All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Neutral Minion - Chromatic Egg

    love the effect and the card might make it in decks like quest paladin but i don't see this card being a huge player in the meta

  • New Card Reveal - Chromatic Egg

    i love It can be anything even a faerie dragon or brightwing.

  • Valdris Felgorge

    It's good to see new mechanics and not reprinting.

  • Magic the Gathering - Secret Lair

    This is primarily for collectors of paper MtG who want to get their fix of alternate art for previously released cards. It's supposed to have digital codes for MTGA and MTGO, but I couldn't find any solid details about the offers (MTGA is supposed to get card sleeves and MTGO is supposed to have non-foil versions of the cards).

    You can find all the details in the Secret Lair Recap on the MTG site.

  • Chromatic Egg

    Can work in deathrattle rogue but it's a bit too slow. Maybe Anka can discount it to make it better? Otherwise, this card is pretty bad in anything else

  • Abyssal Summoner

    Will fit well into either control warlock or handlock as an option. Control warlock seems to get lots of tools this expansion

  • Valdris Felgorge

    Amazing card that will see play in any control warlock or handlock. In wild, there is renolock or even warlock that will certainly use this card

  • Flik Skyshiv

    Amazing design. It is a vinespine slayer without the combo for 1 extra mana. Rogue will put this in tempo decks, in control deck, in thief deck. Nice combo disrupter too

  • Sanctuary

    Decent card for control paladin if it's viable. Can be a bad top-deck though when the opponent has stuffs on the board

  • Zul'Drak Ritualist

    Terrible card unless you are against resurrect priest. In wild though, dessert hare will want to evolve into this

  • New Card Reveal - Chromatic Egg

    I like it.  There's certainly possibilities in Rogue with a Spirit of the Shark the turn before or with Anka, the Buried.

    Meanwhile, I will laugh hysterically at the first Shaman who evolves a 4-cost minion into this. 

  • The Elder Scrolls: Legends - Get Your Soul Gems!

    Make sure you log into the game client soon, so you can collect your FREE 3600 worth of Soul Gems being refunded due to recent Invade changes.

  • New Neutral Minion - Chromatic Egg

    Pretty bad as others have said.

    Pretty slow at 5 mana. Deathrattle only worth it if you can discover and cheat out a 5+ mana dragon.

    Also at the mercy of RNG if you can discover a decent dragon (good stats dragon, preferably with no battlecry)

  • New Card Reveal - Chromatic Egg

    Eggs always see some level of play and the surprise effect on this one is pretty cool, but it still seems pretty difficult to use. It costs a lot of mana and you can't cheat it out in any way (Meat Wagon in wild) as its value is 100% dependent on the battlecry. Quest Paladin and Deathrattle Priest could use it but there are many more reliable options out there (Mechano Egg, Mechanical Whelp, Cairne Bloodhoof).

  • New Card Reveal - Chromatic Egg

    Great design but less sure about the mana cost and stats :)

    One thing I do know is it will be egg-tertaining* in Trolden videos :)

     

    *If Flux can say egg-cellent then I can say egg-tertaining even if it is much worse and much more of a reach.  Yeah you're right probably shouldn't have.

  • New Neutral Minion - Chromatic Egg

    Like the design, hate the mana cost and stats.  

  • Ram wrangler but for dragons. Would it be good?

    Quote From clawz161

    To be perfectly clear I am completely talking about Ram Wrangler effect here. Not Barrens Stablehand effect. Whereas If you already control a dragon it would summon a dragon. Yes the variance of a random dragon is of higher value than a random beast. But it is significantly harder to play this in conjunction to another dragon like you could with normal ram wrangler. Before with ram wrangler you could play Tundra Rhino ram wrangler and get an easy combo with that and even if you didnt get king krush or something huge it would still be good enough with charge to hit face or trade. Dragons dont have cards like tundra rhino like that that I can think of atm.

    Why not use the "if you're holding a dragon" mechanic? Seems the most appropriate for a card that summons dragons. Obviously easier to pull off than having a dragon in play, but IMO that makes it easier to balance.

  • Eternal - November 27 Balance Changes

    Eternal is a free to play card game from Dire Wolf Digital. You can get more details and download the game from their official website.

    Here are the patch notes for the balance changes launching tomorrow.

    Throne

    In looking to improve the balance of strategies in Throne, we had two primary targets in mind: Fire/Time decks, with or without Justice as a third faction. When bringing an oppressive deck more into line with the rest of the tier 1 Throne strategies, we generally look to preserve the primary strengths and definition of the decks, while expanding counterplay and vulnerability to well-prepared opponents.

    Tocas, Waystone Harvester – Now 2/4. (Was 3/4.)
    Tocas, Waystone Harvester – After careful consideration, we ultimately settled on Tocas as a primary place to take points out of Praxis for two reasons. We believe changing it to be particularly effective, as it was played at such a higher rate than other options for acceleration. Additionally, the splash damage from Tocas’s ability being so omnipresent was suppressing some of the cards and strategies we’d like to see show up more. We discussed this idea of removing this ability; however, whenever possible, we strive to preserve the core functionality of cards and instead balance them with a more appropriate rate.


    Xulta Arcanum – Now 4 durability. (Was 5)
    Xulta Arcanum – While we like the existence of the decks made possible by Xulta Arcanum, we wanted to preserve the card as a fun and powerful endgame plan, taking just a small bite out of its durability. It is already a difficult site to attack, but with this increased vulnerability, it’s hopefully at least a little more assailable.


