Given that this only gives one concoction per turn, I think you have a much less chance of getting a Mixed Concoction with all three effects than with Potionmaster Putricide, but then, this is an epic, while the other is a legendary. And since you can have two of this in a deck, there's always the option of speeding thing up by playing both. It didn't occur to me when commenting on Putricide, but I guess I shouldn't be assuming you will get a unique concoction each time until you have all three. I guess any two mixed together for 3 mana is still good though. Maybe even one by itself, and given that I doubt the same kind can mix together, you might end up stuck with just one pretty often.
12 armor plus a 6/6 rush for 7 mana can't possibly be bad, can it? You might even get all 12 armor the same turn if there's a big enough guy to trade this into.
Looks like a pretty good defensive card, but the attack seems pretty low, so I'm not completely sure how strong this will be. The deathrattle combined with its lifesteal, along with the fact it has reborn, so it might do it a second time and heal you for another 3 ought to be pretty good though.
I had a really bad time with animations completing this with Demon Hunter (though I did win anyway because my opponent whiffed turn 1). I recommend Multi-Strike instead of Dispose of Evidence. The former has no meaningful animations and the latter's dialogue web is absolute suicide.
I also toyed with throwing quest in replacing a damage source to mitigate self-damage until you draw some immunity. But I got bored before I could figure out if occupying the starting slot was worth it, so . . . maybe.
Looking at Neutral/Warlock deathrattle minions that might die before this does, nothing really stands out for this to gain. Maybe Banshee, or possibly Foul Egg?
I'd agree that their recent events leave a lot to be desired, although it doesn't seem as terrible as the Halloween's one at a glance (if still not very good). Although I reserve the right to change my opinion after some more painful experiences.
I assume that the text of Mixed Concoction changes based on what other concoctions you get. If you get all three, that's a lot for 3 mana, and in the right deck, it will be extremely easy to kill three minions in one turn. Even if it takes two turns, with 4 health, this might survive that long in the early game. Though if played on curve, best case scenario I see is 1-drops mutually killing each other for two deaths, then spell/rush minion/weapon on turn 3 for third death.
Can we really trust this "3% revenue"? I don't know about this, but China sit on rank #1 in population. Even with the great firewall, I still don't believe that 3% revenue number.
And, personally, if Acti-Bliz still trying all they can to pursue operation aggrements with China, won't the 3% revenue number sounds suspiciously low?
I hope reading manga or watching anime is still an option. There's a lot of other way to entertain children, but yeah, playing games for a limited 1 hour only on weekend is sucks.
Ah yes, forgot to mention some final #updates with links, VoDs, decks, recaps, and such. No accidental spoilers unless you specifically click for them to be shown. All in all, it was a pretty interesting and unique event to follow.
Well, I'm commenting now, and not when we know what this Vision of Darkness is. I guess permanently means it stays in you hand and can't be discarded or played. It better be good to limit your hand space to nine cards.
I imagine this most likely isn't staying alive more than one turn, but damaging the enemy hero and healing yours for 6 should be pretty good if you can use the healing. It's a source of even more healing if you opponent doesn't use spells and trades their minions to kill this.
it discovers two spells and then... what? You still paid 3 mana to cast a spell that you'd easily put into your deck or maybe even Discover or draw from another card, like Runed Orb, Spellcoiler, Deepwater Evoker, Arcanologist, Nerubian Vizier, School Teacher, much better cards to get spells, with Vast Wisdom you get... 0 mana advantage or potential value from it at most, well, 0 mana advantage + a dead card that you'll probably wont want to play unless you have leftover mana in your reserves since otherwise playing it normally feelsbad.
Hell, even Warlock had a Discover 2 cards card (Twisted Knowledge) for 2 mana, and that only saw play for a brief time. Arcane Intellect is also a card that gets you two cards that would be most certainly useful from your deck.
