Right now (Rise of Shadows release) there are 64 beasts in standard.
Average cost of Beast minion is 4. Average attack and health of Beast minion is 3/3. This means in average this is something like 7 mana 7/7 in two bodies. Looking that way is quite meh. In arena is quite ok. But average is not telling us that much
31/64 Beasts have attack lower than 3. (0-2). So half of the time you will have no more than 2 attack. 44/64 Beasts have attack 3 or lower. So almost 70% of time you will have meh or worse result. 37/64 Beasts have health 3 or lower. Again more than half of the time (58%) you will have mediocre or worse result.
Ok so maybe not stats but some utility.
Taunt Only 6/64 of Beasts have Taunt. So that's lousy 9%. And from those Taunts only Witchwood Grizzly and Amani War Bear are good.
Charge Only 3 of all 64 Beasts (3/64 5%) have Charge. One of those is awesome (King Krush), one good but only if you have other Beasts, alone is just ok (Tundra Rhino) and one is joke (Stonetusk Boar).
Deathrattle Its not affecting board right away but at least it's some value. But only 5/64 of Beasts have Deathrattle. And even worse those are not good deathrattles. While Savannah Highmane is good one and Shimmerfly is ok (but low stats) rest are not doing much or even worse are good for your opponent (The Beast, but at least it have big stats)
Overall. Chance to roll something at least 5/5 (or higher) is low 12/64 (19%). Chance to have something decent being 1/5 is bad. And chance to high-roll into powerful 4 (Savannah Highmane, King Krush, Shirvallah, the Tiger, Oondasta) is even worse (4/64, 6%).
Right now sadly this minion is damn bad. In Arena it becomes quite ok something like 7 mana 6/6 in two bodies with low chance of high-roll and then being outstanding.
Comments
Right now (Rise of Shadows release) there are 64 beasts in standard.
Average cost of Beast minion is 4.
Average attack and health of Beast minion is 3/3.
This means in average this is something like 7 mana 7/7 in two bodies. Looking that way is quite meh. In arena is quite ok.
But average is not telling us that much
31/64 Beasts have attack lower than 3. (0-2). So half of the time you will have no more than 2 attack.
44/64 Beasts have attack 3 or lower. So almost 70% of time you will have meh or worse result.
37/64 Beasts have health 3 or lower. Again more than half of the time (58%) you will have mediocre or worse result.
Ok so maybe not stats but some utility.
Taunt
Only 6/64 of Beasts have Taunt. So that's lousy 9%.
And from those Taunts only Witchwood Grizzly and Amani War Bear are good.
Rush
Its little better, as 11/64 (17%) of Beasts have Rush.
But again most of them are have lousy stats, only 4 are Good (Shirvallah, the Tiger, Oondasta, Akali, the Rhino, Amani War Bear) and Vilebrood Skitterer can be counted as ok one.
Charge
Only 3 of all 64 Beasts (3/64 5%) have Charge. One of those is awesome (King Krush), one good but only if you have other Beasts, alone is just ok (Tundra Rhino) and one is joke (Stonetusk Boar).
Deathrattle
Its not affecting board right away but at least it's some value. But only 5/64 of Beasts have Deathrattle. And even worse those are not good deathrattles. While Savannah Highmane is good one and Shimmerfly is ok (but low stats) rest are not doing much or even worse are good for your opponent (The Beast, but at least it have big stats)
Overall.
Chance to roll something at least 5/5 (or higher) is low 12/64 (19%). Chance to have something decent being 1/5 is bad. And chance to high-roll into powerful 4 (Savannah Highmane, King Krush, Shirvallah, the Tiger, Oondasta) is even worse (4/64, 6%).
Right now sadly this minion is damn bad. In Arena it becomes quite ok something like 7 mana 6/6 in two bodies with low chance of high-roll and then being outstanding.
How about wild? Is it worse or better for wild?
Random beast goes from vanilla 1/1 to 8/8 Charge, so yeah too much variance for it to be consistent...