All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Descent of Dragons: Arena Impact

    Big Ol' Whelp - 5 - Totally blows up the previous cost ratio of cantrips. Powercreep special with the dragon tag included.

    Blazing Battlemage - 4 - A great way to start a match.

    Bloodsail Flybooter - 4 - Good pirate pool and this will allow rogue to continue triggering combos and pirate synergies.

    Evasive Chimaera - 4 - More powercreep. Getting a little stupid. Should be an easy trade up.

    Evasive Feywing - 4 - Can't be targeted is a good arena ability and this carries the dragon tag to trigger all the bonkers stuff coming in.

    Evasive Wyrm - 5 - Crazy. Evasive should just be the keyword. Anyway, this card is so much strong than previous rush entries.

    Fire Hawk - 3 - Better on curve than late. The ele tag and the sheer volume of discover / cantrip / kickback effects might prove me wrong, though.

    Goboglide Tech - 3 - Mech pool doesn't support it being more than a vanilla 3/3 for 3 for this rotation.

    Grave Rune - 4 - In a value class like priest, I think this will perform well. Maybe to variable to score this high but most drafts will support pulling this off.

    Gyrocopter - 4 - Strong removal piece as a neutral. Upside is great if your opponent can't immediately handle it.

    Hippogryph - 4 - Really strong stats and abilities at this cost. Another powercreep special. Must be the December set. O.o

    Living Dragonbreath - 4 - 3/4 for 3 with ele tag. Thank goodness constructed finally gets the counter to Moorabi!

    Parachute Brigand - 3 - Average stats that will probably be great in rogue drafts but that's it.

    Rain of Fire - 3 - Damage to all is generally good in warlock. Ping is always good and this can set up some other pieces of the class's aresnal.

    Scalerider - 4 - Another easy to trigger ability with the incoming dragons.

    Shrubadier - 4 - Good balance and brings some treant synergy and is in a class that can swarm and buff. Probably going to see lots of these as a common.

    Sky Raider - 5 - Slightly better than 50/50 you'll get a very good pirate and gives warrior a chance at a sick start with Parachute Brigand. Will we get some wondercoding that allows the Raider to rng the Brigand to your hand and then summon it? Tune in Tuesday to find out!

    Squallhunter - 5 - Love this art! Excellent stats and shaman has a decent chance at taking advantage of the spell damage.

    Strength in Numbers - 3 - Easy to reach the goal and it could be a huge tempo gain. Will be a feelsbadman when you get a crap dice roll and pull a small minion.

    Surging Tempest - 4 - 1/3 for 1 with upside makes it one of the few 1 drops you actually want. Strong start to any match if you can get it in mulligan and still offers upside later with the ele & overload synergy.

    Tasty Flyfish - 3 - Average but (not to belabor the point) it should be easy to gain the triggered buff.

    Troll Batrider - 5 - Very strong. Should fit in a sweet spot with the cost/body/damage and be very effective.

    Whispers of EVIL - 3 - Lackeys are solid but the majority come from a battlecry, leaving a body on the board. Not sure I see the value in drafting this for priest.

    Wing Commander - 3 - Meh. Easy to get the extra attack but it tips your hand in the process.

  • New Neutral Minion - Zul'Drak Ritualist

    Nothing special here, no value playing this. Bad even in arena, I imagine those minions will have at minimum 4 attack sum, so this would be a worse senjin if you dont aoe immediately.

  • Descent of Dragons: Arena Impact

    Aeroponics - 3 - 5 mana for 3 cards is hefty, and there's no way to be sure you'll have treants to trigger it.

    Dragonmaw Poacher - 5 - Wowza... this is an auto draft knowing how many dragons we'll be seeing. Absolute punisher.

    Elemental Allies - 1 - Too many conditions to reliably make it work.

    Faceless Corruptor - 5 - Found our Flappy Bird! Totally over the top value. Any small or damaged minion can work to trade then you've got a pair of 5/4 bodies for 5 mana. Oof.

    Hoard Pillager - 3 - Weak body but the fact that it equips the weapon will always make up the cost. Would have to be late in a draft or you can't take the risk unless you're rogue.

    Lightforged Zealot - 1 - Lots of fun in constructed but it's trash for arena. As with Lightforged Crusader, you'll have little chance to draft an all-class deck.

    Righteous Cause - 3 - In a class that can swarm well, it's not terrible. Controlling it to buff more than 1 or 2 minions may be too difficult. Crazy good in constructed wild, though.

    Skybarge - 3 - A beefier, class version of Ship's Cannon, which was also unreliable since you can't ensure you'll have enough pirates to make use of the ability.

    Sky Claw - 4 - 3/4 stats for 3 mana if your opponent can kill it right away. If they can't it's a 5/4 for 3 that has the potential to get even meaner if you have some more mechs.

    Storm's Wrath - 3 - Nice for a class with zero attack totems as the hero power but only viable in drafts that support a swarm strategy.

  • Descent of Dragons: Arena Impact

    Murozond the Infinite - 5 - Add it to the list of reasons to hate priest. Yet another broken card but at least it's a legendary so it shouldn't be too prevalent.