In wild, you have cards like Primordial Glyph which is basically free spell from three choices, Evocation, Magic Trick, Starscryer and many, many, many more cards that can do a much better job than this at creating spells. ...Apologies if its a bit long, but it really feels like it Discovered spells of higher cost (ill say 5, at most), the team feared that it'd be too powerful, and then changed it so that no one could potentially abuse it in any kind of dirty plays. I'm really sorry, I just really think this card is that bad unless it gets buffed to.. idk, 4 mana or less, maybe then I can see fringe cases of use.
You are absolutely right, those are some great cards I missed! Definitely makes more sense than some of the filler I ran, like Arcane Missiles and Ice Lance.
I personally put in Solid Alibi and Arcane Brilliance to reduce damage taken and to tutor out Mask and Pyro when i farmed this brawl for the weekly in a mage deck
Its not bad, but not good neither. Certainly nowhere near the efficiency of Swindle, the one card that every rogue mains want back in standard.
But miracle lists always need more draw, so why not? At least its likely playable, which is more than can be said for a lot of better looking cards.
Better than Gone Fishin' because at very least this card might actually do something other than draw. The comparison is obvious, but lots of lists are cutting gone fishin precisely because its dead card without combo. Dont think the same can be said about this card, if nothing else.
As an added bonus it can hit face. So it has synergies with spell damage as well.
The only redeeming factor is the fact that its a shadow spell, and thus has synergies.
Aside from that, its really one of those things that looks good but further probing revealing how shit it actually is. Because what indeed is priest going to raise back up with this card?
At the moment, the most obvious target here is Elwynn Boar. But that's only if you play this early, because all the other support minions also cost less than 3.
Its a fine card, because basically it discovers 2 spells. The fact that the pool is restricted means you'll likely find what you need, like another Arcane Bolt or even Frozen Touch. Menacingly this can also get you secrets, which can help with mind games.
But the problem is very stark; where does this fit in? Spooky mage doesnt need it, not relevant in big spell mage, so the only natural fit is in XL decks, which pretty much sums up the problem itself. I can see this being a choice discover option, but inclusion into decks is a bit of a stretch.
The key here is how well druid can flood their board with undead, because this card for some reason only works with that. And since many of aggro druid's staples are non-undead, its kinda hard to see it immediately auto included. Very likely it'll only work in one very specific list at the end.
Can't even see this as a pure removal option because without undead on board its going to do nothing, which is why it will only ever be seen in aggro druid, unless team5 prints yet another Scale of Onyxia that summons undead minions.
Deathrattle support for rogue? Are we sure this isn't a mage card or something. Pretty sure its against the rules to print such things for rogue
But jokes aside. This card is good, and will likely make for a barrel of laughs with Snowfall Graveyard. As to its practical applications, Im still running my brain for a payoff, because its kinda slow, even if it cheats out Stoneborn General.
More likely it'll be inserted into mine rogue, and work from there.
New Priest Minion - Haunting Nightmare
I guess this doesn't do a whole lot when played, but I doubt many can complain about an additional 3/3 for free.
New Rogue Minion - Vile Apothecary
Given that this only gives one concoction per turn, I think you have a much less chance of getting a Mixed Concoction with all three effects than with Potionmaster Putricide, but then, this is an epic, while the other is a legendary. And since you can have two of this in a deck, there's always the option of speeding thing up by playing both. It didn't occur to me when commenting on Putricide, but I guess I shouldn't be assuming you will get a unique concoction each time until you have all three. I guess any two mixed together for 3 mana is still good though. Maybe even one by itself, and given that I doubt the same kind can mix together, you might end up stuck with just one pretty often.
New Druid Minion - Underking
12 armor plus a 6/6 rush for 7 mana can't possibly be bad, can it? You might even get all 12 armor the same turn if there's a big enough guy to trade this into.
