I think these nerfs are not enough to move Shaman away from his dominant position. The change to Sludge Slurper was a little surprising but i think i get what they are trying to accomplish with it. With its attack down to 1, the murloc doesn't really trade well with anything in the early game. That makes Quest Shaman a little bit more vulnerable to aggression in the early game. They are really gonna need those Kobold and Goblin Lackeys to fend off the hordes of 2 health minions (Skyraider, Parachute Brigand, Blazing Battlemage and more) and they will need to mulligan hard for Sandstorm Elemental. There's not much they can do about those 1/3 minions though. It's not an insignificant nerf. Was it what we really needed though? Probably not.
Maybe their hopes are on Pirate Warrior to threaten shamans. This nerf to Sludge Slurper could help a little there
C'mon guys, it is something within one week. They can do another one soon if it is still bad. You can't expect them just to murder shaman one week after expansion release. And I'm not a shaman fanboy. I hate that class with my entire soul right now.
Most pathetic group of "balance changes" I've ever seen. Better than nothing, barely. Priests needed help, and other cards needed to be adjusted. Sigh.
Indeed, and I personally want to see those algorithms that saw me missed out on all the good epic cards while piling me up with 4 duplicates of the same card.
Card should be nerfed to 5 mana. Because we definitely think its busted like hell and deserves to be nuked to 8 1/2 mana at least.
Didn't expect the Sludge Slurper Change, but I guess it makes Sense. It has been in almost every Shaman-Deck since it was printed, so I guess they want to decrease the overall playrate of it (and maybe the strenght of Quest?).
I think these nerfs are not enough to move Shaman away from his dominant position. The change to Sludge Slurper was a little surprising but i think i get what they are trying to accomplish with it. With its attack down to 1, the murloc doesn't really trade well with anything in the early game. That makes Quest Shaman a little bit more vulnerable to aggression in the early game. They are really gonna need those Kobold and Goblin Lackeys to fend off the hordes of 2 health minions (Skyraider, Parachute Brigand, Blazing Battlemage and more) and they will need to mulligan hard for Sandstorm Elemental. There's not much they can do about those 1/3 minions though. It's not an insignificant nerf. Was it what we really needed though? Probably not.
These nerfs do seem pretty weak, and it would have been nice to hear more from Blizzard about why these are the changes they're making, what (if anything) they're still monitoring, etc.. But I think there's enough here to make some guesses as to what they're thinking:
The nerfs are minimalist because this is still a very new set, and they don't want to over-tweak what they (presumably) thought was a balanced set
The nerfs seem to mostly target Galakrond Shaman's ability to overpower aggro decks (upping some mana costs, weakening Sludge Slurper so it can't easily trade up into a 3/2, etc.)
If aggro decks begin to consistently overpower Galakrond Shaman, the popularity of the deck may level out, leaving room for some kind of good control deck to emerge and balance out the aggro.
The only thing to do now is wait a week and see if things correct themselves.
They usually do. Maybe when the patch rolls out there would be another statement that informs players on their justifications. These are usually short statements, so if you're expecting a shakespherean writeup on why a card is bumped one mana up then I'm afraid you're up for some disappointment.
I think we need to give this set of nerfs a chance until after the holidays. The nerfs are not to the expectation of the community (including mine) but I think the intention is so Galakrond shaman wouldn't be at 60% win rate anymore.
I can't help but agree with everyone here: these nerfs don't go far enough. Dragon's Pack is still broken, and the other three invoke cards (1 shaman and 2 neutral) are severely under-costed compared to other classes.
I would have nerfed Mogu Fleshshaper 1 more mana just to be safe, but I do hope it's dead. I agree with this change.
On the other hand, Faceless Corrupter is still obviously, undeniably overpowered. I simply don't get how the card was printed as is, and how little this nerf does to address it.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
At least theres no charge and rush minions in the 10 mana pool.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
Maybe their hopes are on Pirate Warrior to threaten shamans. This nerf to Sludge Slurper could help a little there
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
Problem wasn't the 8 drop, problem was 8 drop on turn 3-4. It's harder now.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
The "nerf" to Fleshshaper is actually a buff if you think about it. Now you can mutate him into a 10 cost dude.
Literally just ban him from standard, there's not really much you can do to actually balance him.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
C'mon guys, it is something within one week. They can do another one soon if it is still bad. You can't expect them just to murder shaman one week after expansion release. And I'm not a shaman fanboy. I hate that class with my entire soul right now.
