The collector in me wants to pull the trigger and get all three. But even with the discount, it is hard to justify $23 (with taxes) for these. I wouldn't mind getting Magni and Alleria since I am tired of Garrosh and Rexxar, but don't really care for Medivh (I play a lot of mage, but prefer Khadgar and Fire Jaina over this one).
What it is meant to be is exactly what it is: a constructed game mode with its MMR hidden to remove the sense of pressure you might feel to win in ranked.
What I would like it to be is essentially what rank 15 is: a place with no cost to losing and where a large fraction of players are reasonably competent but not interested in ranking up, leading to a diverse array of decks both inside and outside the meta. You could say the same for rank 10 too, but as soon as you 'accidentally' get into rank 9 you can forget about encountering anything interesting, while ranks 14 and 13 are still fairly well populated with home brew decks.
What I would really like it to be is a place where everyone goes to successfully escape meta decks and, understanding that is why everyone else is there, they spread the joy by bringing their own non-meta deck. Such a game mode is a beautiful dream, but not one I am naive or optimistic enough to seriously hope for.
I don't understand why people are too cowardly to "test" netdecks on ladder. You have nothing to lose at tiers 5, 10 and 15. Get to one of those tiers and play whatever you want. Leave casual to people who are playing casually.
Been playing a bit of OTK Paladin now that Sathrovarr has been released and I have to say I'm impressed. I thought it would feel like a win-more card but it really isn't: it adds a huge spike/recovery turn that would otherwise cost you half of your combo damage to pull off before you empty your deck. Not only that, the sheer value of the card gives you some amount of lategame reach beyond the combo itself.
What did you cut for it?
Put him in over Subdue if you are running that. No reason to subdue someone when you can just split their soul apart.
I play all sorts of decks in casual. Many times I'll practice meta decks until I feel confident enough to take them to the ladder.
I do think it would be good to remove the gold farming from casual though. Just make it so you can only earn gold on the ladder, and I believe it would change the makeup of casual dramatically. Completing quests is fine, just remove the 10g earnings.
Also, you guys are talking a lot about tennis. Has Rafael Nadal even made Legend, bro?
Am I the only person here who doesn't watch tennis and has no fucking clue who Rafael Nadal is?
You know enough. Nadal is an elite tennis player. That's about the extent of my knowledge too!
I believe there are many reasons why Blizzard simply doesn't add a 10th class.
We already have Death Knights cards in the game (through Arfus and The Lich King) so adding them in as a class would also be a bit confusing and obscure. True that Monk and Demon Hunter don't have this problem, but they still have all of the other problems.
The biggest and most foremost is retroactive presence. In other words, they'd have to add about 140+ cards to the game just for that one class to make up for the difference between other classes, and they'd need to add them to every set with the same distribution as the other classes, which in turn, will also affect pack openings for every set. In the present day, do you design the class as if was there the whole time and follow old expansion rules, or as if it's now just being added? They'd also have to add new rewards to the old adventures, and they'd need to add a 10th class to create for things like Dungeon Run and the final Lich King battle. What about Mean Streets of Gadgetzan? Do they join an existing crime family and offset the 3-3-3 balance, or do they not join one at all and feel out of place with the other 9 classes?
Another problem that arises when making a 10th class is the design of the class. What Hero Power will it have? What mechanics will it have? How do you make it different than other classes? These problems are all extremely prominent in the community of people who try to make custom classes. They'd basically have to go through that whole slew of figuring things out from the bottom up again, that the fan community also does.
They'd also need to completely redesign the menus to accommodate for the new class.
As much as I love custom classes, adding a 10th class to the game is not very practical or easy, and there's not that much benefit to doing so.
Been playing a bit of OTK Paladin now that Sathrovarr has been released and I have to say I'm impressed. I thought it would feel like a win-more card but it really isn't: it adds a huge spike/recovery turn that would otherwise cost you half of your combo damage to pull off before you empty your deck. Not only that, the sheer value of the card gives you some amount of lategame reach beyond the combo itself.
I don't understand why they don't just rework the mechanic so that minions retain the mana cost they were summoned with. That would have solved the Conjurer's-Issue and would work out this one as well. Summon a 3/4 rush for 0 mana? Well, it's gonna evolve into a 1-cost. That seems like the fairest approach.
This^^^
If they made this change, it would open up possibilities and not restrict their design. I honestly don't understand why they haven't already gone with this solution. Oh well.
I play all sorts of decks in casual. Many times I'll practice meta decks until I feel confident enough to take them to the ladder.
I do think it would be good to remove the gold farming from casual though. Just make it so you can only earn gold on the ladder, and I believe it would change the makeup of casual dramatically. Completing quests is fine, just remove the 10g earnings.
Also, you guys are talking a lot about tennis. Has Rafael Nadal even made Legend, bro?
Am I the only person here who doesn't watch tennis and has no fucking clue who Rafael Nadal is?
Hand interaction could be an interesting mechanic, there's already some of that in holding cards for a triple or hanging on to a golden for a tavern up.
As for the cards here I think leper gnome is broken as is anything that adds minions to your hand.
Mogu Fleshshaper May Be Too Powerful!
The problem with that is either
a: They still do evolve getting the same end result
b: You don't evolve because it's better than your average 8 drop.
Either way, that nerf fails. Seeing how a 3 mana 3/3 rush was played I believe that a 4-5 mana 6/6 rush would be.
(BTW if this is sarcasm, I couldn't tell. Sorry if it was.)
The Gorgotron Approaches
No [Hearthstone Card (Ziliax) Not Found] or unstable element? Also i wouldn't play Seal Fate, cuz it seems really bad even in Galakrond deck.