New Shaman Minion - Blightblood Berserker
Looks like a pretty good defensive card, but the attack seems pretty low, so I'm not completely sure how strong this will be. The deathrattle combined with its lifesteal, along with the fact it has reborn, so it might do it a second time and heal you for another 3 ought to be pretty good though.
Best Hearthstone Decks and Cards to Play in This Week's Tavern Brawl: Blood Magic
I had a really bad time with animations completing this with Demon Hunter (though I did win anyway because my opponent whiffed turn 1). I recommend Multi-Strike instead of Dispose of Evidence. The former has no meaningful animations and the latter's dialogue web is absolute suicide.
I also toyed with throwing quest in replacing a damage source to mitigate self-damage until you draw some immunity. But I got bored before I could figure out if occupying the starting slot was worth it, so . . . maybe.
New Warlock Minion - Devourer of Souls
Looking at Neutral/Warlock deathrattle minions that might die before this does, nothing really stands out for this to gain. Maybe Banshee, or possibly Foul Egg?
MARVEL SNAP's Vibranium Forge Event is Live - Craft Items for Credits & An Avatar
So drop rate is like 15-20% from my experience...
MARVEL SNAP's Vibranium Forge Event is Live - Craft Items for Credits & An Avatar
I'd agree that their recent events leave a lot to be desired, although it doesn't seem as terrible as the Halloween's one at a glance (if still not very good). Although I reserve the right to change my opinion after some more painful experiences.
New Rogue Minion - Potionmaster Putricide
I assume that the text of Mixed Concoction changes based on what other concoctions you get. If you get all three, that's a lot for 3 mana, and in the right deck, it will be extremely easy to kill three minions in one turn. Even if it takes two turns, with 4 health, this might survive that long in the early game. Though if played on curve, best case scenario I see is 1-drops mutually killing each other for two deaths, then spell/rush minion/weapon on turn 3 for third death.
5 New March of the Lich King Card Reveals From Day 2 of the Death Knight Preview Showmatch Streams
Um, is there a reason why the art is so low res?
Blizzard Is Suspending Hearthstone Game Operations in China on January 23, 2023
Can we really trust this "3% revenue"? I don't know about this, but China sit on rank #1 in population. Even with the great firewall, I still don't believe that 3% revenue number.
And, personally, if Acti-Bliz still trying all they can to pursue operation aggrements with China, won't the 3% revenue number sounds suspiciously low?
Blizzard Is Suspending Hearthstone Game Operations in China on January 23, 2023
I hope reading manga or watching anime is still an option. There's a lot of other way to entertain children, but yeah, playing games for a limited 1 hour only on weekend is sucks.
New Druid Minion - Elder Nadox
Wording seems awkward, which minion? I didn't watch any of the streams, do they mean "Destroy a friendly Undead and gain its Attack."?
[Updated] Death Knight Preview Showmatch - Tune In for the Hearthstone Action and Earn 2 Card Packs via Twitch Drops
Ah yes, forgot to mention some final #updates with links, VoDs, decks, recaps, and such. No accidental spoilers unless you specifically click for them to be shown. All in all, it was a pretty interesting and unique event to follow.
New Priest Minion - Sister Svalna
Well, I'm commenting now, and not when we know what this Vision of Darkness is. I guess permanently means it stays in you hand and can't be discarded or played. It better be good to limit your hand space to nine cards.
New Warlock Minion - Dar'Khan Drathir
I imagine this most likely isn't staying alive more than one turn, but damaging the enemy hero and healing yours for 6 should be pretty good if you can use the healing. It's a source of even more healing if you opponent doesn't use spells and trades their minions to kill this.
New Mage Spell - Vast Wisdom
it discovers two spells and then... what? You still paid 3 mana to cast a spell that you'd easily put into your deck or maybe even Discover or draw from another card, like Runed Orb, Spellcoiler, Deepwater Evoker, Arcanologist, Nerubian Vizier, School Teacher, much better cards to get spells, with Vast Wisdom you get... 0 mana advantage or potential value from it at most, well, 0 mana advantage + a dead card that you'll probably wont want to play unless you have leftover mana in your reserves since otherwise playing it normally feelsbad.
