Actually, this card could be crazy good as a refill in a Zoo Galakrond deck! It has good stats, and you can play it later in the game( probably when you need it ) and draw cards to help close it out after all the Invoke effects have been triggered.
Will Dragon/Galakrond Control Warrior replace Mech-Boom Control Warrior? Maybe.
After April/2020, mech warrior will be gone. Until then, it stays and, IMHO, dragon warrior will only be a deck recipe that people will try for 2 weeks and then go back to mech-boom....
I'll say this will be playable, if not much. You maybe spending 8 mana, but at least as others has state it has immediate impact and can make a favorable trade happen. In arena, ofc it is so gooood..!!
if you are going to spend all your mana on one card, it has to be very relevant and/or very pro-active. This card will have an immediate, and impactful effect as soon as you play him. This is not the worst card for a neutral common, but the best part is, its a dragon.
When you play a dragon deck, it doesn't really matter whether or not the dragons are playable, you aren't playing dragons, the entire point of a dragon deck is that you don't play the dragons so you can gain benefit from all of your dragon synergy cards. So it doesn't really matter if this guy is kinda slow or too situational to be consistent, all you need to do is have him in your hand, and then later if you are in a pinch, you can play him to help you trade into your opponents board.
I stopped winning with evolve shaman, but I needed 1 more win for my quest. So I decided to just do what everybody else is doing and use overpowered quest shaman instead. Of course I'm the only idiot in hearthstone that can't win with that deck.
I will try again later tonight, maybe I'll be allowed to win then.
I don't want this in Rogue (better removal) or Priest (bad hero power), but I probably want it in Warlock (where it becomes a 4 mana 2/2 rush and 2 1/1's). Maybe in Warrior because Town Crier synergy exists.
I would guess that this is probably a staple in Galakrond Zoo but never played anywhere else.
Primordial Drake was severely under appreciated when it was revealed. That was better than this card, but not by too much. There are classes that are traditionally weak at removal (druid, priest) that want things like this.
It's a card I think you're happy to see generated from other effects. You'd have to be a fairly dedicated dragon deck to want this. But it's a really fine card.
They've confirmed that it sets the mana crystals to 10 but doesnt give you mana that turn.
So on turn 4 you get to tempo an 8-8, then the opponent gets 10 mana to play with.
it's like skipping to late game and having a giant - almost like a better version of the trash aviana card as you at least get tempo and isnt removable. The opponent gets to use 10 mana first, so it sounds like a card for Duel paly deck.
It's not really possible to know whether this will see play until we see the full set of invoke cards as well as all the different Galakrond hero power/invoke effects. Bear in mind that the invoke effect only has to generate 2 mana worth of stuff to make this card cost effective, which is incidentally how much hero powers cost, and upgraded hero powers actually tend to be worth about 2 mana.
Four mana for a 2/2 rush, 2 1/1 Imps and a tick on my Galakrond counter doesn't sound like a horrible deal, for example.
I see how you did the math but the galakrond hero powers are not really worth the full 2 mana, it's still an hero power..
add random priest card to your hand is similar to the 1 mana classic rng cards.
add a random lackey to your hand is a 1 mana effect (Sinister Deal)
so I can assume this card is just not cost efficient but as I said if you really want more invokers this is probably the last one you add as a 2/2 rush is QUITE garbage.. but maybe the warrior one has synergy with rush cards so it might be worthwhile in warrior
or maybe shaman gets really expensive ones and you want to use this in quest shaman for the double battlecry (depends on how strong galakrond is you might want quest for mid game and galakrond as finisher, remember the galakrond effect is a battlecry, 9 mana double galakrond might be game winnning if it deals face damage or something).
Or maybe you want ALL the invokers in the deck for some reason, I mean if the payoff for invoking twice is as good as the 2 cards we saw that do that maybe you really just want all of them no matter how mediocre they are.
Cards that combine more than one effect tend to cost an extra 0.5-1 mana relative to what the effects would be worth if they were printed on individual cards. For example, take novice engineer: 'Draw 1' is worth 1 mana, a 1/1 is worth less than one, but combine the two together and 1/1: draw a card for 2 is fair. On top of that power per mana and power per card tend to be negatively correlated: the more value-per-card, the less power-per-mana and vice versa. Holy smite has a 2:1 damage to mana ratio, Fireball is 3:2, Pyroblast is 1:1. This is because card economy matters: you have a limited deck size and limited draws. If you have only cheap, efficient cards in your deck you will run out of value in long games, that's a fundamental balancing principle in games like Hearthstone.
Lost in The Jungle costs one mana and a card slot in your deck/hand.1/1s generated from invokes are "free".
duplicate - increase chances of resummon each time - possible waxadred spam meme deck.
tbf though at 5 mana it's a decent stat line, whilst not necessarily consistently coming back it means the enemy will have to use a tech to kill it off in the long term.
I can see this being used, even without a dragon package, in a highlander deck
What happens if you have Zentimo on the board? Will it then hit 5 minions? Will targeting the adjacent minions then hit the middle one a second time? Or will Zentimo do nothing, since there is no additional "targeting" happening? Can't wait to test it out.
Deathwing, Mad Aspect
Mogu Fleshshaper thanks you for your contribution during these trying times.
Tyrande Returns This Year for Free
Nice!
But we still need a cool Priest hero.
Alonsus Faol is the man we need and deserve.