     

    Blowtorch Saboteur - 4 - 3/4 for 3 has been the stud stats for a while now. A little disruption to boot.

    Dark Skies - 1 - Hot garbage, even in constructed.

    Grizzled Wizard - 4 - Interesting card. Basically, it's a solid, aggresive 2 drop that can give you a nice double dip into hero powers later in the game. Should prove to be pretty good.

    Lightforged Crusader - 3 - You'd have to draft sub-optimal cards and even then you'd be highly unlikely to get all class cards. As Boozor already mentioned, it's a War Golem wrapped in Paldin yellow.

    Mana Giant - 4 - Big vanilla minion that can be triggered pretty easily with the amount of discover in the game.

    Ramming Speed - 3 - A nice way to remove 1 of 2 big minions but it isn't reliable if 3 or minions are on board.

    Rolling Fireball - 5 - Really cool concept. I love unique entries into the card pool. Imagine how giddy you'll be if someone plays 7 wide and you can control the direction and really wreck a board.

    Skyfin - 3 - With the number of dragons in the rotation it should prove easy to trigger. With the variable results in the murloc pool, it probably won't feel worth the potential unreliability.

     

  • New Neutral Minion - Big Ol' Whelp

    Great card, a better Azure Drake nowadays (although Azure wouldn't be that good in today's meta). But the art is definitely worse :( I don't even get what the effect has to do with fat whelp, and stats doesn't seem to fit with art either (I imagine more health and less attack would be more appropriate). 

  • New Rogue Spell - Praise Galakrond!

    Boy, Galakrond Rogue really doesn't look so good as it did with the first cards revealed.
    This is nothing more than a worse Sinister Deal, but it Invokes, plus this is Rogue we're talking about- it can take more advantage of the Lackey than Warlock (Tekahn aside).

  • All Card Flavor Text for Descent of Dragons

    Embiggen is a great reference I wouldn't have expected.

  • Rank 5 Highlander Dragon Hunter

    This isn't a theory craft, this a current deck that I used to hit 5 before Curator & Ragnaros rotated.  But yes, Dragonqueen Alexstrasza will most likely be an autoinclude for every single Highlander Deck & even some control decks for late game.

  • New Combo(?)

    It's certainly an idea, definitely worth some thought, similar amount of cards as the velen combo(velen double vivid nightmare power word replicate double holy smite), might see some play in the right deck, I made a deck for the velen combo with auctioneers, which you could slot this into just as easily. But you could just as easily add it to a normal priest control deck as well. Good idea!

  • New Neutral Minion - Evasive Wyrm

    Probably won't ever see play in constructed, but in Arena it's amazing. Dragon tag is going to be really valuable there.

  • New Rogue Minion - Bloodsail Flybooter

    Many different uses for this one, it will probably find its way into something.

    I know we have more cannonballs!

  • New Neutral Minion - Depth Charge

    Doomsayer was risky enough to play, and had better effect. This may be used to double up on doomsayer, but I think it's bad.

  • New Neutral Minion - Evasive Feywing

    I was thinking this as well. We also have Evasive Drakonid, which is even more problematic with taunt and huge stats when doubled. Elusive package :)

  • New Neutral Minion - Scalerider

    Simple, yet crazy strong card for tempo oriented decks. Fireplume Phoenix is amazing for board swing, and this is 1 mana cheaper, feels like auto include. 

  • New Priest Spell - Whispers of EVIL

    Nomi Priest is making a comeback. Hint: Sathrovarr is great with Grave Horrors.

  • New Mage Spell - Elemental Allies

    Yeah, when I played elemental shaman I used to run out of stuff. Elemental mage did not have this problem due to Book of Specters

  • New Mage Minion - Violet Spellwing

    I always though magic missiles was a low impact card, but with all the support for cheap spells mage this might be one of the best cards in the set.

  • Descent of Dragons

    That's Galakrond in shadow form xD

  • New Priest Spell - Grave Rune

    I look forward the most to messing with this and Test Subject. Double your spells returned and if you cast Embalming Ritual on it, double the test subjects. Quadruple with Vivid Nightmare!

  • New Priest Minion - Disciple of Galakrond

    It would be an amazing invoker for any other class, but priest has the weakest galakrond. In galakrond priest you would have to take strange route in deckbuilding, since you can't go ressurect with those invokers.  It can't go highlander either because you need invoker copies, so midrange? In the end you get immediate control effect and value hero power, which all sums up to be pretty weird and chaotic. I suppose it won't be played competitively.

  • Descent of Dragons

    We get all 5 Galakronds !? Awesome !!

  • Big Ol' Whelp

    Well I wasn't playing HS when that card was playable in standard lol

  • Untapped Gonktential

    I have more that 3 wins but I just feel like you dont need to see ALL of my games.

     

    Current win rate is ten wins eight losses but I fought a lot of quest priests with my combo deck so take it with a grain of salt.

  • What deck will you be playing on release?

    I am probably going to be playing a dragon hunter or a Galakrond shaman deck.

  • New Rogue Minion - Bloodsail Flybooter

    Amazing, combo activator, pirate synergy, curve filler. I really like how this fits nicely in wild pirate rogue decks, I just need to grind that 1000 win Valeera :)