Hell, even Warlock had a Discover 2 cards card (Twisted Knowledge) for 2 mana, and that only saw play for a brief time. Arcane Intellect is also a card that gets you two cards that would be most certainly useful from your deck.
In wild, you have cards like Primordial Glyph which is basically free spell from three choices, Evocation, Magic Trick, Starscryer and many, many, many more cards that can do a much better job than this at creating spells.
...Apologies if its a bit long, but it really feels like it Discovered spells of higher cost (ill say 5, at most), the team feared that it'd be too powerful, and then changed it so that no one could potentially abuse it in any kind of dirty plays. I'm really sorry, I just really think this card is that bad unless it gets buffed to.. idk, 4 mana or less, maybe then I can see fringe cases of use.
Best Hearthstone Decks and Cards to Play in This Week's Tavern Brawl: Blood Magic
You are absolutely right, those are some great cards I missed! Definitely makes more sense than some of the filler I ran, like Arcane Missiles and Ice Lance.
Best Hearthstone Decks and Cards to Play in This Week's Tavern Brawl: Blood Magic
I personally put in Solid Alibi and Arcane Brilliance to reduce damage taken and to tutor out Mask and Pyro when i farmed this brawl for the weekly in a mage deck
New Rogue Spell - Ghostly Strike
Its not bad, but not good neither. Certainly nowhere near the efficiency of Swindle, the one card that every rogue mains want back in standard.
But miracle lists always need more draw, so why not? At least its likely playable, which is more than can be said for a lot of better looking cards.
Better than Gone Fishin' because at very least this card might actually do something other than draw. The comparison is obvious, but lots of lists are cutting gone fishin precisely because its dead card without combo. Dont think the same can be said about this card, if nothing else.
As an added bonus it can hit face. So it has synergies with spell damage as well.
New Priest Spell - Animate Dead
The only redeeming factor is the fact that its a shadow spell, and thus has synergies.
Aside from that, its really one of those things that looks good but further probing revealing how shit it actually is. Because what indeed is priest going to raise back up with this card?
At the moment, the most obvious target here is Elwynn Boar. But that's only if you play this early, because all the other support minions also cost less than 3.
New Mage Spell - Vast Wisdom
Its a fine card, because basically it discovers 2 spells. The fact that the pool is restricted means you'll likely find what you need, like another Arcane Bolt or even Frozen Touch. Menacingly this can also get you secrets, which can help with mind games.
But the problem is very stark; where does this fit in? Spooky mage doesnt need it, not relevant in big spell mage, so the only natural fit is in XL decks, which pretty much sums up the problem itself. I can see this being a choice discover option, but inclusion into decks is a bit of a stretch.
New Druid Spell - Wither
Its good, but very clunky.
The key here is how well druid can flood their board with undead, because this card for some reason only works with that. And since many of aggro druid's staples are non-undead, its kinda hard to see it immediately auto included. Very likely it'll only work in one very specific list at the end.
Can't even see this as a pure removal option because without undead on board its going to do nothing, which is why it will only ever be seen in aggro druid, unless team5 prints yet another Scale of Onyxia that summons undead minions.
New Rogue Minion - Scourge Illusionist
Deathrattle support for rogue? Are we sure this isn't a mage card or something. Pretty sure its against the rules to print such things for rogue
But jokes aside. This card is good, and will likely make for a barrel of laughs with Snowfall Graveyard. As to its practical applications, Im still running my brain for a payoff, because its kinda slow, even if it cheats out Stoneborn General.
More likely it'll be inserted into mine rogue, and work from there.
Blizzard Is Suspending Hearthstone Game Operations in China on January 23, 2023
Even if China only provides 3% of the revenue, it seems like someone else would want to partner in China 3% of tons of money is a lot.