Legends of Runeterra - New Region Coming Soon
Disappointed Lissandra wasn't part of the original Freljord lineup :( Leona and Lissandra are my favorite champs.
Hearthstone Heroes on Sale Until December 10
The collector in me wants to pull the trigger and get all three. But even with the discount, it is hard to justify $23 (with taxes) for these. I wouldn't mind getting Magni and Alleria since I am tired of Garrosh and Rexxar, but don't really care for Medivh (I play a lot of mage, but prefer Khadgar and Fire Jaina over this one).
What do you think Casual is Supposed to be?
What it is meant to be is exactly what it is: a constructed game mode with its MMR hidden to remove the sense of pressure you might feel to win in ranked.
What I would like it to be is essentially what rank 15 is: a place with no cost to losing and where a large fraction of players are reasonably competent but not interested in ranking up, leading to a diverse array of decks both inside and outside the meta. You could say the same for rank 10 too, but as soon as you 'accidentally' get into rank 9 you can forget about encountering anything interesting, while ranks 14 and 13 are still fairly well populated with home brew decks.
What I would really like it to be is a place where everyone goes to successfully escape meta decks and, understanding that is why everyone else is there, they spread the joy by bringing their own non-meta deck. Such a game mode is a beautiful dream, but not one I am naive or optimistic enough to seriously hope for.
Hearthstone Heroes on Sale Until December 10
In the US at least it is 30% discount, but yes, it is a great offer. Like Flux said, it is basically a buy 2 get 3rd one free.
PSA: Triple class card offerings reduced as of most recent patch
That is quite an important piece of information, thanks!
What do you think Casual is Supposed to be?
I don't understand why people are too cowardly to "test" netdecks on ladder. You have nothing to lose at tiers 5, 10 and 15. Get to one of those tiers and play whatever you want. Leave casual to people who are playing casually.
Swarming the compound
She may well be the weakest card in the deck, but she is not actively detrimental and only has positive synergies.
New Neutral Minion - Sathrovarr
Try Viper's list!
Legends of Runeterra - New Region Coming Soon
Hoping for Bilgewater, has a lot of champions to pick from and could get some fun mechanics
Hearthstone Heroes on Sale Until December 10
It shouldn't be too hard to let the deck be flat on the table on computer or on bigger tablets, from a design perspective.
New Neutral Minion - Sathrovarr
Put him in over Subdue if you are running that. No reason to subdue someone when you can just split their soul apart.
Swarming the compound
Oh you're right! She's been compared to Anomalus so much I started believing it
What do you think Casual is Supposed to be?
Casual is just a cesspool of Quest Druids that I have to exterminate.
Apart from that, I like to test out my decks in casual, so yeah.
What do you think Casual is Supposed to be?
You know enough. Nadal is an elite tennis player. That's about the extent of my knowledge too!
Mogu Fleshshaper May Be Too Powerful!
One mana Evolve is the problem... Combined with desert hare, its causing lot of power plays... Once its gone it will be fine..
PSA: Triple class card offerings reduced as of most recent patch
There was a 3x class card offering adjustment that happened mid way through dual class event.
Blizzard did not revert this adjustment when dual class ended.
Blizzard has just reverted this adjustment as of the latest patch update.
You'll be seeing 5-8 class cards as opposed to the 20+ class cards we saw previously.
Classes that relied more on class cards to do well (mainly classes with poor hero powers) will be affected negatively in win rates.
Play accordingly.
Legends of Runeterra - New Region Coming Soon
If they could balance 9 classes, I'd trust them to add in more. Been proven pretty consistently they can't though :D
Legends of Runeterra - New Region Coming Soon
I believe there are many reasons why Blizzard simply doesn't add a 10th class.
We already have Death Knights cards in the game (through Arfus and The Lich King) so adding them in as a class would also be a bit confusing and obscure. True that Monk and Demon Hunter don't have this problem, but they still have all of the other problems.
The biggest and most foremost is retroactive presence. In other words, they'd have to add about 140+ cards to the game just for that one class to make up for the difference between other classes, and they'd need to add them to every set with the same distribution as the other classes, which in turn, will also affect pack openings for every set. In the present day, do you design the class as if was there the whole time and follow old expansion rules, or as if it's now just being added? They'd also have to add new rewards to the old adventures, and they'd need to add a 10th class to create for things like Dungeon Run and the final Lich King battle. What about Mean Streets of Gadgetzan? Do they join an existing crime family and offset the 3-3-3 balance, or do they not join one at all and feel out of place with the other 9 classes?
Another problem that arises when making a 10th class is the design of the class. What Hero Power will it have? What mechanics will it have? How do you make it different than other classes? These problems are all extremely prominent in the community of people who try to make custom classes. They'd basically have to go through that whole slew of figuring things out from the bottom up again, that the fan community also does.
They'd also need to completely redesign the menus to accommodate for the new class.
As much as I love custom classes, adding a 10th class to the game is not very practical or easy, and there's not that much benefit to doing so.
New Neutral Minion - Sathrovarr
What did you cut for it?
Legends of Runeterra - New Region Coming Soon
And yet Blizzard cant add Death Knight, Monk or Demon Hunter...
Mogu Fleshshaper May Be Too Powerful!
This^^^
If they made this change, it would open up possibilities and not restrict their design. I honestly don't understand why they haven't already gone with this solution. Oh well.
What do you think Casual is Supposed to be?
Am I the only person here who doesn't watch tennis and has no fucking clue who Rafael Nadal is?
Convert regular HS cards into HS-BG cards
Hand interaction could be an interesting mechanic, there's already some of that in holding cards for a triple or hanging on to a golden for a tavern up.
As for the cards here I think leper gnome is broken as is anything that adds minions to your hand.