Card Nerf - Faceless Corruptor
Still too strong for a Neutral card.
It's so bad to be forced to include a card in a deck just because it is so over the top...
Mogu Flashshaper - Nerf or Buff?
8 mana has pretty much always been the best cost to evolve into, I’d be surprised if that had really changed
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope, not that either
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
These nerfs are so weak and one-dimensional, you'd think shaman had dirt on Team 5 or somethin
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
We're gonna have a 2nd nerf patch in a month...
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
Yes, the only likely way to contest poison murlocs will be to go for Cobalt x2, and lots of Microbots magnetized on to your other 5 minions.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
Why, oh why, do all updates always happen to me on days I travel and find myself having to rely on weak wifi... Sigh. Same with my phone.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
I even wrote to my friend, Pack Opening Algorithm, before opening my packs! I think he was pretty busy though to be fair.
https://outof.cards/hearthstone/602-descent-of-dragons-launch-survival-guide-everything-you-need-to-know?page=2#comment-59871
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
Most pathetic group of "balance changes" I've ever seen. Better than nothing, barely. Priests needed help, and other cards needed to be adjusted. Sigh.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
Indeed, and I personally want to see those algorithms that saw me missed out on all the good epic cards while piling me up with 4 duplicates of the same card.
Card should be nerfed to 5 mana. Because we definitely think its busted like hell and deserves to be nuked to 8 1/2 mana at least.
Fan Community Spotlight - CivilKobold's "Dawn of Desolation"
I think "Bitten Bitter Biter" is my new favorite card name!
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
Didn't expect the Sludge Slurper Change, but I guess it makes Sense. It has been in almost every Shaman-Deck since it was printed, so I guess they want to decrease the overall playrate of it (and maybe the strenght of Quest?).
Corrupt Elementalist Change should also be strong enough to hit Dragon's Pack. Way more easy to handle when you have 7 or 8 Mana.
I think that Faceless Corruptor is still very strong and should have also lost 1 Health.
R.I.P. Mogu Fleshshaper (Fingers crossed).
Reckless Experimenter
Even after its nerf... this card is incredible. Seems overlooked to me
Mogu Flashshaper - Nerf or Buff?
So you'd wait like two more turns (with all the bad consequences I wrote) only to get rid of a 1 in 36 chance?
I don't know man...
Mogu Flashshaper - Nerf or Buff?
This is a buff imo because now Mogu can't become Hireek lol.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
I think these nerfs are not enough to move Shaman away from his dominant position. The change to Sludge Slurper was a little surprising but i think i get what they are trying to accomplish with it. With its attack down to 1, the murloc doesn't really trade well with anything in the early game. That makes Quest Shaman a little bit more vulnerable to aggression in the early game. They are really gonna need those Kobold and Goblin Lackeys to fend off the hordes of 2 health minions (Skyraider, Parachute Brigand, Blazing Battlemage and more) and they will need to mulligan hard for Sandstorm Elemental. There's not much they can do about those 1/3 minions though. It's not an insignificant nerf. Was it what we really needed though? Probably not.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
These nerfs do seem pretty weak, and it would have been nice to hear more from Blizzard about why these are the changes they're making, what (if anything) they're still monitoring, etc.. But I think there's enough here to make some guesses as to what they're thinking:
The only thing to do now is wait a week and see if things correct themselves.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
They usually do. Maybe when the patch rolls out there would be another statement that informs players on their justifications. These are usually short statements, so if you're expecting a shakespherean writeup on why a card is bumped one mana up then I'm afraid you're up for some disappointment.
I think we need to give this set of nerfs a chance until after the holidays. The nerfs are not to the expectation of the community (including mine) but I think the intention is so Galakrond shaman wouldn't be at 60% win rate anymore.
Details on Upcoming Card Nerfs & Battlegrounds Changes - December 19 Patch Notes
I can't help but agree with everyone here: these nerfs don't go far enough. Dragon's Pack is still broken, and the other three invoke cards (1 shaman and 2 neutral) are severely under-costed compared to other classes.
I would have nerfed Mogu Fleshshaper 1 more mana just to be safe, but I do hope it's dead. I agree with this change.
On the other hand, Faceless Corrupter is still obviously, undeniably overpowered. I simply don't get how the card was printed as is, and how little this nerf does to address it.
The Gift Exchange Tavern Brawl Returns!
Genius