Tyrande Returns This Year for Free
Best Priest Skin so far, got her with some troubles and fake US adress, glad to see more of her in game.
New Priest Spell - Time Rip
Heavy card. Replaces SW:D in Galakrond decks.
Tyrande Returns This Year for Free
It's coming soon™.
Tyrande Returns This Year for Free
Great news for all of those people that couldn't get her in that promotion!
New Warlock Minion - Veiled Worshipper
Actually, this card could be crazy good as a refill in a Zoo Galakrond deck! It has good stats, and you can play it later in the game( probably when you need it ) and draw cards to help close it out after all the Invoke effects have been triggered.
New Warrior Spell - Molten Breath
After April/2020, mech warrior will be gone. Until then, it stays and, IMHO, dragon warrior will only be a deck recipe that people will try for 2 weeks and then go back to mech-boom....
New Neutral Minion - Twin Tyrant
I'll say this will be playable, if not much. You maybe spending 8 mana, but at least as others has state it has immediate impact and can make a favorable trade happen. In arena, ofc it is so gooood..!!
Reno Quest Shaman
you can never have enough battlecries! NEVER!!
New Neutral Minion - Twin Tyrant
if you are going to spend all your mana on one card, it has to be very relevant and/or very pro-active. This card will have an immediate, and impactful effect as soon as you play him. This is not the worst card for a neutral common, but the best part is, its a dragon.
When you play a dragon deck, it doesn't really matter whether or not the dragons are playable, you aren't playing dragons, the entire point of a dragon deck is that you don't play the dragons so you can gain benefit from all of your dragon synergy cards. So it doesn't really matter if this guy is kinda slow or too situational to be consistent, all you need to do is have him in your hand, and then later if you are in a pinch, you can play him to help you trade into your opponents board.
New Neutral Minion - Shield of Galakrond
It's fine.
Draconic Lackey
Well, if you are short on dragons it can come in handy.
Descent of Dragons - Reveal Season Community Bingo
Oh I see. Thank you.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I stopped winning with evolve shaman, but I needed 1 more win for my quest. So I decided to just do what everybody else is doing and use overpowered quest shaman instead. Of course I'm the only idiot in hearthstone that can't win with that deck.
I will try again later tonight, maybe I'll be allowed to win then.
New Neutral Minion - Devoted Maniac
I think it depends on the particular Galakrond.
I don't want this in Rogue (better removal) or Priest (bad hero power), but I probably want it in Warlock (where it becomes a 4 mana 2/2 rush and 2 1/1's). Maybe in Warrior because Town Crier synergy exists.
I would guess that this is probably a staple in Galakrond Zoo but never played anywhere else.
New Neutral Minion - Twin Tyrant
Primordial Drake was severely under appreciated when it was revealed. That was better than this card, but not by too much. There are classes that are traditionally weak at removal (druid, priest) that want things like this.
Molten Breath
With the 5-5 dragon gain 5 armour, seems like a strong mid-late game warrior dragon deck might work.
New Neutral Minion - Evasive Drakonid
It's a card I think you're happy to see generated from other effects. You'd have to be a fairly dedicated dragon deck to want this. But it's a really fine card.
Nozdormu the Timeless
They've confirmed that it sets the mana crystals to 10 but doesnt give you mana that turn.
So on turn 4 you get to tempo an 8-8, then the opponent gets 10 mana to play with.
it's like skipping to late game and having a giant - almost like a better version of the trash aviana card as you at least get tempo and isnt removable. The opponent gets to use 10 mana first, so it sounds like a card for Duel paly deck.
New Warrior Spell - Molten Breath
Will Dragon/Galakrond Control Warrior replace Mech-Boom Control Warrior? Maybe.
New Neutral Minion - Devoted Maniac
Cards that combine more than one effect tend to cost an extra 0.5-1 mana relative to what the effects would be worth if they were printed on individual cards. For example, take novice engineer: 'Draw 1' is worth 1 mana, a 1/1 is worth less than one, but combine the two together and 1/1: draw a card for 2 is fair. On top of that power per mana and power per card tend to be negatively correlated: the more value-per-card, the less power-per-mana and vice versa. Holy smite has a 2:1 damage to mana ratio, Fireball is 3:2, Pyroblast is 1:1. This is because card economy matters: you have a limited deck size and limited draws. If you have only cheap, efficient cards in your deck you will run out of value in long games, that's a fundamental balancing principle in games like Hearthstone.
Lost in The Jungle costs one mana and a card slot in your deck/hand.1/1s generated from invokes are "free".
Descent of Dragons - Reveal Season Community Bingo
No. "Remember this Mechanic?" applied to Dragonbane and Phase Stalker for using "Inspire", 3 years after TGT, as well as Dwarven Sharpshooter because Steamwheedle Sniper existed a long time ago.
Waxadred
duplicate - increase chances of resummon each time - possible waxadred spam meme deck.
tbf though at 5 mana it's a decent stat line, whilst not necessarily consistently coming back it means the enemy will have to use a tech to kill it off in the long term.
I can see this being used, even without a dragon package, in a highlander deck
Lightning Breath
What happens if you have Zentimo on the board? Will it then hit 5 minions? Will targeting the adjacent minions then hit the middle one a second time? Or will Zentimo do nothing, since there is no additional "targeting" happening? Can't wait to test it out.