infinite valuer Pog. this card is a great 1 drop like all the others generate one card for 1 mana, but pirates are not always good cards, so we need to see if it gonna find his way on the pirate warrior meta.
There´s some support to treants, but not that much. This is too high variance of a card, depending on how early you draw this legendary (after T7 or 7 mana)
Mech already has a bunch of Rush cards and, importantly, this isn't a mech. Any tribe-based deck has top be very judicious about any non-tribe cards that go in, and this just doesn't move the need enough for inclusion.
its a swipe for 1 less that you have to sacrifice some health to complete the damage. it's not great, it's not bad. i think it's gonna se play only because of galakrond.
In a pirate deck, this is basically a 0 mana 2/2 pirate. That is good. This will see play as long as pirates are good. This will also be an amazing tempo play in the early game.
This will be a staple in all pirate decks forever.
Good value if you can get its effect off. Due to Magnetic though, there aren't a whole lot of non-Mechs being run anymore, like they were in the past (Tinkertown Technician, Cogmasteretc), this card would've fit right in there. Maybe we will see the return of a token based Mech deck (Druid was decent recently with that strategy), and then this card might see play.
I think pirate warrior it's gonna be a thing on this expansion so this card is a must include and it's pretty good 2 mana 2/3 that can deals some extra damage are always welcome to the game.
it's a good optional removal and it open space to a bunch of ways to use that card and we will all se a lot of highlights of pro players making crazy plays with that card. i liked it.
I love the art - instantly reminds me of "drive me closer; I want to hit them with my sword!" which is just wonderful.
This seems like card that's either going to be OP or see no play. I could see adding to Paladin and Warrior especially given Bronze Herald & War Master Voone to help keep you hand full of dragons. While an irregular occurrence to be sure, this boy COULD have up to *22* attack. With just 2 dragons, it's a 6/5 for 4 mana - that's not too shabby.
If you draw a card that costs 7 or more, its a free 5 armor and hero power improvement, even without any invoking. I think the rogue gallakrond will be the most consistent gallakrond deck in the first days.
I don't know if is good enough to see constructed play. I can see it as 1of in quest shaman as the battlecry hits only enemies so is nice for Shudder too. Maybe is good enough to be played in a highlander deck, not sure. I'd vote this card 2/5.
All decks that are either cyclone or have Archmage Antonidas will be playing this card. Any 1-mana spell is a free extra fireball later.
And it has synergy with both sidequests so all decks that will have sidequests cards will also include this one. I think mage now finally has the tools (ie 2 good one-drops) to have a consistent one-drop to contest the early turns with something more than just hero power.
And even hand-mages with Mountain Giant are happy to play cheap cards that generate one so hand-size keeps growing. Only N'zoth decks will be not so happy but that will be wild territory again.
YES! Finally a good murloc I can pull with The Curator.
Honestly though I think this card will see play. It is something for dragon decks to do in the early game and it will make something bigger later. It may not be the most impactful card, but it is not a bad early game.
Sky Raider
infinite valuer Pog. this card is a great 1 drop like all the others generate one card for 1 mana, but pirates are not always good cards, so we need to see if it gonna find his way on the pirate warrior meta.
New Druid Minion - Goru the Mightree
There´s some support to treants, but not that much. This is too high variance of a card, depending on how early you draw this legendary (after T7 or 7 mana)
New Neutral Minion - Goboglide Tech
Mech already has a bunch of Rush cards and, importantly, this isn't a mech. Any tribe-based deck has top be very judicious about any non-tribe cards that go in, and this just doesn't move the need enough for inclusion.
Awaken!
its a swipe for 1 less that you have to sacrifice some health to complete the damage. it's not great, it's not bad. i think it's gonna se play only because of galakrond.
New Neutral Minion - Parachute Brigand
In a pirate deck, this is basically a 0 mana 2/2 pirate. That is good. This will see play as long as pirates are good. This will also be an amazing tempo play in the early game.
This will be a staple in all pirate decks forever.