    Edict of Shavka – Now 2F. (Was 1F)
    Edict of Shavka – Moving Edict of Shavka to 2-cost is aimed as additional rebalancing of both of the aforementioned strategies; but it’s also just a bit of course correction for Fire, which had started to climb upwards a little more than we’d like. While Edict of Shavka provides some much needed relief against certain difficult threats, it was so easy and ubiquitous that it was pushing lots of cards out of the metagame.


    Expedition

    A brand new format like Expedition can go through a lot of phases, while players figure out how it works and what strategies are viable. While several strategies took turns in the top spot initially, players were able to find answers to each and keep the format evolving. Xenan Cultists, however, has proven itself too resilient, maintaining a dominant presence after its strong performance at this month’s ECQ. In looking to better tune the format, our goal was to preserve the elements of the deck that give it its own personality, while increasing potential vulnerabilities and counterplay.

    Slumbering Stone – Now “Entomb: Draw a 2/2 Gargoyle with Flying.” (Was “Entomb: Play a 2/2 Gargoyle with Flying.”)
    Slumbering Stone – While there’s a lot of cool possibilities with Slumbering Stone, it contributed more than any other card to bogging the game down and making attacking the Cultist decks too hard. We discussed other possible changes, but settled on changing the Entomb to draw in order to preserve some key combos with the card and open up a few new ones. It increases Xenan’s vulnerability to fliers, and reduces implied onboard complexity of pairing the card with sacrifice effects. One of the most important areas we wanted to limit was chaining of Vara reanimation triggers, which are still possible, but slowed down a little to prevent a consistent cascade of units.


    Worthy Cause – Now costs 2TS. (Was 1TS.)
    Worthy Cause – Worthy Cause has proven itself a little too efficient at taking out nearly any threat. Our hope is that this change preserves its versatility and combo-potential, while pulling back on the incredible tempo it can afford.


    Incarnus, Makkar’s Listener – Now 3/2. (Was 3/3.)
    Incarnus, Makkar’s Listener – While Slumbering Stone and Worthy Cause were our primary targets, on account of their ultra low cost and slightly burdensome tracking and complexity, the power level of Cultists was such that we wanted to do a little more to balance things out. While the play of Incarnus has proven itself quite fun, it has been showing up at a high enough rate and in enough different places that we felt this would better align it with the other Listeners, while also increasing the range of counterplay available to what can be a dangerous, unblockable threat.


    Two Buffs and a Nerf

    Varret, Hero-in-Training – Changes to its transformations.
    Varret, the Mighty – Now 6/7 Overwhelm. (Was 6/6 Overwhelm.)
    Varret, the Stealthy – Now 4/5 Lifesteal. (Was 3/5 Lifesteal.)
    Varret, the Wise – Now 3/4 Aegis. (Was 4/4 Aegis.)
    Varret, Hero-in-Training – While we’ve been happy to see Varret achieve such widespread adoption in Expedition, we’ve been tracking the balance between his possible Mastery paths and determined that a little rebalancing was necessary to ensure more variety among the options selected. Many of the strongest enablers give extra incentive to choose the “Wise” path, picking up Aegis to protect your investment. In addition to pulling back the Aegis option’s strength, we’re adding an extra point of strength to the “Stealthy” Lifesteal option and an extra point of health to the “Mighty” Overwhelm option.


    Buffs

    Inspired Prank – Now costs 3PP. (Was 4PP)
    Elvish Swindler – Now 3/4. (Was 2/3.)
    Between Fire, Time, and Justice in Throne and Time and Shadow in Expedition, we wanted to find a couple spots to show some love to interesting Primal cards. Inspired Prank and Elvish Swindler are both fun options that reward synergy that hopefully inspire some new explorations in deckbuilding.

  • Abyssal Summoner

    Quote From Nona

    Yeah, the Handlock /Quest lock will be a thing in standard, i can see it now.

    Life will be good. Hopefully a viable Hand/Quest lock deck will come

  • Valdris Felgorge

    Quote From Hydrafrog

    This just made me sooooo incredibly happy

    Can you atleast clean up the floor when you're done? =P

  • Flik Skyshiv

    Quote From Nutshell

    This card as a concept was overdue, but why only for rogues and not neutral, and why legendary, not common or rare?

     

    The Geist deleted 1 mana spells so 2 copies in a deck was ok. This straight up deletes minions from the board AND deck. "Two of" would be insanely broken. Rogues have to use other card slots if they wanna bounce this back and what not so I think this as a legendary is totally fine.

  • New Card Reveal - Chromatic Egg

    People seem to forget Making Mummies is a card 

  • The Elder Scrolls: Legends - November Card Reward

    The Elder Scrolls: Legends (TESL) is a free to play card game from Bethesda. Find out more details and download it from the official website.

    The reward this month in The Elder Scrolls: Legends will be the Rimmen Purveyor. It's already drawing huge criticism and early calls for a nerf. What are your thoughts? Get your own copy by making it to rank 9 on the ladder before the end of the month.

  • Varian Wrynn

    One of the greatest cards ever printed in theme, design, and execution. To cover for this. They made his son a moron.

  • Chromatic Egg

    The power level of this egg depend greatly on how the discover mechanics works when triggered twice

     

    if, like Archivist Elysiana,  the second battlecry cancel the first then the egg power level is ok but nothing crazy.

    if Spirit of the Shark make this egg spawn two dragons, then we have a huge contestant here