Absolutely, it has to be played as a full package, or no one will even bother. Could also give some alternative play in game mode like Arena, but for constructed, it depends on the general powerlevel of the deck. Are concoctions good enough to be a viable option for Rogue?
I predicted on day one that Lightning Bloom would juice Druid and not be as good for Shaman precisely because Overload is treated as a "feature" in Shaman and not a penalty (which it really is).
My point wasn't that ramp should be expanded, but that the HS team's ostensible logic on themes is pretty blinkered. Do recall a year or two back they maintained, for awhile, that mere card draw was part of "theme" and that Priests' theme was casino discover effects, even though neither notion had sufficent support and the Priest lack of card draw was so severe that they publicly walked that one back.
I'd love it if ramp, as it's conceived currently, were nuked from orbit. Being able to exceed 10 mana is beyond what used to be called "ramp" and represents a completely new and uneeded problem.
I don't see anything impressive or outstanding about this card, but I also see a card that matches the Rogue's identity to a T, and for that alone, this seems good. Probably not a great card, but seeing some reborn minions in the pot for this expansion, maybe a swift 1dmg isn't to be turned down!
Wowzer, that's a hell-lot of keywords slapped on one minion! Very good effects, sizeable minion with great survivability perspectives. I do believe this will see countless play, until rotation (or nerf)!
(8) mana seems like a lot for this card, but the effect is pretty valuable and does help you survive, so it isn't completely a waste of your (8) mana. Seems like a good control tool to have on hand, as well as a must kill for your opponent.
I do like how they revealed the full Arcane package at once, making the evident synergy even more obvious. So Arcane Bolts are essentially played for free ?
The flavor give me so much raising a teenager's vibe: "If this is the work I'll be doing, maybe I don't want to be just like you someday..."
Really depends if Vexallus gets to be competitively viable, as we can all foresee how having a few more bolts on hand could make you win the game. But are Arcane Bolts that good ?
On one hand, you are discovering 2 spells, which can be immensely valuable, but on the other, swapping cost for 2 cheap spell under (3) mana seems like a useless step ... But at least you still discover 2, so there is that; generate secrets and/or extra burst!
So I am done with even... it took me around 110 matches to do the thing... so first 3 I got from 20 packs (even if you already have 2 of them rolling a 50/50 to miss is better than spending 40) I got only 1 duplicate
then when I had 3 I just got 4th with targetted after 3 tries (so 40 matches because it is 10 matches per unsuccesful and 20 for succesful)
so yes easy event... though I suppose not everyone will play 100+ matches in 2 days
I think it's time to take that card and officially shoot it dead. "Nerf" it to 4 so Grey Sage Parrot can't copy it, and strip off the Arcane school as well.
But outside of the obvious OTK, most arcane spells are expensive enough that this card will almost never be used alongside it. The best I can think of is Arcane Intellect, and that's because you'll likely have the apprentice down to reduce its cost anyway. Otherwise you'd have to reduce the cost of your spells or elementals to make it happen, something you can't (for the time being) do in standard. There's really only Siphon Mana in terms of discounts
The kind of card that can get better because look at it, its a brann for spells. Arcane spells that is.
Blizzard never learns it, huh? There was a solid reason Sorcerer's Apprentice was nerfed from 2-Mana to 4-Mana because mana cheating is problematic and not healthy for Hearthstone game. Now, we get one-sided effect, I don't even know what to say or imagine what Blizzard is smoking :sigh:
New Neutral Minion - Flesh Behemoth
Perfect for fleshing out your Undead deck..!
New Rogue Minion - Vile Apothecary
Absolutely, it has to be played as a full package, or no one will even bother. Could also give some alternative play in game mode like Arena, but for constructed, it depends on the general powerlevel of the deck. Are concoctions good enough to be a viable option for Rogue?
4 Druid Cards (1 New) Revealed for Hearthstone's March of the Lich King Expansion by ChunGe
I predicted on day one that Lightning Bloom would juice Druid and not be as good for Shaman precisely because Overload is treated as a "feature" in Shaman and not a penalty (which it really is).
My point wasn't that ramp should be expanded, but that the HS team's ostensible logic on themes is pretty blinkered. Do recall a year or two back they maintained, for awhile, that mere card draw was part of "theme" and that Priests' theme was casino discover effects, even though neither notion had sufficent support and the Priest lack of card draw was so severe that they publicly walked that one back.
I'd love it if ramp, as it's conceived currently, were nuked from orbit. Being able to exceed 10 mana is beyond what used to be called "ramp" and represents a completely new and uneeded problem.
New Rogue Spell - Ghostly Strike
I don't see anything impressive or outstanding about this card, but I also see a card that matches the Rogue's identity to a T, and for that alone, this seems good. Probably not a great card, but seeing some reborn minions in the pot for this expansion, maybe a swift 1dmg isn't to be turned down!
New Shaman Minion - Blightblood Berserker
Wowzer, that's a hell-lot of keywords slapped on one minion!
Very good effects, sizeable minion with great survivability perspectives.
I do believe this will see countless play, until rotation (or nerf)!