New Neutral Minion - Goboglide Tech
Good value if you can get its effect off. Due to Magnetic though, there aren't a whole lot of non-Mechs being run anymore, like they were in the past (Tinkertown Technician, Cogmasteretc), this card would've fit right in there. Maybe we will see the return of a token based Mech deck (Druid was decent recently with that strategy), and then this card might see play.
New Neutral Minion - Fire Hawk
Not enough health to make it playable - FAR to easy to kill before it gets even a single big attack off. 1 star
Ritual Chopper
a weak weapon that only sustain itself because of invoke mechanic, but neither invoke will sustain this weapon.
New Shaman Hero - Galakrond, the Tempest
The rushing guys will provide a very nice board control.
Skybarge
I think pirate warrior it's gonna be a thing on this expansion so this card is a must include and it's pretty good 2 mana 2/3 that can deals some extra damage are always welcome to the game.
New Neutral Minion - Scalerider
Solid turn 3 drop - every dragon deck will run at least 1.
Ramming Speed
it's a good optional removal and it open space to a bunch of ways to use that card and we will all se a lot of highlights of pro players making crazy plays with that card. i liked it.
New Neutral Minion - Wing Commander
I love the art - instantly reminds me of "drive me closer; I want to hit them with my sword!" which is just wonderful.
This seems like card that's either going to be OP or see no play. I could see adding to Paladin and Warrior especially given Bronze Herald & War Master Voone to help keep you hand full of dragons. While an irregular occurrence to be sure, this boy COULD have up to *22* attack. With just 2 dragons, it's a 6/5 for 4 mana - that's not too shabby.
New Warrior Hero - Galakrond, the Unbreakable
I don´t think there´s enough support for a gallakrond tempo deck in warrior.
New Rogue Hero - Galakrond, the Nightmare
If you draw a card that costs 7 or more, its a free 5 armor and hero power improvement, even without any invoking. I think the rogue gallakrond will be the most consistent gallakrond deck in the first days.
New Neutral Minion - Hippogryph
Is not the best card in the world, and is not intended to be. You don't feel too bad if you get it from random effects
New Warlock Spell - Rain of Fire
Good card for it's value. Played together with a Bloodmage Thalnos definitely can many small minions boards. Very good tool anti aggro.
New Shaman Minion - Surging Tempest
Good stats and a good effect. If overload shaman becomes competitive this will definitely be a staple in any deck.
New Shaman Spell - Invocation of Frost
Pretty basic, could save you some damage and get a small rush minion, not much value but might be worth it early game.
Sylvanas Windrunner is Coming Back to Hearthstone as a Hunter Hero
A bow?
New Neutral Minion - Troll Batrider
I don't know if is good enough to see constructed play. I can see it as 1of in quest shaman as the battlecry hits only enemies so is nice for Shudder too. Maybe is good enough to be played in a highlander deck, not sure. I'd vote this card 2/5.
In arena i can see it being very good
New Mage Minion - Violet Spellwing
All decks that are either cyclone or have Archmage Antonidas will be playing this card. Any 1-mana spell is a free extra fireball later.
And it has synergy with both sidequests so all decks that will have sidequests cards will also include this one. I think mage now finally has the tools (ie 2 good one-drops) to have a consistent one-drop to contest the early turns with something more than just hero power.
And even hand-mages with Mountain Giant are happy to play cheap cards that generate one so hand-size keeps growing. Only N'zoth decks will be not so happy but that will be wild territory again.
New Shaman Minion - Squallhunter
Could be good for AOE and wipe boards. It is a pretty solid addition to any shaman deck.
Rain of Fire
a better whirlwind it can combo with malygos for a real board clear or just help to clean some small minios i see potential on this card.
New Neutral Minion - Tasty Flyfish
YES! Finally a good murloc I can pull with The Curator.
Honestly though I think this card will see play. It is something for dragon decks to do in the early game and it will make something bigger later. It may not be the most impactful card, but it is not a bad early game.