulted in a milder treatment of the Shaman nerfs? The Sludge Slurper one is weird though. And I thought for sure they would adjust the Galakrond battlecry.
Card Nerf - Faceless Corruptor
They should have increased its cost IMO. This is a tiny nerf to a massive card.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
Agree with the first sentence; disagree with the second one.
I feel that the problems we were complaining about are still there and aren't significantly changed. What feels bad to play against will still feel bad. It looks like they did this patch just because of "yes: there go you, nerfs; now shut up and go back playing".
On the other hand, nerfing cards shouldn't erase them from the game unless their existence is a threat to the game itself (see Naga Sea Witch): I in fact applaud team 5 for not nuking Faceless Corruptor but keeping it playable.
Card Nerf - Sludge Slurper
This one feels really undeserved. An indirect nerf to quest & Galakrond shaman I guess, but it does affect other archetypes like miracle, token and murloc shaman, none of which are oppressive. I don't really see how Sludge Slurper itself is OP so I don't like this nerf at all.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
Great ! Some well deserved nerfs. Galakrond Shaman will finally find a strong counter in aggro encounters and won't be as oppressive overall.
Card Nerf - Faceless Corruptor
Still pretty strong.
Card Nerf - Mogu Fleshshaper
Shaman can now evolve into Hakkar, the Soulflayer to counter OTK Paladin >.>
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
This is how I see it: Mogu's strength was not the chance to turn it into a big minion, but rather the timing you were able to do it in the game.
I honestly think that dealing with a 10 drop on turn 7/8 is much more manageable than killing an 8 mana on turn 3/4.
Therefore, given that Mogu has seen play mostly because you could abuse its cost reduction, it will see much less play.
Card Nerf - Sludge Slurper
Definitely not a card I expected to get nerfed :o
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
These nerfs might allow more aggro tempo decks to resurface. In that case it might be that Necrium Apothecary just becomes too slow or too inconsistent to just rely on Anubisath Warbringer alone.
I like the nerf to Faceless Corruptor. A little down but not out. Not so much for Corrupt Elementalist. Its still the best invoke card in the game, just one turn slower. I guess the idea is that its will also slow down Dragon's Pack, which for some reason managed to dodge the nerf stick this time.
I wasn't expecting the nerfs to be so...mild. I thought the usual rule of thumb for nerfs in hearthstone was to nuke cards off the screen.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
Oh yeah, they finally decided to get rid of the fearsome and oppressive Sludge Slurper!
I was so sick of seeing it being abused in every single Shaman deck. Let's be honest folks, it was clearly one of the biggest problems out there: I'm glad the devs decided to straight halve its attack, since it is was so good it often decided most of the matches it's been played in.
On a serious note: excuse me sir what the fuck? Yeah, what the fuck? First of all, the "dangerous" part of Sludge Slurper is the card generation in combination with Corrupt the Waters' Heart of Vir'naal; secondly, what the fuck?
I get that now with 6 mana Corrupt Elementalist Dragon's Pack won't be as effective as it's been in the last week, but I don't think the situation will change so much. I really hope to be wrong.
Farewell Mogu Fleshshaper: rot in whatever there is in hell.
Faceless Corruptor will still be good: it won't be an autoinclude in like every single deck anymore, but will surely see decent amounts of play.
I guess it's time to craft the second copy of Necrium Apothecary...
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
I'm not so sure how to feel about Mogu mutating into a Colossus of the Moon.
I think the bigger news here is that Amalgam and Brann are leaving the Battlegrounds. That should really mix things up.
Card Nerf - Corrupt Elementalist
Still busted. The cost wasn't the problem, but the double battlecry effect.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
The meta has already moved towards super aggro decks (especially the really nasty Face Hunter) that beat Galakrond Shaman and Apothecary Rogue, so I'm not sure how much this will really shift things. As a Rogue player I already beat Shaman unless they got four 5/6 taunts out relatively quickly.
Card Nerf - Mogu Fleshshaper
Could be balanced or underpowered now, we will see.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
the only relevant nerfs are to mogu and sludge slurper. invoking is still op as shit, making the nuttty battlecry from shaman galakrond still game breaking with shudderwock saying high a couple of turns later. galakrond hero power is insane the ability to stall with lackeys and the freeze spell that invokes is broken as shit following up on the wolves spell still untouched. they will still be tier 1 for sure. maybe not tier S but they will still give the middle finger to most decks
Card Nerf - Faceless Corruptor
Will still be busted. Getting 2x 4/4 for 5 is still just op.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
Shaman will still be S-Tier in Standard. 10/12 taunt for 5 mana is still totally broken.
Luckily I am a Wild main player.