New Warlock Minion - Dar'Khan Drathir
(8) mana seems like a lot for this card, but the effect is pretty valuable and does help you survive, so it isn't completely a waste of your (8) mana. Seems like a good control tool to have on hand, as well as a must kill for your opponent.
New Mage Minion - Magister's Apprentice
I do like how they revealed the full Arcane package at once, making the evident synergy even more obvious.
So Arcane Bolts are essentially played for free ?
The flavor give me so much raising a teenager's vibe:
"If this is the work I'll be doing, maybe I don't want to be just like you someday..."
New Mage Minion - Arcsplitter
Really depends if Vexallus gets to be competitively viable, as we can all foresee how having a few more bolts on hand could make you win the game. But are Arcane Bolts that good ?
New Mage Minion - Vexallus
And now it's stuck in my head 🎵 ; well played, sir!
"… It's just a jump to the left (...) "
New Mage Minion - Arcane Wyrm
Seems like a decent (1) drop!
Make me miss the good ol' Mana Wyrm from vanilla's day
Mage Legendary and 3 More New Class Cards Revealed for Hearthstone's March of the Lich King Expansion by Languagehacker
Oh fuck. Somehow I completely forgot that we're talking about a card that makes your spells cast twice.
Well, that's embarrassing, hahaha.
Mage Legendary and 3 More New Class Cards Revealed for Hearthstone's March of the Lich King Expansion by Languagehacker
+1 spell damage at turn 9 = 4 damage * 2 because of Vexallus = 8
8 damage * 4 Arcane Bolts = 32
Vexallus + Magister's Apprentice + spell damage minion (Kobold Geomancer etc.) = 9 mana. Arcane bolts are free.
In-game survey pop-up
Well, naturally, I collected a few screenshots.
Most of the questions were about possible partnerships and avenues for additional engagement.
Probably Blizz kicking the tires on a few ideas that will never see the light of day.
Mage Legendary and 3 More New Class Cards Revealed for Hearthstone's March of the Lich King Expansion by Languagehacker
I'm a bit lost here.
Arcane Bolt deals 3 damage when it's Manathirsted. 4 Arcane Bolts would deal 12 damage. Where are you getting 32 from?
In-game survey pop-up
Not everyone, no. You are among the chosen ones. I hear there's been some interesting questions asked.
New Mage Spell - Vast Wisdom
On one hand, you are discovering 2 spells, which can be immensely valuable, but on the other, swapping cost for 2 cheap spell under (3) mana seems like a useless step ... But at least you still discover 2, so there is that; generate secrets and/or extra burst!
MARVEL SNAP's Vibranium Forge Event is Live - Craft Items for Credits & An Avatar
So I am done with even... it took me around 110 matches to do the thing... so first 3 I got from 20 packs (even if you already have 2 of them rolling a 50/50 to miss is better than spending 40) I got only 1 duplicate
then when I had 3 I just got 4th with targetted after 3 tries (so 40 matches because it is 10 matches per unsuccesful and 20 for succesful)
so yes easy event... though I suppose not everyone will play 100+ matches in 2 days

New Druid Spell - Unending Swarm
Kinda wonder why they haven't slap a Spell-school to this one ..?
Also, the flavor text matches the "Unending" theme to a T :
swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm swarm - ...
Mage Legendary and 3 More New Class Cards Revealed for Hearthstone's March of the Lich King Expansion by Languagehacker
I mean, nerfing Quest Mage is all fine and dandy but how does it relate to this? Not a single one of these cards would see play in Quest Mage.
In-game survey pop-up
Did everyone get a pop-up in-game that linked to a Blizzard marketing survey?
I was surprised to see communication from Blizzard, right there near the menu, and on a mobile device, too!
Mage Legendary and 3 More New Class Cards Revealed for Hearthstone's March of the Lich King Expansion by Languagehacker
Feels uninspired to me. We shall see!
New Mage Minion - Vexallus
Let's do the Time Warp againnnnnnn!
I think it's time to take that card and officially shoot it dead. "Nerf" it to 4 so Grey Sage Parrot can't copy it, and strip off the Arcane school as well.
New Mage Minion - Vexallus
Its your main man for the OTK setup.
But outside of the obvious OTK, most arcane spells are expensive enough that this card will almost never be used alongside it. The best I can think of is Arcane Intellect, and that's because you'll likely have the apprentice down to reduce its cost anyway. Otherwise you'd have to reduce the cost of your spells or elementals to make it happen, something you can't (for the time being) do in standard. There's really only Siphon Mana in terms of discounts
The kind of card that can get better because look at it, its a brann for spells. Arcane spells that is.
Mage Legendary and 3 More New Class Cards Revealed for Hearthstone's March of the Lich King Expansion by Languagehacker
"Nerf" it to 4 and strip the spell of its Arcane school; let's hedge all of our bets lol
Mage Legendary and 3 More New Class Cards Revealed for Hearthstone's March of the Lich King Expansion by Languagehacker
Blizzard never learns it, huh? There was a solid reason Sorcerer's Apprentice was nerfed from 2-Mana to 4-Mana because mana cheating is problematic and not healthy for Hearthstone game. Now, we get one-sided effect, I don't even know what to say or imagine what Blizzard is smoking :sigh: